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PC - Windows : Dreamfall: The Longest Journey Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Dreamfall: The Longest Journey and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dreamfall: The Longest Journey. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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IGN 74
GameSpy 100
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User Reviews (61 - 71 of 170)

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Exceptional

5 Rating: 5, Useful: 8 / 15
Date: May 03, 2006
Author: Amazon User

Dreamfall is the exquisite "sequel" to The Longest Journey. I say "sequel" because the events that take place in Dreamfall aren't directly related to what happened in The Longest Journey. There is a considerable benefit in knowing the back-story, but it's not strictly necessary. Dreamfall is set in a futuristic world, though not a cliche Hollywood way, where you mainly play as a young woman named Zoe. At points in the game you also play as April Ryan, the main character from TLJ, and Kian, but their parts are not as prominent as Zoe's. Without giving anything away about the plot suffice it to say that it involves dreams, corporate greed, the fate of two worlds, and a mysterious girl begging you to save April.

The Dreamfall's story is absolutely engrossing. Not only does Dreamfall have an incredible story and writing, but it's also incredibly cinematic. I have played very few games that have even come close to this level of story-telling. What's more, unlike most games there's actually meaning beyond the events that take place. Dreamfall is, at its heart, a story about three people's journey of faith and finding purpose for their lives. The character development of the characters in Dreamfall is largely unparalleled in other games today, though you do miss out on some of the character arcs if you haven't played TLJ.

Technically Dreamfall is also well above average, especially when it comes to voices and music. All of Dreamfall's voices just fit. There wasn't an annoying or unbearable one in the lot, which is something even giants like Grim Fandango can't claim. The main character's, Zoe, voice is particularly pleasing to listen to with its distinct British accent. The music is nothing short of amazing. It fits the game to the letter, and is hard to imagine it any other way. Finally, the graphics. Dreamfall is not as technically advanced as games like Oblivion, but it's still beautiful. Dare I say more beautiful then some higher poly-count games? Yes. That is not to say that the graphics are dated, by any means, but rather that the combination of stellar art direction and great (but not top of the line) graphics has incredible results.

The last stop is gameplay. Gameplay is without question Dreamfall's weakest link. Funcom, the developer, has wisely avoided the traditional non-sensical obstacles that exist in adventure games for no reason other than to prolong the game in favor of more organic puzzles. The problem is that that there aren't enough of these puzzles and the ones that are there are fairly simple. Funcom also broke tradition again by adding sneaking elements as well was limited fighting. The fighting is not hard and neither adds nor detracts from the game. The sneaking, on the other hand, is handled quite well, and it is definitely one of the more fun aspects of the game.

Overall, Dreamfall is nothing short of incredible. You should play this game for its beauty and its gripping story rather than challenging gameplay or mind-binding puzzles. Finally, a word of warning. Dreamfall is the middle part of a trilogy, the first part being The Longest Journey. While The Longest Journey wrapped up most of its lose ends by the end and only led indirectly into Dreamfall, Dreamfall is another story. The central story involving Zoe, April, and Kian comes to a conclusion, but there are several major questions left unanswered. This is a result of Dreamfall leading directly into the final chapter of the trilogy. It seems frustrating at first, but rest assured it'll be well worth it in the end. In conclusion: Buy this game if you love a good story.

An Interactive Novel

5 Rating: 5, Useful: 6 / 10
Date: May 03, 2006
Author: Amazon User

Good though somewhat flawed gameplay is quickly forgotten as you become wrapped up in the staggeringly amazing story!

Know what to expect... you may love this game even more than the first TLJ

5 Rating: 5, Useful: 6 / 10
Date: June 19, 2006
Author: Amazon User

It is very sad that this game seems to be misunderstood by most of the community. First I want to say that this game has the best plot of any game I've played in the past year, and of any entertainment movie I've seen too (I'll leave out "serious" films such as Munich, as they are not comparable). And the comparison to movies is totally warranted for this game as at times it'll feel like you're watching one.

-- Why you may love this game:
Other people have said it, but it bears repeating
1) writing is top notch,
2) music and voice acting rival those of any movie,
3) those beautiful vistas totally support the dreamlike quality of the game (I remember a few scenes in the first TLJ where low quality graphics were detrimental to my enjoyment of the game)
4) overall production values (the world in which your characters move feels alive, and nothing seems tacked on)
5) game keeps you interested until the very end (stay until after the end credits for a short bonus clip), and you end up caring a lot for the characters.

-- Why you may be better off buying another game (I will be more descriptive here so that you know what to expect):
1) This game has lots (I cannot emphasize enough) *LOTS* of spoken dialogue (with subtitles if you so wish). Except for one brief moment running out of steam around 2/3 of the game, it seldom gets corny (I've seen way worse $100M topper movies) and I very rarely felt compelled so skip dialogue. But, at times, you must be ready to watch 5 mins non-stop of gorgeous animation and plot development.

2) The gameplay sometimes is really bad (some stealth and fight sequences), but I think the main reason comes from limited resources and it being a console port, so while I don't approve of it, I can understand it.
Caveat: One puzzle suddenly requires you to use your right-mouse button although it is optional for the rest of the puzzles, and another is rendered unecessarily hard by the bad mechanics. But I have never played an adventure game with perfect puzzles, not even the first TLJ.

3) There is no closure. The game doesn't tie its threads together and then leads you to a sequel, it pretty much leaves everything hanging in the air, and you still don't know how most of the things that happen concurrently relate to one another (a few, you can guess). Although I didn't feel disapointed with Dreamfall as I felt the game already had a lot of content (something which I couldn't say for Syberia part 1, which seemed to stop after too little had happened). I only hope there will be a conclusion to the story and that it will be released before too long.

-- A short blurb on game controls:
Since it is a console port, you can obviously play with a gamepad (provided it's not too old: my Sidewinder didn't have enough buttons, or not the right ones).

But really if you take the time to configure it properly (out-of-the-box experience is terrible, almost bad enough to make you give up on the game - I had to invert the mouse axes before I could use it intuitively), you'll find that once you get used to the idiosyncratic controls, playing becomes natural enough.

Warning: there seems to be a camera bug with mouse as control inside WATIcorp, which I worked around by switching mouse to view and using the keyboard to move.

-- In conclusion:
So, it all boils down to whether you like a game for its story or for its gameplay. This past week I have played both Dreamfall and UT2004, and I enjoyed each game on its own merits. I so much enjoyed Dreamfall that by the time the credits were rolling I had forgotten all its quirks and was ready to give it 5 stars.

Great story,

5 Rating: 5, Useful: 7 / 13
Date: May 03, 2006
Author: Amazon User

Aside from the added in sneaking/fighting parts that I do not feel have any place in a game like this, Dreamfall is a wonderfull game. Mostly because it has a great story and you want to keep turning the virtual page. So if you like scifi/fantasy stories pick this one up you will not be disappointed. In fact you will want more...

April's Back and There's Gonna Be Trouble......

5 Rating: 5, Useful: 7 / 13
Date: May 26, 2006
Author: Amazon User

Woa..... most of the reviews here are ten-stars-loved-it, or one-star-hated-it. I'll give my 2 cents, but it's probably wise to read through all of the reviews before making your decision. For some of you, your enjoyment of the game might be dependant on your expectations.

So bear in mind a few things about the game:

* This is not a fighting game. Shoot'em-ups and swordplay games are a dime-a-dozen and you'll be much happier with Unreal Tournament or Neverwinter Nights if combat is your thing.

* Although most of the loose ends are tied up, others are not, and some people feel cheated. Me? I'm eagerly anticipating a third entry in the series.

* The controls aren't the easiest, but speaking for myself, after bit of tweaking in the options menu I had few problems and found the controls quite comfortable. I've only a couple of complaints: I recall trying in vain to look through Zoe's head in close quarters (several of the Tomb Raider games made Lara transparent so you could see your environment better when you were too close -- this would have been helpful), and not being able to look straight up to enjoy some of the beautiful scenery. For the record, tweaking the controls is something I find myself doing in practically every game I play.

* The Longest Journey was a Sierra style point-and-click puzzle game. This is not. Dreamfall is essentially interactive cinema. If this isn't your thing, you might want to look elsewhere.

* Being a sequel it's helpful to have played The Longest Journey to gain the back-story necessary for understanding the story. Also, read the introductory manual which has a summary of the event called the Collapse. (Even if you don't plan on getting Dreamfall, The Longest Journey may be dated, but it's worth playing!)

A note to several of the one-star reviewers: calling those who enjoyed the game idiots, fools, or plants working for Funcom helps none and costs you credibility. Okay, you didn't like the game. We get the message! It's all right! It's also okay to be totally blown away by Dreamfall. I'm not an idiot, not a fool, and I work for a brokerage firm, not Funcom. I loved Dreamfall.

My 2 Pennies

The graphics, albeit not as photorealistic or detailed as Half-Life 2, are gorgeous and a pleasure to look at. Zoe, the smart, doe-eyed but imperfect heroine is pleasant company throughout the story even during her more self-deprecating times. April Ryan has been my favorite video game character since The Longest Journey (with only Half-Life's Alyx running a close second), and although she's no longer the chipper Newport art student she remains at the top. Kian really ought to pull that stick out of his keister, but righteousness where righteousness is hypocrisy makes him interesting. (Incidentally, The Longest Journey fans may spot a hint of Kian's future when his surname is revealed!)

The audio is astounding. If you don't have decent speakers use headphones.

** Mild spoilers ahead **

The voice acting is outstanding, and several of the original professional actors voice many of the returning characters from The Longest Journey. This includes my two favorite supporting characters who make their triumphant return in the middle of Dreamfall. I won't say who they are, except one is named after an action hero, and I hear the other makes a mean mince pie! Another old friend makes an appearance in a flashback after the ending credits.

The characters are well-developed individuals, and the story is rich and full of detail, making statements of corporate politics, greed, and privacy in the information age, and not so subtle allusions to the Warsaw Ghetto and our own current occupation of Iraq.

And I was fascinated to be able to see several familiar two-dimensional locations from The Longest Journey in faithfully recreated three-dimensional glory including the Border House, the Fringe, and the Journeyman Inn. Hey... so there's a wall behind the Death Star, I didn't know that... and look! It's the Mystery Door!

** End mild spoilers **

So there you are. Some swear by it, some swear at it. You'll have to make the choice, hopefully an informed one after reading the commentaries on this board. Good luck, and have fun!

Controls are Extremely clumsly. If planning to buy, please read:

1 Rating: 1, Useful: 11 / 26
Date: April 23, 2006
Author: Amazon User

I am not writing this to bash Funcom / Aspyr / Whoever else put this game all together, but, I know there are folks like myself out there who probably don't play a lot of games but like the Adventure genre. The Longest Journey [TLJ] was a good, relaxing game that was fun to play, and it accomplished the goal of gaming in general I thought -- it was enjoyable. However, this is far from it.

It's difficult to get past the controls in terms of dissatisfaction - and dissatisfaction isn't really the right word. Dissatisfaction is what you would call it when you order a Caesar Salad and there isn't enough chicken, but it's okay otherwise. Here, it's unplayable for a number of people [and of course, it is playable for some, and some will undoubtedly write back to this stating that, but the fact that it's unplayable for a number of folks is true and something to consider]... and here are some reasons why this is so:

First example -- in TLJ, to get your character [April] from one place to the next, you'd simply click on the place you want to go. If you want to run, you double click. And if it's an item you want, you click the item. It involves common sense. There's not a lot to it. It was what programmers would call elegant, because it got the job done, it was easy, and it was good. There's nothing wrong with having a solution that's easy and good... in fact it's, well, good. In dreamfall, however, that is not how it works at all. You can use your mouse for movement, but only if you use it's rolling, not clicking. So, you end up with the keyboard, which is lacking, and also sort of odd... example two:

Another example -- the ability to simply slide to the left or to the right is not possible. For all of those familiar with virtually every game from Quake back in the 90's to today, one always has the ability to move the character forward and backwards, as well as being able to slide a little to the left and to the right.

This is helpful if your next to a door and you need to go through it, or anything along those lines.

In this game, you essentially are always going forwards, for your character is always facing the way you are running, so even when you click the button to move to the right, your character turns 90 degrees to the right [as does your view], and you move that way. What decides what is right/left/forwards/backwards is arbitrary in the room and can change. So, if you're standing to the left of a door and want to go through, you'd have to walk right, then walk forward [even though it's now to the left of your character, you'd use the walk forward key], and so on and so forth.

There are simply so many things with the controls that could be described that simply are not at all intuitive, and do not make this game enjoyable. The playing engine backbone they had from TLJ it seems they through out the door and put one in that makes it so moving around is the most difficult thing.

I really could go on... but I hope that this at least makes you pause before rushing out to get what you just knew was going to be a great game, because they had years to improve upon a good game, and it didn't occur to you that they'd go backwards, not forwards... that they'd use other companies examples of engines that just never worked. This game just doesn't work, and if you get it and start trying to mess with the controls you'll understand and wish you hadn't, no matter how the story might be. Hey, I wish it wasn't this way either.

...and it was going so well

3 Rating: 3, Useful: 3 / 3
Date: May 09, 2006
Author: Amazon User

It's been six years since the original game, The Longest Journey, came out on the pc. I don't remember a whole lot about the game, except it featured a great character named April Ryan, had excellent voice acting, and an engaging storyline. But, since it was six years ago, I really don't remember a whole lot about the storyline except that there were two worlds, one being magical and the other technological, and that April could travel ("shift") between those worlds. And that once I finished it, I really, really, REALLY wanted a sequel to be made.

So along comes Dreamfall, the sequel to The Longest Journey. This game has been in development for over three years, and by reading previews on it the total gameplay was supposed to be somewhere in the thirty-plus hours range. There were supposed to be a lot of sidequests that you could go on, and so on. I really thought this was going to be a great game, and it just, well, fell way short.

Basically, in this game you don't control April Ryan (at least at first) as your main character, but rather a girl named Zoe Castillo. She has a delightful accent, and talks a lot. When her friend disappears, she sets off to find him. There are a lot of twists to the storyline, and I don't want to give them away. But, suffice it to say, the story is certainly engaging. The problem is, it's really the only strength to this game, and in the end it fails.

In The Longest Journey, there were a TON of puzzles. Some were ridiculously impossible (unless you're a REALLY good gamer), but there certainly were a lot. It took me a very long time to beat that game, and it lived up to its name. The puzzles in this game are unbelievably easy. There was never once in the game that I was even remotely confused as to what to do or where to go, which wouldn't necessarily be bad if there was more to the game than puzzle solving. Unfortunately, there really isn't. They've added 'combat' to this game, if you want to call it that. Basically, all you have to do is keep hitting the Attack button and you will win every fight. At one point you control a guy who has a sword, and he's supposed to be a 'legendary swordman', yet I wouldn't call him that--again, all you have to do is keep hitting attack. It's a clumsy fighting system, and the game certainly wouldn't be any worse if fighting was removed completely from it.

So then there's the story to talk about. It started out SO well. Seriously. It was engaging, and told through EXCELLENT voice acting. And then it just ended, with NO explanation. I would say that there are a lot of loose threads never tied up, but that would be an extreme understatement. The amount of questions left unanswered is ridiculous. I can appreciate a story that leaves a question or two for the sequel (or for pondering), but this isn't nearly the same thing. My theory on what happened is that although they worked on this game for three years, the developers ran out of time. So instead of requesting more time, they had to hit a deadline so they made the conclusion as cryptic and open-ended as possible. For more than half of the characters I have no idea if they're dead or not, including the main character. I have no idea about pretty much everything that happened at the end, and it's not one of those 'if you paid very close attention to everything you can figure it out' deals, either.

Then there's another problem with it. The developers of this game apparently knew its story was its only real strength, too, so they made it the biggest part of the game. Especially at the end, most of the game is dialogue. You'll sit for twenty minutes listening to a conversation, then you gain control of your character and bring them up a set of stairs and go through another half-hour of conversation. You may think I'm exaggerating, but I'm not. There's no final character you have to battle, nothing. You just sit there and watch for the longest time. Now, I like a good story just as much as the next person, but this got somewhat extreme. I'm reminded a bit of Final Fantasy X, where huge cutscenes would take a long time to get through, but at least in that game there was a lot of gameplay.

I finished this game in about 10-12 hours, and there's really no reason for replay. There were NO sidequests in the game whatsoever, unless I completely missed EVERY one of them. The story is completely linear. You do get opportunities in conversations to choose how you want to answer, if you want to be a jerk or a nice person. Maybe some of those options lead to sidequests, or changes in the story, but I doubt it. The game did do a couple of changes in point of view--you control three characters during the game, and at points they meet, and you control the conversation from both sides--which was interesting.

Some of the characters from The Longest Journey return in this game. I don't remember them all extremely well, but some of them were pretty funny in this game, especially toward the end. Probably the best character was Crow, who really was funny in a lot of the things he said. But he entered the game very close to the end, and although it seemed like he was going to be Zoe's companion for awhile, the game hit its sudden ending not very long afterward.

The controls of this game are easy, and then again, they're not. I played this for the Xbox, but a lot of people have complained about the control schema for the pc version. Apparently, if you play it with a controller it'll be much easier. But there never really was that much to the controls, anyways. Move around. Look in your inventory. Move the camera (which got annoying in tight quarters, and characters would get stuck on objects). With there being so few times in the game where time was of the essence, or that you had to fight your way out, well, the controls may be frustrating for the pc version but it's not going to cause you to accidentally fall off a ledge.

As far as graphics go, well, they're okay. Again, I played this on the Xbox; I'd assume on the pc they'd be a little better. Essentially, though, although all of the environments have their own special feel, the graphics aren't going to astound you. The character models are only okay, although they do a very good job with the facial expressions. The characters' eyes move, they smile, they tilt their head--the way it's done goes along with how someone really would do those gestures. So give the developers some credit there, because it makes the characters more believable. Also, speech is synched up with the characters' lip movement very well. It's not perfect by any means (are there ANY games that are?), but it's one of the best jobs I've seen of that to date.

So, here's the deal. The voice acting is incredible; there's no question about that. The story started out very well, and fell VERY short at the end. The puzzles aren't engaging. There's little to the game OTHER than the story and dialogue. Is this game worth playing? I think it is, but with reservations. Obviously, with the way it was left off, a third game is going to be coming out in this series. I would assume that game will attempt to tie up all of the loose ends this game created. If you want to play this game, I'd suggest waiting until the next one in the series comes out. That way, when you get to the end and start cursing at how poorly it's done, you'll have the next game in the series to start right away, so you won't have to spend a long time confused. As it is, if it's going to be another six years before the next game comes out in this series, then it's just not worth it.

Good game but incomplete

3 Rating: 3, Useful: 3 / 3
Date: October 06, 2007
Author: Amazon User

I'm an adventure gamer from long back. I found myself really getting wrapped up in this one. It's one of the best I've played in this genre as far as graphics and story go.

Where it was disappointing was that just when it was really getting good story wise, the game ends. There are more loose ends than a chicken has feathers. Now we have to wait for the following "Episodes" that are only available online? Can you spell "milk it for all it's worth".

That was a big disappointment for me in what otherwise would have been a great game. They could have at least ended the game at a point that had some resolution. Sure sequels are great, but the way it was handled here was not smart in my opinion. Had they ended this game in a more satisfying manner, I would have rated it higher.

One last thing. A lot of people complained about the controls being awkward. All one needs to do to fix that is to go to Options, Video, then invert the horizontal and vertical camera. This then causes your mouse to work as it does for most other games. For some reason the default is set opposite of what the norm is. Problem fixed.

Handy hint... If controls in ANY PC game are not to ones taste, one can always adjust them in the options menu.

Great Story and a fun game

4 Rating: 4, Useful: 5 / 8
Date: May 26, 2006
Author: Amazon User

DreamFall

Let me start this review with a little background about myself. As I write this, I am now a 50 year old gamer. I have been playing PC games since the time of the Apple 2 and commodore. My true loves for games are for the adventure games, though, I find some action/adventure, and even some shoots enjoyable. Some of my favored game are: Myst, Syberia, Kings Quest, Escape from and The Curse of Monkey Island, Knights of the old Republic, Beyond Good & Evil, Splinter cell, and more.

What I mainly look for in a game is the story line. To me, if the story is not good, then the game is not worth playing. All the technology advances in graphs and all the eye candy will not make a game in the end, fulfilling. In the end, it is the story, the meaning, and it is the fulfillment of solving the riddles and puzzles and unlocking the mysteries that the game conceals.

Adventure games are not for everyone. That I will concede. But for those who shares the passion I have for the Adventure game, will very much enjoy Dreamfall.

This is a story that in part, continues for it predecessor The Longest Journey. Understand that it is not necessary to have played The Longest Journey to play Dreamfall, but I would strongly suggest that you get a copy of The Longest Journey and play it. Thought The Longest Journey is of earlier technology, you will find it very playable and enjoyable. Again, it is about the story and the characters. The Longest Journey is a fantastic achievement in story telling. You will fall in love with most of the characters, especially April.

Dreamfall picks up 10 years after April's great adventure in The Longest Journey. There is a new hero, Zoë.

I am not going to get into much of the story line, for I do not want to give anything away in either The Longest Journey nor Dreamfall.

Zoë find herself involved in an adventure that spends two worlds; one of Sciences and the other of magic. A friend of hers goes missing. And Zoë takes on the task of finding him.

In the process of this search, Zoë finds herself in the middle of a major conspiracy that threatens both worlds.

The game is very playable. By that I mean there is a lot to do and much to see. The graphic are excellent, defiantly far exceeding that of The Longest Journey and up to today's expectations. The sound is superb. The sound track creates the perfect feel for all the environments and situations you will find your self in. And, most important, the voice acting is the best I have ever encounter.

Zoë has much to do; many of places to go to, people to find and talk to, and questions to find the answers to.

As with The Longest Journey, Dreamfall is very conversation basted. You will do well to talk to every one, for there lays the information need to guide you through the game.

The inter face for the PC is good. Dreamfall introduces a new idea of a visual force field that when turned on, it emits out for the character to search for hot points in the area the characters is in. I found this force field very useful.

Note that you will be playing three characters at different times in the game. At first I did not like this idea for I have played other games where you play multiple characters, and found the process for going from one characters to the other most annoying. I must say that in Dreamfall, that was not the case. I even enjoyed the experience, for Dreamfall handles the situation exceptionally well, and it only adds to the depth of the story, a depth in which you get from experiencing parts of the story from different points of view.

Believe it or not, there is some combat in this game. Now, for most old Adventure Gamers, the idea of combat is most unsettling. In Dreamfall, the combat is very simple and easy. For the most part it can be avoided. It is there only to argument some of the characters and their saturation. It is more of a story telling tool then a true fighting aspect of the game.

Another aspect of Adventure Games that scare off some, are the puzzles. Many games have puzzles that will make your brain explode. Some people like difficult puzzles, and some like puzzles a bit easier to solve. I like puzzles that are not too easy, and yet not too hard. If the puzzles are too difficult, it takes away from the game play. Dreamfall's puzzles are pretty easy. Some people have a problem with that, I do not. Truthfully, I found the ease of the puzzles in Dreamfall, quite pleasing. It made the game play more like an interactive movie. Not to say that some of the puzzles did not offer a challenge, they did. But if I can solve all the puzzles with out a walkthrough, then most anyone should have no problems.

The reason that I recommend you play the Longest Journey first is to get the complete story. DreamFall will bring you to many of the places that are introduced in The Longest Journey. Also, you will come across and interact with many of the characters that you first come to know in The Longest Journey. So, when you do come across these, you will find yourself with a since of present formality that only adds to the gaming experience.

And from the web sight of the Creator Ragnar Tørnquist, the Longest Journey and Dreamfall are part of a larger story, a trilogy as he put it. Though from what I understand, each part of the trilogy will be playable with out playing the earlier games.

In true, The Longest Journey and Dreamfall are different games. The quests themselves are different, it is just that some of the solutions of each over lap.

Now, for the ending of Dreamfall. If you have not heard all the talk about it, I am sure you will. The ending of Dreamfall does answer the question that game is truly about. But it does leave many of loss ends, kinder-like "LOST". Take heart, Dreamfall is worth the journey along. And, again for Ragnar Tørnquist's web sight, Dreamfall will have a sequel (if all go well) that will tie up most of the lose ends. But as Tørnquist puts it, "not all mysteries are meant to be solve.

I hope this simple review helps those that are interested. For I always read reviews for players before spending my hared earned dollars and wasting what little recreational time on something that may be a waste of both.

By-the-way

If you do play Dreamfall, at the end of the game, be sure to sit through the Credits at the end of the game. As with many of movies today, at the end of the credits, that is a scene stuck in for fun, of for insight. You cannot get to form the main menu.. So, be sure to save the game as the scene starts.

Also, note that both Games use some strong langrage. I feel this strong langrage could have been done without, but who am I.

Good luck and Happy Gaming.

A story like no other

5 Rating: 5, Useful: 5 / 8
Date: June 06, 2006
Author: Amazon User

Pros: Best story to come out since The Longest Journey itself: emotional, provocative, unforgettable, enlightening; extremely memorable characters; stellar voice acting; beautiful soundtrack; yes, there's going to be a sequel!

Cons: Simple combat; not much challenge in puzzles; story leaves you wanting more; oh I'd be tormented having to wait for the sequel!

Above all else Dreamfall delivers a story that's like no other, something that's highly uncommon to gaming these days.

Look at all the games currently out there, they're all pushing more polygons and piling up features, like adding more explosions into a movie. Granted, these games are fun to play, but when it all ends, there's this lack of meaning. Wouldn't be nice if not only if games deliver an experience that's eye-opening, virtually life-changing experience and turning the game player's world upside down?

That's just what Dreamfall and its predecessor (The Longest Journey) are about. It's a thrilling journey filled with deep and profound sense of meaning.


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