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PC - Windows : Two Worlds Reviews

Gas Gauge: 71
Gas Gauge 71
Below are user reviews of Two Worlds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 75
Game FAQs
GamesRadar 70
CVG 73
IGN 73
GameZone 71
1UP 65






User Reviews (11 - 21 of 27)

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This is a great game

5 Rating: 5, Useful: 2 / 2
Date: November 18, 2007
Author: Amazon User

I've read a lot of reviews about this game and I'm not sure why there is such negative publicity. This is a GOOD, if not, an excellent game. I've been playing RPGs since 1994, games such as Ultima, Arena, Might and Magic, and Fallout. The graphics are on par with Oblivion if not better, there is more grass and foliage without choking your system. The graphics are sharper and not as cartoony as Oblivion. The voice acting is decent to good. At least it's not the same voice used over and over again like in Oblivion because Bethesda blew the budget on Patrick Stewart. In 2W, you get variety of voices and the quality is good to excellent. The open-ended world is just as vast and populated as Oblivion. The horse control is decent (could be better) but not as impossible as people make it out to be. Patch 1.6 is coming out to address the issue so horse riding is going to just get better (and frankly, better implemented and looks better than Oblivion). The variety of quests are good, and you can see the bright light on the map based on which quest you click on in the journal. There is no scaling so you can gain experience and level in a traditional way as in other RPGs. And it's fun. I think Xbox version is not as well implemented and so the PC version is getting some of the negative fallout from that. But if you like open-ended RPGs like Oblivion, then give this game a try, or try the demo. It's like Gothic meets Morrowind with better graphics than Oblivion. You won't be disappointed.

AVOID AT ALL COSTS!!!

1 Rating: 1, Useful: 3 / 5
Date: December 19, 2007
Author: Amazon User

Pro's: decent graphics, overall fun to play when nothing else to do.

Con's: Endless... Problem 1. I get a BSOD 2 days after i install the game. This is a Dell XPS system with NO mods from me. This system plays Unreal 3, Company Of Heroes, Crysis, and Bioshock with excelent clearity and no problems. Yet Two worlds gives me BSOD's for video card, Ram, and Pooling. That is not the worst part. I can deal with redoing the last 5 minutes of game play (game has autosave every 5 minutes). I Can't, hoever, deal with the fact the game kicks it's activation every other day. I've had the game ten days. Purchased on the 10th Of Dec 2007. I've activated it 3 times. Attempted a 4th... no dice. says you have to do a phone activation. This is NOT like Dell or Microsoft.. you get an ANSWERING MACHINE.. it says "leave your name, number, activation code and we will call you back" (beep)... Um NO, this is NOT customer service nor the corrrect way to have phone activation. Oh did I mention this was done 3 times in the last 5 days with NO call back. I've also emailed ther supoprt every day since the first problem with 1 reply that simply said "update the game by installing the 1.6 Patch" I replied saying I did that already, and have NOT heard back from them. The game is VERY BUGGY!!!

Simple Advise... if you like pretty scenic pictures buy the game and walk in circles. If you want a REAL game don't look here. Oh BTW... this is NOTHING like Obilivion which is not even in the same arena... it is like comparing cub scouts (not boy scouts mind you) to the Navy Seals (Obilivian being the Seals if you were confused)...

A great game, all on its own,

4 Rating: 4, Useful: 2 / 3
Date: September 05, 2007
Author: Amazon User

I have only played the demo, but this game is on my list of most likely to buy in the next six months. It had great grapics and tons of stuff to do(just in the demo).

Since everyone likes to compare this game to Elder Scrolls Oblivion, I will also give my honest opinion. My biggest gripe with Oblivion was that it lacked a cohesive story and for the most part felt very empty. You could wander around for 10 minuets with absolutely no interaction what so ever. I think that Two Worlds tries very hard, sucessfully, to remedy this very issue. From the moment the demo begins you are greeted by a very full world, full of goblins and wild dogs and boars, you cant go very far without running into some NPC or Enemy. I think this will fill the void that alot of players felt with Oblivion. Grapicaly, Ok, Oblivion wins, but great graphics are not the only factor in making a great game, in my opinion, and aside from grapics, Oblivion was fairly hollow. So Two Worlds does not have the same graphical quality that we witnessed in Oblivion, but I think that the volume and variety of content in Two Worlds will more than make up for a very slightly lower graphical quality.

Personally, Im wating on The Witcher.

Waste of Money

1 Rating: 1, Useful: 3 / 7
Date: September 24, 2007
Author: Amazon User

Horrible game. I could barely play 30 minutes, and that was all I could do with this game. I am a true, a long time RPG fan and I hate to say Dungeon Lord was much better than this game. And Two World made me rethink recent fall out of Gothic 3 like a game from heaven.

Two World is like a first person action RPG like Gothic and Oblivion.
I had a lot of hope and hypes about the game but my excitement shattered at the character selection choice. You have no choice but to choose one ugly human male. The character make over was awful but hey! who gives about how do you look, right? The male portrait had an ugly teeth showing and I tried to change the lips so it won't show. But the damn designers thought that must be shown! I just could not change the way he looks and it was very frustrating. It was almost at a point, I just didn't have a desire to play the entire game with this character. And guess what? Your character will be visible through out the game during the cutscene and so on.

But the game isn't about how you look so I force myself to ignore and drive on. Well, it didn't last long. There are absolutely no tutorial, and there were no help to find. That's OK. I will read the manuals later or I will try to figure it out on my own.
But this didn't last long either. Fighting mechanism is awful. It is really really bad. You use WASD to move around but when you use S to step back, the character actually turns around and move away from fight. I was forced not to hit "S" key during fight and I was gunho, all out attack stance whole time. Like someone explained earlier, you start off with right clik, fireball, click, click, run out of mana. Left click, click, click, no DEFENCE, just hack slash use potion. And please don't try using your bow. You have to hold left mouse button to relase but it also takes time to zoom. There is a quick zoon option but you need that holding for more damage. But by this time the animals, like boars wolves, are already hitting you and you force to release it early. And like I said earlier, you can't do a stance and move backwards so you turn around and try to run. Repeat the same thing. Guess what? The pack of wolves are already coming at you and you just shoot the arrow, left click. NOT! No damage. You try to hold on then you are getting hit and lose HP really fast. So guess what? You do right click for fireball and back to equiping sword then slash again. Playing Dungeon Lord was awful with so much bug and NO MAP but it was actually fun to play. Two World is out of my world... Not worth trying more of my valuable time.

It's a fun game

3 Rating: 3, Useful: 2 / 5
Date: September 03, 2007
Author: Amazon User

OK, my main beef with this game is the extremely lame voice acting. Lame, lame, lame. Laughable, really.

Other than that, the game is fun to play. Good graphics, great sound effects, easy to learn combat and spell system. Lots of cool weapons and armor you can customize.

Excellent RPG for RPGers

4 Rating: 4, Useful: 2 / 5
Date: September 19, 2007
Author: Amazon User

This game is an excellent RPG. Despite the lack of polish and zillion bugs (most of which have been fixed through patches), this game provides a great fantasy RPG experience. Most reviewers will complain that its not as good as Oblivion. I then think to myself that the person who wrote that review must be brain dead. Oblivion was a terrible game made for preteen's and Xbox kids. If you loved Oblivion, you probably wont like Two Worlds because its not as easy. This game was not dumbed down for Xbox like Oblivion was.

Only reason i gave it 4 instead of 5 is because it feels exactly like Gothic 3.

Nice piece of entertainment!

3 Rating: 3, Useful: 1 / 1
Date: November 24, 2007
Author: Amazon User

This is a game in the tradition of the Elder Scroll series. Graphics are good, and unlike Oblivion the game runs smoothly.
The start of Two Worlds is tough. You will die a number of times before being able to do quests. But you won't lose anything on dying. You will be resurrected at a nearby healing node. Healing and magic nodes can be found all over the country. They replenish health or magic points.

When you level you will take advantage of the skillpoints you earn. This allows you to create your own style of playing. You don't get much skillpoints and there are many skills. This is a serious drawback for those who like to maximize basic skills like lockpicking and Alchemy first. There are special NPC's around who allow you to reset skills at a certain price. So mistakes can be corrected.

Very special is the Alchemy system. This allows you to combine lots of ingredients into powerful potions or gems. Some potions last very short, some will give permanent boost. It's up to the player how to use this. Some like to grind and build an invulnerable character, others adventure and use what they find.

Items and spells can be stacked: this is a way to create more powerfull items and spells. Stacking armor of the same type gives more protection, weapons of the same type do more damage and spells of the same type have more effect. E.g. 100 icebolt spells in a stack will create a very powerfull icebolt! There are also spellboosters to improve the spell effects.

Due to the stacking method high characters become very powerful. In this way the game is a bit unbalanced: Some players give up at start because its very hard, others lose interest on higher levels because it becomes too easy.

There is a multiplayer option with many servers but not much players around. Calculation is client based, meaning that cheaters dominate the Arena's. It's not possible to PK each other in the adventure maps. So called 'friendly damage'is disabled. Multiplayer is fun when playing with friends, or to solo.

A decent game!

IT TRIES TO BE OBLIVION...AND FAILS HORRIBLY

2 Rating: 2, Useful: 4 / 19
Date: August 28, 2007
Author: Amazon User

QUICK UPDATE: Someone pointed out I shouldn't compare one game to another, because I compare this game (Two Worlds) to Oblivion A LOT in my review. Well, it's true I shouldn't compare one game to another. HOWEVER, I'm comparing this game to the game it's TRYING to be (in fact, it tries to CLONE Oblivion in every aspect, except the fact this game comes with multiplayer). So yeah, it's okay to compare it to Oblivion in this particular case.

It's not like I'm comparing Doom 3 to Madden 2007 here, saying Madden is a much better game to play. THERE'S where you'd have a problem. THERE'S where you shouldn't be comparing. See? There are BETTER, SIMILAR games to spend your $50 on. Anyway, on with my original review......

I'll start off with saying this... Buy Oblivion. There's really no excuse to NOT own Oblivion. It's been out since March '06 and is the greatest game ever. Ever. This game tries SO hard to be Oblivion, but it fails. Oh my God...it fails.

The voice acting is unreasonably horrible. Too much "mayhap" and "forsooth" (which a decent voice actor may be able to pull off without it sounding cheesy). However, the dialogue and the voice acting is all simply unbearable. Maybe Oblivion has just spoiled me.

The music's great! That's the only good thing I'll say about the game, because that's the ONLY good thing I can say.

The graphics are nice...sort of. Don't turn HDR all the way up or the sun will take up the whole sky and shine so bright that some of the nearby trees disappear! Unacceptable.

Still on the subject of graphics... The grass and trees sway in the wind, like in Oblivion. However, the grass and trees look terrible compared to Oblivion. Even if I'd never played Oblivion, I'd still say the grass and trees look so incredibly fake.

The controls...are terrible. Bad camera angles mixed with somewhat responsive controls mixed with way too many buttons to remember in order to do basic things = Please don't buy this game. At least try the Demo first.

The people look bad. It's like all the people and animals in the game were tossed together by the designers overnight. The animal noises are terrible, the voice acting is still terrible (don't know if I mentioned that already), and the bird sounds are especially terrible/annoying.

Gameplay just isn't smooth, the music's great but the sounds (including voices) are awful, graphics resemble that of Oblivion only without all the QUALITY, and I'll also mention that the towns consist of a bunch of people just standing around (occasionally someone will walk from one corner to another... wow! Such realism!)

Swaying grass and trees like in Oblivion, check. Clouds moving through a sky which at a single glance reminds me of Oblivion, check. Various towns scattered throughout a countryside that, at one look, reminds me of Oblivion...check. Many people in the towns, as well as people at camps throughout the countryside like in Oblivion, check. Camera that automatically zooms up to the face of the person you're talking to like in Oblivion, check. Character races (orcs, elves, etc) like in Oblivion, check. A character design system that's set up MUCH like Oblivion's, check.

My God, it tries so very hard, and yet... it doesn't. I feel like I need to play Oblivion right now just to clean the filth of this game off myself. Oh, and if you want dragons in Oblivion, download the Akatosh Mount mod. This game comes with dragons, but... it's just not worth it.

PLEASE download the demo for this game off the official site (or wherever) and see for yourself! PLEASE! And if you own Oblivion, you'll spot the similarities in less than 5 seconds of gameplay, and you'll be disappointed in less than 5 seconds of gameplay.

I can't recommend this game. I can't. Please don't buy it. At least try the demo first before you waste $50. I beg you. I don't know what else to say. Don't be fooled by the pretty screenshots. I'm glad there are developers out there trying to make games more like Oblivion... and this game tries to be a worthy replica...but falls so amazingly short.

Different Kind of RPG overshadowed by the success of 'Oblivion'

5 Rating: 5, Useful: 1 / 2
Date: August 27, 2007
Author: Amazon User

Intro:

I think of RPGs on PC as an acquired taste. The genre, in my opinion, was never fully embraced by the mainstream gamers for the longest time. Classic CRPG such as `Ultima' and earlier `The Elder Scrolls' series were perhaps not easily accessible to the mainstream gamers as much as Japanese RPGs such as `Final Fantasy' and `Dragon Quest' series. Part of the reason is that such games do not grant the player instant gratification like most of action, adventure, FPS, and sports games. Even monstrously successful western-styled RPG `The Elder Scrolls' series were not fully accepted by the general gamers until `Oblivion' came out and sold over 3 million copies. Even `Morrowind', while selling over 1 million, was never fully embraced by the casual gamers. But I've always had a soft spot for computer RPGs. I just had to play `Two Worlds'. Is `Two Worlds' a good RPG?

Gaming World:

'Two Worlds' is a non-linear, open-ended RPG set in a massive gaming world similar in those from 'The Elder Scrolls' and 'Gothic' series. The gaming world in the game `Antaloor' is truly massive, even bigger than `Cyrodiil' of `Oblivion', and the world is full of towns and settlements and monsters of all sizes and shapes. The world of `Antaloor' is very diverse world filled with different environments from forest to desert to volcano to glacier. The overall feel of the gaming world is probably much closer to that of `Gothic 3' than `Oblivion'. As much as I love `Oblivion', the lack of diversity in environment in the vanilla version of the game grows tiresome as the game progresses. It is very refreshing to jump into a world where everything looks distinctively different. Except a few places, you can go anywhere in the world, whenever you want to go. However, the enemies in many areas will overpower you in a blink of an eye in the beginning. They are outrageously powerful as you move down the southern part of the world. There is no loading zone except underground level.

Game Mechanism:

In the beginning, casual players will be disoriented, lost, and even upset about the lack of direction or inability to defeat even your very basic foes like wolf and bear.
You have to meticulously build your character. It is a time-consuming chore that is required in all RPGs in general, but that's where the fun lies. Once you build your character, you will be able to blast the packs of enemies in a single blow. Although the game has a main storyline, you can ignore the main story and just go anywhere and do any side quest.

Combat / Magic:

The combat mechanism in this game is somewhat clunky in the beginning. It's a real-time combat based on your stats, and it's not menu-driven action like `Neverwinter Nights'. I wouldn't call it terrible not quite well-implemented like `Oblivion'. Instead of feeling kinetic and alive, it feels like a button-smashing click-fest.
There is no block function; instead you have backward parry function that comes very useful to dodge the enemy attack. There are tons of varieties in weapons / armors / magic so you will eventually gain more control over your combat / magic movements. Different weapons give you different combat movement, and they give you different combat styles and maneuvers that are really magnificent. Once you gain some experience and increase character level, the initially clunky combat mechanism becomes very exciting and addictive.
Another thing that this game does right is magic. It is very easy to use and the magic effects are amazing.

NPCs:

NPCs in the game are quite dynamic. They move around, they go into their houses. They do share many dialogues from the same pool within the same region. Many of them offer you side quests and side quests are plentiful. They are your usual Fedex fetching quest consisted of item delivery, assassination, combat, and locating someone / something. When attacked, they will respond with deadly force. When they see enemy approach, they will fight and even assist you in combat. Their response will vary depending on your reputation.

Enemies:

There are tons of enemy types in `Antaloor'. They are very well drawn and designed. In combat, many occasions they attack you in packs. Anywhere from 3 to as many as 20 I've seen. They will follow you to certain distance then disperse, so running away from combat is a useful tactic early on.

Graphic:

Again, the graphic in RPGs is never on the same level with FPS mainly because exterior game world is simply too huge for PC to process and optimized at the level of FPS while FPS only have to deal with one limited, linear level at a time (usually interior level). To maintain a persistent outside world as whole, RPGs usually lose some quality in graphic department. The graphic in `Two World' is not quite polished like `Oblivion' but it is by no mean bad. In fact, Shade effects and colors are quite vibrant and lively. Where it falters is the design of the character model. It is bit jaggy and unpolished, and the facial design is just ugly. There are occasional collision problems and creatures stuck in the wall. On the other hand, enemies, weapons, and armors are drawn quite impressively. Environments and plants are simply beautiful. And there are dragons. You simply have to see them in games...beautiful.

PC Requirements:

The official requirements are single-core CPU of 2 GHz or faster with RAM of 512 MB or more and graphic card with Shader 2.0 or higher.

My once-glorious but now aging 4 year-old, custom-made PC equipped with 3 GHz P4 HT CPU with 2 GB of RAM and NVIDIA 7800 GS has no problem running this game beautifully with all the effects turned on and maxed out. The loading time is only 3-7 seconds.

Verdict:

`Two Worlds' is a computer RPG through and through. It has its flaws but it also does many things even better than `Oblivion'. If you like `The Elder Scrolls' series before `Oblivion' and if you are in the minority of enjoying `Gothic' series, give this game a chance. It will grow on you. If non-linear, open-ended world sandbox is your thing and you love to traverse the world doing side quests, building your stats, and kill enemy on sight the way you want it, whenever you want it, and however you want it, you will like this game. If you are more into `Final Fantasy' series or FPS and action game, most likely you will not enjoy this game. Still curious? Try free demo from the official website at http://www.2-worlds.com/ first and decide. This is not a game I can whole-heartedly recommend to a casual gamer. This is for die-hard RPG lovers only. In the current RPG markets where RPGs choices are scarce and plenty of bad RPGs like `Dungeon Lords' and `NeverEnd' are on the shelves, `Two Worlds' is simply far superior to most computer RPGs available today.

Sloppy at best, save your money!

2 Rating: 2, Useful: 1 / 2
Date: October 30, 2007
Author: Amazon User

The bad in this game vastly outweighs the good. Let me start by saying the story is horrible, a sad mix of poorly written, corny old English dialog and distractingly bad voice acting. Without a solid story to move the game along, there's not a lot left.
Most of the game you will spend fighting. Every monster is pretty much the same, as they are either ranged or melee. Besides timing the dodge key, there isn't much skill associated with fighting, and while it might be fun for a while, it quickly gets old. Further, magic seems underpowered for the most part, so you'll likely be forced into swords or bows.
The sidequests aren't much better than the main quest, if at all. None of them really leap out at you are all pretty generic. There's no real scripting that gets put into these quests, so they are all of the "find and kill" or "find and retrieve" variety.
As mentioned in other reviews, riding a horse is woefully bad. The horse having its own AI is a novel concept, sure, but poorly implemented and absolutely annoying. I found myself walking more often than not, just to spare myself the trouble.
The morality system is also lacking. Sure, you have a "reputation" in various areas, but you never really feel that the game even recognizes your evil deeds. Your character just seems to act in accordance to where he is and who he is talking to. While you do have choices, the ethics system is not very good and leaves you feeling that being good or evil doesn't really matter.
With no good story, painfully bad voice acting and dialog, and poorly written, generic sidequests, what is good about this game?
The graphics are nice, though poorly optimized it seems and a step behind its competitors. Make sure you update your video drivers. Also, the teleport system is handy and spares you from the drudgery of having to walk/ride everywhere.

Overall? This game isn't so great, and isn't worth $50 certainly. Buy it on the bargin bin if anything, otherwise buy oblivion if you haven't already.


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