0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


PC - Windows : Call to Power II Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Call to Power II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Call to Power II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 72
CVG 86
IGN 60






User Reviews (1 - 11 of 37)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



best strategy game

4 Rating: 4, Useful: 2 / 95
Date: August 18, 2000
Author: Amazon User

This is the best civilization game yet! It has the ultimate 3D gafics and has over two thasand years of game play.

Good changes made

5 Rating: 5, Useful: 106 / 117
Date: October 19, 2000
Author: Amazon User

I am sure a lot of players might disagree with this review but CTP 2 really has taken some steps in the right direction. If you liked CTP (1) game play interface then you will like this sequel.

The following are the major changes:

Combat - A very important change is the addition of an armor attribute to each unit. This means that the phalanx will no longer be able to stand toe to toe with a tank - it simply won't be able to do much damage even if it hits.

Stealth - Spies will let you see all approaching hidden units. While you'll still need the appropriate defense team to stop the approaching stealth unit

New units, Wonders, and Advances CTP 2 includes the City Planner, an advanced settler option that allows users to build cities that come with basic buildings already included and that have a higher population. The game also has loads of new sea units.

Diplomacy - This area is my favorite in the sequel. A completely new diplomatic model allows you to offer proposals and negotiate counter-proposals with other empires. React in friendly or hostile tones as you confront distinct opponents with more in-depth AI personalities for even more realism. Utilize all-new diplomatic options such as Borders to help define the geopolitical situation. For example, you could threaten to attack a country if they don't give you their maps.

Advances - The game will also include new Wonders of the World as well as new "Feats of Wonder." These are one time, temporary bonuses that you get for performing certain actions. For example, if you're the first person to circumnavigate the globe, you get a sea movement bonus for a few turns.

Other important changes in CTP2 are that the Space playing level has been completely removed and the game lasts from 4000BC to 2300AD (instead of 3000AD of CTP).

Overall, what are you waiting for?! Go get it...

Anjan

Great game

5 Rating: 5, Useful: 15 / 23
Date: November 20, 2000
Author: Amazon User

For those of you that liked the first call to power you won't be disipointed, for those of you that didn't you should at least try this one out. The first thing that you'll notice is that they redid the hole interface. It is much more usefull than in the first game. The next thing you'll notice is when you set up a city a border will apear. These are very usefull. The next thing is when you meet someone is the awsome dipilomatic options, this is my favorite part of the game. You can have two propesals ie I will give you Hull making in exchange for your map. Then the computer can counter I will give you are map for iron working. If they refuse you can threaten them that sometimes works. When you establish emapacies, (an obsoulte must) you have new optoins like a military pact, trade pact, science pact, polution pact, peace treaty, cease firer, and allenise. In this game making pacts is very hard and an allenise is quite the accevment. Also when you try and take over another players city you will find something strange, 4-10 guys. Gone are the days when you can crush a city with 3 samuri. Also for those of you who were fustated when tanks somehow lost to archers that will not happen anymore. Over all this is a great game.

Better Than The First

5 Rating: 5, Useful: 3 / 11
Date: November 28, 2000
Author: Amazon User

This game is a little buggy but they will all get worked out with patches and such, but other than that Its better than the first without a doubt.

Fun, but with a twist

4 Rating: 4, Useful: 2 / 4
Date: December 15, 2000
Author: Amazon User

Okay, here's the game, you build a country and defend it, sound fun?? Well theres more. Along with the building you need to form an army, and so on and so forth. I give it a 4 start because the game gets old within a month or so.... But if you are a strategy simulation game goo-roo, i would reccomend it!

Call to Power II is a big improvement over its predecessor

4 Rating: 4, Useful: 1 / 3
Date: December 18, 2000
Author: Amazon User

Although the graphics are poor, as in all games of this type, the game is excellent. It is hard to tear yourself away when one sits down and starts playing. From the great installation to the superb videos, and from the exciting gameplay to the fine multiplayer options, all aspects of the game were gone over with a fine comb. The gameplay spans many millennia, taking you through various different ages. There are also a great number of units, cities and buildings, and all are unique. However, it may seem peculiar that Susan B. Anthony builds the Great Wall or that Napoleon Bonaparte build the Chitzen Itza. The various civilizations that one is able to play do not show any particularities, and they are all identical. Which brings us to the diplomacy manager. This, along with the rest of the interface, is the best I have ever seen in a game of this type. Although it may seem a bit confusing and overwhelming, you'll quickly get used to it. To finish off, I strongly recommend this game to everyone, except for the most hardcore gamer, who might find the game boring. Activision has outdone itself (again), without the help of Mr. Meier.

Good game, a needed improvement over the first Call to Power

4 Rating: 4, Useful: 8 / 12
Date: December 19, 2000
Author: Amazon User

Finally Activision has made the needed changes to the original Call to Power. The original game created huge expectations but failed to deliver on a lot of levels. Even if this new version does not revolutionize the concepts of the classic Civilization series games, at least it addresses the many deficiencies of the CTP 1.

There are some new features, but these offer only a small improvement. Diplomacy is the most notable new feature, with the ability to trade proposals and counter proposals with other players. However, the vast majority of my carefully constructed offers met a frustrating blank wall of unexplained rejections. The original's easy to use interface has been upgraded to give greater depth and content, it takes a bit of learning but it's effort repaid. Gone are most of the city management features in the pursuit of a true empire-building concept. Mayors can be employed to manage all the mundane decisions using the same approach as computer players. Unfortunately the AI has not improved greatly, the computer will struggle to give a medium skilled human player a run for their money. The real good news, I think, is that it looks like this effort is more open to player customisation than the first attempt, which had to rely heavily on customer mods to reach the level of playability.

This is still not a great single player game. Unless you are among the small number who bought and liked the original title, which bore the time honoured label, best wait for the release of Civilization 3 next year.

Good enough - but not as fun as Civilization II

3 Rating: 3, Useful: 1 / 1
Date: December 21, 2000
Author: Amazon User

I have a real problem with this game. In all honesty, it's the game Activision should have released a year and a half ago, in version 1. Nothing has changed all that much, other than fixing the much maligned bugs and quirks of version 1. The interface is essentially the same, as is the feel of the game, which is less than enjoyable. I'm a big Civ fan, but I must admit a certain disappointment that the Civ II engine seems to be more fun and interesting than any of the new Civ releases like Call to Power, or Alpha Centauri, even though it was developed over five years ago. If your a Civ fan and want to have fun, pick up a copy of Civ II: Test of Time. The engine is the same as Civ II, but you can automate settlers, autobuild cities, and have a choice between classic, extended, science fiction and fantasy variants of the game. Sadly, I'm sure you'll be much happier with Test of Time than you would be with Call to Power II.

nice...but a little buggy

3 Rating: 3, Useful: 1 / 2
Date: December 23, 2000
Author: Amazon User

I am a fan of the civilization sieries and eagerly awaited the release of Call to Power 2. Although quite similar to Call to Power I, there were several changes that improved gameplay. However, the software is quite buggy and ruined the experience. Several times the game wwould just quit because it had perfomed "an illegal opperation" when i tried to load a game. And several times messeges would come up that made no sense as if the game didnt know what was happing. Im not going to play anymore until Activision releases a patch because the bugs ruin the game.

A rush job?

5 Rating: 5, Useful: 13 / 17
Date: December 24, 2000
Author: Amazon User

CTP 2 is very difficult to compare to the first Call to Power (which is itself quite different from the original Civilization series). Many new features have been added, and a few taken out, which in the end makes it feel more "real". Suggestions from users were the basis for most of the revisions, making this almost a game "for players, by players".

One of the most powerful additions is an apparent revamping of the senario system. Now, the senarios are not just limited extentions of the main game: they are almost games in themselves. Although only two (save the World Map, which is just a game on the good ol' planet Earth) are included the potential for development is huge. This of course means that individual users will have a bit of a time actually creating their own senarios, which would involve lots of programming no doubt, but I believe this to be one feature Activision will be sure to push.

Overall, however, the game feels terribly rushed. Every other version of the game, from the first Civ on, has been carefully constructed with practically few bugs or faults present in the initial release. CTP 2, however, has a number of little glitches which, although they do not hamper gameplay or crash the program, are a bit annoying. Also, the interface seems to be geared exclusively with people who played the orignial CTP in mind and does not seem to have the beginer in mind. With most of the computer users in the US devotees of the Civ series, however, this shouldn't be too much of a problem.

Given a few design and possible planning faults, this game still has some room for improvement, perhaps in the form of a downloadable patch. Even so, this still does not keep it from deserving 5 stars. This game, once a person gets used to the new interface and concepts, has a lot to offer players.


Review Page: 1 2 3 4 Next 



Actions