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Playstation 2 : Legacy of Kain: Defiance Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Legacy of Kain: Defiance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legacy of Kain: Defiance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game FAQs
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GameSpy 60
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1UP 70






User Reviews (1 - 11 of 48)

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Perfect game!! Worth my money!!

5 Rating: 5, Useful: 15 / 18
Date: November 15, 2003
Author: Amazon User

I rushed to the store in no time to get this game the night before the release date. Usually I'll never buy a game before reading some editor reviews. But this time, forget it! this game is just too amazing to wait. I played both Kain and Raziel, and I was just very amazed by the everything about this game.

Gameplay:
Now unlike the previous installments, this game features Devil May Cry style fighting system. One can execute unlimited-hit combos, throw them and slash them in mid-air. It also features learning special moves along the game, weapon enhancement, and telekinesis. with telekinesis, you can hurl enemies and throw them down a bridge, to a wall, to sharp objects, and columns. it's very cool that sometimes they will stick on a wall or after they hit a wall they slowly slide down with a blood track on it. your enemies will also be bounced back from the ceiling when u use lift attack.

Kain's unique moves feature blood-drinking(of course), you can either suck their blood from a distant or simply bite on them. Also he can dissolve into mist form to pass thru gates or bars, or when dodging in combat. Finally, in some areas, he can leap across wide gap or fly between distant locations by transforming into a swarm of bats.

While Kain has to drink blood, Raziel requires souls devouring. Raziel's unique abilities are shifting between spectral and material realms. when switching to material world, Raziel transforms a dead body into his own image and will require souls to keep him alive. in material world he can swim, open doors, move and pick up objects, and break stuff. In spectrual world, he can dematerialize to pass thru gates and sometimes be able to see hidden paths. Another thing is, he can no longer fly but can glide in mid-air.

Graphics and Sound:
Excellent! You now no longer have the view always behind their back, instead, it automatically adjusts the camera view just like Devil May Cry. The statues, walls, characters, background, floor,....just everything you see in the game is highly detailed. From the ancient stronghold to the twisted creepy underworld, everything just blends together so well. The cut-scenes also help player to follow the story. The background music suits the stages very well. you can also hear voices. Like when Kain is discovered by human, they'll shout "A vampire!". In Underworld, you can always hear human souls crying and whispering, saying stuff like "No..please..No" and "Raziel...Raziel"!

Now since i just started playing I don't know how long this game will last. but for all the stuff i've seen so far, i'm 100% satisfied. This is the best installment yet and I hope you'll enjoy it too.

The Legacy Continues

5 Rating: 5, Useful: 9 / 9
Date: November 25, 2003
Author: Amazon User

My jaw nearly dropped the first time I saw an ad for this game in a gaming magazine (forget which). Ever since the cliffhanger (again) at the end of Soul Reaver 2, I have been eagerly awaiting the next installment of the franchise. Now that it's finally here, I can proudly say that it doesn't disappoint. This is now the 5th game in the series, but is also by far the superior one of them all. The best news is that what the LOK fans truly love about the games, that being the excellent voice acting and intriguing story, is as good as ever. The story truly unfolds like an epic tale of deceit, manipulation, destiny, and vengeance. This is also the first game in the series where both Kain and Raziel are playable characters within the same game.

In terms of the game itself, it plays very easily. The new combat system works great, giving you the ability to take on multiple enemies at once. The mid-air combos work well and and that extra bit of flair. The characters also are granted special new abilities as their combat experience increases, giving the player incentive to stand and fight instead of running away. The reaver also gets many new enhancements in the game, both as the physical and wraith blade, and even includes an energy meter that when full, can be used to unleash a powerful wave attack on multiple enemies. Also, both Kain and Raziel now posess telekinetic abilites that, when used in a fight, can hurl enemies onto sharp objects, or push them off a ledge to their death.

The bonus features on the disc are great. During the game, both Kain and Raziel can collect tomes to unlock bonus features from the main menu, which generally include concept artwork and storyboards from previous LOK games. The Dark Chronicle is also far superior, for this time, you can watch the cinematics from the game as you progress, instead of just written transcripts of the action. When the game is beaten, you get access to video recordings of the voice sessions, 3D renderings of the characters and environments, and more concept artwork.

I have to say though that one change made is both a blessing and a curse. The new camera system, which uses a fixed position instead of previous games where it followed the character, simultaneously gives you both a wider view of the action, but also can be a pain in the rear when in combat. There are times where you could be facing an enemy and if they move behind a pillar or staircase, the camera doesn't rotate and the obstruction keeps you from seeing the fight, not to mention you can't see your enemy! It also makes jumping onto platforms more challenging because it doesn't center behind the character, as in previous games.

I really can't say anything bad about this game. It has much more of an action feel to it, but with the added bonus of superb voice acting and the most intriguing and complex storyline of any franchise to date. Do yourself a favor and pick up this game. If you're a hardcore LOK fan like me, you should already own a copy. For you newbies who buy it, get the other games as well. It will make for a fantastic experience, not to mention it'll be a lot less confusing.

Defied My Expectations

5 Rating: 5, Useful: 6 / 6
Date: November 28, 2003
Author: Amazon User

When I first loaded up Legacy of Kain: Defiance the first thing that struck me was how good everything looked, in fact, I have never seen a PS2 game that looked better. More detail, more objects with more polys and better textures than either Soul Reaver 2 or Blood Omen 2. Soul Reaver 2 I consider the best game I have ever played on the Playstation- and I was hoping that Defiance would carry the quality of story and unforgettable voice acting to the next level, and while Michael Bell and Simon Templeton (Raziel and Kain's voice actors), are clearly at the top of their form, Crystal Dynamics decided to scale back the story in favor of more action. I had mixed feelings about that because it sounded as though they were dumbing down the franchise in favor of more glitz. They haven't- the revamped combat system includes several new maneuvers and special abilities that really go a long way to making Defiance is a more exciting experience and I'm betting many fans of the older games might like the fact that the 10 minute cut scenes with all their flowery dialog are gone.

To be sure the story is deep as it carries on after the events in SR2- 500 years after and begins with Kain infiltrating the Sarafan stronghold to confront Moebius while Raziel has spent the past five centuries in the underworld. Raziel has discovered that his destiny is to be the spirit that will inhabit the Soul Reaver blade and this understandably has him a little upset. The core theme of Defiance is simply that- the exertion of free will over fate. Kain believes that no one except perhaps Raziel has free will and is moving through events to find him as well as his own answers. Raziel is in the unique position of being outside the rules in some instances to the point of being able to avoid the scrutiny of the Time Streamer, Moebius. This enables Raziel to journey about Nosgoth with some freedom- exploring the world and learning more and more about his past and perhaps find a clue as to how to avoid his terrible fate.

One of the interesting aspects of the game, aside from switching between Kain and Raziel from chapter to chapter, is they are visiting the same places and essentially looking for the same answers, separated by 500 years and together they assemble the story for the player. The downside to this is you essentially are doing the same things twice in some cases, even to the point where Raziel must reforge the Reaver as he did in SR2. Fortunately, these missions seem secondary and are quite a bit easier than they were in SR2, taking little time to accomplish. In the reforging of the blade they made each new enhancement permanent and Raziel can switch between the elemental enhancements as the player sees fit rather than having to find the correct elemental font to reimbue the blade with the energy type needed. Kain also enhances that physical Reaver- new powers abound for both characters such as invisibility, a dimensional attack that allows Kain to execute attacks on several targets at once, and the awesome improvement they made to each characters telekinesis- allowing either Kain or Raziel to fling opponents into walls or off cliffs with a quick snap of a O button. Multiple successive attacks on foes also charges each Reaver allowing Kain or Raziel to crack off additional spells. Both characters are much tougher than their previous incarnations.

Raziel perhaps goes through the most changes- he no longer re-enters the physical world using the swirling dimensional gates, instead he must find an area in the spectral realm where a body is buried. Raziel shifts, inhabiting the corps which he then discards, assuming his normal blue bad-ass form. Additionally, he no longer seems to regenerate slowly in the Spectral Realm, plus his ability to devour souls is no longer at odds with the Reaver's hunger. He can feed and thereby sustain himself much easier than he could in SR2. He can feed the Reaver, but instead of just absorbing the soul, the Reaver is charged faster enabling him to cast spells. Both Kain and Raziel can also dodge foes like never before- executing tumbles, leaps, somersaults and quick shifts to mist form to avoid attacks.

Graphically, Defiance is one big piece of eye candy- areas are huge and very well detailed- colors and textures are very lavish- things like fog, smoke and light effects are used sparingly and to great effect with the `less is more' philosophy. As I said, graphics are very much improved over the older games and the PS2 handles most of them quite well and I only noticed one segment (Kain's battle with Sarafan on the draw bridges), where there was a noticeable drop in frame rate. Music is also first rate and is best described as `funky gothic'- lots of drums and low buzzing synthesizer tunes, whispers and metallic clanks that combine to give the music a very original and unusual feel. Sound effects are unusual and often creepy, especially during Raziel's stints in the Spectral Realm- disembodied voices, screams, crying- very well used in all instances.

If I have any complaints, it would be choice of camera positions. In SR2, in fact most of the Legacy of Kain games, the camera was squarely over the character's shoulder, in Defiance the camera is unbound, and positioning seems to be based on where the character is in the level. While this adds a neat cinematic feel to the action, it makes certain leaps and jumps difficult because often you can't see where you're jumping to. I noticed this especially in Raziel's first mission when he has to escape from the Elder God in the Spectral Realm- I must have attempted two of the last jumps 20 times each before I got it just right. Second, Kain's objectives seem a little more vague than Raziel's, at least to me. It's balanced out by the fact that the player spends more time as Raziel.

Defying the Mediocrity of Games

5 Rating: 5, Useful: 5 / 5
Date: November 18, 2003
Author: Amazon User

First off I want to state that I am a LoK fanatic. It's probably my favorite series of games period. So with that information, you could make a good argument to take my review with a grain of salt. Though I will try to be objective, I just love the series so much that I sometimes put on rose-colored glasses when it comes to flaws in the series. Heck, I found a way to enjoy Blood Omen 2, and it was far from spectacular.

I also want to thank Crystal Dynamics for not "dumbing down" this latest installment. I can admit that the LoK series has always been a bit of a nitch series. It's not an easy series to just jump into without having some knowledge of previous games. Sure, they do give you some of the background in the instruction manual, but that hardly keeps you up to date with what is going on. And with that, CD and Eidos could have just made this an action/adventure game in the LoK world, with familiar characters and locations. Thankfully, they did not. They kept the driving force behind the LoK series going, and that my friends is the storyline. The best voice acting I have ever witnessed in games, combined with an incredible sweeping storyline that spans 5 games is what makes us fans of the series go nuts when a new one is on the way.

And that's why I find it upsetting to see when people either complain that the story is either too difficult to understand, or they give you the totally wrong idea of what the storyline is. I am not one to give away storyline in a review, because 1: you'll find it out in the game once you play it, and 2: you are reading a review to find out a game's strengths and weaknesses, not what it's story is. But I am so tired of people saying in reviews about Kain and Raziel being at odds. Did these people even play Soul Reaver 2? Didn't they notice that Kain was different? Didn't they get the idea that he had a purpose behind what seems like cruelty? (Sorry, pent up frustration.) I will admit though, the storyline would be difficult to understand if this is your first endeavor into the LoK universe. You would be scratching your head wondering what is going on. But don't let anyone tell you that it's too difficult to understand, it's just that you really need to play the pervious 2 Soul Reaver games to have a good grasp of it, and the original Blood Omen would help too. At the very least Soul Reaver 2, cause that game has a lot of the storyline on the disc itself in written form.

Okay, now with non-storyline aspects of the game. As other reviewers and mags have stated, Defiance looks fantastic. One of the prettiest games I've played in a while. Very nice gothic look and feel. The combat is also very nice as compared to previous installments. It felt to me that they took about the best aspects of the previous games and combined them into Defiance, which I must say works great. I won't go into the combat being like DMC, cause you probably have seen that 50 times by now. It is a lot more fluid and fun now and there are some very nice moves that both Raziel and Kain can do. And while the camera can be a bother at times, for the most part I found it quite enjoyable. I also like when you can flip into a first person view to look around, gives you an opportunity to appreciate the surroundings and also figure stuff out.

So in finishing with my ramblings, I would say this is the best LoK installment yet. Would I recommend this game however to people who have never played a LoK game? That I'm not so sure about. While I think if you enjoy action/adventure games you will find this game very enjoyable. I think you would be missing out on what makes this series so great, the story. I know I've harped on the story a lot in this review, but I just want to convey that this series is more story driven than any I have played in the past. Best way I could describe it would be like a 5-part movie. Is it possible to just watch movie 5 and still enjoy it? Yes, definitely, but wouldn't you be missing out on some of the story since you missed the previous 4 movies?

One Word: Amazing!

5 Rating: 5, Useful: 4 / 4
Date: February 10, 2004
Author: Amazon User

I first became interested in the series when my brother first played "Soul Reaver." After that, we had to buy the sequel just to see what happens. So when the store started taking reservations for "Defiance," we were among the first ones in line. We could barely contain our excitement as we counted down the days till the release date. And when it was finally in our hands and in our PS2, this game did not disappoint. We were hooked after the first five minutes. The game was done after a week and a half.
I'll admit, the only con I can think of is the camera angles, which were bad, especially while fighting the villains. Still, the awesome storyline, the fantastic details, and the incredible sceneries more than made up for it.
With the storyline, it did a terrific job in answering the questions left by previous games, and leaving some new questions for us to ponder (and leaving us devoted fans to wonder when the next sequel will come out).
For the first time, you get to play both Kain and Raziel in this game. I love how the end of each chapter leaves you in suspense while you play the next character. And the powers and abilities each one gains as the game goes on are cool and unique, not to mention helpful in one way or another.
All in all, a game for the faithful fans of the series. And it may even gain some new fans as well.

This game owns my soul!

5 Rating: 5, Useful: 1 / 1
Date: November 23, 2003
Author: Amazon User

Well, the fifth installment in the Kain series. What an excellent game, the new fighting engine is great, and the story is even better.

The only thing that i see wrong with this game is the camera system, and the fact that there are almost thirteen reavers!

But i guess that the new reavers are a good thing.. Since you can now attack underwater with the Earth reaver,
Kain is more of the Gung Ho character, youll see that fighting with him is easier than with Raziel.

On the other hand, Raziel's ability to shift plains will come in handy when solving puzzles. Also he can survive in water, when Kain dies in it.

The spectral plain blows in this game though. My friend came ovwer and he got sick after playing in the spectral plain for five minutes because of the blurrry effect there.

But all in all im gonna stick with my love for Kain and Raziel and im not gonna turn my back on them because of a little glitch...
-Bob

Epic tale and fantasically fun!!!

5 Rating: 5, Useful: 1 / 1
Date: December 06, 2003
Author: Amazon User

Few games have effected me the way the installments of the Legacy of Kain series have. I was not too impressed with Blood Omen 2, it was not a bad game though just substandard for the quality expected from this series. I will also get out of the way the belabored, yet true, comments about the camera angles. They are completely terrible and I dunno what the development team was thinking. You'll get used to it though and hopefully go on to appreciate this game and the awesome tale your rewarded with for your hardships. I know I should knock off a star atleast for my compliants about the camera angles, but I can't bring myself to do it. The storyline starts off slow, but when things start to develop you'll be glad you stuck around. I think the ending is great and we visit with our favorite characters from throughout the series. I've heard rumors this will be the last Legacy of Kain game. Despite what people may expect me to say in response to that I wouldn't really be bothered if it is. I would like LoK to end with something like this. I think it is good to end while your hot and leave a legacy (no pun intended) rather than play this story out until fans are saying nasty things. I think the developers were respectful to the history and the characters and I'm pleased.

Most enjoyable 'Kain' yet!

5 Rating: 5, Useful: 3 / 3
Date: June 27, 2004
Author: Amazon User

About five minutes into the game I said 'This is probably the best Legacy of Kain yet!' and now that I've finished it I think that I have to agree with that. First of all the graphics are great, definitely one of the best looking PS2 games. Everything is smooth and highly detailed. A downside is that there is no new FMV cinematics but the graphics are great to look at. The whole game is very polished also, everything works and I never encountered any glitches. The camera is rarely a problem, I'd say I only had a problem with it 4 or 5 times in the whole game and if it's not in battle it isn't a big deal to move your character so it changes or move it around with the right analog stick. It is also useful that if you click it in you can look through a first person perspective. They really improved the game by making a faster paced combat system. It's fun to play around with all the different moves and powers. There is actually a large variety of enemies (unlike in Soul Reaver 2) so you're often bashing up someone new looking. There are also puzzles and exploration elements but they don't get boring or too hard to solve (like in original Soul Reaver). I was also surprised that there is some platforming thrown in quite a bit as well. The levels are connected (unlike Blood Omen2) so you can explore for missed health/magic powerups and 'arcane tomes' [bonus features (mostly concept art)], which reminded me of the secrets in original Blood Omen tho not as tricky. The whole experience of play is just a lot more fun and enjoyable then in previous versions with these changes. I found SR2 to be more like an interactive movie and not very 'gamelike'. It often felt like you were doing work just to see more of the story, but Defiance is very fun. Of course the story is great as always and satisfies the fans who have been keeping up with all the twists and turns over the past 4 games. It kind of (maybe) summarizes the major details in the beginning but a newcomer to the series will probably be pretty confused since the story is so twisted by this point. I have all the games and feel pretty confident in my knowledge of the story and I still couldn't keep track of who was in what time during Defiance. Voice acting is just as great as always and the music is mostly familiar tracks. I've heard some complaints that Raziel and Kain are too similar in controls, but that didn't surprise me at all. Thinking about the way Raziel handled in the SRs and the way Kain did in Blood Omen 2 (although it was 'clunky') they really are almost exactly the same. One drinks souls and one drinks blood, one can glide and one can float, both solve puzzles and fight... you get the idea. I did find it kind of weird that they can't change weapons like in other games, but then again if I had the Soul Reaver in real life I don't think I'd trade it for something else. If you like Legacy of Kain you have to get this one. It lasts decently long, it's fun to play, nice to look at, and an it has an awesome story to tingle your brain.

A worthy conclusion to the Legacy of Kain series

5 Rating: 5, Useful: 3 / 3
Date: June 25, 2006
Author: Amazon User

As a long-time fan of the Legacy of Kain series, I have played every game in the series to date. As of right now, the series has been shelved by Eidos in favor of Tomb Raider, making Defiance the last entry in what is truly an epic story.

Going into this fifth LoK game, I had rather high expectations. Blood Omen 2 was a letdown in several respects, having been developed by a new team inexperienced in with the series. Based on the previews and assurances from the team, this game promised to make up for its predecessor. After playing through the game numerous times, I firmly believe it succeeds in that goal.

The game returns to the story of Raziel and the future Kain. After the events of Soul Reaver 2, Raziel is trapped in the Spectral Realm by his former benefactor-turned-adversary, the mysterious Elder God. After escaping from his master's grip, he seeks to uncover the mystery behind the terrible destiny charted for him in Nosgoth's ancient past. Meanwhile, Kain is also seeking the truth behind his own destiny, which is inescapably tied into Raziel's.

The LoK series is famous for its complex storylines, and this entry into the series is no exception. Nosgoth's mythology is once again finely explored as Kain and Raziel make several startling discoveries not only about their fates, but also the true enemies that seek to destroy them and conquer Nosgoth. Locations such as the Pillars and the Sarafan Stronghold make their return, along with a few surprise areas which should please those familiar with the first LoK game, Blood Omen.

All the central characters are here too. Kain, Raziel, Moebius,
Ariel, Vorador, and the Elder God return once again, along with a few surprises I won't spoil for you. I will say one of them solves a long standing mystery from Soul Reaver 1, and another gives further insight into a plot thread from Blood Omen.

As with Soul Reaver 2, the story is told through interactions between the characters and through murals that tell the history of Nosgoth's ancient past. The voice acting is as good as ever. LoK has always been known for excellent voice acting and Defiance doesn't disappoint.

But what about the gameplay itself? Well, I'd say it's a definite improvement over the previous games. The puzzles are less elaborate than in Soul Reaver 2, but the combat more than makes up for this. In the vein of games like Devil May Cry, the characters can now perform devastating combos. Kain wields the physical version of the Reaver, while Raziel has the wraith blade. Both characters have the ability of telekinesis, which they can use in conjunction with hack-n-slash attacks and a multitude of Reaver spells. The only downside is that the open-ended nature of Blood Omen and Soul Reaver 1 is still missing. Hopefully Crystal Dynamics will address that next time if another game is put into production.

Boss battles also make their return to the series, albeit with mixed results. On many occasions, Raziel will have to face the spirits of former Pillar guardians, which can get tedious after the first two. However, the three major boss battles are better executed, especially the final battle that you'll never see coming.

Graphically, the game is slightly more refined than Soul Reaver 2. The characters all look great and have even greater detail to them. Admittedly, the architecture isn't quite as compelling this time around. There are a few notable exceptions, especially a certain mansion you explore later on as Raziel.

Overall, Defiance is a great game that is a worthy entry into the Legacy of Kain series. There are a few flaws that could use improvement, but its strengths are definitely greater than its weaknesses. The gameplay is fast paced and exciting, and the story sheds light on many questions left over from the previous games, including the true enemy at the heart of Nosgoth's bloody history.

Incidentally, it's a well known fact that the first game in the series, Blood Omen, was largely developed by another company called Silicon Knights. There are some hardcore fans of that game who will seek to convince everyone that the sequels by Crystal Dynamics are completely worthless. That Blood Omen is an unparalleled masterpiece and that the sequels somehow shame its status. They're entitled to their opinions, of course. But for those who are undecided, perhaps you should look at Silicon Knights' intentions for Legacy of Kain after Blood Omen. In a word: NONE. SK had no intentions whatsoever of making a sequel. It's true they introduced us to a fascinating world, but they had no intention of ever exploring that world any further, or settling the numerous plot lines left open by the writers. Things such as the next phase of the Dark Entity's plan (he admitted to Kain that there was one), the origins of the Circle and the vampires themselves, what the Dark Entity truly was, and the true nature of the Pillars. It's one thing to leave a couple things a mystery, like the series Silent Hill does frequently. But so many unresolved plot threads were just screaming for a sequel, yet they were completely ignored in favor of projects that proceeded to languish in development hell.

I understand how some fans may feel cheated that Crystal Dynamics' games do not fall into the same genre of Blood Omen. But that's precisely the point. CD was not trying to create more carbon copies of Blood Omen. Because SK themselves held very little interest in LoK anymore, CD did not owe it to them to create sequels that were exactly like Blood Omen. What they owed SK was to treat the story with respect, which they did. Even Blood Omen 2, the worst of the series, still makes the effort to expand on Nosgoth's history and terrain.

What CD accomplished was to create a fascinating story from the plot threads left unresolved in that game, and in the process, expand greatly on the world of Nosgoth. Nosgoth is now one of the most remarkable worlds in gaming, with a history that is intruiging and complex, yet still holds an air of mystery to it.
The series isn't perfect; several things could be much better. But in the end, doesn't that apply to every other series as well?
Ultimately games are about having fun, and for gamers who like a well thought story set in a fascinating world, LoK will provide many hours of enjoyment.

First impressions after release

5 Rating: 5, Useful: 2 / 2
Date: November 04, 2003
Author: Amazon User

I've played it for a total of 6 (in-game) hours and here's my thoughts.

It's a VERY beautiful game. I broke down and got the Xbox version ( personally don't like the system) because I had to have the system give the game's graphics justice. The combat system is so much more fun than it has ever been. It's more involved, but it's moves come off pretty smoothly. You get to earn new combos (just a few, and I'm not sure what prompts you learning the combo) - they're also fun, but it seems people are having a difficult time pulling them off consistantly.

They had mentioned that there would be more combat, a little less story and the puzzles would be more game related. There is much more combat (but it's just the right amount), I am loving the story (it doesn't feel less at all) and the puzzles feel about the same as they were in SR2, and sometimes just as obtuse. IMPORTANT - they don't tell you this, but ulike the other SR games, Raziel can actually climb walls in the spectral realm - I got stuck for about an hour just because I didn't know this. It was annoying, but I'm over it. You also have to re-forge Raziel's reaver to the elements, but you don't need to embue them on fonts like before, you can select them at will. Each reaver for both characters also casts spells when charged. The camera is both very cinematic, and very annoying at points. You can't free-roam view like the previous games and sometimes you really want to look around the room - but they do a good job of not putting anything important out of your view. Also slightly annoying are some invisible walls they have in certain areas - it looks like you should be able to go to certain platforms but they force you to go around. Like I said, slightly annoying, but nothing has taken away from the fact that this so far is the best installment in the series (and force powers are SO much fun). They also finally make it so you can re-view any cut scenes that focus on the story. SR2 gave us the Dark Legacy that let you read transcripts of scenes, bur that's not enough for me when they have such great cinematics and voice-acting.

The enemy action is more fun too. I'm a roleplayer, and my friend and I noticed the human enemies act more like a well rounded D&D group - they have spell-casters that suplement the fighters, forcing you to modify your order of attack and techniques.

This is still a preliminary review because I'm not done with the game, but I highly recommend this as a solid game that's fun and intelligent - LOTS of style. They do a pretty good job summerizing the previous games as well. But like the other Legacy of Kain games, I'd recommend having a strategy guide/walkthrough near you for those times when you get hung up on a puzzle (other than the rule changing on the wall climbing - I haven't been completely stumped by any yet, but they can be a bit obtuse at times and I'd hate to miss out on the story just because one puzzle tripped me up).

Great game - excellent story - wonderful characters - 5 stars!


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