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PC - Windows : Doom 3: Resurrection of Evil Reviews

Gas Gauge: 75
Gas Gauge 75
Below are user reviews of Doom 3: Resurrection of Evil and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3: Resurrection of Evil. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 60
CVG 79
IGN 84
GameSpy 70
GameZone 93
Game Revolution 70
1UP 65






User Reviews (21 - 31 of 46)

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a feeble attempt to play catch-up to Half-Life 2

1 Rating: 1, Useful: 6 / 24
Date: April 09, 2005
Author: Amazon User

Oh how the mighty have fallen. The zombies at id have barked out yet another lackluster attempt at a game in delivering this "expansion pack" - which should take a normal gamer all of 6 hours (or less) to finish. Quickly introduced is the "grabber," which is much like the gravity gun in Half-Life 2, except that HL2's variety works much better. To appease fans of the orginals, the double-barrel shotgun makes a comeback, which may be the overall best feature of the game (I know it was my weapon of choice). Throwing in a couple of new means of dispensing mayhem and playing around with the DirectX 9.0c effects set does not necessarily make a game good, and the multiple forced tram rides through the game really function as a way to display the game's visual treats but do little to advance the action (I've had more fun at rides through the virtual reality that is Disney World). No doubt some fans of DOOM3 will rise to defend that game and this anemic expansion pack, and point to the "awesome" effects, new multiplayer maps, and so forth. Weep not for these addle-pated players who plunk down good money and then have to rationalize their poor choice, for they get what they deserve, which is not a "Resurrection of Evil" so much as a "Resurrection of Banality".

Doomed again...

3 Rating: 3, Useful: 2 / 5
Date: July 27, 2005
Author: Amazon User

Doomed again to wandering black corridors with some really crappy weapons. The grabber is probably the worst. Its also the hardest to use and must be used to get by the first level, which seems to be virtually impossible. I'm tired of them using the darkness to compensate for decent graphics. It's also a major pain trying to switch between weapons and a light, your doomed right off the bat. The baddies are badder than ever and tougher to kill with lousy weapons and no light. For pure fun, I still say Painkiller and it's expansion pack blow this game away.
I don't really understand all the glowing reviews on this title.

More scare-the-S#%!-outta you fun!

4 Rating: 4, Useful: 1 / 1
Date: April 08, 2007
Author: Amazon User

Some extra, cool weapons to help with the new enemies. =O

OOO, Ahhhh.... Eh....

3 Rating: 3, Useful: 1 / 1
Date: May 12, 2007
Author: Amazon User

a few new features now with "HALF-LIFE 2" Gravity Gun and a DB-Shotgun and not much more.

Still it was ok, just not very doomly for me. and I'm a big fan od the Series, I still play doom 1 and 2 to this day.

Wallmartkiller

4 Rating: 4, Useful: 1 / 1
Date: May 13, 2007
Author: Amazon User

Good game but felt kinda flat compared to the first one. Already wowed by the first one so this is too little and too late for any real impact. Still good addition though.

You need a fast computer.

4 Rating: 4, Useful: 1 / 1
Date: June 14, 2007
Author: Amazon User

I have a pretty good computer, I ran doom 3 on it with mild slowdowns, but they were there. This game is good, but for us chainsaw fans, thats not in this one. The new grabbergun is. The game was good until you came up to the last boss battle. You are on a platform and fighting this guy... someway. I say that because the game is so jumpy at this point, you don't know what your doing. I couldn't finish the game. The reason it is so jumpy here is because it is in an open environment, not a closed in space like alot of the other areas. Other than that, if you liked Doom 3, you'll like the expansion pack.

More Blastin'

5 Rating: 5, Useful: 1 / 2
Date: February 01, 2006
Author: Amazon User

More goodies to see, more bad guys to blast.
Just can't get enough of the best 3D shooter so far...
You get so absorbed in this game that you have to give yourself a break every now and then. So much information to pay attention to like the surround sounds, who's in the shadows, what was that zooming by. :)

Makes improvements, but still too dark and repetitive.

3 Rating: 3, Useful: 1 / 2
Date: November 07, 2006
Author: Amazon User

The original Doom 3 was quite a showcase for the new engine - however, many were concerned that this was all it was - a showcase of what could be done with little attention given to the gameplay. As such, the expert level design of the original games seemed thown out in favor of a "get from A to B while monsters jump out at you" approach.

This new add-on changes little of this. The environments are still mostly the same level over and over. There isn't the emphasis on unique level design, secret rooms, and ancient demon temples that made the originals so fun. But, they have toned down the difficulty quite a bit - and they have given you two new weapons to alter the gameplay a little.

Both new weapons are fun, they bear strong resemblance to two recent PC hits - Half-Life 2 and F.E.A.R (though I cannot say for certain which developer came up with the idea first). The Half-Life contribution is a variation of the gravity-gun. But rather than being used to pick up objects to be used as weapons (which you can do a little of, but not very effectively) here it is used to catch the plasma balls shot at you by the various demons and shoot the balls back at them. This is a fun new element.

The F.E.A.R. contribution comes in the form of a disembodied ancient heart (the same from the end of the original Doom 3) that now allows you to momentarily slow down time. This way you can rush into a room and take out all the bad guys before they even get one shot off. This also adds a new element of strategy in that you can only hold three such charges at a time, and you must allow for the limited time this effect lasts.

Aside from these innovations, there is little to distinguish this from its predecessor. Like the original Doom3, this one is at its best during the brief visit to hell. I wish they had invested more time in this setting and less among the repetitive halls of the space station. Oh well, maybe there will be another add-on that will return us to the feel of the original series.

Interesting!

4 Rating: 4, Useful: 1 / 3
Date: June 10, 2005
Author: Amazon User

When I got this game, I thought "ok, I'm back for some ACTION!" then I was right. The action in this game is getting tougher, yes, but that is only if you not use the "Artifact." There are a lot of monsters during middle of the game and closing of the game, which makes me wanna replay it with different diffuculty. I started my first play in recruit, but I found it still very challenging since there are a lot of places where you only have a little room to dodge a lot of fireballs flying towards you. You have to use the "Artifact." Maybe I was saving up those charges, and did not use it a lot at where you have to.

There are more mini games in the expansion, some are for a little rest from the scare.

the graphic are similar, but! I am getting a laggy gameplay even if I choose the lowest quality. well, maybe I asked too much. I like to play my game smooth, a bit of weaker graphic doesn't matter, just want it smooth, but this expansion is lagging me. That is the only downside of it though.

The new weapons are interesting, but I want my chainsaw back! ..erm.. even though I never use it in the original gameplay...ha

Double-barreled Savior

4 Rating: 4, Useful: 1 / 3
Date: May 03, 2005
Author: Amazon User

I liked Doom3, maybe a little too dark, but my eyes adjusted. This expansion pack wasn't much of an expansion, way too short even for $20! Living in the boondocks and all it probably took me longer to drive to the store buy it, get home and install it than it took for me to beat it, that just blows in my book. I didn't mind the fact that it was pretty much the exact same game because I really did like D3. I find it entertaining running around and mindlessly blowing $hit up. The one part that really saved D3 ROE was the fact that they made up for ID's slip - no double-barreled shotgun! What the hell, it was a great step up in Doom 2 and that crappy version they made for N64, I thought it was a guarantee that we would have been able to use it for the newest addition to the Doom family, but no. I mean come on, it's become a staple in ID's games since Doom 2, why the change? Maybe I'm flippin' out too much about a fake shotgun, but I'm sometimes like an autistic child, I'm very easily amused and upset (I'm going to hell for that one). Bottom line if you are willing to pay $20 for another 5 hours of Doom 3 go for it, otherwise the changes aren't that significant where you won't be able to live your life if you miss it. On a side note, if anyone knows where I can get a mod to use the double-barreled shotgun for D3 e-mail me or post it here. (johnkleineider@northwesternmutual.com) No complaint e-mails about my autistic crack, thanks.


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