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PC - Windows : Doom 3: Resurrection of Evil Reviews

Gas Gauge: 75
Gas Gauge 75
Below are user reviews of Doom 3: Resurrection of Evil and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3: Resurrection of Evil. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 85
Game FAQs
GamesRadar 60
CVG 79
IGN 84
GameSpy 70
GameZone 93
Game Revolution 70
1UP 65






User Reviews (11 - 21 of 46)

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Return to Mars to confront evil once again!

5 Rating: 5, Useful: 5 / 6
Date: April 14, 2005
Author: Amazon User

It's time to strap on the marine armor, load the shotgun, and take a deep breath as you walk down those dark halls. It's back to Mars to finish off an evil thought defeated in DOOM 3: Ressurection of Evil.

Taking place 2 years later, you (The Marine), return to Mars with more UAC military and scientists to find a signal hidden deep in the ancient caverns. There, you find an artifact, but you 'accidentally' cause Hell to once again come into your world, and now must use the strange artifact to seal Hell for good. Along the way you'll use 3 new weapons, the Artifact itself, the Grabber(Very useful tool), and the Double Barreled Shotgun (Thank you! A must see weapon! It's halarious). But certain demons want the artifact as well, and Dr. Betruger is well aware of it's existance.

Since this is an expansion, the plot may seem short at times. If you've played DOOM 3 and have beaten it in good time, you should be able to beat this in a couple of days, assuming you aren't too scared or don't have too much difficulty beating boss demons. The game also does get difficult fairly quickly, but the new weapons are there to even the odds. The double barrel shotgun is UNGODLY powerful! Want to drop something at point blank range? Use this and BLAMO! Sometimes I feel as if the double barrel shotgun takes the cake for best DOOM 3 weapon, heh. Or want to do something matrix like? The artifact is a powerful tool to use. I won't spoil it's powers, I'll simply say "You have to see it for yourself".

The graphics are fairly much the same, as you will drop your jaw at the scenary, especially when you're transported into Hell. And the use of sound effects and music are once again top notch, keeping you on the edge of your seat.

If you've played DOOM 3 and loved it, then get this expansion, it's easily worth it!

Excellent improvements made, but cut a bit short!

5 Rating: 5, Useful: 7 / 12
Date: April 10, 2005
Author: Amazon User

Okay, first things first: The best two gaming engines out there at the moment are Doom and Havoc, without a doubt! Hell, I wouldn't put Half-Life 2 in the same league - firstly the game is for little girls and secondly the engine (if you can call it that *laughs*) is basically a rip-off of the Quake II/III source code anyway which id Software are fighting back on... now Resurrection of Evil...

The expansion pack takes the scares and the atmosphere of the original and ups-it bigtime! The story is simple - but this is Doom 3 and all I want to do is kick satan's red butt - right?? Goodies: You get the Super Shotgun from Doom II, the Grappler isn't actually the same as the Half-Life 2 Grappler because firstly it is known as the Ionized Plasma Levitator and second you can throw enemies fire and plasma attacks back at them - so it is really cool - a major saving grace! The Artifact replaces the soul cube and gives you three powers, I won't spoil it entirely but one of the powers being Hell-Time. This means you can slow time down to get through various doors before they shut and get the big meanies before they get you - also a major saving grace. The improvements made to this expansion pack really make up for some of the niggly problems with Doom 3 such as when you picked up an item and a baddie would pop-out, they've got rid of that problem. The Expansion is pretty short, half the length of Doom 3 but the enemies are much more interesting and varied now. Sadly no chainsaw - but the Levitator makes up for it I reckon cuz it is so CLASS!!!

Obviously the main thing that will keep Doom 3 going is the modding community and that was always the case - look at Quake III Arena for example. The Doom 3 engine is superb anyway - closesly matched by the Havoc Engine (Painkiller), however Doom 3 was a blast and Resurrection of Evil : Expansion Pack is no excepetion - overall I would say it was a significant improvement and I hope id Software will make a few more mods of the same calibre. In fact there are now some 'free' Doom 3 mods already in the pipeline on the internet (goto www.planetdoom.com for info) - Resurrection of Evil shows what you can actually achieve! Harder than Doom 3, shorter, maybe a bit expensive at the moment but I reckon it is still worth it, you know what? Just go get her!!

Doom 3 Resurrection of Evil

5 Rating: 5, Useful: 6 / 10
Date: April 14, 2005
Author: Amazon User

13/04/2005 i have recieved my game,

Its a great game same as the first part, the movies the new weapons specially when i throw things around its just cool, i feel that the expansion is more creepy than the first part :), the music the lights the videos, i love it!

I cant wait to finish work and go home to play the game again.

Good Job ID *****

It's great, but far too short...

4 Rating: 4, Useful: 4 / 5
Date: October 24, 2005
Author: Amazon User

I played this game in May of this year. It took me just under 3 days (that's with not playing the game by the way) on the Veteran setting. Now Doom 3 lasted me about 2 weeks on Veteran and another week on the Nightmare setting. I understand that "Doom 3 - R.O.E" is an Expansion pack, but it wasn't nearly as long as "Doom 3" and it was even less challenging. Sure there were new enemies that were bigger, faster and badder, but you also get a couple of guns that are bigger and badder; thus 'cancelling out' the new enemies. But that aside, "Doom 3 - R.O.E" was thoroughly enjoyable for the short duration in which I played it.

It's been 2 years since the events in "Doom 3." The UAC Research Facility was shut down after the incident on Mars and all events that took place during the hellish invasion were covered-up by the Company itself. However, a tracking satellite over the planet has detected some kind of activity in the abandoned facility, and after much discussion, it is decided that a crew of Marines and Engineers will be sent to the planet to investigate this strange activity. This time you assume the role of a Marine Engineer sent to the planet to uncover the mystery behind the strange activity. You and your crew move down to the Archeological Dig Site (Site 1, where "Doom 3" ended) shortly after arriving. What you find is a strange artifact and upon touching it you annihilate your companions in a furious blast of energy and once again release hell on Mars. And once again you find yourself fighting for your life against the forces of darkness, but this time your artifact is meaner and full of more power than you could possibly imagine...the storyline's a nice story for picking up from "Doom 3" and I think that it's pretty good for this game, although you basically end up doing the same things you did in "Doom 3" in order to survive. The storyline gets 8/10 from my side.

Now for the new weapons: the first new weapon you'll find is a device called a "Grabber." This device is typically used for engineering and maintenance, but makes for a decent weapon as it can pick up small objects using an anti-gravity beam and subsequently launch these objects at high velocities (which is ideal for killing enemies). You can also use this gun to catch plasma balls and hurl them back at your enemies. Just make sure your aim is good. Then there's the Double-Barrel Shotgun: this puppy can only hold 2 shells, but has a greater muzzle velocity than the single-barrelled shotgun. And you can either fire one shot at a time or both simultaneously to crush those that stand in your way. It's great for larger enemies especially. Then the artifact itself will gain power with each hunter demon you destroy: you'll be able to slow time down after killing the first Hunter Demon, then you'll be able to go beserk after the second, and finally become invulnerable after killing the final Hunter. It charges itself on the souls of the corpses of fallen zombies and humans and each soul will allow you to utilise these otherworldly powers for a short period of time. The new weapons are pretty mean although few, so in terms of weapons, "Doom 3 - R.O.E" gets 8.5/10.

The new enemies are rather numerous. There are creatures called 'Vulgars' in this Expansion that are faster and meaner than traditional Imps. Technically you use similar tactics to kill these enemies, but they're a little trickier to kill than their more idiotic Imp cousins. They throw fireballs and can knock the crap out of you at close range. There are also 'The Forgotten,' which are like the 'Lost Souls' from "Doom 3," but are now skull-like in appearance. 'Bruisers' are big, ugly ba$tards and are faster and nastier than 'Hell-Knights!' They fire rapid and powerful plasma blasts from two integrated cannons and if you get close to them, consider yourself dead. I like to use very big weapons on these guys or I use the Artifact to obliterate these guys. Trust me, it's worth it. There are also new 'Hazmat' zombies - they're just like other slow-moving, dumb zombies, but they just wear Hazmat suits. Use your fists or flashlight on these guys, and when you're in a hurry, use your shotgun. As for the bosses, the 3 Hunter Demons will be the first you face: first the Hell-Time Hunter, then The Berzerk Hunter, and finally the Invul Hunter. Each have their own powers and abilities and each appear to be enchanted 'Hell-Knights.' The final Hunter was the hardest to kill of the 3, but it wasn't too bad. Finally there's the Boss of all Bosses in the "Doom 3" Saga: 'The Maledict,' the creature which Doctor Betruger fused with in "Doom 3." He was a bit of a bugger to kill, but when he died, man did it feel good. And that's all the enemies that appear in this game, so "Doom 3 - R.O.E" gets 10/10 in terms of enemies.

The gameplay, sound and graphics are essentially the same as "Doom 3." I had no problem on my system (2.4GHz Processor and 128 MB Radeon 9200 3D Card with 700 MB of memory). The game's just as good as "Doom 3" but it's the shortness and easiness of this game that brings its score down a bit. I'd give the Veteran Skill Setting 7/10 for difficulty and the Nightmare setting 9/10. It's quite a bit easier than "Doom 3," purely because of the Artifact and the plenteous carcasses you find throughout the game.

Overall I'd give "Doom 3 - R.O.E" 85%. It's not as long or as difficult as the prequel and the Multiplayer still sucks! Well, I suppose it's ok, but not for me. Still it's worth purchasing, but not for more than $20. So I'd buy it from Amazon if I were you, otherwise just get it at a local Computer Store. It's full of action, horror, thrills and spills; but it may not excite you quite as much as you think. So make your decision, but it's still a very good, if somewhat short, Expansion pack...

Adds more fire-power, somewhat more fun than the basic game

3 Rating: 3, Useful: 3 / 3
Date: July 05, 2005
Author: Amazon User

(Note: This review is based upon the single player missions.)

While not as long and as plotting as the first incarnation of Doom 3, Ressurection of Evil eases up on the difficulty (which was already not that bad in the first place) and gives the gamer more gas to play with. The ammunition pick-ups are much more generous, and the level design is not as heavily "flashlight" oriented. Thankfully there are now more over-head lights in each levels, so you will not be running around in the dark trying to find switches and doors with your trusty light... as much. Also the new weapons and 'artifact powers' feature gives you a much more commanding presence as you now are capable of blowing enemies away in 1-2 hits very early in the game, and even the largest of foes are nothing to really worry about even in the end-game. This is possible due to the following:

1. The new "grabber" gun allows one to grab the fire-balls that imps and various other monsters hurl and reflect them back at said monster. This always results in a one hit kill, which is not only cheap, but is a great way to conserve ammo (the grabber has infinite "ammo" since it is a 'tool'.)

2. The double barreled/super shot gun has way more stopping power than it's single barreled combat shot-gun counter-part. Once you obtain this weapon, you will be able to kill clusters of zombies and imps with ease. A medium-to-short range blast takes out most of the lower-level enemies easily!

3. The "artifact" adds an incredible amount of power to the player, allowing them to first slow down time, then add on an instant berserk (AKA quad-damage), and finaly invulnerbility. With all three (or just one or two) of these abilities in unison will cause the game to suddenly become a joke when you face up against some of the greater monsters such as the arch-vile, hell knight, mancubis, or bruiser. And if not to make matters more easy, ID was generous enough to allow the artifact to have up to 3 charges (as opposed to the soul cube's 1 charge). And guess where the charges come from? From the dead scientist and worker bodies scattered around throughout the mars base. This leads to you being able to use the artifact quite often... so breezing through the game's few levels will not be a problem.

After all of the said ease that the expansion adds to the game though, there is a seeming feel of increased fun added to the game. While the horror factor of the game is severely hurt by the fact that ammunition and power-upage are not scare, there seems to be an increased number of oppertunities to wreck havok. While in the original Doom 3, the game had a very scarce dispersment of monsters and explosive objects, the expansion has many many more. Still not anywhere as nearly as much as the original Doom's monster population, but a bit more so that it is not as seemingly slow when it comes to combat. Also again, with the decreased dark areas, you will be able to have an easier time navigating the hallways of the mars base (there still is a lot of usage of the flashlight though.)

Also to point out, there are more 'extras' in the game when it comes to arcade games sitting around. There are about 3 different arcade games that can be found sitting around throughout the game, and beating one of them will actually yeild you something VERY useful.

Beyond gameplay, the music and sound of Doom 3: ROE is pretty much the same as the original's. With the exception of the new sound FX for the new monsters and weapons, there really is nothing new here in the audio department. The theme is still the great number by Tweaker, and the in-game noise is still the atmospheric space station/horror noise.

The storyline is pretty much the same as it was last time. It has the sci-fi approach with some intelligent sounding terminology here and there, although not as much talking as there was in the last game when it comes to things such as videos and audio recordings. The game is much more direct and to the point in this sense, and thankfully as a result, not as testing when it comes to patience. The storyline could perhaps be a little stronger when it comes to the horror aspect though, as the 'mystique' that the demons have is a little ruined by a few small details that would be spoiler content if revealed here.

In the end, ROE greatly buffs up the fun of Doom 3, while hampering the difficulty somewhat. Expansion packs can only do so much though, but ROE seemingly does it's job in adding onto Doom 3.

Consider an addition rather than new

4 Rating: 4, Useful: 3 / 4
Date: December 21, 2005
Author: Amazon User

This game, if viewed as an add-on rather than a title on its own, is very good.

The graphics are equal to Doom 3 and the music and sounds are pretty much the same.

The game takes place a few years after the accident. You take control of a marine who's the only survivor in another accident that kills all your teammates and opens a portal to Hell again. You begin making your way to Dr. McNeil to find a way to close the portal, fighting demons along the way.

Something that sets apart Doom 3 and RoE is the Artifact. You no longer have the Soul Cube from D3; in its place is the Artifact that can be powered up after killing bosses. After the first boss, you gain the ability to slow down time. This becomes helpful in some of the tighter situations with monsters, along with aiding you in some of the game's puzzles. You collect "ammo" for the Artifact by sucking the souls out of corpses, conveniently situated around the levels.

There is also the Super Shotgun, which delivers twice the damage of the Shotgun but takes longer to reload.

The Grabber makes an appearance, which is basically a weapon that can "grab" projecticles out of the air and redirect them towards the enemy.

The storyline is a little bland because it's hard to believe this whole catastrophe can happen *again*. Yet since this is an expansion pack, one can't expect much of a storyline.

Some of the bads: The game is much shorter than D3. It will take you about half as long as it took you to beat D3. Other than this, I can't think of much.

The game is great. There are plenty of moments that truly make this a great buy. If you think of this as more of an add-on to Doom 3 (as it was intended), it will be an enjoyable experience.

A Challenging Return to Hell on Mars

4 Rating: 4, Useful: 2 / 2
Date: October 09, 2005
Author: Amazon User

After playing through the original Doom 3, I recalled reading reviews that it wasn't terribly difficult, with the exception of a few boss battles. But that's what made it great in my opinion. You were more able to enjoy the atmosphere of the game, and even be scared a few (dozen) times without being stressed or overwhelmed by the difficulty of the enemies you faced. Plus, you could always raise the difficulty if you so wished.

With Resurrection of Evil though, the bar has definitely been raised. If you had mastered Doom 3, this game would still provide a challenge. All the zombies and demons of the first game are back, along with several new ones. And unlike Doom 3, you're thrown right into the mix. You'll be often facing hordes of the more powerful demons from the original, so you'd best have your tactics down. But the real challenge comes from the boss battles. They're what will definitely cause some key-board breaking frustration in novices to the game, and even some tension with the experts.

If you can get past the demons though, you can treat yourself to new, well-designed levels. Though some areas are very reminiscent of the first game, you aren't exploring the same areas. The ruins you start in are similar, yet different from the first, containing more eerie statues and devices. You explore new areas of the base, including a harrowing trek through a toxic waste tunnel wearing a breath mask. Plus your end goal lies in Hell, so that's precisely where you're going. As with the first Doom, the boss battles are set in unique, fantastic areas, which often contain structures key to your conquest of these extremely powerful beings.

Three new weapons are introduced: instead of the chainsaw, you have the Grabber, a gravity-defying weapon that can seize barrels, crates, and even fireballs and hurl them right back at demons, a key tactic in this expansion, especially for the boss battles. You also get the chance to wield the double-shotgun, a Doom classic, but unfortunately woefully slow-loading despite its powerful punch. Doesn't mean that you can't blow away a lesser demon in a single hit though if you're careful...And there's a new artifact, around which the whole plot revolves, which grants you amazing abilities, but is fueled by human souls...

This artifact is what has called the Marines back to Mars. Although kinda flimsily explained, a 'beacon' was detected at Mars City two years after the events of Doom3. Scientists and Marines came back to investigate, and reopen research there. You're part of a new complement of Marines, the original Marine probably requesting permanent leave. Dr. Elizabeth McNeil, who left before the catastrophe of the first game has come back to lead the investigation, definitely unwisely. You're sent to continue the study of the Martian ruins, and there discover the source of the beacon in a sealed-off section of the ruins, an odd, roughly heart-shaped artifact. Of course, you reach out to remove it, and a blast of energy fries your comrades, and an explosion rocks the base. You hear on your radio that again, demons are filling the complex, but they're coming out of the original portal that the ancient Mars civilization used in the first invasion. And there's three Hunter Hell-knight demons sent by the head demon who want that artifact back ever-so-badly. Time to lock and load, Marine.

They learned a thing or two...

4 Rating: 4, Useful: 3 / 6
Date: May 16, 2005
Author: Amazon User

I was personally quite pleased with the first installment of Doom 3. Some low points existed, however, for me. Like the whole 'flashlight' gripe about the fact that this is the distant future and you can't even have a flashlight on your gun or helmet like they've done already so many years ago! That was just silly. And obstructive to game play as well. They addressed that here. Sort of an apology for such a ridiculous fumble. Next is the fact that while there was an assortment of 'baddies' in the first game, too many of the same-ones were thrown at you of a few sorts, while others were barely even used. This games addresses that as well. You get a nice array of new demons to kill while a few of the lesser used ones were re-introduced into this program. This program is a tad shorter than Doom 3 in my experience. But, that's O.K. with me. Too much of a good thing can go sour. You revisit a few of the locales from the first installment. But, not so many that it feels like exactly the same game. The extra weapon was nice. Familiar when compared to the weapon in Half-Life 2. But, executed very nicely. The ending was very weak. However, i personally believe that they are making room for another add-on in the near future. So, Valve did one-up the original in a lot of ways, but the fear factor is a little bit lost. As the sounds and environments feel similar to the first in an atmospheric way. So, if you've played the 'hell' out of the first, you get a 'been-there-done-that' kind of feeling when you spot another demon in the dark. But, this did have a few moments for me where i had to stop it for a short while. It can get intense.

A bit too much.

2 Rating: 2, Useful: 3 / 6
Date: August 10, 2005
Author: Amazon User

I played all the orginal dooms and had lots of fun doing so. However, I find that with Doom 3 and the expansion pack I don't have fun playing it. The blood and violence is just to intense. Newer and better graphics didn't help this game at all. The graphics engine is awsome but needs some blood and gore settings.

The orginal Dooms had secret areas, monsters didn't always jump out at you and more thought was placed into the level designes. Ammo also wasn't laying all over the place and forced one to some planning. Doom 3 just doesn't add up (reminds me of the newer Star Wars movies).

In conclusion: For some people the fun factor will be greatly reduced due to the violence factor.

Really good game.

5 Rating: 5, Useful: 3 / 7
Date: January 25, 2006
Author: Amazon User

This grabber is so useful, you can grab boxes and shoot them into enemies. Double Barrel Shotgun is cool too.


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