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PC - Windows : EverQuest II Reviews

Gas Gauge: 84
Gas Gauge 84
Below are user reviews of EverQuest II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for EverQuest II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 78
Game FAQs
CVG 90
IGN 85
GameSpy 80
GameZone 92
Game Revolution 75
1UP 90






User Reviews (101 - 111 of 196)

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...It's okay.

3 Rating: 3, Useful: 5 / 9
Date: May 01, 2005
Author: Amazon User

This game is 15 dollars a month and not too much worth it. It runs slow even on the best computer i have ( i have 4 ) I play this on my 2005 Sony Vaio. This computer is way past all requirements needed to play this game. However, online is simply brutal when you try to play. Even on high speed other than high quality, this game still runs slow. This game is FAIRLY fun but I don't see the need for the high graphics, when even some of the top computers on the market can't handle them. This game is good for people with an illegally made high performance computer, and someone who is willing to giv eup 15 bucks a month.

A sequel that doesn't live up to the original

2 Rating: 2, Useful: 5 / 9
Date: April 23, 2005
Author: Amazon User

Everquest 2 is a very pretty game with beautiful graphics and some really nice animations. Unfortunately that will only carry a game so far. There comes a point where they've lost their luster and you start looking at things like gameplay and if you're actually having fun and its at this point that EQ2 gets into trouble.

To be sure they've made some improvements over the original game. For example there is a built in lotto system for looting that groups can use to automatically distribute loot. On the other hand they clearly haven't learned some lessons. Take forced grouping. In the original game it was the developers intent that people play the game as a member of a larger group so they designed the game to make it very difficult to play by yourself above a certain level. Unfortunately there were heavy penalties for dying and those penalties increased with level. Since a bad player could wipe out an entire party in seconds flat, people became very finicky about who they grouped with. Consequently it could take a long time to find a group if you didn't have any friends your level who were online when you were. It wasn't uncommon for someone to log in and spend an hour or more looking for a group, during which time they couldn't do anything because they didn't have a group, only to then have to log out without actually getting to play the game. While EQ2 tries to include some solo content, the focus is still largely on grouping. If you're a casual gamer who generally only has a couple of hours a day to log in and play, EQ2 probably isn't the game for you.

What they've done to tradeskills boggles the mind. In the original game, crafting was largely a click fest that in the end game would allow you to craft some nice items that still weren't really on par with items dropped by mobs. SOE apparently felt this was too powerful a thing to give players so they've turned crafting into a huge timesink that may kill you. Yes, you read that right. You can now die from crafting. Now when you click on the button to create an item, it goes into an animation of your character using the workbench while making skill check after skill check to see how well you're doing. Which would be great if you had a chance to skill up on every check but apparently you can only get one skill up per item. On a bad check your character has some sort of accident that hurts them, sometimes quite severely. Fortunately they provided a stop button so you can halt the crafting process before (hopefully) you die. Supposedly this turns crafting into a mini-game but not really. After the first few times I found myself sitting at my computer reading a book while crafting, only looking up when I heard the sound that indicated I'd been successful or when my character screamed so I could see if I was on the verge of dying. Which brings me to the new timesink aspect of crafting. The animation with the repeated skill checks takes time to run. On the average I found it took me about 1.5 minutes to craft something with more difficult items taking longer and easy items taking less time. Again this is a change that makes the game less friendly to casual gamers since it will eat up a lot of your time if you're interested in pursuing tradeskills.

The character class tree system is an interesting concept and it works well for some people. Unfortunately it doesn't work well at all for people like me who are "altaholics" that like to try out all of the classes. In a traditional class system such as was used in the original Everquest, this is easy enough to do since you just start a new character of the class you want to try out. With EQ2, on the other hand, now matter what character class you want to be, you have to start out as one of four archetypes (fighter, mage, priest, scout) and then level up to a point where you can choose a profession and then even further still so you can choose a sub-class. Which means you wind up playing the same low level content over and over again with different characters who have the exact same capabilities of each other until they reach a certain level. Once again its a feature not particularly friendly to the casual gamer since repeatedly playing the same content will get old when you've got a limited time in which to play.

Another change that deserves mention is the "heroic opportunity" system. A common complaint about the original EQ was that combat was largely a case of hitting autoattack and then waiting to see how things turn out. To make things more interesting they implemented "heroic opportunities" which are basically multi-player combo moves. Unfortunately its not an intuitive thing and can be quite confusing if you don't have a perfect understanding of how it works. Thats not a good thing when someone clicking the wrong button at the wrong time can spoil the opportunity for the entire party.

There are also still a lot of bugs to be worked out at the time of this review. There's nothing quite like having a shark not only chase you out of the water but also follow you up the beach as you run away.

Once I got past the "oooh...shiny" phase, I found myself longing for the good old days of the original Everquest since I actually had more fun playing it than I did EQ2. My advice to potential players is to try another MMOG, perhaps Worlds of Warcraft or City of Heroes, instead. EQ2 just isn't that fun to play.

I'm having a great time so far

5 Rating: 5, Useful: 5 / 9
Date: November 13, 2004
Author: Amazon User

I played the original Everquest and really liked it, but so far I'm liking Everquest 2 even more.

What I've noticed so far is that there is no "cheating". No one can steal your mobs or loot, there is limited powerlevelling since those outside your group can't help you except between fights, and if the entire group is working on a quest everyone gets credit for it rather than the first person to grab the quest item.

The graphics are amazing, especially compared to the original. Some people have been reporting lag, but I haven't really had any problems.

Questing is much improved from the original. The quest journal is very concise and helpful in finding what you're looking for. Also, the quest rewards seemed geared for use by your player. No more doing a quest only to have it result in getting an item you can't use.

The talking NPC's are a lot of fun and the voice acting is really good. I just wish all of the NPC's could talk.

Other improvements include tracking. Tracking now draws a path onscreen to your target, rather than just a text message indicating the general direction of your target.

What stopped me from giving 5 stars overall is that, so far, all of the classes seem pretty much the same. However, I can't say if that will remain true when I reach the higher levels. Also, inventory holds fewer items than previously.

Everquest should be called Evercrash!

1 Rating: 1, Useful: 5 / 9
Date: December 18, 2004
Author: Amazon User

This is the worst game I've ever played in my life!

I own a brand new system with a 128MB video card, lots of RAM, etc.., etc... and this game is so slow I can't believe it. If I go from one building to another (which you have to do all the time), it takes about 4 minutes for the game to make the transition.

Also, the server goes down ALL THE TIME and Sony doesn't even think they should make it up to you in any way. For instance, just this week the game went down for about 30 hours ON THE WEEKEND!!! And this is like the eleventh time something like this has happened to me and I've only been playing the game for 3 weeks! Oh, and you should know this: they bring the servers down EVERYDAY (even Saturday and Sunday) during PRIME PLAYING TIME (10:00 - 11:00 AM)Eastern time! This is a terrible game from a company that takes your $20 a month and gives you nothing in return.

Stay as far away from this game as possible!!!

EverQuest 2 rocks

5 Rating: 5, Useful: 8 / 19
Date: November 15, 2004
Author: Amazon User

i just got the game 2 days ago. all i can say is WoW.

thier so much to do in the game. the citys are very big. and the water in the game is the best i have seen in along time playing online-game's.

if u haven't gotting the game. well buy it know from amazon.com thier the best and very fast shipping

Great Graphics! But horrible gameplay! Poor Cust. support!

1 Rating: 1, Useful: 9 / 23
Date: November 08, 2005
Author: Amazon User

When EQ2 came out I screamed horray!!!! But as I played it I felt let down, betrayed, scammed, etc. I switch over to WOW and I am having a good time, but graphics are toonish though.

Do not waste your money!

A new Start.

4 Rating: 4, Useful: 7 / 16
Date: February 01, 2003
Author: Amazon User

Everquest was a world shaker, it rocked the foundation of RPG's and introduced MMORPG to an international scale like no other. I loved the original everquest but for me the level up attitude has gotten old.

Everquest 2 offers a new start. A chance for an actual Role Playing Game thats also massively multiplayer. A game where your not driven by leveling but are able to stop and smell the roses? Or stop and build a new sword that you would actually use for your character. I would love the chance to be able to take time off from leveling to direct my attentions toward other pursuits and dare I say "Stop and smell the roses"? Sure in the original you got this chance at the higher levels when you and your guild started slaying dragons. But what about the rest of the world? What about tradeskills? Thats one place where EQ1 left off and thats where EQ2 is going to pickup and take off.

I think most already know of the new system for leveling in a more realistic fashion which is going to be fantastic. No more exp bar, no more "Well i only have 86 in Strength"!. You can say my strength is "Good". I think it's things like this that will allow those willing to emmerse themselves in the new Everquest and create a character from their own imagination that they want to play out and enjoy.

Hope I helped...

Read informed reviews. Not fanboy stuff

1 Rating: 1, Useful: 13 / 39
Date: October 30, 2004
Author: Amazon User

I was very interested in EQII until SOE started their bait and switch tactics. Promises were made that are not going to be delivered upon.
(...)
If you like to solo in these games just to avoid the boredom while waiting for a group then don't buy EQ2. You have to wade your way through tons of group content before you can find creatures that are suitable for soloing.

...

Everquest for Dummies

2 Rating: 2, Useful: 6 / 13
Date: February 08, 2006
Author: Amazon User

Let me start by saying that Everquest 2 is a well-developed game. Now I don't necessarily mean that it's great as far as fun factor. It's just an "ok" game. There really isn't a wow factor to it. Really this game shouldn't be called Everquest 2, because it lost so many excellent elements that the first Everquest had. The main appeal to most gamers for EQ 1 was the level of difficulty. EQ 2 doesn't deliver in that department. Everything is basically laid right out there in front of you. (I.E. waypoints, huge colored arrows, etc...) Most of you hardcore EQ 1 people will know, just as I do, that back in 1998 - 1999 when EQ 1 first began, there was nothing easy about it. I think that EQ 2 is basically an Everquest for dummies. I don't like the fact that SOE took so many things from World of Warcraft and implemented into their game. That takes away from the originality.

The bottom line is, Everquest 2 is well developed. But saying that doesn't necessarily prove that it was well thought out. World of Warcraft is probably the best choice for an MMORPG right now, simply because Blizzard understand fun factor, unlike SOE.

Quite a bit of mis-information in some of these reviews

4 Rating: 4, Useful: 6 / 13
Date: November 06, 2004
Author: Amazon User

To those out there who are afraid this game will only only have 2 cities, I think that has been a misunderstanding. Although the main EQ2 page mentions only 2 STARTING cities that are at war, they seem to quite clear that they want the rest of the world to be somewhat of a mystery.
...in it you see a halfling city looking extremely like the Shire in the LOTR, wooden lifts into a city that looks alot like an updated version of Felwithe in EQ1, and a few other locations that seemed like they were new cities.
In all honesty, I think we're going to be in for a bit of a suprise in terms of what is hiding in this game. Whether SOE keeping things a secret other than Qeynos and Freeport will be helpful or harmful - Im not sure - but my personal belief is that we are going to see quite a bit from the original game.


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