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PC - Windows : Star Trek: Bridge Commander Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Star Trek: Bridge Commander and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Bridge Commander. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
CVG 83
IGN 90
Game Revolution 75






User Reviews (21 - 31 of 239)

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What you need to know about Star Trek Armada 2

4 Rating: 4, Useful: 7 / 7
Date: January 25, 2002
Author: Amazon User

Revised Star Fleet Recon Report,
post-patch (01-28-02)update:

Technical Stuff:
The game is nearly bug free, but if you are running XP and/or an ATI graphics card get the patch that will fix issuses with those two things, then buy two copies from Amazon! Have your drivers updated and have 2 Gigs of open space for the game/swap file and any Admiral's Logs and screen shots you save. There have been reports of the game freezing up during missions but not with everyone so it may be specific situations. Some have reported trouble playing on the internet but the reasons why vary. The game design is sound and it runs out of the box and better for some after the patch is applied.

Graphics, sound, and all that jazz:
Looks good, sounds effects great, music repetitive, interface a little large but it can be minimized in part or whole. TONS of options in MP and Instant Action, game can be edited beyond that in root directory (ODF's, AI, etc.) Reinstall function is nice for when you mess something up as it does not overwrite your mission progress or preferred settings.

Plot and missions: Takes place after Armada 1 and before Janeway's return from the Delta Quadrant. 30 missions, final battle is an apocalyptic confrontation between a combined Federation and Borg fleet vs. Species 8472 in Fluidic Space.

Trek Canon:
If you are looking for 'trek canon' this isn't it, Galors are stronger than Galaxies and Defiant-class vessels are not very strong. Cubes are not unstoppable, but Fusion Cubes are mighty tough.

Gameplay:
All six races are supposedly equal, although the Klingons seem a bit to strong. Each race's tech tree may seem daunting at first but you will gradually get use to it. Ship upgrades do wonders.
This game is about fleets, so don't fret if you lose one ship, just build more. The Officer cap limits the number of ships you build (settings are 300, 600, 800 and 999 officers). Species 8472 only needs piolets, no crew, but they only have so many of them (1/4 as many as the officers for any other race).
ALL races depend on resource gathering, you MUST gather what they need or you will lose. The ships build fast, you just need to get the stuff to build them, the game is won or lost on the economic front sometimes before the battle ever takes place. If you are using one of the four Alpha Quadrant races take advantage of the trading stations. The Borg, use the Recycler. Species has its own unique ways to economically dominate. Don't get soft playing on infinite resources all the time, that is for beginners and 'fooling-around'.

Notes:
The Sovereign-class ship for the Federation is just about worthless without the Corbomite Reflector, so keep building Galaxies. The Galor-class for the Cardassians is strong and has great firepower. The Keldon's special is frighteningly powerful. The Negh'Var is good. Borg Fusion Cubes are expensive but once you destroy 20+ ships in one battle with one you will not mind the resource burden. Standard Cubes are good. The frigates, science ships, marine ships, and artillery ships are worth building as they can save you warships if you use them right.
Specials are hard to utilize by hand so use the autonomy settings to compensate, the computer may waste them sometimes but it is either that or get destroyed before you get it fired off. Unless you want your ships wandering all over the place set the movement autonomy to medium or low.

'Artificial Intelligence',the Computer as an opponent:
The patch fixes this so the game's value is not all MP on the internet. The computer still falls for just about any trick you can pull on it. But it can manage resources and defend its base better than before the patch. The AI still needs a handicap to give you a run though and this is why it doesn't get five stars.

Conclusion:
The game is good, the patch is welcomed, but the AI is not as good as it could be. But then again this game can be modded so the AI may start trashing people after some tweaking.

Jason out.

Star Trek Bridge Commander

4 Rating: 4, Useful: 14 / 21
Date: March 07, 2002
Author: Amazon User

I downloaded the demo of the game two days ago. I went through the little bit of the game that is provided and played with the instant action mode, man it's fun blowing up a Galaxy class ship!

Space mode: The Ship graphics are great and the damage graphics are very well done. The smoke trails are a little hokie that puff out of the ship when it is damaged. The stars that float around between you and the ship take away from the immersion aspect. I do like the fact that the destroyed ships float around in pieces; I just wish they weren't translucent! It would be nice to be able to tractor a piece of a destroyed ship and use it as a defense or offense against enemy ships or just throw it into a star and watch it burn.

Bridge mode: The characters are terribly rendered. Picard looks like a marionette! The fact that the crew doesn't blink is unnerving too. The ship is exploding around them and they don't even grimace. Standing and moving about the ship would be a nice feature too.

Overall I was disappointed in this product. I have purchased all of the previous Star Trek games and I must say that Starfleet Command is much better. The ship graphics are as good or better in Starfleet Command too.

The Best Star Trek Game Yet!!

5 Rating: 5, Useful: 13 / 19
Date: September 24, 2001
Author: Amazon User

Star Trek Armada 2 looks really great. The Galaxy class seperation saucer and the new warp drives are going to make moving an entire fleet easier. Also you can occupy planets. The Borg now have a fusion cube that looks unstoppable! And the new species 8472 bio ships will give the Borg hecka problems. I'm also keeping an eye on the new Intrepid class for the Federation. I can't wait till November! You gotta get this game. Reserve now or you might not get one!!!

Based on the Full Version

5 Rating: 5, Useful: 9 / 11
Date: March 04, 2002
Author: Amazon User

Excellent game so far (I haven't hit the end of it yet, it's actually rather long)..the plot is developing nicely, with some interesting twists (and I still haven't managed to even venture a good guess as to some of the things that are going on, it's good at being mysterious.) The graphics engine is good enough to get the job done, the bridge/characters are it's weakest component, it does really well at rendering the ships during combat. You get some of those cinematic moments where you fire a shot from your rear tubs right into a hole in the hull of a cardaissian ship and watch it blow the ship apart. Speaking of which, the damage modeling is AMAZING, you can literally cut parts of a ship away (which is a rather effective method of destroying a large number of subsystems at once.)

Although everything is not 100% canon to the show, it is necessary to make the game balanced and fun. All in all, it's a fun game (which is what really counts, no?) and I highly recommend it to anyone who has always wanted to command a starship.

Better then SFC and SFC2 combined!!!!

5 Rating: 5, Useful: 16 / 26
Date: February 15, 2006
Author: Amazon User

I love this game. Now, I'v got starfleet command 1 and starfleet command 2 and I have to say that this is far better then both combined. One of the things that got me realy mad was that in starfleet command 1 and 2 you had to purchase a new ship because it had better weaponry or better shields. Well now in starfleet command 3 you don't have to worry about that. All you have to do now is buy a ship and upgrade the ships armorments, shields, and various other systems.

Another thing I like about this game is that you get to create a customized ship. You can make a ship in any configuration as you wish.

The campaign modes are also reasionably challengeing with different types of missions that have to be preformed.

Various mods can be downloaded to this game. You can download these mods on various cites, it shouldn't be to hard to find any. My personal favorite is the Generation(s) at war Mod. This mod includes ships from STARFLEET COMMAND 1 AND 2!!!!!!!!. Not only that but ships that weren't even in any SFC game or star trek series. Like the Excalibar class Challenger class, freedom class and at least 150 more ships.

With all the different new features in this game I would say that it surpasses most star trek games. If you are a true star trek fan this is a game you must buy.

Could be Better

3 Rating: 3, Useful: 14 / 22
Date: April 24, 2003
Author: Amazon User

This is one of those games that could really be great, if but for a few serious disappointments. While I would never call myself a Star Trek fanatic, I did enjoy this game... for a while, at least. It is generally a decent game, but has a steep learning curve and can be extremely frustrating at times.

The first and most obvious problem with the game is bugs. LOADS of bugs, and many of them very serious (i.e. game breaking). Fortunately, the SFC 2 community has been working to address these problems, and is still active and helpful. If you get the game, definitely get the latest patch. It will save you a great deal of pain.

About that learning curve- only a Trekkie who wants to push every one of those funny colored lights on the TV show would ever appreciate an interface like this. There are enough buttons to make starting the game discouraging for beginners, though the tutorials do a relatively good job of explaining things. In single play you can also pause to issue orders, but for multiplay you really have to know the hotkeys. There are more hotkeys in this game than any other I've played- literally the entire keyboard is used.

One of the worst problems with this game is difficulty. I'm not sure how the designers come up with missions for you, but I suspect it's purely random. It's entirely possible you'll accept a mission that is utterly impossible, given the firepower you have at any particular point. Until you have three battleships, it's recommendable you save in a new slot after every mission. My first mission in SFC 2 was a blast- literally- when they stuck my poor little frigate up against a space monster that didn't stop firing plasma torpedoes. The good news is you can't ever get completely wiped out, since they always give you a frigate to play with. The bad news is if you keep getting wasted, you'll never get anywhere and the required missions will quickly become impossible to complete.

Though the game has a 3-D look, it's not really a 3-D experience. You maneuver along a single plane with no Z-axis to speak of. Pretty much all the maneuvering you do is throttle up and down, and steer left and right. You can't reverse or roll your starships. What is kind of funny is that there's no collisions despite the fact that you're all on the same level. You can fly right through enemy ships, and you really should because it's impossible to miss at that range. I can see why the designers didn't allow you to maneuver with depth, as this would make lining up your weapons even more impossible than it already is, but this makes the game play in a very 'fake' manner. It also makes it impossible to hide from enemies, even if you have cloak.

The starships in the game behave more or less like they're 'supposed to,' which does NOT mean that everything goes like it does in the movies. Photon torpedoes seem to have terminal homing problems and almost never hit in 'normal' mode. You can load up your ships with missiles, mines, shuttles, and fighters for more reliable damage, but things largely degenerate to phaser/disruptor slugging matches. Those, by the way, take so long to charge that even an easy battle can last ten minutes.

The game's graphics are good, even for now. Weapons look like they do in the movies, and the ships have good detail. There are enough unique types of vessels to make the game fun to watch, though there aren't actually as many unique designs as advertised. The vessels you see here are largely the older Trek ones- not including Next Generation, DS9, etc. There are also many ships that don't appear anywhere, but Taldren made up. They did a good job modeling them, however, so they don't look goofy.

The game's sound really needs work. The soundtrack is good and the weapons sound like they should, but you'll immediately notice how scarce the voiceovers are. Essentially, you get alert reports, some damage reports, and Sulu's voice in the tutorial. That's pretty much it- the rest is text flashed on the screen in ridiculously small print, and sometimes faster than you can read. Most of the plot is conveyed in this manner, so keep a finger handy on that pause button for these times.

The missions, in addition to being occasionally bugged, are sometimes ambiguous. You are given orders at the start, and it's all or nothing to the finish (no saving in the middle). Some are characterized by long stretches of flying through empty space, which is exceedingly dull. You command up to three starships, but only one directly. You can issue general commands to the others, but they sometimes behave quite stupidly. They also follow you no matter what, which can be good or bad. Sometimes you really want one of your ships to withdraw from battle, but the only way to do this is take command of it yourself and fly off. Unfortunately, the others will also tag along. Then again, this is exactly what you want when you run into an impossible encounter.

My last gripe is the naming conventions. They use a rather counterintuitive system of letters, pluses, and dashes to designate ships. Even worse, each race has different designations for equivalent ships. It's very important to know what the designations are, since you really don't want to charge your frigates at a line of dreadnoughts. The only good way to do this is to spend an eternity in the tech library, which is somewhat less than fun. If Trek ships looked more distinctive, it could be easier to tell the various types apart. I think they do in newer episodes of the series, but these are the old ones and they all look similar.

Though in general I think SFC 2 is a good game, it could have been a whole lot better. I'm curious to see where this franchise is going, and might even get the sequel. However, due to the problems with this one, I think I'll wait for it to get cheaper.

This is the best Star Trek game ever

5 Rating: 5, Useful: 7 / 8
Date: April 29, 2001
Author: Amazon User

Fun puzzles, great voice acting, great lip-synching, and most emportantly -- REALLY GOOD WRITING. This game captures the spirit and feel of its source material better than any other STAR TREK game has before or since -- the reason: it has a sense of humor and a sense of camradery. The people behind it clearly knew Trek inside out, and this product was clearly a labor of love.

Must buy for all Trek/Strat fans!!!

5 Rating: 5, Useful: 7 / 8
Date: May 06, 2002
Author: Amazon User

Star Trek Armarda II is a must buy for all trek/stratergy game fans. Its like age of empires in space. With a few nice extras. The special weapons are good and the AI capability for your ships is a real help. with 3 races to command in campaigns (pitty they dropped the romulans) it creates hours of fun, its 3 difficulty setting make it good fun for all skill levels. And if you get bored with playing aginst the computer the game expands with the capability for internet gaming over the game spy network, which can put you up against as many as 8 other players leads to unlimited possibilites the campaigns are like training for multiplayer mode. In instant action or multiplayer mode the number of races you can command increases to 6 with the addition of romulan, cardassian and species 8472.

Overall this game is a great buy and will give you endless hours of fun!

Truly the Best Star Trek Game I Have Ever Played

5 Rating: 5, Useful: 8 / 11
Date: March 02, 2002
Author: Amazon User

I know it's probably going to become quite a tired phrase among us reviewers, but this truly is the best Star Trek game I have ever played. I'm sure we've all dreamed about sitting in the captain's chair snapping out orders to the rest of our crew, watching them desperately trying to perform their duties while the entire bridge is shaking from enemy disrupter fire, and this game completely delivers on that experience. Combine this game with one of the game voice recognition software packages out there and you have one awesome experience. Besides the combat, the plot of the game is pretty good too, and having Captain Picard and Data not just make cameos in this game but actually serve temporarily as part of your starship's crew or come in the Enterprise-E flying to your side during combat is truly memorable. What are you waiting for? How can you call yourself a true Star Trek fan if you don't desperately want this game or are playing it already?

Fun for 15 Minutes

2 Rating: 2, Useful: 11 / 18
Date: August 05, 2002
Author: Amazon User

Star Trek Bridge Commander has all the elements of a new screensaver - it's great to look at, fun to learn its features, but, after the novelty wears off, is quickly shuffled to the software graveyard on your pc.

Bridge Commander places you in the captain's chair - something Star Trek gamers have wanted for a while in a computer game - and introduces a clever, intuitive interface for giving orders: you use the mouse to look around the bridge at different officers. Want a damage report? Look to your engineer and ask him for it. The game's in-play training, administered by Patrick Stewart, will have you up and running in minutes.

The graphics are gorgeous. Warp nacelles on ships glow blue and red, running lights illuminate ships hulls in shadowy nebula, and huge starships twinkle with thousands of lights. At times it looks right out of a movie - a Romulan warbird decloaks, fires off a volley of photon torpedos, and you watch them pulse towards your ship as you return fire. Damage effects, however, are mediocre; the bridge now and then vents the mystery gas from broken pipes that frequent typical Voyager episodes, but never really gets banged up - no stations or crew members go up in smoke. The real time damage feature on the outside of the ship takes odd looking nibbles out of the hull, but you never get a nacelle blown off or a Star Trek IIish looking battle scar. The game features a quick combat feature which lets you pit any combos of ships in battle, and this is fun for some quick carnage.

The gameplay, however, quickly becomes boring. There really are no decisions to be made, despite you being the captain - encounters are by the books; hail them, scan them, destroy them. You sit back while your officers execute the commands. If you choose to deviate, your first officer overides you. Getting beaten up by four warbirds and want to warp out? You'll be overidden and forced to fight to the death. Want to investigate another system? Your nav officer only gives you options to go on the current mission.

Previous games like Starfleet Academy did an excellent job of giving crew members personalities, having them interact off duty, and giving you leadership choices to make to keep your crew happy. Bridge Commander needs a heavy dose of this - your crew's chatter is limited mostly to "Aye, aye sirs", and you are never called upon to make any decision other than giving the head nod to their obvious suggestions. Playing the game is more like watching tv - and endless episode of hail, scan, destroy.

Download the demo, enjoy the graphics, but pass on Bridge Commander if you're looking for anything more than eye candy.


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