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PC - Windows : Star Trek: Bridge Commander Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Star Trek: Bridge Commander and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Bridge Commander. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
CVG 83
IGN 90
Game Revolution 75






User Reviews (1 - 11 of 239)

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My Review

5 Rating: 5, Useful: 0 / 0
Date: February 27, 2002
Author: Amazon User

`Star Trek' is one of the largest syndicated franchises in history. With 5 series, nine movies, millions of fans and billions of dollars worth of merchandise, this show is practically immortal: it's not going to cease production for a very long time. Though `Star Trek' hit television by storm, this wasn't the case with computers. Despite more than 10 `Trek' games, none of them truly captured the essence of the show. Also, the combat was mainly comprised of fighter-type vessels: not `Star Trek' at all.

Suddenly, though, in late 1999, the acclaimed PC-game developer Larry Holland and his company `Totally Games' began a project that would ultimately result in not only the best Star Trek game ever, but also the best game period.

Since I have been following this game for nearly 3 years, you can bet I had extremely high expectations, but when I loaded up the game I was so impressed and awed that my next 8 hours were devoted solely to experiencing the magic that `Bridge Commander' is brimming with. With a 700-page storyline written by the famous writer Dorothy Fontana, awesome graphics, wonderful sounds and music, over 15 ships, 6 races, amazingly authentic bridges, a new race and hundreds of other fantastic features, `Bridge Commander' is the most immersing and dazzling game I have ever played. This piece of heaven went way beyond my expectations!

Words can't do justice what both Trekkies, and non-Trekkies feel like as they watch their ship, the USS Dauntless, glide smoothly out of drydock in the first mission! You have your own crew who you can talk to and get to even meet Picard and Data! Almost everything in `Bridge Commander' was taken out from the Paramount archives so you can bet that this game is as authentic as it will ever get! Voice control is optional, as is the ability to construct your very own ships from the SDK which will be released soon!

One sentiment that truly describes this masterpiece is: WOW! If you haven't bought `Bridge Commander' yet, download the demo to see if you like it and if you do, run down to your local pc-gaming store and purchase...ecstasy! I'm an avid gamer and have over 50 pc games: `Unreal', `Wolfenstein', `The Sims', `Medal of Honour: Allied Assault' and tons of others but `Bridge Commander' beats them all by a mile! I simply can't say enough about this game!

Great realstic game

5 Rating: 5, Useful: 0 / 0
Date: June 07, 2002
Author: Amazon User

This game has great music, great gameplay, great graphics, great story line, great sound. But....you are the captain of the bridge!Its so fun to command your crew men to do what ever ya want but I got stuck on the first mission and love quick battle and multiplayer the best!THis game is realsict bridge star trek like!Just buy it trek fans!(although its expensive!)I reccomend it!!!!!!!!!!!!

"ST: Bridge Commander" good, but needs "refit"

4 Rating: 4, Useful: 0 / 0
Date: June 29, 2002
Author: Amazon User

This game has excelent, believable graphics. When I first played the game I felt like I was on the bridge of the Enterprise-D, or U.S.S. Dauntless, as it were. I liked the realistic graphics(like those of Starfleet Command) and the ability to go in all three dimentions(such as Starfleet Academy.) But with these stunning graphics, there were some, small, disappointments. The starfields appeared very static; they seemed to "overlook" physical laws, such as gravity. Also, the lips of the characters were very out of sinc. Overall I felt like I had the uniform on; I felt like saying "Make it so, number one."

I felt that the story line was much better than similar Trek games (such as Starfleet Command.) In this game, the original captain is killed, due to an apparently accidental explosion of the star in the Vesuvi system. You are placed in command of the late captian's Galaxy Class (Enterprise-D type) U.S.S. Dauntless and are given a new "number 1", Safri Larson (in my opinion, a useless lump of protoplasm, there to get your job and expose your wrongdoings to Admiral Liu, of Starfleet Command.) Mr. Larson often has a "I know you're not going to belive me, but the best course of action is..." mentality and is unlike the regular "Will Riker" of "Mr. Spock" type. Your crew has character, convictions, and "beliefs" (mainly "alien-bashing".) I wish there could be more social interaction with the crew in places such as ten-forward and the holodeck. I also wish that I, as the captain, could walk the ship, and go to places such as main engineering, sickbay, and transporter room. I also think that the game would be better if I could WALK the bridge to visit the stations, and occasionally retreat to my ready room or even my quarters.

In this game the controls are easy to use and are taught to you by Captain Picard. I felt that learning how to use the controls was easy. Unfortunately, the nit-picking, perfectionist side in me took hold of me. Immediatly after I got on the bridge, I felt that something wasn't right. First of all, the conn and ops stations were totally deleted. Instead, where the conn was supposed to be, they put in the tactical position, and where the mission ops station was supposed to be, they put in the "helm". Also, they took the area where the tactical station was supposed to be and made it the engineering and science stations, making the back area of the bridge totally useless. Moreover, there was no doctor and the Chief Engineer was "the only engineer in Starfleet who doesn't go to engineering." Finally, I would like to go to other star systems and starbases, other than starbase 12.

Overall, I would recomend this game to everyone, but mostly Trekkies. Q'apla! Captain out.

Great Star Trek Game

4 Rating: 4, Useful: 0 / 0
Date: November 17, 2002
Author: Amazon User

Its is one of the best Real Time Stategy (RTS) games out there, even if you're not a star trek fan. The graphics are good but the 3D view can get confusing. Unlike Age of Empires or Empire Earth, there are no ages, and there are only a few stations where you can build ships. There are also only 6 species, but each has there own unique ships. The campains take a while if you're not an experienced RTS gamer, but the instant action is also very exciting.
On the map, there are dilithium moons to mine, different planets to colonize, asteroid fields to block your way, and nebulas that can either heal, or desroy your ship.
Another difference from Age of Empires is that when your ship is damaged, it wont function as well, unlike when your knight is injured, he will continue to inflict the same amount of damage. There are different systems that can be damaged e.g. weapons, engines, crew.
If you decide to buy this game, I hope you have a good time with it, I shure did!

More than Point & Shoot

5 Rating: 5, Useful: 0 / 0
Date: August 14, 2003
Author: Amazon User

You can get blown up every time by just letting your weapons officer do all the work. It's an intense game of strategy. Sometimes they make it easy for you; sometimes it's a try again and again challenge. Some ships can only be defeated by targeting certain subsystems. Sometimes you just flat have to take the helm and fly the Sovereign yourself. At times you can only defeat a fleet of bad guys by ganging up your Allies against one ship. At other times, keeping your allies apart is the only way to avoid suicide. Add to that the delicate balance of powering your own ship's systems, maneuvering between deadly orbiting satelites, and trying not to blow up your own badly-behaved Klingon friends, and you've got a game.

The only minuses to this game are the heavy video card requirements, which can bump you right out of the game if you're trying to max out limited resources, and the carefully controlled script. After playing a few times, I'd just love to blow the Cardassian Matan out of the sky when we first bump into him, but that would just ruin episodes 5-8, wouldn't it? So he escapes in the nick of time. And Ensegn Lomar is very unreliable when it comes to getting you to a ship under attack in time or avoiding Cardassian listening posts. Just take the helm.

Wonderful Game

4 Rating: 4, Useful: 0 / 0
Date: August 05, 2003
Author: Amazon User

This game is great! The single player story line is emersive and interesting, and to play campaigns from 3 different races is fantastic. You get to play as the bad guys, the good guys and the trigger happy allies to the good guys.

The multiplayer is great as well. It uses dynaverse 3 with is like a Starship RPG (Well sort of.) It also has a skirmish setting for immediate firefights.

The only problem with this game is the lack of a patch, which means the multiplayer crashes a about 30-45% of the time. Not very good. Otherwise this game is excelent with many ships of varying design and streangths. I.E. A Warbird has different weapons and systems than a Sovereign.

Perspective

4 Rating: 4, Useful: 0 / 0
Date: March 06, 2002
Author: Amazon User

I tried the Demo and was intrigued, but not happy with the rendering of the bridge crew. I purchased the Full version and can say that it's everything I expected and a bit more.

Plusses: Absolutely beautiful renderings of starships and stellar sights and sounds. This game provides a different sense of ship to ship combat with large vessels, where position and energy management count.

Minuses: An annoying First Officer. Lacks one of Klingon Academy's more interesting features, which is the ability to issue commands (attack, defend, stand-down, etc.) to friendly vessels. You are trapped in the Captain's chair. It would be nice to explore the ship or at least the bridge. Also, it would be nice to have a choice of Bridge Officers with different strengths and weaknesses.

star trek armada 2

5 Rating: 5, Useful: 0 / 0
Date: March 21, 2002
Author: Amazon User

This game is great. The graphics are more than I had expected and I loved them. There is so much more play time and missions than armada 1 and it makes for a wonderful gaming experience. I would recommend this game to everyone.

Great idea, mediocre execution

3 Rating: 3, Useful: 0 / 0
Date: March 21, 2002
Author: Amazon User

The idea of blending the adventure and the action of Star Trek is fantastic, and Totally Games and Activision made a very good stab at it. From the beginning of the game, you feel like you're watching an actual Star Trek episode with a driven story line and recurring characters. Unfortunately, you don't feel like you're INSIDE the story... you're just an observer. For instance, you come across a Ferengi smuggler whose been making illegal trades with the Cardassians. The Ferengi captain talks to you, but it's your XO who talks back and responds for you. There really isn't any sort of a role-playing component, and you wind up feeling very much like a third wheel, just along for the ride and watching a moderately "interactive" movie, where you put into action the suggestions made by your subordinates. At no point do you actually have to solve a problem yourself... you always know exactly what you're supposed to do, because someone just "suggested" it. (On a personal note, it took me about an hour to realize that when someone was speaking to "me" as the captain and a woman's voice responded, it isn't "me" who is a woman, but the first officer speaking for you as if she were the captain and you're just to stay dumb and happy and let your subordinates act as your voice and mind.)

Combat also puts you very much in the observers chair. Felix, your tac officer, basically orchestrates the whole combat. You can do it yourself, but the interface is pretty cumbersome, especially for 3D combat. As for weapons firing, if you want to do it yourself all you have to do is keep the mouse cursor within a one-inch square in the center of the screen as the target "moves" around and hold down the left mouse button. Not exactly a massive taxation of your combat abilities.

So, it sounds like I'm bashing the game and I don't mean to. Despite this flaw, it is a very fun and engrossing game. It does feel like a real episode (with COMBAT) and that has been something Star Trek games to this point have been completely unable to emulate.

The space and combat graphics are well executed (however, the bridge templates--in the age of GeForce3 and 4 graphics cards--leave something to be desired), and one you turn the sound up it's very compelling and adds significantly to the sensation. The combat model is well designed, creating an experience of a very colorful (and explosive) ballet of graceful giants. Felix's dialogue during combat is a nice addition, letting you know what's going on and how the ship is manuevering. Damage reports are straight out of the episodes, and if you're observing from the bridge (as opposed to the chase camera) torpedo impacts cause sparks to shoot out from consoles and lighting to flicker--GREAT!

The mission design has a nice range from the easy to the difficult, usually due more to combat as opposed to "intellectual" challenges of solving problems. Unfortunately, you're left feeling somewhat helpless as you attempt to get through the difficult challenges b/c (again) combat is the purview of Felix and is very much an automated process. You basically wind up just going back to the battle several times until Felix "gets it right".

So, we've got a game with a great concept, putting you in the captain's chair and gallavanting around the galaxy as you try to save the Federation... but unfortunately you wind up feeling like an extra on the set who just happens to be sitting in the captain's chair, as opposed to actually being the captain.

It seems like in trying to blend the role-playing/adventure and the simulation genres, Totally Games wound up creating what is more of an interactive movie and less of a game. In doing so, it fails on both counts but makes such a valiant attempt that you can't help but enjoy it.

Captians Wanted

5 Rating: 5, Useful: 0 / 0
Date: May 31, 2002
Author: Amazon User

This is the first real game that i'm proud to have. it is a great game if you follow Star trek. i puts you in the seat of Picard, Janeway, and Kirk. it is very life like.


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