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Xbox 360 : Chromehounds Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Chromehounds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Chromehounds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 79
Game FAQs
GamesRadar 70
CVG 60
IGN 69
GameSpy 70
GameZone 74
Game Revolution 55
1UP 80






User Reviews (1 - 11 of 35)

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If you don't have XBOX Gold - RUN AWAY

1 Rating: 1, Useful: 2 / 13
Date: July 30, 2006
Author: Amazon User

This game SUCKS. The single player is VERY shallow, and short. There IS NO MULTIPLAYER on splitscreen. ALL the multiplayer is XBOX 360 GOLD. Unless you already have XBOX Gold, THIS IS A WASTE OF $60.

I had really high hopes for this title; I used to trust Sega as a publishing house. While they got the graphics right, and the gameplay is fun (though can't hold a candle to Mechwarrior), the single player is just NOT WORTH IT.

My friends tell me XBOX Gold multiplayer is good, but I wouldn't know. At least with a PC game, they give you a month or two of free online access for your $60.

STAY AWAY.

Horrible support. GG sega

1 Rating: 1, Useful: 1 / 7
Date: July 31, 2006
Author: Amazon User

If you want your Xbox 360 to get the "ring of death" or whatever or freeze up while playing, then by all means buy this game. I hop on Xbox live and can't even play with my squadmates because the freezing is so bad. Also disconnects and other lockup issues are crippling to this game. DO NOT BUY THIS. Last game I will ever buy from Sega.

Not worth $59

1 Rating: 1, Useful: 2 / 6
Date: September 20, 2006
Author: Amazon User

This game started with a great concept but was simply badly made. Yes you can make a mech pretty much however you want, but the time it takes to earn the supplies to create one is never worth it, and the mech you could make will never add up to the basic ones you get for missions. The missions are pretty lame, and the fights are boring. When you destroy an enemy it simply "poofs" into a cloud a flame, no debris or wreckage or anything that makes destruction fun! The weapons really aren't interesting and there is a very limited selection of them. On top of that the aiming system is clunky and prevents any kind of fast-paced combat. Those who gave this game a good review must really be hard-up and desperate for a mech game, because otherwise I don't know how they could bare to waste more than an hour of their life on this game!

CromeHounds

1 Rating: 1, Useful: 0 / 25
Date: November 05, 2006
Author: Amazon User

It's an ok game by its self but I haven't been able to try it online yet where the company and many others who have played it say it really is a blast to play.
Over all I don't care much for it. I would much rather play Mechwarrior online.

is ok but not great

1 Rating: 1, Useful: 0 / 2
Date: September 15, 2007
Author: Amazon User

The game looks good and has a solid them. But is difficult to follow and is poorly lit. The addition of an IFF radar would be a big help. I bought it and played for a few hours but after that it just collects dust.

From a Mechwarrior Fan

2 Rating: 2, Useful: 3 / 4
Date: October 07, 2006
Author: Amazon User

I thought this game would be a blast to play because the concept is so good. As it turns out, I really don't like the game. Having to build a mech from scratch is pretty cool until you find out that it takes forever to get enough online "currency" to build a mech halfway powerful enough to take more than 2 hits from the mechs long time players have built. If you play Halo 2, just imagine being a level 10 and getting into a rumble match with 7 other level 30's and you have an idea of what it is like to play for the first time on Live. That, of course, is if you can even find a game. You know, a lot can be said for Halo 2's matchmaking. There is always a match to be had and you usually find a match fast against people your own skill level. This just isn't going to happen in Hounds. I mean it took me forever just to figure out how to get a mech until I found the section on buying a complete mech. Then, the one I purchased just got hammered by every other mech on the field. This is only a game for someone with the patience to play through the entire campaign before they play online and build up enough money to buy a great mech. Make sure you rent this game before you buy. I'm soooo glad I rented this thing.

Still waiting for Mechwarrior on the xbox 360

2 Rating: 2, Useful: 0 / 1
Date: August 19, 2007
Author: Amazon User

Great graphics, nearly impossible to follow levels... They're not hard just it's hard to figure out what's next. very little help is given, you just end up restarting levels and heading off in different directions hoping to find what your supposed to do.

Chromehounds: A little rusty under the hood.

3 Rating: 3, Useful: 6 / 9
Date: July 31, 2006
Author: Amazon User

Although I'm not a die-hard "Mech" fan, I have finished Mech Assault and Mech Assault 2 on the original Xbox. As of this writing, I have completed the Chromehounds single-player missions and have played online for a few days.

There are two types of single-player activities in Chromehounds, Story Mode (not connected to the Xbox Live service) provides 43 missions which average about 5 minutes in mission length and Individual Missions (available when you're connected to Xbox Live) offers an additional 11 "search and destroy" missions which are 10 minutes each.

One thing that other reviewers have not mentioned is that -although it is short- the Story mode offers an incredible amount of variety. When tackled in order, this mode will take you from being a "grunt" (a Soldier mech which is on the frontlines of every battle) to the Commander mech (where you monitor the war from behind the battle lines and guide other units on missions). The Commander role is unique because it adds an RTS (real-time strategy) component to the game, where you're actually ordering other units to engage in the battle, rather than piloting a mech yourself. Along the way, you'll also be piloting mechs with different equipment specializations, like sniper, defender, scout and heavy gunner.

In addition to the variety of gameplay, you can also customize your mech. Unfortunately, this can lead to an incredibly uneven fight online and I've found myself slaughtered by users that had created the "ultimate mech" when I entered the fight with a weenie mobile. Sadly, losing that battle also cost me a considerable amount of mech cash, which is needed to better equip yourself for battle.

As a next-gen game, Chromehounds excels in some areas and is surprisingly lacking in others. Load times are amazingly quick with the pre-game briefing and the entire levels (which are quite large) loading in less than 15 seconds. The graphics, for the most part, are quite impressive, but the developers have sometimes "cheated." For example, a wheat field looks like it's blowing in the wind when you're far off, but once you walk into the field, the poorly designed texture looks flat. One nice touch is that your mechs will leave footprints in sand and crack any roads you walk over. Smoke, explosions and other effects are top-notch, but one odd feature is that there are no menus while you play. For example, if you embark on a single-player mission, and press the Start button, Chromehounds just pauses the game. You don't have any options to quit the game or even restart the mission. This is incredibly short-sighted, since I wanted to restart many times and couldn't, or you may wish to leave a game prematurely.

If you enjoy earning Achievements, this is probably not the game for you. Completing the single player missions only nets you 140 of the 1000 possible GamerScore. Once you complete the Story Mode, there's an additional 20 points for earning a "perfect" score on every level. And, there are many "secret" achievements out of the 49 available, including some random ones you can earn just by aligning with a nation online. When your nation wins a war, you earn a medal, even if you've never fought a single battle online.

All said, Chromehounds is the only mech-style game available on the Xbox 360. And, for all its faults, Sega has created a unique and interesting model for online warfare. But, in doing so, they ignored some of the most basic principles for creating a solid game. Dedicated fans of this genre and those who enjoy massive online play should pick up this game without hesitation. Gamers who are looking for a rich single-player mode should probably look elsewhere.

An online tactical mech sim

3 Rating: 3, Useful: 5 / 6
Date: July 19, 2006
Author: Amazon User

Chromehounds is a decent mech game that merges the style and customization of Armored Core games with the simple control style of Mechassault. The developers also tried to encourage teamwork by forming RTs or role types for each of the mechs. You've got Soldiers, Defenders, Scouts, Snipers, Heavy Gunners, and Commanders. Most custom mechs will be hybrids of the different RTs but that adds to the strategy of the game. Unfortunately, the strategic element of the game is ONLY realized online. The single player portion of the game plays out more like a training mission to familiarize the gamer to how to use the wide variety of weapons and components. If u don't play online, don't buy this game.

Now, if you do enjoy online play, you are in for a treat. As long as you don't mind sim style play and teamwork, ChromeHounds will provide hours of squad play, mech customization, and occaisionally some pretty wicked battles. Unfortunately, this is far from a 'next-gen' title. The graphics are decent but the environments are Afghanistan-boring. The sound effects are decent but the music is definitely mute-worthy. The online mode variety is top notch though. The biggest draw is probably the persistent war that force clan and nation affiliation. New clan members have to be approved by teammates of course. The war option also has online shops, part trade rooms, squad lobbies, and such that build upon the option that was introduced in the Mechassault series.

Mech customization can be intimidating at first. Each part has a laundry list of stats. Stability, weight, reload speed, energy, heat generation, speed, defense against different types of ballistic weapons (note that this game has no energy weapons or lasers), turning speed, and more. It takes a little experimentation and trial and error but once you catch on it can be fun.

Lastly, the controls are simple but there is an art to it. Each of the different weapon groups require different aiming. This is important because unlike in Mechassault, you can do damage to different parts of your enemy. Blow off all their weapons, wreck a scout mechs mobility by damaging their legs, or simply blow them apart by focusing on their cockpit. Missile racks fire at a wide angle, shotguns spread out, artillery weapons do splash damage at long range(yet must be lobbed), mech melee 'piles' require point blank precision, and so on.

In the end, the fun factor of this game is pretty high if you play online, enjoy teamwork, and like sim-style 'realism' if you will. Offline play for this game is worthless. If you can't play this game online, do not buy it. The single player version can be beaten in about a day and the AI isn't good enough to make CPU matches interesting after a few hours of play.

Fun, strong title for the xbox360, needs more depth

3 Rating: 3, Useful: 3 / 3
Date: August 20, 2006
Author: Amazon User

I've played a variety of mech games over the years. From Armored Core, Mech Warriors, Frontline, etc. This game overall is aobut ABOVE AVERAGE. But i wouldn't say its a great game.

The missions could use a little more work. When you get lost in your mission maps, i couldn't get a repeat of my mission or find out what i needed to do...unless i couldn't figure out how to bring up the mission briefing menu...IN the mission, multiple times, NPCs would get stuck if I didn't clear "objectives" that were in there way. These were a major blow to the game.

Building your Hound, was decent. Legs, engin, cockpit, armors. Especially the way you compose your weapons was a neat touch to this game. I.e. YOu spread out a rifle to your head, left/right arms; when you shoot at your enemies it fires in a triangular pattern, hitting in a widespread fire. OR you can have all your rifles clumped to the right side of the hound. Compressing the bullets together to hit your target in a more close range of firing pattern.

Overall, I think the game could use more depth in the game. Graphic details are fantasic, but lacks gameplay. I think I would rather rent this game to buy...but i already bought it!!! >.<


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