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Guides


GameBoy Advance : Mega Man Battle Network 5: Team Protoman Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Mega Man Battle Network 5: Team Protoman and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Battle Network 5: Team Protoman. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 71
IGN 65
GameSpy 70
GameZone 72






User Reviews (1 - 11 of 21)

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Time to pick teams

5 Rating: 5, Useful: 13 / 13
Date: June 23, 2005
Author: Amazon User

This new game is incredible. There are six net navis (net navigators) per cartridge. The stories on Team Protoman are diffrent from Team Colonol. The new Soul Unisons (or Double Souls) are Proto Soul, Gyro Soul, Medi Soul, Search Soul, Magnet Soul, and Naplam Soul. You can also use the Soul Unison System with Dark chips to create Chaos Unisons. Be careful, the dark power of Chaos Unisons might overload and become MegamanDS. (Megaman Dark Soul) Will you control the darkness or will the darkness control you. All will be decided at the tips of your fingers. You also get a Mattel PET Battle Chip free.

Tis game is great !

5 Rating: 5, Useful: 10 / 10
Date: June 29, 2005
Author: Amazon User

i started playing like a weak ago and i really like it so far. im trying to fight cloud man right now . wellthis game is awesome i really give it 5 stars on everything and 10.0 *****. so far i have one soul and that is magnet soul . 1 question when do you get protomans soul ????????

review : This is one of the best megaman games ever for the gba than the other ones on this one your sent out to do missions(libaration missions) to fight nebula and you fight as a team you also gain allies along the way .if you beat a mission you can you unite with them thats called dublsoul same like soul unision .

these are the allies you have:


LEADER : PROTOMAN

megaman , magnet man
gyroman, searchman
napalman , and medi

souls are :proto soul, magnet soul, gyro soul, search soul, napalm,soul, and medi soul...

Team of ProtoMan Review

5 Rating: 5, Useful: 8 / 8
Date: July 05, 2005
Author: Amazon User

This is one of the best installments of the series thus far! The storyline is exactly the same in each game, just which Navi appears and why they appear is different in each version. You use your battle chips to fight viruses and other navis on the internet. During the liberation missions, you take control of 2-5 navis and try to liberate an area by destroying the Dark Holes and getting to the back of the area to fight the Dark Loid. The soul unisons for this game are:
MagnetMan: Electrical soul. Activated by sacrificing an electric chip. Allows paralyzing attacks and electric chips can do double damage when charged! Charged shot is a magnet that draws enemies in your row to you!
GyroSoul: Wind soul; activated by sacrificing a wind chip. Uses wind chips to spin the propeller on ur back. The next null or wind element chip does double damage, but null elements will stop the propeller, while wind chips don't! Charged shot is a tornado that reaches out 3 panels in front of you! Also, panel types don't affect you in this unison.
NapalmSoul: Fire soul; activated by sacrificing a fire chip. All fire chips do 40 extra points of damage, but if you charge them, they become a lobbing attack that homes in for double damage! Stepping on a lava panel adds more power to ur next fire attack. Charged shot is a vulcan that fires 3 times.
SearchSoul: Calculating soul; activated by sacrificing a targeting chip. With this soul, enemies and navis that have used invisible chips are no longer invisible! Also, you can shuffle the chips in your custom menu to get the right combination of chips you want! The charged shot is a vulcan that targets the enemy anywhere and fires 5 times. It can even hit them if they are invisible!
MeddySoul: An assist soul; activated by sacrificing a healing chip. In your custom menu, you now get capsules that you can attatch to your chips to have them have added effects, such as paralysis and blindness and even heal you! Your charged shot is a capsule that's lobbed 3 squares ahead and exploding in the direction it lands.
ProtoSoul: A sword soul; activated by sacrificing a sword chip. When you charge a sword chip, you will step forward two spaces and slice the area of the chip for double damage! Also, you can press back + the B button to put up a shield. If the enemy's attack hits it, it sends a shockwave back doing 50 damage, although some attacks can't be blocked. The charged shot is a wide sword, slashing the column ahead of you!

The souls are obtained in that order. The souls in Team of Colonel are:
KnightSoul: Breaking soul; activated by sacrificing a breaker chip. Breaker chips can be charged for double damage! Also, when using a null or breaker chip in the front row of your area, you are invulnerable for about 1 second! Your charged shot is a wrecking ball that circles around you!
ShadowSoul: A ninja-esque soul; activated by sacrificing a invisible-type chip. Press back + the B button right as you're about to be hit to activate anti damage, which strikes your would-be-attacker for 120 damage! Also, you can charge up sword chips to have Mega leap behind teh closest for to slash them with that sword. You're also not affected by panel types and you're much quicker. Your charged shot is a long sword, hitting two panels in front of you!
TomahawkSoul: A wood soul; activated by sacrificing a wood chip. Upon activation of this soul, all panels turn into grass. If you use a grass-type chip on a grass panel, it doubles the damage, but the grass panel disappears. Grass panels also gradually restore your HP! You're also invulnerable to status effects. Your charged shot is a very large Tomahawk Swing that hits two columns ahead of you! Very hard to dodge!
NumberSoul: A math soul; activated by sacrificing a variable chip (+/- symbol). All of your normal chip attacks gain 10 damage! And instead of having to choose between 5 or so chips in the custom menu, you can now choose between 10! Your charged shot becomes a dice bomb that explodes in a 3x3 area, although the damage dealt is all about luck of what number your dice lands on.
ToadSoul: An aqua soul; activated by sacrificing a water chip. All the aqua chips you use gain 30 points of damage. You can also charge them up to do doule damage! If you move over a water panel in this soul, you go into hiding, rendering you invincible until you move, attack, or the panel goes away. Your charged shot is an electrical note that homes in on the enemy!
ColonelSoul: An obstacle soul; activated by using an obstacle chip. In the custom menu, you can make any normal chip you're charged shot! Also, obstacles can that either you or your foe place on the field work in your favor, attacking with either a vulcan or sword depending on the opponent's position to them (in front or behind). Your charged shot (assuming you haven't used a normal chip for it already) is a v-shaped slice hitting the first enemy ahead of you or 3 panels ahead! Very useful.

That's the major differences between the versions. Hope that helps you decide which version you'd like to buy. Also, beward of the dark chips, as they cause you to lose 1 HP permanently and cause glitches! That is, if you use them on their own. If you use them to Soul Unison... I'll let you find out.

an awesome game (but cud have toned up boss difficulty lvls)

5 Rating: 5, Useful: 7 / 9
Date: August 13, 2005
Author: Amazon User

this was one of the better installments of all the megaman bn games but thay could have upped the difficulty levels on the bosses alot more i beat all the omega navis untouhed even bass omega nebula gray omega and dark megaman omega (darksoul omega version)

the 2 main things that stand out the most in this game are these 2

.chaos union
a new double soul feature in which you perform a soul unison with a dark chip thus the name "chaos union" i will list the cons and pros to this in a min

pros

.megamans soul is not tainted by darkness
yes you heard me this is why i use chaos union your soul is not tainted at all when you use this unlike the normal use of normal darkchips (shivers(i never use dark chips i hate them i only use chaos union as needed))

.dont lose 1 hp permenantly
yes another pro to chaos union you dont lose a single hp permenantly another reason why i use this

.use the power of a darkchip with out losing an hp or being tainted
your charge shot becomes the dark chip you united with except no soul tainting or hp loss (whoopeeeeeeeeeeeeee!!! =D)

cons

.only lasts 1 turn
chaos union only lasts 1 turn you can guess why since you have the power of darkness on your side with no side effects (well almost none just 1 prob)

.green charge BAD!!! purple charge GOOOD!!!
when you use a dark charge shot if its a small green dont shoot or your dark soul will leave you and fight you if big and purple your attack is a success but it gets faster te more times you use it ive never gone past 3 charges... *sigh*

.never use in liberation missions
you never have a chance to use a charge shot especiall since your custom screen pops out automatically

========================================

new souls
there are new souls ill tell you about the 1s in tp including chaos unions

team protoman souls

========================================

search soul
an oldie from bn 4 as usual you can shuffle your chips and your charge becomes a sniper

search chaos
i havnt tried this 1 myself i think you still have shuffle and your charge becomes a darkcirc attack

========================================

napalm soul
absorb lava panels to add fire power to fire based chips and your charge a botton attack when using fire chips becomes a flame thrower your buster is a vulcan

napalm chaos
absorb lava panels like the other i think and your charge shot becomes a darkmeteo

========================================

meddy soul

you gain capsules of 5 verietys in your cust screen to mix with yourchips 2 per turn in wich your using this soul.

.black capsule
adds blind to chip attack (best used with wide range chips like bighook and d.pheonix)

pink capsule
recover when chip is used unknown how much

purple
adds bugs tochip attack

white
adds paralasys to chip attack (freezes)

yellow
adds confusion to attack

meddy chaos
i still think you mix but your charge becomes a dark recover

========================================

proto soul
charge a sword chip with a botton step 2 forward and slash cuz u got a built in stepswrd

b + <--- = proto shield

charge shot becomes wide sword

proto chaos
your charge becomes a dark sword and i think you still hav charge step sword

========================================

megnet soul

charged elec chips do double damage

<----- + b = all enemies in same row paralyzed except guarded 1s

charge becomes magbolt draw in enemy and shock away!

thunder chaos
your charge becomes a dark thunderchip

========================================

gyro soul

can walk on cracks and lava panels no dmg

wind chips doubled as long as proppeler is spinning (windchips do this)

charge becomes tornado arm and goes ahead 3 spaces

gyro chaos
your charge becomes a dark tornado

========================================

overall tp is a good game but a little on the easy side reccomended for game begginers and huge megaman fans

Great Series in need of an Evolution

4 Rating: 4, Useful: 6 / 7
Date: July 12, 2005
Author: Amazon User

Over the years the Battle Network series has slowly lost favor with professional reviewers and probably deservedly so. The series has been tweaked and tuned (generally to its detriment) but it has yet to really evolve. The fifth edition continues the tradition of slight adjustments.

The beauty of the Battle Network series is in its subtlety. It took me four Network games before I really felt like I was getting the hang of things and with five it's time to take the game even further. Players can either plow through the game with heavy hitting chips or work towards a strategy. Strategizing takes time, patience, research and testing and THAT is what truly makes the game enjoyable. Disorganized Folders will only take you so far before you find yourself being smacked around by random Viruses. Capcom does not make Folder tuning easy. There is such a wide variety of viruses with different strengths and defenses that it takes some serious mental calculations to come up with a Folder generic enough to handle anything while staying strong and quick. To complicate things even more Capcom includes program customizers leaving player to weigh the cost benefits of defense versus offense. Players will find themselves working towards the perfect Folder and settings only to have Capcom ratchet up the difficulty and it's back to the drawing board to continue tuning.

It used to bother me that the in-game descriptions of chips were often woefully inadequate to describe their actual function but over the years I've become accustomed and now find it fun to research chips on the internet (the real internet). There are a so many hidden aspects of the game that players could literally spend months learning the ins and outs. For instance, there is no mention anywhere in the game or the manual that program customizers can be compressed with button combinations but they can. There is nothing that mentions that fire attacks do double damage to viruses standing on grass but they do. You can find all sorts of Battle Network theories including why chips that cause flinching should be avoided and the best ways to cause row locking. You'll learn that all the great Folders include some core chips like Invis and FastCustom. This is definitely a game where the more players put into it the more they get back. If you're a point A to point B, kill the final guy and move on with your life type of player you'll probably be disappointed. If you're a strategist who loves delving into the nuances of a game the Battle Network series will likely be a winner.

First-Timer on Battle Network Finds Beauty in Game

5 Rating: 5, Useful: 3 / 3
Date: October 24, 2005
Author: Amazon User

I am a hard-core Mega Man Classic fan, known to those on Nintendo's N-Sider Forums as NintendoMasterGC. As such, I never really thought much of the Battle Network Series - until I got my hands on this game!
Team Protoman has an amazing level of complexity - for those non-Pokemon fans out there like myself, this is a more-than-perfect substitute. In Battle Network, the world has been completely networked into a cyber-society. Each person carries something called a PET (PErsonal Terminal) which enables them to "jack-in" to the Web; in other words, they can link up to the Internet using this evolved cell phone. Best of all, each PET comes equipped with a special program called Internet Navigator, or NetNavi for short. NetNavis are actually digital robots that are sent into the cyberstream of the Net to perform tasks online.
Computer viruses are rampant in cyber-society, and NetNavis must be equipped with fighting programs contained on Battle Chips in order to defeat these viruses. Collecting Battle Chips is reminiscent of the "Gotta catch 'em all" of the Pokemon games, and carries much the same depth of strategy.
Certain Battle Chips contain evil data on them, and will adversely affect your Navi, Mega Man, if you use them. The producer of these DarkChips, the Nebula DarkChip Syndicate, and its leader, the nefarious Dr. Regal, are plotting to infect the entire world with evil data! You must pilot Mega Man through many harrowing escapades online to put a stop to this new threat.
Battle Chips are the means of survival in this game, so get as many as you can. To activate these chips, place 30 of them in you Chip Folder, which holds the chips ready for use. During battles (which occur randomly and without warning), you'll need to select these chips from the Custom Screen, the chip selector area, and send their data to Mega Man. Fire away to destroy the enemies.
All in all, this game is incredible. I highly recommend this game to Mega Man fans and non-Mega Man fans alike!

Please Help !

5 Rating: 5, Useful: 4 / 6
Date: June 27, 2005
Author: Amazon User

I'm getting a Advance Game Port this Friday. It let's you play gameboy advance games on your gamecube (it's a cheaper more advance form of the gameboy player). Well anyway I'm trying to figure out which one I should get Lego Star Wars or this. I've thought of it so hard because lego star wars is good and since they did not made it for the gamecube I could use that and it would seem like they did. Or I could get one of my favorite types of games mega man and play it on the big screen but the choice is hard so could you help. Also if you could I never played battle network 4 so I have no idea what happened (and that's keeping me from getting this one). If anyone could please respond by Friday afternoon.

Please and Thank-you



Sweet Game!!

5 Rating: 5, Useful: 4 / 7
Date: July 10, 2005
Author: Amazon User

sweet game to play, better than the first 4 megaman battlenetworks and other games. if u want a good game buy megaman battle network 5 team protoman. u should always talk to people in the game so u can aquire new items. sweet game buy if ur a big megaman fan.

Whats Wrong with Capcom?

3 Rating: 3, Useful: 2 / 2
Date: May 13, 2006
Author: Amazon User

Fifth instalment of the long and entertainment Megaman Battle Network series. Is the game good or bad and frustrating? Lets see...

Graphics: Don't expect any changes here. The only changes Capcom made was a different design of the net (a maze in short words) and like 6 different places to go in the Real World, they are not special or beautiful to look at. The sprites are the same like in Megaman Battle Network 4, they are smaller and look better.

Gameplay: Here is the new thing about this game. You don't play only as Megaman, you get to play with differents Navis but only on liberation missions so is the same thing. You get to play with: Gyroman (an annoying helicopter navi), Searchman (Meh...), Magnemant (from Battle Network 2), Medi (An useless navi...), Protoman (yay...) and Napalman (A secret navi from Battle Network 2). As I stated above you only use them in the liberated missions. Meaning that their use is limited to the player. Im glad Capcom implemented that cause its always fun to upgrade Megaman and battle with him. New in this game is the so called "Liberation/Liberate Missions" where you get to battle a "Darkloid" from the evil syndicate Nebula, in these missions you will play as different navis, every one of them has their unique ability and that adds variety to the gameplay. When you start a liberate mission the game changes from a normal RPG wandering game to a (lets call it) FF Tactics. In those missions you will have to liberate or clear any poisoned panel in your way to get to the darkloid. HOWEVER, when you start fight you will have to kill a virus between 3 turns! That means if you fail killing it. You wont clear the panel and loose a turn. (CHEAP, Capcom, CHEAP).

There are also DARKHOLES that you need to clear because these holes protects the darkloid and you cannot get by and fight the darkloid if you don't destroy these holes. Each hole has a Mini-Boss, when the Darkloid?s turn arrives, he will either attack you or will have these Mini-Boss to attack you if you are near them.

As you progress you will be required to find KEYS and it makes the game cheaper, because you actually don't know where they are. (Here is where the other navis are useful). There a three types of panel.

Poisoned Panel: A normal battle will occur if you attempt to liberate it.

Item Panel: A normal battle will occur if you attempt to liberate it. But after the battle you will receive an item of any kind: Chip, order points, health, invisible.

Random Item Panel: These are yellow and it had a ? on it. No battle in this one. But a screen will flash and you will have to press the A button and see which item you get. Is all about luck and timing.

Another thing that I want to make clear in these missions is that, if you attempt to liberate a panel and your navi is standing between two panel (you liberate the front panel) a battle will follow and virus will appear from both sides! (When I heard about this I thought it was cool) but is NOT! The enemies are harder, sometimes there is cracked panel and DOMINERDS which makes it a frustration! This is the main "Juice" about this game and its cheap.

But besides these missions everything else is normal. Some cheap viruses battles (Ahem, Cloudman) and extremely easy bosses battles. The soul system is still a pain since is a 3 turn based system... and you don't want to get stuck with one soul in an entire battle (Ahem, last fight) without using chips.

Sound/Music: The music is still catchy but nothing special. The boss battle theme sucks, same with the busting virus them, I remember I went to this Chinese like town and the music blew me away, the net music sucks... same sound from the other instalments. The only BGM that caught my attention was the title music and the last battle. But nothing else.

Story: Not a big deal either. It sucks, I say capcom was on drugs while making the game... the translation from Japanese to English is NOT perfect. I remember seeing some issues with it. Lan?s dad gets kidnapped by (guess what?) Nebula! Boo-Hoo... your friends pets are stolen too... you join a team... sometimes you have to fight a member of the team before they "officially" join the team. You get to see lines such as "I did bad... ok I'm joining the TEAM!" and Lan is like "Ok!" Capcom, make something great at least or something convincing like in Battle Network 3... MEH!

Control: Same thing with previous instalment. Nothing has changed, except that you can turn megaman direction in the liberate missions with the L and R buttons. But nothing has really changed.

All in all if this is your first time in the battle network series, avoid this. Start with Battle Network 2. If you are a fan of the series, give it a good rental since this game is frustrating and I really mean it!

Really Challenging game

5 Rating: 5, Useful: 2 / 3
Date: December 31, 2005
Author: Amazon User

It's a challinging game. It has past stuff like Shademan. You have to beat bosses in three turns per person.

Pros
-You get to be Protoman, Magnetman, Gryoman and megaman
-You can combine navi souls

Cons
-you can only be combined for 3 turns


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