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PC - Windows : Age of Mythology Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Age of Mythology and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Age of Mythology. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 92
Game FAQs
CVG 90
IGN 93
GameSpy 80
Game Revolution 80
1UP 80






User Reviews (51 - 61 of 259)

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Great game, bad code

2 Rating: 2, Useful: 5 / 5
Date: January 09, 2006
Author: Amazon User

I picked this game up cheap and have been playing it on my dual 1.8 G5. It's a fun game, very similar to Warcraft III but it has major crash issues with dual processor machines. There is nothing worse then playing a strategy game for 2 hours to have it crash on you and lose everything. And the sad part is it crashes more then not. Macsoft support is nil, in-fact there is a patch for this game and all three locations linked on the Macsoft webpage to down load the patch are dead. Even for 15 bucks I would have to pass on this game, not worth the crashing and lost time. I am very disappointed they do not put some effort into porting there games to OSX.

It's okay but not as good as expected

4 Rating: 4, Useful: 5 / 5
Date: January 23, 2006
Author: Amazon User

This game is very fun and has lots of action that is for sure. Many people may find this good enough for the game to satisfy them, but I am not one of them. The mythology part is good and the creatures and gods are described and portrayed very well, but the plot to the campaign messes it all up. The last campaign was much larger and it was more fun. I was disappointed in the new campaign. I'd say the first one is better. If you make a big deal about graphics though, than this game is for you. It has excellent graphics and features. The ocean and mountain looks so realistic. They do a good job showing you underwater. These graphics blow away the graphics of the Age of Empires series. If you were expecting a good campaign, your not going to be very happy. Plot isnt so good and its very short. It has about half of the other games campaigns. A big difference is that in normal games the titans always come out. They're kind of annoying. Overall this game is good but not as good as the prequal.

Graphics-10/10
Campaign Plot-3/10
Music-6/10
Mythology-9/10
Overall-7/10

It was a long wait, but not in vain!

5 Rating: 5, Useful: 6 / 7
Date: November 07, 2002
Author: Amazon User

As a long time fan of the Age of Empires series I sure have impatiently waited for this one. I was lucky enough to be chosen as one of the alpha testers a few months ago, and those few weeks of testing the game left me stunned and amazed.

Age of Mythology has it all, and so much more than has been seen before.

Now you have true 3D graphics in a brand new engine. You are going to love the way the waves hit the beach, the different seasons, night and day, fire and smoke etc. And your viewpoint is completely flexible and controlable.

You have the choice between 3 different races, that all play completely different. I said COMPLETELY different. Within those you have loads of choices to finetune your race to your playing style and or to meet the playing styles of your opponents. All done by choosing between 3 major gods within each race, and then a combination of 3 other subgods under your major god. Each have different bonusses and skills...

All of these races are chokeful of weird and wonderful units, consisting of ordinary units, heroes and mythological creatures with supernatural powers. You gotta see the powerhouses called Fire Giants of the Norse race, or the leaping and snarling Anubites of the Egyptians or the man-hurling Cyclops of the Greeks. And the list goes on. Each have unique skills, whether he is a lowly footsoldier or a fearsome monster. The combinations and possibilities are simply endless!

God powers. Totally awesome! Makes you wish for that opponent camera option, when you litterally shower his towncenter and fortresses with meteors. Visually it is SO incredibly stunning! Or giving him a good earthquake, or how about teleporting your army straight into his city through a supernatural underground passage, or how about turning his army into swine (which you can hunt for food later ;-) ) and the list goes on. Each combination of major god and subgods will give you a unique combination of 4 god powers which you unfortunately only can use once...

Everything is neatly balanced. All in all Age of Mythology is worth the long wait as it will guarantee you an epic strategy experience!

A nearly flawless game

5 Rating: 5, Useful: 6 / 7
Date: February 18, 2004
Author: Amazon User

Age of Mythology is an incredibly great game. Everything, from the fluid jogging of the Greek Hoplites to the pounding of the Norse Mountain Giants, is perfectly done. Because describing this game in prose will take years, I'm forced to resort to a "facet list."

Graphics: 9.5/10. Graphics are incredible. Everything is perfectly fluid and natural. One thing I really like about this game as opposed to Warcraft III is that it really uses its 3-d engine to let you do cool things like zooming in/rotating the camera. I do have two complaints, though: when units stop moving, the instantly snap back into the "stand" animation; there's no transition. Also, buildings look really dumb when they are destroyed; they just sink into the ground quickly with a cloud of smoke and a crash.

Sound: 8/10. Sound is great. As in the AOE games, the units all respond in their native langauges. I find myself saying "Vulome" (bear with me on the spelling, I am no Greek) which is one of the things Greek villagers/soldiers saywhen you give them a command. I also obsessively hum the music quite a bit. It's good, but there aren't many tracks, which is why Sound only got 8/10.

Gameplay: 10/10. Gameplay is flawless. Again, as in AOE, all the cool unit tricks are there: there are formations, and they automatically line up by range (archers at the back, then foot soldiers, then cavalry). The AI, I am ashamed to admit, I have only beaten once on Moderate mode, the second-to-easiest. In Easy mode, it's really hard to lose. People who are not bad at RTS's (I love them but I can't play them for my life!) will I'm sure be very challenged by Titan mode, the hardest. Now comes the real difference between AOE and AOM: the races. In AOM, there were 13 races, with an additional 5 in the expansion. They were pretty much identical; the buildings looked somewhat different, and they each had a Civilization Bonus and a unique unit. In AOM, however, there are 3 races, with an additional one in the expansion (see my review of AOM: The Titans for more info): Greek, Egyptian and Norse. Like Starcraft, they are all completely different. For example, Greeks build Military Academies (which train infantry), Stables (which train cavalry) and Archery Ranges (you figure it out). Egyptians, though, have just one building for all 3 types, and Norse don't technically have any archers at all, only Throwing Axemen, which are different. Another new addition that wasn't in AOE is myth units, which I probably should have discussed earlier. Every race has different ones, and they all have special abilities. The Norse Einherjar, for example, can blow his horn to grant nearby friendly units a damage bonus. The Greek Cyclops can pick up enemy units and throw them. The Egyptian Sphinx can become a whirlwind, which is devastating to buildings. AOM also has God Powers, abilities you can use once and which vary depending on which gods you worship (my, my, what a terribly polytheistic game). For example, the Greeks can have a god power called Plenty, which creates an indestructible (but capturable) vault that gives you a steady stream of Food, Gold and Wood. The Norse can use Fimulwinter, which is a real pain to other players: it makes a pack of wolves attack up to 4 enemy town centers. The Egyptians have a power called Citadel, which turns a friendly town center of your choice into a massive fortress that is very hard to destroy. These are just a tiny few of the many god powers and myth units available.

Anyway, you should definitely buy this game. You can't go wrong.

Don't try to fix what ain't broke

4 Rating: 4, Useful: 6 / 7
Date: May 23, 2004
Author: Amazon User

Don't get me wrong; this expansion pack is great. It just wasn't really necessary and didn't add that much to an already almost flawless game. Basically, this expansion pack adds a new civilization, a new single-player campaign, and four huge, almost all-powerful "Titans," one for each race.

The new civilization (hereafter "civ") is the Atlanteans. At first this confused me--wasn't Arkantos is the original campaign from Atlantis? and if so, why did it say he was a Greek?)--but it turns out that the "true" Atlanteans got their start from Kastor, Arkantos's son. As a civ, the Atlanteans are good to the point of imbalance. Their citizens, even though they're more expensive and take longer to build, are like citizens on steroids. They are tougher, bigger, and faster-building and gathering. They also don't need to drop off resources at drop-off spots. This sort of uber-unit is typical of the Atlanteans. I won't go into detail, but rest assured that the Atlanteans could easily be called the most powerful civ. For example, any unit can become a hero. Their god powers and myth units are also really souped-up, like the self-repairing Automaton.

The second new feature in the expansion is the new single=player campaign. First of all, I don't see why people aren't impressed with the original; the voice-acting is good, the story is interesting and is intertwined with "real" myths (rescuing Odysseus and co. on Circe's island in pig form was awesome) and the in-game cinematics were nice-looking, if not phenomenal. The new campaign continues in this vein, although I don't know about the myth aspect as the Atlanteans weren't real. The new campaign follows the story of Kastor, whom we briefly saw as Arkantos's son in the original AOM. He has grown up a lot, and now sports a deeper voice and a dorky (IMHO) ponytail. Now he leads his people, the Atlanteans, to a new land where they try to rebuild their shattered lives. Players of the original will recognize many of the main characters, including Queen Amanra and Arkantos. Since the new campaign sports only 12 scenarios, compared with the original's 32, their isn't quite as much depth; however, it's still interesting and fun to play--that is, until about halfway through, when the Titans are introduced. Then almost all the missions involve defending your base against a given Titan. No fun--not because it's especially hard, but because it's boring. Still, overall the new campaign is up to snuff, and players who like the defensive maps in Starcraft and Warcraft (Helm's Deep, Redwall, Bunker D, etc.) will no doubt be pleased.

The third and final new feature is the addition of the Titans--massive (really massive, like 80 feet) creatures from the depths of the Earth that are pretty much omnipotent. Although each civ has a different Titan, they are really the same in every aspect except graphics. The Greeks have a three-headed dog (Cerberus, Fluffy), the Egyptians have a huge eagle which I think is one of the three gods (probably Ra) the Norse have a sort of pumped up Frost Giant with a huge wooden hammer (not Thor), and the Atlanteans have an odd humanoid with some kind of crystals on his back. I have two main issues with the Titans. The first, and major, one is that they tend to tip the scales hugely. Whoever gets the first Titan usually wins, although a skilled player can manage to defeat an enemy Titan. This can cause games to evolve in a massive tech-fest, with each player desperately gathering resources enough to get a Titan. The second issue is that Titans can't cross water. This is sort of a minor issue, but it can get very annoying when you're playing on the Island map, or any other map with large amounts of water (the Nile River is particularly frustrating). Still, the Titans are awesome, if only because of their sheer brute force and incredible size (I'm really not kidding. On my 17-inch CRT monitor, they're literally 2 1/2+ inches tall and an inch thick).

To conclude, this expansion pack is really nice. What little it added was excellent and well thought-out. Go out and buy it.

Now.

worth the money

4 Rating: 4, Useful: 8 / 12
Date: December 25, 2002
Author: Amazon User

I am a huge AoE and AoK fan, so learning to play the game took almost no time since the controls are very similar. The graphics and cinematics and aweseome. Although there are only three playable races (the egyptians, the greek and the norse) they are all so different that it makes it really fun to learn how to play all of them. The single player campaign is, I believe, the best part of the game. The story is really interesting, and intertwines many different stories from ancient mythology, a fact that a world history buff like me appreciates. Random map and mulitplayer games are nothing really new...its just like slipping on the old AoE shoe. Overall, this game is a great RTS and worthy of being added to any strategy gamers collection.

One of the very few games I like to play

4 Rating: 4, Useful: 8 / 12
Date: December 09, 2004
Author: Amazon User

I am very picky when it comes to investing my time in a game. This is one of the very few games that has kept my interest and it has provided many hours of enjoyment.

I enjoyed Age Of Empires (AOE), the predecessor to this game. I have tried other games as well, however, always seem to come back to AOE or some variant.

My one major complaint, is the lack of built in campaigns. If I was the designer of a game that allowed you to command armies in different time periods, I would have built in all of the major battles of that era. If you can command armies in Greece, why didn't they have the Battle at Marathon pre-loaded into the game? Since you can also play the gods, why not Troy? The trials of Hercules? The voyage of Odysseus? There is a lot of historical/mythological material they could have used.

Overall, it's a great game that is limited only by your imagination. Being able to pit one civilization against another is a blast, and the graphics are incredible. The addition of the Titans makes it challenging, especially if the other guys get a Titan before you do.

Buy it. You'll like it.

Great Game, but lacking

4 Rating: 4, Useful: 10 / 17
Date: December 12, 2003
Author: Amazon User

Age of Mythology is a great game but does lack what Age Of Empires 2 had. I did by Age 2 and I was addicted to the game for a long time and what I think what made the game so addicting was that there was so diverse. It is like a completly different game every time you play it, new challenges and changes that you have to adapt your strategy to. And that is what I think the big flaw in Age Of Myth is. There are only three civs to choose from(four if you get the expansion). Sure there are 3 different gods to choose from in each civ, but overall the god choice doesn't make that big of an impact in my opion. You can only go through the game so many times untill you get tired of fighting against an army almost identical to yours, filled with the same type of units as your using. It's not all bad though. It does have amazing graphics and its hard not to love meteors fall from the sky, or a medusa turning a person to stone. I do like the game and it is great fun and a good buy but after playing Age 2 for so long, its hard not to realize the flaws in the gameplay.

Good, but. . . .

4 Rating: 4, Useful: 7 / 10
Date: November 05, 2002
Author: Amazon User

Age of Mythology is a great game, I've had it for 2 days now and am really enjoying it, but. . . The game desperatly needs more dieties and civilizations. I'm sure there will be an expansion with Asian, and South American civilizations, but I can hardly wait for it.

AoM is a great start, but I shouldn't be wanting more the first weekend.

That said, the game is intuitive to learn, and far more compelling than AoE or AoK. The conquests move quickly, and the dieties add a fantastic element. I really enjoyed going into the underworld.

I just can't wait for more. I guess that officially makes me a power gamer.

a fun game, short campaighn

4 Rating: 4, Useful: 9 / 15
Date: April 04, 2006
Author: Amazon User

If you liked aok you will probaly like aom,the x-pack. The x-pack has A new culture and new technologies.But it has some BAD qualities, such as the short campaighn, 12 scenarios, wheras the first aom has a 36 scenario campaighn. IT also has many good features such as new technologies, titan units and a new race, the atlanteans.
WARNING this section of the review is for experienced players of age of mythology.

the new maps are....
highland a map that has valuable fishing shoals and mild hunting it usally has six town centers

megapolios,if you play with allies you will be very close to them and this is good for defense.

marsh, a map covered in water that your units can't walk through and you can't build a docks on the shores so they act as choke points

tundra a map with good hunting and small amounts of lumber. It is open and there are choke points so your enimy can get to you quickly.

islands a map for naval fans, controlling the ocean is absolutely vital. You need to controll the ocean as the largest source of food is in it.

Now we will look at titan units. Titans are the most powerful units in the game and have 7000 hitpoints. Each race has one titan and you can only have one titan at a time. The names of the titans are cerebus,horus,chonithian and i cant rember the viking one. Cerebus is greek,hourus egyption,chonithian atlantean, and the viking one looks like a giant frost giant carying hammer. Titans are very expensive so watch out if your enimy has one.
That about sums it up if you need more help go to age of mythology heaven for cheats stratigies and info about the gods. Have fun conquering!


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