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PC - Windows : Two Worlds Reviews

Gas Gauge: 71
Gas Gauge 71
Below are user reviews of Two Worlds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 75
Game FAQs
GamesRadar 70
CVG 73
IGN 73
GameZone 71
1UP 65






User Reviews (1 - 11 of 27)

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Different Kind of RPG overshadowed by the success of 'Oblivion'

5 Rating: 5, Useful: 1 / 2
Date: August 27, 2007
Author: Amazon User

Intro:

I think of RPGs on PC as an acquired taste. The genre, in my opinion, was never fully embraced by the mainstream gamers for the longest time. Classic CRPG such as `Ultima' and earlier `The Elder Scrolls' series were perhaps not easily accessible to the mainstream gamers as much as Japanese RPGs such as `Final Fantasy' and `Dragon Quest' series. Part of the reason is that such games do not grant the player instant gratification like most of action, adventure, FPS, and sports games. Even monstrously successful western-styled RPG `The Elder Scrolls' series were not fully accepted by the general gamers until `Oblivion' came out and sold over 3 million copies. Even `Morrowind', while selling over 1 million, was never fully embraced by the casual gamers. But I've always had a soft spot for computer RPGs. I just had to play `Two Worlds'. Is `Two Worlds' a good RPG?

Gaming World:

'Two Worlds' is a non-linear, open-ended RPG set in a massive gaming world similar in those from 'The Elder Scrolls' and 'Gothic' series. The gaming world in the game `Antaloor' is truly massive, even bigger than `Cyrodiil' of `Oblivion', and the world is full of towns and settlements and monsters of all sizes and shapes. The world of `Antaloor' is very diverse world filled with different environments from forest to desert to volcano to glacier. The overall feel of the gaming world is probably much closer to that of `Gothic 3' than `Oblivion'. As much as I love `Oblivion', the lack of diversity in environment in the vanilla version of the game grows tiresome as the game progresses. It is very refreshing to jump into a world where everything looks distinctively different. Except a few places, you can go anywhere in the world, whenever you want to go. However, the enemies in many areas will overpower you in a blink of an eye in the beginning. They are outrageously powerful as you move down the southern part of the world. There is no loading zone except underground level.

Game Mechanism:

In the beginning, casual players will be disoriented, lost, and even upset about the lack of direction or inability to defeat even your very basic foes like wolf and bear.
You have to meticulously build your character. It is a time-consuming chore that is required in all RPGs in general, but that's where the fun lies. Once you build your character, you will be able to blast the packs of enemies in a single blow. Although the game has a main storyline, you can ignore the main story and just go anywhere and do any side quest.

Combat / Magic:

The combat mechanism in this game is somewhat clunky in the beginning. It's a real-time combat based on your stats, and it's not menu-driven action like `Neverwinter Nights'. I wouldn't call it terrible not quite well-implemented like `Oblivion'. Instead of feeling kinetic and alive, it feels like a button-smashing click-fest.
There is no block function; instead you have backward parry function that comes very useful to dodge the enemy attack. There are tons of varieties in weapons / armors / magic so you will eventually gain more control over your combat / magic movements. Different weapons give you different combat movement, and they give you different combat styles and maneuvers that are really magnificent. Once you gain some experience and increase character level, the initially clunky combat mechanism becomes very exciting and addictive.
Another thing that this game does right is magic. It is very easy to use and the magic effects are amazing.

NPCs:

NPCs in the game are quite dynamic. They move around, they go into their houses. They do share many dialogues from the same pool within the same region. Many of them offer you side quests and side quests are plentiful. They are your usual Fedex fetching quest consisted of item delivery, assassination, combat, and locating someone / something. When attacked, they will respond with deadly force. When they see enemy approach, they will fight and even assist you in combat. Their response will vary depending on your reputation.

Enemies:

There are tons of enemy types in `Antaloor'. They are very well drawn and designed. In combat, many occasions they attack you in packs. Anywhere from 3 to as many as 20 I've seen. They will follow you to certain distance then disperse, so running away from combat is a useful tactic early on.

Graphic:

Again, the graphic in RPGs is never on the same level with FPS mainly because exterior game world is simply too huge for PC to process and optimized at the level of FPS while FPS only have to deal with one limited, linear level at a time (usually interior level). To maintain a persistent outside world as whole, RPGs usually lose some quality in graphic department. The graphic in `Two World' is not quite polished like `Oblivion' but it is by no mean bad. In fact, Shade effects and colors are quite vibrant and lively. Where it falters is the design of the character model. It is bit jaggy and unpolished, and the facial design is just ugly. There are occasional collision problems and creatures stuck in the wall. On the other hand, enemies, weapons, and armors are drawn quite impressively. Environments and plants are simply beautiful. And there are dragons. You simply have to see them in games...beautiful.

PC Requirements:

The official requirements are single-core CPU of 2 GHz or faster with RAM of 512 MB or more and graphic card with Shader 2.0 or higher.

My once-glorious but now aging 4 year-old, custom-made PC equipped with 3 GHz P4 HT CPU with 2 GB of RAM and NVIDIA 7800 GS has no problem running this game beautifully with all the effects turned on and maxed out. The loading time is only 3-7 seconds.

Verdict:

`Two Worlds' is a computer RPG through and through. It has its flaws but it also does many things even better than `Oblivion'. If you like `The Elder Scrolls' series before `Oblivion' and if you are in the minority of enjoying `Gothic' series, give this game a chance. It will grow on you. If non-linear, open-ended world sandbox is your thing and you love to traverse the world doing side quests, building your stats, and kill enemy on sight the way you want it, whenever you want it, and however you want it, you will like this game. If you are more into `Final Fantasy' series or FPS and action game, most likely you will not enjoy this game. Still curious? Try free demo from the official website at http://www.2-worlds.com/ first and decide. This is not a game I can whole-heartedly recommend to a casual gamer. This is for die-hard RPG lovers only. In the current RPG markets where RPGs choices are scarce and plenty of bad RPGs like `Dungeon Lords' and `NeverEnd' are on the shelves, `Two Worlds' is simply far superior to most computer RPGs available today.

A Great Game

5 Rating: 5, Useful: 7 / 10
Date: September 09, 2007
Author: Amazon User

Okay, i was getting told by a lot of my friends that this game was awesome, so i downloaded the demo and then got the game. The reason is very simple. I dont know why these reviewers are saying what they say about oblivion, but on my pc, its simply not true. Two Worlds' graphics blows Oblivion's out of the water. Other reasons why Two Worlds is better than Oblivion, and worth more to play:

1. The effects of the magic are so much better than oblivion, stunning graphics, and an optional auto-aim system for those of you who cant really aim a fireball. (Be careful about having it on in a town though, if you shoot magic around for fun, you can accidentally hit the town mayor as he rides past, which is generally NOT a good idea.

2. The enemies are darn smart. Besides the animals always hannging out in packs, (the ones who are supposed to, like the wolves), and coming for you 3 and 4 at a time, enemies that dont stand a chance against you realize they dont and they run away. (You should be doing a LOT of running away at first, too.)

3. YOU CAN CREATE YOUR OWN MAGIC SPELLS!!! Geez, thats enough for me.

4. I can run Two Worlds at high graphics with no problem, whereas oblivion ran at low graphics and was still very choppy in certain areas or with many enemies. In fact, the only computer ive seen that can run Oblivion with full AA and highest graphics was one that was set up with dual GeForce 8800's and 4GB of RAM. And quite frankly, Oblivion isnt worth me spending over $1000 on video cards and memory just to play with prettier graphics. O, and for those considering buying Two Worlds or Oblivion, here are my system specs to compare against:

Pentium D 2.8 Ghz Dual Core
Nvidia GeForce 7600GT
1GB DDR3 RAM, (I will have 2GB in about a month. With 2 GB you could probably turn up the AA to full, i have it at 2x currently).

5. No more hopping like a bunny rabbit! Oblivion jumping was a mockery, Two Worlds is much more realistic.

6. Awesome real world skills. My favorite one so far is kicking dust at an enemy to blind them for a crucial few seconds.

Overall, id have to give Two Worlds a 4.8 out of 5 in both the fun rating and the overall rating. There are a couple of bugs, which is inevitable when it is first released, but these should be fixed, and the game runs so much more smoothly than Oblivion. Not to mention the fact that Oblivion was notorious for its many and several times, plot ending, bugs, while in Two Worlds ive only found two so far: An unbeatable wolf, so i simply ran away, and a merchant one time where i could sell everything i had, get the money for it, and keep the items in question. I liked that bug. :)

There are a couple of cons that some people wont like. The character customization in single player, well, quite frankly, it doesnt exist.

And, as one other reviewer mentioned, you cant carry a lot of stuff in your inventory. However, this seems more realistic to me, rather than in Oblivion where you can carry like 600 pounds or something and still run. Yeah, right. The simple attempt of trying to fit the Holy Sword of Demon's Wit, The Shield of Angelic Might, Dragonslayer, and 100+ other items onto your back, well, thats just unrealistic. So you cant pick up every single item that drops. Big deal. However, this will bug some people, so i thought id mention it.

Very few games amaze me, but Two Worlds is definitely in the top 10 games ive ever played. My mouth literally dropped open when i started the demo for the first time, the graphics were so good. And when i first started it, the graphics were only at medium high with no AA. When i turned the settings up, things just got better. Ive seen Oblivion fully turned up at a friends house, and Two Worlds, on my computer, is nearly as good, and you can play it even without a supercomputer! Yea!

Great Third-person RPG

5 Rating: 5, Useful: 2 / 2
Date: November 24, 2007
Author: Amazon User

Terrific dungeon-crawling RPG using a third-person view. Graphics are terrific, although you will need a powerful computer to run this game in its full glory. But slower computers can run the game if you dial down the "eye candy" and you'll still get an enjoyable experience out of it.

Some have complained about the horse control and there is a bit of a learning curve in controlling the horse. But using a horse is necessary to get to places on the map quicker than walking (there are portals to get you to places very fast, but most of the time you will have to walk or ride to accomplish everything you need to in this game -- and there is a LOT to do. I played this game for 2-3 hours every day for a month and hadn't even explored half the map.

The only problems I saw with the horse were the horse occasionally will suddenly turn and want to go a different way (sometimes that's the result of enemies being nearby or you may be too close to something like a large rock, and if you get on a large rock, the horse may get stuck there (although you will be able to get off the horse and off the rock), and in some cases the horse will not enter or leave towns. This seemed to happen mostly with towns that are fortified with log walls -- I could sometimes enter a town but in trying to pass through it, the horse would refuse to exit the other gate, and sometimes I could not enter a town on a horse. This may have been something the designers did.

There are no loading screens between the map areas, which gives the impression that you're just exploring one huge map. Occasionally there will be a few seconds delay as you pass from one area to the next, but this is usually very quick. This may be the reason for horses not being able to go anywhere and everywhere.

Riding the horse is just too cool. I've ridden real horses, so it was surprising how well the horses in the game work -- walking, trotting, cantering, and galloping.

There are caves and dungeons to explore -- almost too many. Some are small, others are huge and the enemies are usually pretty tough.

Weapons and spells are plentiful and of many different types. Numerous merchants will sell you everything you need and then some. You can gather herbs and create potions, some of which will enhance your weapons and spells. As you pick up weapons of the same type, some can be added to a weapon you already have to make it more powerful.

About the only complaint is the game is too big. You'll spend a lot of time walking and riding around trying to find everything. For me, that part is enjoyable, but some may find it drudgery in which case you can just concentrate on the quests, of which there are many.

I could go on and on about this game, but if you like this type of game, try the demo at least. I think you'll be hooked.

Wow, just wow. My new favorite RPG!

5 Rating: 5, Useful: 2 / 2
Date: December 08, 2007
Author: Amazon User

This game... I saw another person playing it and was a little skeptical about the game. I decided to take a gamble (buying the game), and boy did it ever pay off. This is probably the most fun RPG I have ever played. Even on a moderate graphics card the graphics still look awesome! As for the gameplay, this is not one of those 'click to attack, attacking goes by rounds' games. You actually click to attack each time, and depending on the type of weapon, you can control the style of fighting as well (slice, slice, spin/slice, etc). The storyline is awesome. There are some that would think that there are not enough quests to do in this game, but the rapid leveling makes up for it. Another cool thing about this game is that if you have, say, two pieces of armor of the same class, you can stack them making them even more powerful (this also works for weapons ;) ). Overall if I had to classify this game I would say it is a lot like Diablo II, but on a much better engine and with much better graphics! Definitely a great buy! I can't stop playing it!

This is a great game

5 Rating: 5, Useful: 2 / 2
Date: November 18, 2007
Author: Amazon User

I've read a lot of reviews about this game and I'm not sure why there is such negative publicity. This is a GOOD, if not, an excellent game. I've been playing RPGs since 1994, games such as Ultima, Arena, Might and Magic, and Fallout. The graphics are on par with Oblivion if not better, there is more grass and foliage without choking your system. The graphics are sharper and not as cartoony as Oblivion. The voice acting is decent to good. At least it's not the same voice used over and over again like in Oblivion because Bethesda blew the budget on Patrick Stewart. In 2W, you get variety of voices and the quality is good to excellent. The open-ended world is just as vast and populated as Oblivion. The horse control is decent (could be better) but not as impossible as people make it out to be. Patch 1.6 is coming out to address the issue so horse riding is going to just get better (and frankly, better implemented and looks better than Oblivion). The variety of quests are good, and you can see the bright light on the map based on which quest you click on in the journal. There is no scaling so you can gain experience and level in a traditional way as in other RPGs. And it's fun. I think Xbox version is not as well implemented and so the PC version is getting some of the negative fallout from that. But if you like open-ended RPGs like Oblivion, then give this game a try, or try the demo. It's like Gothic meets Morrowind with better graphics than Oblivion. You won't be disappointed.

Great graphics and sound, fun to play

4 Rating: 4, Useful: 31 / 36
Date: August 24, 2007
Author: Amazon User

Hey everyone, this game is an awesome game that any true fantasy RPG fan would love. If you're an Oblivion fanatic, then don't get this game because you'll never be satisfied with anything else. I am so sick of all the negative reviews because all these people have to say is that it isn't as good as Oblivion. Stop comparing it to Oblivion! Hey, here's an idea. Why not review this game based on its own merits and the fantasy RPG genre as a whole rather than telling us why it's not as good as Oblivion. Personally, I haven't played Oblivion. But I have been playing fantasy RPG games on computer now for about 15 years, so I know what I am talking about. So here is my review which I originally posted on Amazon.com on the 24th when the game first came out (with a few revisions). I also want to say that I bought this game because I am waiting for the Neverwinter Nights 2 expansion pack Mask of the Betrayer to come out, so I wanted something to keep me busy in the meantime (and I don't want to pay $15 a month to play World of Warcraft). I am also happy that this game looks good and runs well on my computer.

This is one of the best role-laying games that I have played in a long time. And the graphics and sound are great too! If you like fantasy RPG games such as Neverwinter Nights, Baldur's Gate, and Icewind Dale, then you're going to love this game. You can get the demo from the Two Worlds web site at www.2-Worlds.com. You should get the demo first to see if it will run on your computer and to make sure you like it. This game is made for dual-core processors with a modern graphics card, so if you have an old computer then you probably shouldn't get this game until you upgrade your system (or you can get it for Xbox 360 if you have one).

What I like most about this game is that it is an open-class system for developing your character. What this means is that unlike most RPGs, your character is not restricted to just one class. When you create your character, you don't choose a class. Your character is free to develop any skills from any class as you advance levels. So you can wield magic, be a powerful fighter, and be a skilled thief all at the same time. And there are no class restrictions. In Dungeons and Dragons games, you often have restrictions based on your chosen class. Such as wizards can't have full plate armor. And fighters can't cast magic. The only restrictions I have found are practical things like you can't swim or use a bow in heavy armor. You can also fight with two weapons once you learn that skill.

Two Worlds is a huge game, so traveling on foot is not the best way to get around. Therefore, you can travel in faster ways. You can either use the teleport system. Or you can ride on horses or other animals. The box says that you can have six different mounts in this game. You can also fight from your horse which does more damage. And as far as I understand, you can't fight from horseback in Oblivion. But in this game you can (except with 2-handed weapons).

There is a main storyline that you have to follow, but you can follow it at your own pace (and there may be different outcomes based on your choices). If you want, you can just explore the world talking to people, fighting monsters, leveling up your character, buying and selling equipment, and completing various optional side quests for different NPCs. And there is no good or evil in this game, so you can make your own choices however you want. But your choices will have consequences in the game world. For example, if you break into someone's house, the guards in town will be alerted and will attack you. Or if you steal someone's things in their home, they will attack you. This is very different from most RPG games as you usually have to choose an alignment such as good, evil, or neutral, and then you have to make choices based on your chosen alignment. In D&D games, you are even more restricted because your chosen class may force you into a certain alignment (paladins have to be lawful good, assassins have to be evil, druids have to be neutral, monks have to be lawful, etc.) So this is a very welcome change from what I am used to. Also, there are different organizations and guilds in the game that you can gain influence in as you complete tasks for them which can prove useful. For example, if you have gained influence in the Merchant's Guild, you will get a discount at their stores. And at one point in the game, you have to gain influence in a certain clan to be able to speak with their leader.

The graphics in this game totally blew me away! Much better than Neverwinter Nights 2. When I bought Neverwinter Nights 2 for my PC, I had to also buy a graphics card to play it. Then after installing the graphics card, I was expecting something amazing. But I was totally let down. The game barely ran on my HP a1600n with an AMD Athlon 64 X2 dual-core 2 GHz processor, 1 GB of RAM, and NVidia 7600 GS with 512 MB of RAM. The skies in that game totally suck. And I had to turn down many of the settings like the shadow quality to have an acceptable frame rate. But Two Worlds was a totally different experience. In Two Worlds, I had beautiful skies and landscapes, trees that blow in the wind, rain and lightning, glistening armor, moving shadows, night and day cycles, and rippling water with reflections.

The sound quality of this game was top notch too. The best part was the music which was done by Harold Faltermeyer who composed music to movies such as Top Gun and "Axel F" from Beverly Hills Cop. For a video game to have a movie composer is pretty remarkable. One thing I didn't like, though, is the music can get repetitive. In one part of the game there is a rock/Gothic/Celtic song with a beautiful female singer. The first time I heard the song, I thought "Wow! I really like this song." But after 10 times in a row I started to get a headache and went to the settings and turned the music off. Once I turned the music off, I was able to better hear the sound effects such as the leaves rustling in the wind when outdoors and water dripping and echoing when underground.

I love the magic system in this game too. Unlike D&D games where you have to memorize a spell and then it is used up once you cast it, this game has a much more flexible magic system. There are five realms of magic: earth, air, fire, water, and necromancy. And you have so many points of mana that you can use to cast your magic. Each spell costs a certain amount of mana when cast. This way, you can keep casting fireball as many times as you want until you run out of mana. I had my right mouse button mapped to my fireball spell, so I could left-click to attack with my sword and right-click to cast my fireball. There are a total of 100 spells in game, and don't forget that any character can learn any spell. This system of magic casting I found to be far more flexible and fun than D&D based games. There is also an extensive alchemy system for creating potions, gems, and traps, but I haven't tried it yet.

Another really cool feature of this game is what is called stacking. If you find more than one sword of the same type, then instead of selling the ones you don't need, you can stack them. What this means is that if you stack one sword on top of the other, it merges into one sword that is suddenly more powerful and can do more damage. You can also stack armor and spells. I have never played a RPG game that let you do this before, and I just love this feature. This way you can create really powerful items from a very simple item. I ended up stacking my bow to create a super powerful bow. I bought over 30 of the same bow and stacked them all to create a bow that could cause over 300 points of damage!

Finally, there is a multiplayer mode to this game. The box says that you can play online with others in a MMO setting with arena duels and cooperative play all for free. But I wouldn't buy this game for the multiplayer mode. If you really want a multiplayer game, then I would recommend World of Warcraft, Star Wars Battlefront 2, or Halo 3 (for the 360). But if you are a fan of single player fantasy RPGs, then get this game.

Two Worlds is an excellent fantasy RPG game, but it is not perfect. Like any game, there are some things that could be better. In the multiplayer mode you have more choices when starting out with your main character. You can choose male or female humans as well as other races and classes. But in the single player mode, your only choice is a human male. I think a lot of girls out there will be upset that they can't create a female character. Neverwinter Nights 2 has this game beat in that respect with a huge amount of choices for races and classes with male and female versions of every one. In NWN2, you could spend hours just creating your character. But in this game, your only choices are appearance such as eye color, hair color, and a few other things.

The interactions with NPCs were kind of limited. When you talked with someone, it locks you in to a cut-scene like interaction where your character can have a conversation. But your choices for conversation were kind of limited. Also, a lot of the NPCs looked the same. And where were all the women? The few women I found didn't even want to talk to me. They just told me to go away. The only woman I could talk to was the main character's sister, who is the hot chick on the front of the box.

Probably the thing that most needs improvement in this game is the voice acting. Unlike Oblivion where they used professional actors like Patrick Stewart to do the voices, this game's voice acting is really bad. I should have given this game a four star rating instead because of the bad voice acting. Many of the characters all sound (and look) the same, and the main character has a monotone voice (in Neverwinter Nights you can choose what kind of voice you want your character to have). This makes you just want to skip through the dialogue and then check your journal to see what your new quests are. The good thing is that you can skip through the dialogue. You only need to press escape or the space bar. Also, I am so sick of hearing the words, "methinks," "mayhap," "perchance," and other archaic Old English words.

Finally, there is one other thing that is really annoying me about this game. Even though my character has really high strength, my inventory quickly fills up and I end up having to drop many items because I can't carry them all. This has forced me to put more and more points in strength every time I advance in levels just so I can carry more equipment even though I wanted to put points in my other attributes. What good is it to find really awesome armor and weapons if I can't even carry them without having to drop other things in my inventory? As it turns out, the multiplayer version lets your horse carry an unlimited amount of items. But this feature is not available in the single player game.

When I first heard about this game, I thought "Okay, here's another RPG game with orcs, elves, and dwarfs. This has all been done before. Nothing new here." But after trying the demo, this game far surpassed my expectations. I feel like this is the RPG game that I have always wanted to play on my computer. So hopefully this review will convince you to buy this game. Despite the few things that I didn't like, Two Worlds is an excellent RPG game that is worth playing.

After buying this game, I still love it and think it is an excellent RPG game for the PC. My thanks to the people at Reality Pump for making a really good game. But the game clearly loses points for the bad voice acting and the lack of character creation choices in the single player game. Other than that, this game will keep you entertained for a long time with the open character development system, great magic system, great graphics and sound, and a huge expansive world to explore. It is definitely worth your 50 bucks. And unlike World of Warcraft and some other games, you don't have to pay an extra $15 a month to play it.

In the future, I hope that Reality Pump comes out with some updates to this game to fix the limitations and an expansion pack to add more content. I would like to see all the multiplayer options in the single player game (more character creation choices and mounts that can carry your stuff), and I would love to see flying mounts that can be ridden on. Can you imagine having a flying dragon as your mount? And to be able to fight from your dragon with a lance like in Dragonlance? One of the spells you cast is "summon wyvern," but unfortunately you can't ride on it.

PROS:
- open-class character advancement system (you can learn any skill from any class)
- huge world to explore with an open-ended non-linear quest
- great magic system with an extensive alchemy system
- the best graphics I have seen in a RPG game yet
- the best sound I have heard in a RPG game yet
- weapons, armor, and spells can be stacked to create more powerful versions
- 6 different mounts to ride and fight from
- free online multiplayer

CONS:
- limited character creation options in the single player mode (human male only)
- horse can carry unlimited items, but this feature is only in the multiplayer version
- limited choices when interacting with NPCs and bad voice acting
- most NPCs were men, hardly any women! (more hot chicks please)

A great game, all on its own,

4 Rating: 4, Useful: 2 / 3
Date: September 05, 2007
Author: Amazon User

I have only played the demo, but this game is on my list of most likely to buy in the next six months. It had great grapics and tons of stuff to do(just in the demo).

Since everyone likes to compare this game to Elder Scrolls Oblivion, I will also give my honest opinion. My biggest gripe with Oblivion was that it lacked a cohesive story and for the most part felt very empty. You could wander around for 10 minuets with absolutely no interaction what so ever. I think that Two Worlds tries very hard, sucessfully, to remedy this very issue. From the moment the demo begins you are greeted by a very full world, full of goblins and wild dogs and boars, you cant go very far without running into some NPC or Enemy. I think this will fill the void that alot of players felt with Oblivion. Grapicaly, Ok, Oblivion wins, but great graphics are not the only factor in making a great game, in my opinion, and aside from grapics, Oblivion was fairly hollow. So Two Worlds does not have the same graphical quality that we witnessed in Oblivion, but I think that the volume and variety of content in Two Worlds will more than make up for a very slightly lower graphical quality.

Personally, Im wating on The Witcher.

Excellent RPG for RPGers

4 Rating: 4, Useful: 2 / 5
Date: September 19, 2007
Author: Amazon User

This game is an excellent RPG. Despite the lack of polish and zillion bugs (most of which have been fixed through patches), this game provides a great fantasy RPG experience. Most reviewers will complain that its not as good as Oblivion. I then think to myself that the person who wrote that review must be brain dead. Oblivion was a terrible game made for preteen's and Xbox kids. If you loved Oblivion, you probably wont like Two Worlds because its not as easy. This game was not dumbed down for Xbox like Oblivion was.

Only reason i gave it 4 instead of 5 is because it feels exactly like Gothic 3.

Great Game!

4 Rating: 4, Useful: 3 / 4
Date: October 04, 2007
Author: Amazon User

TWO WORLDS REVIEW October 4, 2007

PROS: Really cool visuals such as monsters, terrain, buildings, people, etc. Nice sounds, decent armor and neat weapons with upgrades. This game has many side missions with treasures and magical special effects.

CONS: The dialog could have more variety, authentic medieval armor is lacking, angelic (good) spirits are missing from the magic world, more modesty for Kira, the horse riding has some quirks.

This is the first RPG I've played and I love it. The character can be played as an upright guy or as a scoundrel or somewhere in between in every mission. The game has gorgeous landscape, buildings, caves, water, flora and fauna. Lots of bad guys and monsters to kill and loot to claim! The character's abilities noticeably get better, such as how he uses his weapons or magic, as he upgrades his skills. Different types of bad guys and creatures need to be taken down with different types of weapons (by piercing, slashing or bludgeoning) which means you need to acquire various weapons to succeed.

The armor and weapons can be changed and upgrade as money and/or chance loot allows. Most of the characters in the game have more Roman style armor than medieval. While the weapons have a great variety, the same cannot be said about the clothing/armor. The game does offer the leather, chain mail, partial armor and full armor types of clothing, but the choices within each of these four basic categories look very similar in style. I wish they could have included within each category a variety of more authentic looking middle to late European medieval clothing/armor. It would have been nice also to have a color choice button that one could change at any time whatever color (solid or two-tone) one wanted (within reason) for one's own style of clothing/armor. After all the Black Knight wants black leather clothing (when he is traveling around) and black armor (when he is fighting)! Also why can't the cool medieval Japanese-style gold armor of Ashos be purchased in Ashos?

Another suggestion would be that the storage compartment where one stores loot and goods should be divided into two sections: one for those items that you want keep and use and the other where you just store those items that you intend to sell.

The missions are many and at times a bit confusing, but so is real life. I like the way people react to you. A much larger repertoire of dialogue however is needed. Also the game ought to add children and women with babies and sounds that go along with kids and parents even as a background sound which would be a nice added touch in the larger towns, villages and castles.

I've had this game two weeks and I found myself playing 5-6 hours in a snap, going to bed way after midnight. It is so fun and engaging with new adventures everywhere! The visuals are great with stars filling a moonlit night sky. At times I just stop and look at the scenery from a mountain top - truly beautiful!

Thanks South Peaks for Two Worlds! Aside from cons above, I'm looking forward to having many adventures in this terrific game and hope for a future expansion pack or two!

Stop Your Whining!

4 Rating: 4, Useful: 3 / 4
Date: October 04, 2007
Author: Amazon User

This is, without a doubt, one of the most carefully thought through games ever made. The graphics are breathtaking. I told someone this game is what Gothic 3 should have been and what Oblivion could have been. (CRASHES DON'T OCCUR ON A SYSTEM MADE FOR THIS TYPE OF GAME!! IF YOU HAVE CRASHES *BUY A NEW COMPUTER!*) Don't get me wrong... it's not without it's faults... there are a few broken quests, the mini map is too small to see where you are going, the voice acting is *horrible*... but, to me, the story is well written... the creatures and monsters are original and unique, the sound is fantastic, the music is worth buying on CD and again, the graphics are picture perfect. What game out there for a high end PC (like mine) can you actually *see* the texture of fur on a demon? How about life like chest hairs on a Mercenary? My major complaint is, it was *way* too short to truly do justice to the story. If you don't like the voice acting all you have to do is learn how to read & right click to skip most of the voice. It seems people are in way too much of a hurry to find fault with something instead of realizing the difficulty in making a game of this magnitude and enjoying it for what it is... another amazing leap technologically. Play this game for more than a couple of hours and you won't want to stop... I didn't for six days until it was complete and I *still* didn't see everything I wanted to. I'm going back to start again later today...


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