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Playstation 2 : Megaman X7 Reviews

Below are user reviews of Megaman X7 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Megaman X7. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 31)

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IT'S NOT OUT YET.

3 Rating: 3, Useful: 11 / 12
Date: October 21, 2003
Author: Amazon User

PEOPLE,
this game is NOT out yet. I hesitated to post here since I didn't want to say anything UNTIL the game is released, but I'm sick of you going "THIS GAME WILL BE GREAT" when you should be reviewing it AS A PRODUCT AND THE FACT THAT YOU'VE PLAYED IT. Geez. Don't waste your time reviewing something you have no experience with.

Moral of this: it's called a CUSTOMER REVIEW for a reason, NOT a CUSTOMER PREVIEW.

Nice try Capcom, but I was bitterly disappointed

2 Rating: 2, Useful: 9 / 12
Date: January 22, 2004
Author: Amazon User

Mega Man X7(2003). The seventh game in a seven part series.

Ever since Megaman X4 was released back in 1997, hardcore fans of the series were impatiently waiting for Capcom to follow up on its impressive streak of solid MMX games, I being one of those fans. It took them nearly four long years to finally make MMX5, and when they did, it received nothing but mixed reviews. While it still stayed tried and true to the classic 2D formula, there were a few changes that ended up bringing the game down, such as the lack of anime-cutscenes and a guiding feature that hindered more than helped the game. Despite these quibbles however, I felt that this game was needlessly bashed by other hardcore fans, so I stood up for it. Afterall it was still a fun game and it stuck tried and true to the classic gameplay. Same thing for MMX6, only this one got even more criticism by the die-hard fans. I personally thought X6 was a reasonable game, though the story was bad, but once again, it delivered in challenging old-school gameplay. As a hardcore fan who is open to most games, I am willing to defend X5 and X6 to the end. However, the same cannot be said about the new entry, X7. Read on and see why the negatives outweigh the positives:

POSITIVES

-For the most part, THE GRAPHICS HERE ARE PRETTY GOOD. Bringing the game to the PS2 was an advantage here because it allowed the environments to be brought fully into the 3D realm with lots of detail. Not only the environments, but also the characters were animated fairly well too.
-Contrary to the last couple of X games, X7 ACTUALLY SPORTS AN EXCELLENT ROCK SOUNDTRACK. Nothing real memorable, but the tunes do stay true to the earlier games.
-I like the option of BEING ABLE TO SWITCH BETWEEN TWO CHARACTERS AT ANYTIME DURING A LEVEL. This helps when a certain part of a level is too difficult with one character, but the one has an easier time.
-Though most of the voice acting isn't necessarily great, I thought that the voices for Zero and Signas were excellent. If you pay close attention, you can tell that the voice for Signas is the same as the voice of Alucard from Castlevania: Symphony Of The Night.
-And on the bright side, X certainly doesn't sound like a girl like he did in X4.
-Certain enemies you encounter will bring up old memories of the first few MMX games.

NEGATIVES

-Here is where the X7 comes crashing down: WHEN A MMX GAME IS NO LONGER CLASSIC 2D, THEN A MMX GAME HAS LOST ITS "SOUL". What I mean is, by moving the game to 3D, the game loses its feel that most people have come to love. I'm not against making 3D games at all, quite the opposite in fact. It's just that the MMX series was meant to be classic sidescroller gaming, and by taking that away, the MMX games are reduced to nothing more than a generic 3D shooter that already looks like so many other games. Besides, we already have a 3D MM series, and that's none other than Mega Man Legends. I appreciate Capcom for trying to add a little bit of new to the formula, but this has really gone too far.
-Also, without the classic 2D formula, the level designs become drab, without excitement.
-While there were some places where the camera switched to 2D sideview, in both modes THE CONTROLS ARE VERY SLUGGISH. This is probably what turned me off the most about X7. Remember how X and Zero had smooth controls in all the past games? Well, its mostly gone now. Having sluggish controls is a big nono when it comes to these games because the games are all about fast action, and the game becomes no fun to play when your controls aren't very responsive.
-Unresponsive controls means the game is going to be very difficult to play, and not in a good way.
-A MMX GAME WHERE YOU HAVE TO UNLOCK X, THE _MAIN_ CHARACTER?? Utter Blasphemy.
-What's the point of Axl? He may be an easy character to use, but he's just plain annoying. I cringe everytime he speaks.
-Remember how in X6 how they thankfully gave you the option of listening or not listening to Alia's advice? WELL THEY SOMEHOW MESSED THAT UP HERE TOO! Everytime you get to certain points (which is like every few feet) Alia will whine at you to listen to her advice. This is almost as annoying as when you were FORCED to listen to her in X5.
-Also, the dialogue moves very slowly and you are forced to sit through everything.
-The story has gone so far off track that it's become difficult to follow. So Zero is still around even after X6 where he (*SPOILER ALERT*) put himself into a capsule pod to awaken in the future where the MM Zero games take place? His presence in X7 completely negates those two games, AND THEY ARE VERY GOOD MM GAMES TOO, unlike this one here.
-Don't get me started on the bosses. It's been stated before but Capcom really has run out of ideas for bosses. An onion?? I won't even touch that one.
-The gameplay can become very unbalanced at times. While Zero can storm levels, it's nearly impossible to use him on most bosses in the game, even the easy ones.
-WHAT'S THE POINT IN PUTTING SIGMA IN THE GAME?? Is there some sort of rule where Sigma has to be the final boss in every X game, regardless of how he does/doesn't tie in to the plot? He hasn't been an important storyline element at all since X5, where he was a BIG part of the plot. I just wish Capcom would surprise us a little in that area.

While I do give Capcom props for trying to add new dimensions to the MMX series, it proved to be a vain attempt to get a new audience, and it ended up only making everyone yawn. Since it's a bad game overall, I'm giving it only 2 stars. 1 star is too low though because I only reserve that for absolutely terrible games. X7 is still somewhat playable. It's just not my cup of tea, and that's saying alot because I'm actually a lot more open to newer MM games than most of the diehard fans are. They will continue to put down X5 and X6 needlessly, but I believe X7 is where the low point really is. Once the game has lost all the aspects of the MMX series, it's over. X7 unfortunately demonstrates that fact. I hate to say it, but this is where Capcom should call it quits. IF YOU ARE A NEW FAN, AVOID. OTHERWISE THIS GAME IS A WEEKEND RENTAL AT BEST.

Give it a rest guys

3 Rating: 3, Useful: 4 / 5
Date: October 23, 2003
Author: Amazon User

In a failed attempt to go next-generation with the next-generation robo-hero, Capcom unfortunately has turned its latest Mega Man game into a mega disappointment. In this latest tale of 22nd-Century battles, you take control of the baby blue wonder and his mechanically inclined friends in a side-scrolling adventure set in a colorful 3D world. The run-n-gun action stays true to the Man's roots-while it may seem like you're hopping around in large three-dimensional levels, almost all of the action is still completely linear in traditional side-scrolling fashion. Though this in and of itself is not a setback, the unlimited cheap shots directed at you by the unruly enemies are nothing short of annoying and frustrating. Even a new feature that lets you switch between two characters at any time during gameplay can't keep adversaries from repeatedly hitting below the metal belt with unavoidable and inconsistent blows. The cheapness continues in other gameplay areas. A huge amount of slowdown, even when there's little going on, detracts from the overall simple shooting-n-slashing frenzy. A sloppy targeting system and the inability to strafe make the controls more of a pain than painless, while a dull soundtrack completes a mediocre audio package. If it weren't for the name, X7 would be at the bottom of the rental pile. For Mega Man fans, however, this latest foray with the blue man group has a nostalgia factor that might make it worth a night's rental-just don't expect an exhilarating ride from start to finish.

Red Alert vs Maverick Hunters

4 Rating: 4, Useful: 5 / 8
Date: July 19, 2004
Author: Amazon User

This is by far one of and if the not the greatest MMX game!

Controls: 10/10
I have no problems with the control scheme and I can't see how anyone else can claim they have problems with it.

View: 9/10
There is a very tiny area in two stages but it is a big enough of a problem to cause any unfair deaths.

Graphics 10/10
The graphics inthis game are amazing! Zero's saber and his hair are nicely done, the backgrounds are top noch, X's fully chaged blast looks really nice and the explosions are beautiful.

Music 10/10

The music is incredible especially the boss fight music it sounds just like music a move fight would have. The muscic tunes match the mood of each scene nicely and is very nice to listen too.

Voices 9/10
Capcom has finally picked some great voice actors outside of the legends series! Lenne Hardt does a good job as Axl with her child like voice, Jack Merluzzi plays an Excellent Zero with his gruff voice, Rumiko Varries dose a decent job as Alia with her warm, compassionate voice, Signas has a decent, calm and collected General voice, Barry Gjerde does an amazing job as Red with his arrogant, calm, and stylish voice, the only one who can match him in voice preformance is Walter Roberts (the voice of Sigma!) Walter Roberts does a irreplacable job as the voice of the decietfull, evil and dark character of Sigma!
The only voice that I hated was the Voice of X. The good news was he dosen't sound like a girl that is high on helium but the bad news is X's "actor" Peter Von Gomm, can't act at all! He sounds like he has an apple caught in his throat and put sandpaper on his toung for good measure!

Story: 9/10
The storyline is that X has retired from the hunters and reploid crime and maverick activity has ruled ever since. But a new group of rough vigilantes known as Red Alert have surfaced and began to tearthrough maverick activity with a brutal fist. Soon Red Alert has become known world wide. While Red Alert's vigilante activitys are illigal, the athourty of the group is generaly reconized as offical law since the maverick hunters are in such bad shape from X's retirement. One day a young reploid boy named Axl decide to leave the group. After being found by Zero and taken to the Hunter Base, Red demands that Axl be turned over to him! When the hunters refuse, Red challenges them to a duel. The winner keeps Axl and their method of Justice stays!

The only problems with this game are that you have to unlock X be rescuing 64 reploids (simple task)and Alia's speeches after a mission get annoying. Other than that Sit back and Enjoy!

Messing with a proven formula, Capcom ends up in hot water

2 Rating: 2, Useful: 6 / 12
Date: November 24, 2004
Author: Amazon User

After dropping the pathetic bombshell that was X6 back in 2001, Capcom finally decided it was time to take the X series to the next level. Unforunately, as if things weren't already bad enough for the series, we all know that Capcom failed to make this conversion as painless as possible, and fans had another half-baked game to add to their Mega Man X gaming collection.

At first glance, Mega Man X7 has eveything one would expect from a Mega Man title. The the cel-shaded graphics are pretty nice to look at, considering X fans are used to looking at 2D sprite graphics. Beyond it's graphical engine, however, X7 does almost everything humanly possible to ruin the rest of the experience for the gamer.

To start off, the load times are way too abundant. Considering this isn't a first generation PSX2 title, and the fact that games like the PSX2 Final Fantasy's have better graphics and faster load times, this is just unexcusable (even if the load screens do act as continue points). Next is the horrendous english voice acting. Considering the fact Capcom conmpletely disrespected US gamers but not even bothering to add english voices to X6, this is a little more tollerable in my book (at least they tried - I guess).

Another gripe is we're still treated to the same still shots and text story scenes as in X5 and X6. I though the jump to a 32-bit system to a 128-bit system would actually mean something here, but no. You'll have to beat the game to see ending - the only VMF in the entire game, excluding the opening.

Gameplay is where Mega Man X7 commits the most serious of its crimes. The 2D sections of the game play well enough, even if the auto-aim is a bit glitchy at times. 3D sections don't even play half as well, as camera problems creep up continously, forcing players to make some jumps completely blind (don't get me started on having to rotate the camera in conjunction to shooting in some boss fights just to see your attacker...). Even worse is the mass of slowdown one will experence, espcially during the boss fights, were the game slows down to a crawl. Level designs are decent, but it is pretty sad considering one can find all the hidden power-ups without much exploration (I didn't even have to consult a guide - I found everything on the first playthough).

Most Mega Man fans will probably buy Mega Man X7 reguardless of what I written above (I still bought it, and I knew what I was getting into). Still, I remember a time when you could say you had beaten all the Mega Man X games and you could say it with pride. Unfortunately, now all it means you have played four good games and four so-so games.

The Mega Man X series just can't be what it once was.

2 Rating: 2, Useful: 3 / 4
Date: November 27, 2003
Author: Amazon User

Mega Man X7 continues the Mega Man X series slide into ruin. It tries to improve upon the formula and that certainly isn't the best idea. A new character is introduced but that can't save Mega Man X7 at all.

The 3-D graphics aren't that bad at all in this game. Surprisingly their pretty good. We get to watch a 3D anime scene at the start and it's pretty cool. But that's about as far as eye-candy goes. Without a doubt more animations and such could've been put into the graphics.

I can't say much for the sound. A lot of it is pretty bad and while it hits the action notes, it just doesn't work. The voices (in english anyway) are very horrible. The sound effects are cool though, but that doesn't mean the sound is all that great.

The gameplay almost saves this game and actually gets it the two stars it deserves. The gameplay is simple, just like always. When you select to go to a level you now get to choose two of three characters. Either X, Zero or the new character Axl. You're allowed to switch between the two characters as you like. As you might have guessed, Zero is the strongest of the three and he uses a Z-Saber (Think of a lightsaber from Star Wars if this is your first Mega Man X game). Axl is a new character who has the ability to float in the air if need be for a short while (like Peach in Super Mario Brothers 2).

While the gameplay is good it is quite a difficult game, like many other Mega Man X games it takes time to get used to.

The story actually focuses around Zero and Axl. There really is no real plot in Mega Man X7, it's the same old select between eight bosses until you get to that final encounter. Short game as always.

It's about time a Mega Man game came to the PS2 but I certainly woudln't recommend you get this one. Pass this up, it isn't even better than Mega Man X6.

(No title)

5 Rating: 5, Useful: 4 / 7
Date: July 13, 2005
Author: Amazon User

You people Who dont like this game have problems..Theis Game is awesome So what if you have to unlock X its Really easy Axl is awesome when you get his weapons you get to use double hand guns Zero's hair & Saber are Cool too Graphics Are awesome..I dont care what you people say this game is AWESOME!!!

Megaman X7 is like whoaaa!!!!

5 Rating: 5, Useful: 5 / 11
Date: October 25, 2003
Author: Amazon User

maximum of 1,000 words? thats not enough to express this game,man its awesome,dude like just buy it.werd

:)

How could Capcom let this happen to the Megaman series?

2 Rating: 2, Useful: 2 / 2
Date: November 19, 2003
Author: Amazon User

I have been a fan of Capcom's Megaman series since the first game on the original NES. The colorful environments, stimulating music, and inventive character design kept me interested even into recent years. After Megaman X4 however, Capcom has been getting sloppy with the series. The translation and overall production of X5 and X6 took a nose-dive, the music wasn't as inspired, and the level setup/enemy design was poor. Sadly, Megaman X7 is even worse than those two games. The updated 3D graphics give the game a fresh facelift, but the hit detection, boss design, and story is just a garbled mess. The camera in the full 3D areas often obstructs the player's view, some of the minor enemies take way too many hits to defeat, and there isn't even a sound effect when you pick up items. In short, the whole production simply feels glitchy and incomplete. The new character Axl is no redeeming factor either...he's a whiny brat who is meant to appeal to today's overconfident youth. If a good Megaman game is what you want, get Megaman X4 for PS1 or one of the Megaman Zero games for Gameboy Advance instead.

First the Street Fighter/VS. series drops in quality, then the sequel to Devil May Cry turns out to be a dud, and now Megaman X7...what's going on, Capcom?

Megaman X7 is a steaming pile of...

2 Rating: 2, Useful: 2 / 2
Date: January 02, 2004
Author: Amazon User

... dog crap.

Initially, I was excited about the prospect of a PS2 Megaman game. I'd always liked the X series because it seemed to be more mature than the the latest efforts in the original series.

Not anymore!

The Mavericks talk in manner that is reminscint of Megaman 8. Remember when Clown Man said "That was luck" after killing him? Now after defeating Tornado Tonion (A large onion I might add... which is pretty dumb itself) he (and I think they used the same voice actor as with Clown Man)says "Ohhhh!! You didn't like it!!!".

WTF?!!?

And the new charactor Axl... what the hell? He's completely useless, there was no reason for him to be in the game at all.

The funnest stage is Soldier Stonekong's, and that's probably because it's 2d, and done beautifully. The 3d stages are- not fun at all.

More Gripes...

In this installment, you can no longer use the L1 & R2 buttons to toggle through your special weapons- and lemme tell ya, I'm not nostalgic for the old days when you had to press the start button to select and equip said weapons.

Some suggestions:

Dear Capcom,

Please consider the following with Megaman X8 (which we know is coming).
-Retain the 2D format like the one utilized in Soldier Stonekong's stage where you used perspective, but it was still 2d action.
-Kill the Axl charactor... I don't care how, just do it!
-More story would be nice, in the last two X games it seemed as though somehow we'd find out that Dr Wily- in some incarnation- was present in the 22nd century.
-Make it more MATURE, this is PS2 for crying out loud! Have X or Zero run through the burning streets of a city in which bodies are on fire or disfigured and dispatched reploids are littering the road (Think Street Fighter 2010-- if you can remember that far).
- Include lots of secrets. (If any of you know what Axl's secret or giga attack is or where it can be found, post it).

That is all.


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