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PC - Windows : Call to Power II Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Call to Power II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Call to Power II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 72
CVG 86
IGN 60






User Reviews (31 - 37 of 37)

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What an improvement!

5 Rating: 5, Useful: 0 / 1
Date: May 12, 2001
Author: Amazon User

This has the same look and feel of Civilization and Civilization II and it is something that I play for hours! Very nice graphics, music and movies! It's a hit!

So totally sweet!

5 Rating: 5, Useful: 0 / 1
Date: June 20, 2001
Author: Amazon User

I got this game because I had tried Civilization: Call To Power 1, and when I heard about Call To Power 2, I knew I had to get it. I like the new images for the units (such as the Fusion Tank and Settler), and some new units like the Hover Infantry. The things I don't like about it are you can't cheat for all the Advances, or reveal the entire map. For some people, this might be annoying because they can't take their enemies out right away, and modern Wonders aren't available for a long time. Anyway, I thought this game was "So totally sweet!"

The best, the only

5 Rating: 5, Useful: 0 / 1
Date: October 02, 2001
Author: Amazon User

The Civilisation series are in my opinion the only games one doesn't get bored of after a while. The way in which the game is structured is so complex that the possibilities and game approaches are numerous. other strategy games (settlers, age of empires, dark reign, cossacks ...) are all set up in the same way: some guys gather the food, some fight, and some gather the wood, iron or whatever is needed. in civilization (the call to power series as well as the original ones) the setup is completely different.

civilisation to me is most definitely the best, and the only one ...

Dumb

1 Rating: 1, Useful: 0 / 8
Date: May 06, 2002
Author: Amazon User

I hated this game. it was hard to figure out how to play. I never liked it. it is an extremely stupid game. dont buy it. save yourselves.

very good

5 Rating: 5, Useful: 0 / 2
Date: June 30, 2002
Author: Amazon User

I liked CTP2 but there were things that I didn't like.I would like to give it 4 and a half stars but I couldn't. Another thing that was depressing was how long it takes for the trn to elapse. Maybe it's just my computer.

a fairly cool game

4 Rating: 4, Useful: 0 / 0
Date: September 03, 2001
Author: Amazon User

Call to Power II is a pretty cool game. I'm new to the turn based genre and although I liked it at first, I decided to stick to real time. I mean it's still a good game and the level of complexity is staggering, allowing for hours of gameplay and that's only the first 20-30 years out of 6000+. You start out in an ancient land around 3600 B.C. and build a capitol for your empire. From there you create units, build more cities, and explore the "world" which is quite vast. You can "research" all kinds of stuff and will be informed when something new has been "discovered". As you progress thru time your options, units, and cities get more and more advanced and you go all the way into the distant future. The control panel is easy to understand and gives you complete access to every aspect of the game. There is also the "Great Library", an immense resource of knowledge with concise info on your empire and the various advancements you can create for your cities and units. The graphics are great and it runs 100% smooth on my PIII 500. Overall a very well done game. I prolly won't play it again but I give props to the game's authors!! Any Civilization fan will like this game!

So Much To Do

5 Rating: 5, Useful: 0 / 0
Date: December 30, 2006
Author: Amazon User

I'm not a big fan of turn based games, but I liked this one. It's kind of like an Age of Empires meets Sim City, I thought.

You build an empire up by building cities with settlers, then creating units and roads, making diplomatic decisions, arranging trade routes, researching technologies, gathering wealth, planting farms, altering the landscape. It starts from the primal ages and goes as far forward in time as you like, past the Pyramids with its stone working, the Middle Ages with feudalism and monarchy, the modern era with TV, all the way to a sci-fi future with units and upgrades to match, clones, nanobots, satellites, everything. It sounds complicated, but you can elect "mayors" to do local things automatically for you. You can be a whole bunch of civilizations, name and rename the cities you make and capture, and name the leader you are. There can be war, or there can be peace, there's things to do either way. There are "wonders" to build, everything from the Great Wall of China to the Empire State Building, and more abstract ones like the Internet. There's also the citizens to keep happy, and barbarians to fight against, and lawyers and spies...

So much in this game.


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