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PC - Windows : Risk II Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Risk II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Risk II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 80
Game FAQs
CVG 81
IGN 83






User Reviews (31 - 41 of 81)

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No Ultimate Risk

3 Rating: 3, Useful: 10 / 21
Date: April 08, 2004
Author: Amazon User

Risk I for PC was an awesome game, because it includes the Ultimate Risk. This is where winning the battle is by using different stredegy cards. This version of the Risk is the best. But Risk 2 doesn't have this feature. I highly recommond to try Risk I's ultimate game, it is so much FUN!!

The best Risk game ever!

4 Rating: 4, Useful: 3 / 3
Date: April 24, 2001
Author: Amazon User

This is a marvelous game! The part of the game that shines is definitely the SameTime mode. It is much harder, but more fun and strategic that the orginial. The computer AI are excellent, there are 16 AI opponents each with different traits and their own skill level of play.

Also, the game is VERY customizable and includes special mission based objectives. Furthermore, you dont have to win by taking every piece of territory if you don't want to. You can win by taking over 80% of the world or if you want a quickie 60% of the world!

In short, get this game! It's worth it!!!

The best Risk game ever!

4 Rating: 4, Useful: 3 / 3
Date: April 24, 2001
Author: Amazon User

This is a marvelous game! The part of the game that shines is definitely the SameTime mode. It is much harder, but more fun and strategic that the orginial. The computer AI are excellent, there are 16 AI opponents each with different traits and their own skill level of play.

Also, the game is VERY customizable and includes special mission based objectives. Furthermore, you dont have to win by taking every piece of territory if you don't want to. You can win by taking over 80% of the world or if you want a quickie 60% of the world!

In short, get this game! It's worth it!!!

About as fun to play as it is to download

1 Rating: 1, Useful: 3 / 3
Date: December 04, 2005
Author: Amazon User

The first few times, sure the game was kinda fun, giving a refreshing feel to the good ol' risk game. But after a few times of playing against the various 'a.i.' or number generators, i began to realize that the 'skill' of the pc wasn't based on their tactics as a leader, but on the amount of dice roles they'll win. If thats what passes for an impressive 'a.i' then its a wonder that the programer can even type his name into a computer, let alone be able to write any sort of respectable tactical program. Also the pc players will go out of thier ways to attack the player, often completely avoiding breaking up other pc's continents or picking a player's strong point over a pc's weak point. This is a cheaply designed knock off of risk and doesn't deserve to hold the same name. (and i'd like to run into the a.i. programer in a dark alley someday)

Not near as good as the former Risk I had for Win 95...

2 Rating: 2, Useful: 5 / 8
Date: August 31, 2007
Author: Amazon User

I wish I knew what the JC in the title stood for. I thought this was an improvement on the Win 95 version of Risk I had years ago. This one isn't nearly as user friendly or fun.

Not near as good as the former Risk I had for Win 95...

2 Rating: 2, Useful: 5 / 8
Date: August 31, 2007
Author: Amazon User

I wish I knew what the JC in the title stood for. I thought this was an improvement on the Win 95 version of Risk I had years ago. This one isn't nearly as user friendly or fun.

A fun way to play the classic game by yourself or with pals!

3 Rating: 3, Useful: 4 / 6
Date: January 17, 2004
Author: Amazon User

Risk has always been a great, classic game, and thought its been quite some time since I sat down to play the board game, and being that I just picked up the Lord of the Rings Edition of the Risk board game, I needed practice and I figured I would give 'Risk II' a try.

Risk II is definitely fun. You can play alone, using computer AI to fill in where the other players would be, making for some great practice for when you play with your friends. There are many different AI opponents to choose from, and presumably these different opponents use different strategies when you play against them.

There is a Simultaneous Battle mode that has you coordinating attacks at the same time that your opponents are. It is easier to play with computer AI, since with human opponents it tends to take a while, or the game ends up ending in 3 minutes. However, it is a very interesting way to play Risk and I enjoy it. There are multiple options to choose from, such as setting the number of batallions you receive for controlling continents, how many territories are open(for example: Hawaii and some outlying islands are often closed, but may be set as territories), and how territories are distributed at the start of the game.

Battles are animated, which is a nice touch, and the graphics, while nothing impressive, are nice enough to look at for a while. I give the game only 3 stars however because of the AI issues. Sometimes, the AI opponents can be just absolutely stupid, barely putting up any challenge whatsoever. But being that you are playing against a computer, it seems that the computer is prone to cheating...or at least, having just a wee bit too much 'luck' with the roll of the dice. To this day, I will never know how my invasion force of 40 batallions lost to a defender force of 11...only 11 defending batallions! Its things like that which kind of diminish the fun in the game, because for any player, AI or not, to have that much luck when they're the last territory in the game is, for lack of a better word, completely unprecedented.

Regardless, the game is fun to play, and is of course always more fun when you have more than one person playing it. The computer AI serves as great practice and if you're just looking to waste time, and overall the game is a fine single player experience, even if the AI just happens to have unrealistic amounts of luck. I recommend this game to any Risk fan, as it should keep you entertained for hours on end. I'm already hooked, though when it comes to competing with other people, I prefer the board game. The AI just fluctuates too much between being stupid and skillful, often going to extremes in both cases.

A fun way to play the classic game by yourself or with pals!

3 Rating: 3, Useful: 4 / 6
Date: January 17, 2004
Author: Amazon User

Risk has always been a great, classic game, and thought its been quite some time since I sat down to play the board game, and being that I just picked up the Lord of the Rings Edition of the Risk board game, I needed practice and I figured I would give 'Risk II' a try.

Risk II is definitely fun. You can play alone, using computer AI to fill in where the other players would be, making for some great practice for when you play with your friends. There are many different AI opponents to choose from, and presumably these different opponents use different strategies when you play against them.

There is a Simultaneous Battle mode that has you coordinating attacks at the same time that your opponents are. It is easier to play with computer AI, since with human opponents it tends to take a while, or the game ends up ending in 3 minutes. However, it is a very interesting way to play Risk and I enjoy it. There are multiple options to choose from, such as setting the number of batallions you receive for controlling continents, how many territories are open(for example: Hawaii and some outlying islands are often closed, but may be set as territories), and how territories are distributed at the start of the game.

Battles are animated, which is a nice touch, and the graphics, while nothing impressive, are nice enough to look at for a while. I give the game only 3 stars however because of the AI issues. Sometimes, the AI opponents can be just absolutely stupid, barely putting up any challenge whatsoever. But being that you are playing against a computer, it seems that the computer is prone to cheating...or at least, having just a wee bit too much 'luck' with the roll of the dice. To this day, I will never know how my invasion force of 40 batallions lost to a defender force of 11...only 11 defending batallions! Its things like that which kind of diminish the fun in the game, because for any player, AI or not, to have that much luck when they're the last territory in the game is, for lack of a better word, completely unprecedented.

Regardless, the game is fun to play, and is of course always more fun when you have more than one person playing it. The computer AI serves as great practice and if you're just looking to waste time, and overall the game is a fine single player experience, even if the AI just happens to have unrealistic amounts of luck. I recommend this game to any Risk fan, as it should keep you entertained for hours on end. I'm already hooked, though when it comes to competing with other people, I prefer the board game. The AI just fluctuates too much between being stupid and skillful, often going to extremes in both cases.

They call this a sequal?! The first was FAR better.

2 Rating: 2, Useful: 2 / 2
Date: December 06, 2006
Author: Amazon User

People who haven't played the original PC RISK think this "sequal" is fun, but people who have probably know better. Don't be fooled by the pretty graphics or the neat-sounding simultaneous-moves game. Those are the only things this game has that the original doesn't have, but they are both a big disappointment. Furthermore, the original had way more features which were way more fun and this game doesn't have any of them. Let me explain:

RISK II:

GRAPHICS: Yes, it looks cool to see the little soldiers aiming their guns, shooting, and dying, but by the 20th or so battle it gets to be a real bore and only serves to slow the game down immensely (and there's no way to skip through it.) It might be more fun if there were many more animated soldiers or if they stood in formation (like in the original.) The graphics are certainly better quality than the original but it's really just an attempt to give the game a modern, 3D, RTS look. In short, it looks good at first but gets old and boring really fast.

SIMULTANEOUS-MOVES: The makers of RISK II did a good job of figuring out how to resolve all the many complex situations that can arise when you have multiple players who can split attacks, attack from two different directions, or surge attacks (two territories in a row.) But the disappointment was how the actual combat was resolved in these situations. The thing that really gets my goat is that when a territory is attacked from multiple enemy territories (called a mass-invasion), each attacking territory gets a separate die, regardless of the size of their force. The problem is that the defender has to beat ALL of the opposing dice to do any damage at all. In other words if six armies each attack the same territory from six different territories (one from each) they will have a HUGE advantage even if the defender has the same six armies all on the same territory. The attacker will get six dice and the defender only one, and the defender will have to beat all six opposing dice even if five of them rolled lower numbers. The catch is that if you do roll hihger than all six then you will kill all six, but with only one die your chances are slim and in my experience it just doesn't weigh out. It lends itself to strategies that favor dividing your forces rather than massing them. In reality this would be strategic nonsense.

AI: On top of all these problems, the AI is rather unsophisticated. I've gotten to the point now where, if I play my cards right, I can almost always beat the computer, no matter how many opponents I play against. You learn to use the mass-invasion tactic to your best advantage but the AI never figures it out.

That's about all there is to say. This game does not have many fun features.

THE ORIGINAL GAME:
*Several different maps! Europe (Huge!), Asia, Americas and more.
*Historical scenarios, some with TONS of armies.
*Short battle movies and unit animations (with soldiers in formation!)
*Tactical Cards like "Attack Right Flank," "Defend Center," "Ambush," "Echelon Attack"
*Generals!
*Forts!
*Terrain effects!
*Many other features and options that I can't remember.

See my point?

They call this a sequal?! The first was FAR better.

2 Rating: 2, Useful: 2 / 2
Date: December 06, 2006
Author: Amazon User

People who haven't played the original PC RISK think this "sequal" is fun, but people who have probably know better. Don't be fooled by the pretty graphics or the neat-sounding simultaneous-moves game. Those are the only things this game has that the original doesn't have, but they are both a big disappointment. Furthermore, the original had way more features which were way more fun and this game doesn't have any of them. Let me explain:

RISK II:

GRAPHICS: Yes, it looks cool to see the little soldiers aiming their guns, shooting, and dying, but by the 20th or so battle it gets to be a real bore and only serves to slow the game down immensely (and there's no way to skip through it.) It might be more fun if there were many more animated soldiers or if they stood in formation (like in the original.) The graphics are certainly better quality than the original but it's really just an attempt to give the game a modern, 3D, RTS look. In short, it looks good at first but gets old and boring really fast.

SIMULTANEOUS-MOVES: The makers of RISK II did a good job of figuring out how to resolve all the many complex situations that can arise when you have multiple players who can split attacks, attack from two different directions, or surge attacks (two territories in a row.) But the disappointment was how the actual combat was resolved in these situations. The thing that really gets my goat is that when a territory is attacked from multiple enemy territories (called a mass-invasion), each attacking territory gets a separate die, regardless of the size of their force. The problem is that the defender has to beat ALL of the opposing dice to do any damage at all. In other words if six armies each attack the same territory from six different territories (one from each) they will have a HUGE advantage even if the defender has the same six armies all on the same territory. The attacker will get six dice and the defender only one, and the defender will have to beat all six opposing dice even if five of them rolled lower numbers. The catch is that if you do roll hihger than all six then you will kill all six, but with only one die your chances are slim and in my experience it just doesn't weigh out. It lends itself to strategies that favor dividing your forces rather than massing them. In reality this would be strategic nonsense.

AI: On top of all these problems, the AI is rather unsophisticated. I've gotten to the point now where, if I play my cards right, I can almost always beat the computer, no matter how many opponents I play against. You learn to use the mass-invasion tactic to your best advantage but the AI never figures it out.

That's about all there is to say. This game does not have many fun features.

THE ORIGINAL GAME:
*Several different maps! Europe (Huge!), Asia, Americas and more.
*Historical scenarios, some with TONS of armies.
*Short battle movies and unit animations (with soldiers in formation!)
*Tactical Cards like "Attack Right Flank," "Defend Center," "Ambush," "Echelon Attack"
*Generals!
*Forts!
*Terrain effects!
*Many other features and options that I can't remember.

See my point?


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