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PC - Windows : Call to Power II Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Call to Power II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Call to Power II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 72
CVG 86
IGN 60






User Reviews (1 - 11 of 37)

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Good changes made

5 Rating: 5, Useful: 106 / 117
Date: October 19, 2000
Author: Amazon User

I am sure a lot of players might disagree with this review but CTP 2 really has taken some steps in the right direction. If you liked CTP (1) game play interface then you will like this sequel.

The following are the major changes:

Combat - A very important change is the addition of an armor attribute to each unit. This means that the phalanx will no longer be able to stand toe to toe with a tank - it simply won't be able to do much damage even if it hits.

Stealth - Spies will let you see all approaching hidden units. While you'll still need the appropriate defense team to stop the approaching stealth unit

New units, Wonders, and Advances CTP 2 includes the City Planner, an advanced settler option that allows users to build cities that come with basic buildings already included and that have a higher population. The game also has loads of new sea units.

Diplomacy - This area is my favorite in the sequel. A completely new diplomatic model allows you to offer proposals and negotiate counter-proposals with other empires. React in friendly or hostile tones as you confront distinct opponents with more in-depth AI personalities for even more realism. Utilize all-new diplomatic options such as Borders to help define the geopolitical situation. For example, you could threaten to attack a country if they don't give you their maps.

Advances - The game will also include new Wonders of the World as well as new "Feats of Wonder." These are one time, temporary bonuses that you get for performing certain actions. For example, if you're the first person to circumnavigate the globe, you get a sea movement bonus for a few turns.

Other important changes in CTP2 are that the Space playing level has been completely removed and the game lasts from 4000BC to 2300AD (instead of 3000AD of CTP).

Overall, what are you waiting for?! Go get it...

Anjan

Great game

5 Rating: 5, Useful: 15 / 23
Date: November 20, 2000
Author: Amazon User

For those of you that liked the first call to power you won't be disipointed, for those of you that didn't you should at least try this one out. The first thing that you'll notice is that they redid the hole interface. It is much more usefull than in the first game. The next thing you'll notice is when you set up a city a border will apear. These are very usefull. The next thing is when you meet someone is the awsome dipilomatic options, this is my favorite part of the game. You can have two propesals ie I will give you Hull making in exchange for your map. Then the computer can counter I will give you are map for iron working. If they refuse you can threaten them that sometimes works. When you establish emapacies, (an obsoulte must) you have new optoins like a military pact, trade pact, science pact, polution pact, peace treaty, cease firer, and allenise. In this game making pacts is very hard and an allenise is quite the accevment. Also when you try and take over another players city you will find something strange, 4-10 guys. Gone are the days when you can crush a city with 3 samuri. Also for those of you who were fustated when tanks somehow lost to archers that will not happen anymore. Over all this is a great game.

A rush job?

5 Rating: 5, Useful: 13 / 17
Date: December 24, 2000
Author: Amazon User

CTP 2 is very difficult to compare to the first Call to Power (which is itself quite different from the original Civilization series). Many new features have been added, and a few taken out, which in the end makes it feel more "real". Suggestions from users were the basis for most of the revisions, making this almost a game "for players, by players".

One of the most powerful additions is an apparent revamping of the senario system. Now, the senarios are not just limited extentions of the main game: they are almost games in themselves. Although only two (save the World Map, which is just a game on the good ol' planet Earth) are included the potential for development is huge. This of course means that individual users will have a bit of a time actually creating their own senarios, which would involve lots of programming no doubt, but I believe this to be one feature Activision will be sure to push.

Overall, however, the game feels terribly rushed. Every other version of the game, from the first Civ on, has been carefully constructed with practically few bugs or faults present in the initial release. CTP 2, however, has a number of little glitches which, although they do not hamper gameplay or crash the program, are a bit annoying. Also, the interface seems to be geared exclusively with people who played the orignial CTP in mind and does not seem to have the beginer in mind. With most of the computer users in the US devotees of the Civ series, however, this shouldn't be too much of a problem.

Given a few design and possible planning faults, this game still has some room for improvement, perhaps in the form of a downloadable patch. Even so, this still does not keep it from deserving 5 stars. This game, once a person gets used to the new interface and concepts, has a lot to offer players.

This game is very fun!

5 Rating: 5, Useful: 6 / 7
Date: April 09, 2001
Author: Amazon User

I was really excited to get this game after I had beat CTP quite a few times. When I finally bought it I was very impressed about what Activision did in a short amount of time. The only big disappointment I had was the outer space part of the game being taken out. My favoite new thing is the Akimbo Scenario. I also like the new country borders because it helps me set my goals: to make my civ be big. Diplomacy is really easy in this game. When other countries reject my requests I threaten them by saying I'm going to destroy their capitol. When they still reject I use my eco-rangers (you don't want to know what happens). This game deserves 5 stars because once you get used to it you're hooked on the game. Civilization: Call to Power 2 is tied for first in my top 10 favorite computer games of all time, the other two tied for first being RollerCoaster Tycoon and Age of Empires 2.

Better Than The First

5 Rating: 5, Useful: 3 / 11
Date: November 28, 2000
Author: Amazon User

This game is a little buggy but they will all get worked out with patches and such, but other than that Its better than the first without a doubt.

TOTALY AWSOME!

5 Rating: 5, Useful: 1 / 3
Date: October 29, 2001
Author: Amazon User

This game is awsome!! In my last review, I said there wasn't any way to cheat for all the map and Advances. I was wrong. I found a way shortly after that. Now I'm having loads of fun with my copy. I like the new units and new looks for some of the units from Civilization: Call To Power I. The planning can get compicated sometimes. Other than that, this game is TOTALY AWSOME!

It takes a while!

5 Rating: 5, Useful: 1 / 1
Date: September 28, 2002
Author: Amazon User

I bought this game about a year ago. I brought it home and played on it for a while however I lost intrest and that was that. Months later I got it out again and became addicted. The graphics are NOT brilliant but it is brilliant stratigic wise and lots of fun. I notice the other reviews contrast each other! I believe that the good reviews are done by the people who gave the game time and the bad ones are done by the people who gave up on the game as soon as they got it.
In conclusion to this I highly recomend this game and once you get it give it time to grow on you!!!

What an improvement!

5 Rating: 5, Useful: 0 / 1
Date: May 12, 2001
Author: Amazon User

This has the same look and feel of Civilization and Civilization II and it is something that I play for hours! Very nice graphics, music and movies! It's a hit!

So totally sweet!

5 Rating: 5, Useful: 0 / 1
Date: June 20, 2001
Author: Amazon User

I got this game because I had tried Civilization: Call To Power 1, and when I heard about Call To Power 2, I knew I had to get it. I like the new images for the units (such as the Fusion Tank and Settler), and some new units like the Hover Infantry. The things I don't like about it are you can't cheat for all the Advances, or reveal the entire map. For some people, this might be annoying because they can't take their enemies out right away, and modern Wonders aren't available for a long time. Anyway, I thought this game was "So totally sweet!"

The best, the only

5 Rating: 5, Useful: 0 / 1
Date: October 02, 2001
Author: Amazon User

The Civilisation series are in my opinion the only games one doesn't get bored of after a while. The way in which the game is structured is so complex that the possibilities and game approaches are numerous. other strategy games (settlers, age of empires, dark reign, cossacks ...) are all set up in the same way: some guys gather the food, some fight, and some gather the wood, iron or whatever is needed. in civilization (the call to power series as well as the original ones) the setup is completely different.

civilisation to me is most definitely the best, and the only one ...


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