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Xbox : Doom 3 Reviews

Gas Gauge: 89
Gas Gauge 89
Below are user reviews of Doom 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
Game FAQs
GamesRadar 90
CVG 80
IGN 93
GameSpy 100
GameZone 94
Game Revolution 80
1UP 90






User Reviews (31 - 41 of 75)

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Darkness is fear in itself!

5 Rating: 5, Useful: 2 / 3
Date: May 05, 2005
Author: Amazon User

Absolutely a fantastic game! The best graphics seen on an XBOX to date, even though it looks like the PC version is even better. The single player campaign was very enjoyable and much, much longer than Halo 2. I finished Halo 2 in a week and a half. It took me a month to complete all 26 levels in Doom 3. It took longer, partly because in Doom 3, I only played the game when it was pitch dark outside and with no lights on inside. I completed a level or 2 a night. I actually finished the game without even using the BFG at all. The most memorable moments were the fights with the Guardian and Cyberdemon. I recommend playing on the beginner level, it's challenging enough! I guarantee that you will still die enough times.

Great Stuff ID

5 Rating: 5, Useful: 2 / 3
Date: April 07, 2005
Author: Amazon User

Okie dokie, first off I bought the xbox version of this game because I played the PC version before and was thrilled at its graphics, sounds and overall intensity. When I heard that they were releasing the game on xbox i was thrilled yet somewhat worried it may turn out as another lame pc port. They didnt let me down.

First off since i do own an Xbox I have a natural urge to compare this to halo 2. Now so that you all dont get confused these games are practically different genres. In turn of Graphics Doom 3 reigns kind with the likes of splinter cell. I bought it for a change because it truly is very intense and with a surround sound system can give you quite a fright. This game is not for the light hearted. Sound wise it is about the same as halo. Its multiplayer is also very fun however it is little to compare to halo's awesome might.

In conclusion if you want an intense scary and really bloody crazy action game which throws you from one room to the next begging thers nothing in it. Buy doom 3. If you prefer absolute carnage multiplayer action buy Halo 2

Rented and played for 5 days. 6th day, I feel lonely.

5 Rating: 5, Useful: 2 / 3
Date: April 30, 2005
Author: Amazon User

'Bout time the game company woke up and finally offered the first "true" evolution to the original Doom and Wolfenstein: 3D first person shooters. Quake was a joke; minimal fun factor, zero atmosphere and creative fun. Half-Life 1, though defining, was too into itself that it either had you spending too much time on figuring your strategy out or messing with the sprawling levels.

However, after five days of (rented) play, I must say Doom 3 started to qwell my growing complaints that ID and the first person shooter developers had gone off track ever since the early greats. Doom 3 pretty much lives up to the originals, which, to some, are some rather sentimentally coveted games that defined an era. It does take some of the Half-Life and Quake formulas into affect, but puts a better spin on things. It's rather directed. You search for health and key-like PDAs while battling the most creative monsters this side of insanity. Just like the old games, you can just run through it, or search every nook to find all the goodies and keep your health in better check. The fun comes from the SIMPLICITY, the PICK UP AND PLAY factor, mixed with CREATIVITY, dripping atmosphere, creepiness, and serious IMAGINATION.

Halo 2? Bah, that game sucked (I can hear all you Halo lovers complaining already!). This game, though having flaws, is rather neat. And coming from me, that means something.

Flaws: the hands (holding the guns) coulda been more detailed. Remember the old hands and the old shotgun on the original? It STILL looks good; back then, it was photo-real. Now, the hands look about as good as the hands on the game Trespasser. Not as dark, gritty, and real as I figured. And the shotgun, though way better than the shotguns in Quake and Half-Life, could be more rustic like the old one. Hardwood stock and all, that adds to the effect. The laser blaster thing starts to creep into "glossed-up, futuristicly perfect" territory, but again, not as bad as Quake.
The beginning videos get boring. I was fearful that they would take the whole "let's make the player immersed with videos and lengthy stories" gig, but luckily, pulled back in time. Story and videos mean little in a game like Doom. Videos, use sparingly. Story - bare bones, if you know what I mean.
Levels start to get a little deja-vued by about Alpha Labs 3 or the Comm Station or whatever. Other players can probably vouch for that, hope it only gets cooler. Then again, the same problem plagued the original Doom.

Good thing bout Xbox - you don't get to cheat (much). Codes, like godmode, if available (I do not think they are) shouldn't be used for this game. You gotta go through every gut-wrenching level and enemy - that's part of the fun.

Well, this is getting rather lengthy of a review, and I'm just kind of rambling. Hope this helps you somehow determine whether to play it or not.

In short form - (At least) RENT IT TODAY! Don't worry - it ain't some multi-player hyped, single-player killed joke like Halo 2. It really is kinda fun! And, scary too.

Peace out and rate whether this was helpful,
Sincerely, Who from Home

Ehhhhh so-so

3 Rating: 3, Useful: 3 / 7
Date: April 09, 2005
Author: Amazon User

I really don't know why people are acting like this game is the most important human creation ever. The graphics are good, if you can see them! In an effort to look spooky and evil (ooooohhhh!) the game is mostly just a dark screen (ooh I'm really scared!) even at maximum gamma correction. So I suppose that behind the veil of darkness there are some fairly good graphics, but who can tell! There are other ways to look brooding and evil other than excessively dark scenes. People, get creative! Second, the monsters are just like all the other monsters you will see in all the other horror games on the market. And now there are zombies. I liked that game with zombies in it when it was called Resident Evil. The thin story is too thin. And when all is said and done, this is just another shooter. It is occasionally more interesting or nicer looking than some other shooters, but it is just a 1st person shooter nonetheless. Outright shortcomings: movement up and down ladders still isn't good unless you are exactly aligned (you can get stuck), jumping is terrible as it seems your feet are actually about a yard behind your elbows, and the soundtrack could be better. Pros: the lighting is good, some of the monsters are interesting, the sound effects (other than the soundtrack) are good, and sometimes it does pull off creeping me out. So wait for a sale and pick it up if you liked Doom I and II and generally like 1st person shooters. Just don't believe the pumped up hype out there, or you will be disappointed. I also wonder if they are trying to develop a RE type story so they can have an awful movie starring Milla Jovovich named after their game too.

Damn is Doom great

5 Rating: 5, Useful: 2 / 4
Date: October 24, 2005
Author: Amazon User

Doom is a great game, I havn't played the full verson but I played a xbox demo and loved it. my bro almost pist his pants playing it, and if you think the games awsome, wait till the movie starring the Rock. ow im not under 13 I just hate answering the questions. Doom is the bomb.

If the creatures of the dark don't get kill you, FEAR WILL!!

5 Rating: 5, Useful: 2 / 4
Date: May 03, 2005
Author: Amazon User

A demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of the only surviving marines, you alone must fight your way to freedom.
Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created. This game is great at capturing the atmosphere that catapulted the past Doom games while setting a whole new MOOD FOR FEAR.

Don't let the negative reviews fool you into not checking out this game. Character development and in-depth plots never were the focus of past DOOM games. If you want depth, listen to a Pink Floyd album, if you want RAW ACTION then this game is for you! That fact is this: You are trapped, with only one way to go, which is forward. You cannot run, you cannot hide, you must amass yourself with as much hardware and firepower as possible, and make the first shot count because you might not get another chance. Like past DOOM games...you are trapped in the DEPTHS OF HELL!! Only Hell is a research facility with little lighting and alot of BADDIES to deal with! Death is imminent for the weak. Good level design and well-crafted sound effects succeeded at scaring the living heck out of me all the way through. THIS GAME WILL TRULY MAKE YOUR HEART BEAT FAST AND HAVE YOU ON THE EDGE OF YOUR SEAT!!!



Graphics so what

2 Rating: 2, Useful: 5 / 19
Date: April 20, 2005
Author: Amazon User

I can't believe all the high reviews for this game. Most of them are centered around graphics. If you want sweet computer generated graphics watch the Final Fantasy movie. Most of this game is so dark you can't even enjoy the graphics because you have to have your flashlight out to see them. And if your flashlight is out, guess what isn't... That's right a weapon. So you can see what the hell is going on and beat people down with a maglight. If that is your idea of a good time, go for it. I prefer using a weapon and being able to see the bad guys. The monsters are so retarded you can sidestep every attack and take them down with your pistol. Your marine jumps like a poonanie, if you fall off a box you take damage. The weapons are identical to the original, chainsaw, BFG 9000. I was really dissapointed in this game. There has been a decade in advancements since this series was first created and if all they can do is come up with some better graphics than that sucks. Me and my buddies were back on Halo 2 the same night we all started playing Doom 3. What a waste.

A big disappointment

2 Rating: 2, Useful: 3 / 10
Date: May 13, 2005
Author: Amazon User

When i was but a lad, this kind of thing would have been a great game to play. But now as an older wiser gamer i can see through that kind of thing. By that kind of thing, i mean cheap thrills, which this game has plenty of and will use often. After playing this game for about an hour or two, you will begin to see that if you see a dark corner or hear a "SSSSSS" something is there or coming. And odds are you will shoot in the direction of the sound or darkness and almost 99.9% of the time, there is something there that you will have just killed. That's how i went through this game, and in the end i just didn't get enjoyment out of it. After finishing the final level, i really felt like i wasted my time playing it because the challenge just wasn't there. If you must play this game, do it for the graphics and rent it. Save your money.

It's Doom, For Better and For Worse

3 Rating: 3, Useful: 2 / 5
Date: May 15, 2005
Author: Amazon User

I make it a habit of renting games before buying them. If the game's truly worth it, I'll gladly pay the "extra" fee due to renting it first. I rented Doom3 for the Xbox, and here's my spin on it.

Pros:
- graphics are superb and very atmospheric. It's downright creepy at times.
- Excellent, atmospheric sound, and perhaps some of the best sound in any current console game.
- Good overall translation from the PC to the Xbox. Considering what the original PC specs for the game are/were, this says a *LOT*.
- FPS gameplay translates well to the console controller. Very responsive and intuitive.
- Cooperative play adds a fantastic dimension to the game. It's nice to go Demon hunting with someone else tagging along blasting bad guys as needed.
- Collector's Edition comes with Doom I and Doom II. It's worth the extra $10 for those alone, as getting those games to run on Win XP is almost impossible at times.
- A nod to id for trying to put some sort of story to it this time. A weak story, mind you, but a decent effort nonetheless. I especially like that it's the guy's first few days at the place, meaning he's none too sure of what goes where yet. The PDA feature is nice, as it eliminates the days of yore where you wandered around pulling levers for no reason.
- It's the same ol' Doom, atmosphere, zombies, demons, extremely tough boss battles, and all.

Cons:
- It's the same ol' Doom where monsters pop out of boxes in the wall...behind you...in the dark. Why can't the monsters enter the area in some manner other than a "secret" panel, say morph through the wall somehow and maintain some level of invincibility during said morphing? And the monster-behind-you-in-the-dark paradigm is a bit stale for today's games. I know it's part of the atmosphere, but it seems to be an afterthought in design to me. Maybe I'm just jaded after playing Halo/Halo2, Prince of Persia: Sands of Time, SW: Republic Commando, and others.
- Repetitive gameplay: Despite the attempt at a story, it's still go through level, monster pops out behind you, blast monster, find code or whatnot, exit level. The technology exists to do oh so much more, demonstrated by those games mentioned above.
- Equipment Usage: In the future we can travel with regularity to Mars, where we have colonies established. We have harnessed the power of plasma into weaponry, and have put supercomputers into projectile launchers. But, either due to bad supply chain management or ineptitude, we can't find any duct tape to tie a flashlight to a weapon. Nor do we have Night Vision Devices (NVDs). It's a research station where excavation takes place, and yet *no one* has mining helmets? We failed to carry forward any personal system for producing light other than the flashlight that can't be tied to anything. Missed opportunity to address this, or even add a touch of humor here. Other elements are explained in the PDAs, why not this? It seems like another afterthought to me, and more work could have been in other areas to maintain the creepiness. I understand completely the emphasis on "atmosphere" for the game, but that atmosphere could be just as easily imparted by other elements. Having to recharge a pair of NVD's for example, would lend just as much atmosphere to the game. I suppose so much horsepower went into the graphics that there was little room left to do anything else.
- Underutilized story elements: The PDA is great and all, but it's underutilized. It would be interesting if you got a certain amount of info and are then given a choice; manipulate building functions through the PDA to get out faster, albeit without as many weapons or whatnot, or go through the building popping monsters, risking much more harm, but getting better weapons at the end. Why doesn't it have a comprehensive *map* of the place on it?? It can download video and security clearances no problem, but it doesn't have a map???
- Linear gameplay: To be totally fair, this is a problem with a lot of games now, so maybe I shouldn't be too harsh. One of the endearing things about Halo2 was the ability to play as members of both sides of the conflict. I think the Doom series could benefit from some fresh thinking in that regard; letting you play as various characters who eventually meet up at the end, (or not, depending on character played), then you're given a choice as to which character to play to go after the bad guy, for example. Randomization of the levels and the like, a la Diablo and Diablo II, would breathe some modern life into the series as well...and add to that creep factor every time you played.
- (Xbox version) Paltry cheat codes: Yeah I like using them and will freely admit it. I especially like unlimited ammo cheat codes, because, well, they're fun to use *after beating the game*. If I *wanted* a real life shooting experience with limited ammo, I'd *join SOCOMM*. The PC version has an unlimited ammo code, but the Xbox version doesn't. It does however, have invincibility, the single most boring cheat code ever invented. WHY?!?!?!

So color me so-so about Doom 3. Will I buy it? Good question. Doom fanatics already have the PC and Xbox versions, love both equally much, have the board game already, several action figures around the desk, and really don't care what I have to write about it. The Collector's Edition is intriguing; knowing that I could simply insert the disk into the Xbox and play Doom and Doom II all over again without having to write some batch file on my PC to manage virtual memory or whatnot is a value added benefit. I may wait until it goes down in price, say closer to the end of the year or whatnot.

Better than expected

4 Rating: 4, Useful: 1 / 1
Date: June 14, 2006
Author: Amazon User

I went into this game with low expectations due to the lack of perceived hype that it had. Maybe that is the reason why, but this game really turned out to be considerably better than expected. Although it does not have the scale or great story of a game like Halo, it does better in other areas. The monster in this game seem a lot less cartoony and funky, but then I guess they are really both trying to achieve something different. But one thing this game does a lot better than Halo and games like it is the ability to save whenever you want instead of using checkpoints merely to create the empty illusion that the game is harder and takes longer. Since you can go through difficult areas pretty easy if you are quick with your saves, it seems like the replay value is better because you won't have been through certain areas a gajillion times just because you keep getting killed right before a checkpoint.

I won't say too much on the issue of not having a mounted flashlight on the weapons since it has been pointed out enough. I will just say that is annoying as hell and totally inexcusable as far as game design goes. Some other negatives also include doors that lock behind you just so you are cornered and hidden openings in walls that some creature pops out of as soon as you turn your back. But there are some genuinely creepy moments in the game and despite a bit of a repetitious feel to the surroundings sometimes, this game is still a lot of fun.


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