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Playstation 2 : Legacy of Kain: Defiance Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Legacy of Kain: Defiance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legacy of Kain: Defiance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 69
Game FAQs
IGN 80
GameSpy 60
GameZone 85
1UP 70






User Reviews (1 - 11 of 48)

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Perfect game!! Worth my money!!

5 Rating: 5, Useful: 15 / 18
Date: November 15, 2003
Author: Amazon User

I rushed to the store in no time to get this game the night before the release date. Usually I'll never buy a game before reading some editor reviews. But this time, forget it! this game is just too amazing to wait. I played both Kain and Raziel, and I was just very amazed by the everything about this game.

Gameplay:
Now unlike the previous installments, this game features Devil May Cry style fighting system. One can execute unlimited-hit combos, throw them and slash them in mid-air. It also features learning special moves along the game, weapon enhancement, and telekinesis. with telekinesis, you can hurl enemies and throw them down a bridge, to a wall, to sharp objects, and columns. it's very cool that sometimes they will stick on a wall or after they hit a wall they slowly slide down with a blood track on it. your enemies will also be bounced back from the ceiling when u use lift attack.

Kain's unique moves feature blood-drinking(of course), you can either suck their blood from a distant or simply bite on them. Also he can dissolve into mist form to pass thru gates or bars, or when dodging in combat. Finally, in some areas, he can leap across wide gap or fly between distant locations by transforming into a swarm of bats.

While Kain has to drink blood, Raziel requires souls devouring. Raziel's unique abilities are shifting between spectral and material realms. when switching to material world, Raziel transforms a dead body into his own image and will require souls to keep him alive. in material world he can swim, open doors, move and pick up objects, and break stuff. In spectrual world, he can dematerialize to pass thru gates and sometimes be able to see hidden paths. Another thing is, he can no longer fly but can glide in mid-air.

Graphics and Sound:
Excellent! You now no longer have the view always behind their back, instead, it automatically adjusts the camera view just like Devil May Cry. The statues, walls, characters, background, floor,....just everything you see in the game is highly detailed. From the ancient stronghold to the twisted creepy underworld, everything just blends together so well. The cut-scenes also help player to follow the story. The background music suits the stages very well. you can also hear voices. Like when Kain is discovered by human, they'll shout "A vampire!". In Underworld, you can always hear human souls crying and whispering, saying stuff like "No..please..No" and "Raziel...Raziel"!

Now since i just started playing I don't know how long this game will last. but for all the stuff i've seen so far, i'm 100% satisfied. This is the best installment yet and I hope you'll enjoy it too.

The Legacy Continues

5 Rating: 5, Useful: 9 / 9
Date: November 25, 2003
Author: Amazon User

My jaw nearly dropped the first time I saw an ad for this game in a gaming magazine (forget which). Ever since the cliffhanger (again) at the end of Soul Reaver 2, I have been eagerly awaiting the next installment of the franchise. Now that it's finally here, I can proudly say that it doesn't disappoint. This is now the 5th game in the series, but is also by far the superior one of them all. The best news is that what the LOK fans truly love about the games, that being the excellent voice acting and intriguing story, is as good as ever. The story truly unfolds like an epic tale of deceit, manipulation, destiny, and vengeance. This is also the first game in the series where both Kain and Raziel are playable characters within the same game.

In terms of the game itself, it plays very easily. The new combat system works great, giving you the ability to take on multiple enemies at once. The mid-air combos work well and and that extra bit of flair. The characters also are granted special new abilities as their combat experience increases, giving the player incentive to stand and fight instead of running away. The reaver also gets many new enhancements in the game, both as the physical and wraith blade, and even includes an energy meter that when full, can be used to unleash a powerful wave attack on multiple enemies. Also, both Kain and Raziel now posess telekinetic abilites that, when used in a fight, can hurl enemies onto sharp objects, or push them off a ledge to their death.

The bonus features on the disc are great. During the game, both Kain and Raziel can collect tomes to unlock bonus features from the main menu, which generally include concept artwork and storyboards from previous LOK games. The Dark Chronicle is also far superior, for this time, you can watch the cinematics from the game as you progress, instead of just written transcripts of the action. When the game is beaten, you get access to video recordings of the voice sessions, 3D renderings of the characters and environments, and more concept artwork.

I have to say though that one change made is both a blessing and a curse. The new camera system, which uses a fixed position instead of previous games where it followed the character, simultaneously gives you both a wider view of the action, but also can be a pain in the rear when in combat. There are times where you could be facing an enemy and if they move behind a pillar or staircase, the camera doesn't rotate and the obstruction keeps you from seeing the fight, not to mention you can't see your enemy! It also makes jumping onto platforms more challenging because it doesn't center behind the character, as in previous games.

I really can't say anything bad about this game. It has much more of an action feel to it, but with the added bonus of superb voice acting and the most intriguing and complex storyline of any franchise to date. Do yourself a favor and pick up this game. If you're a hardcore LOK fan like me, you should already own a copy. For you newbies who buy it, get the other games as well. It will make for a fantastic experience, not to mention it'll be a lot less confusing.

Defied My Expectations

5 Rating: 5, Useful: 6 / 6
Date: November 28, 2003
Author: Amazon User

When I first loaded up Legacy of Kain: Defiance the first thing that struck me was how good everything looked, in fact, I have never seen a PS2 game that looked better. More detail, more objects with more polys and better textures than either Soul Reaver 2 or Blood Omen 2. Soul Reaver 2 I consider the best game I have ever played on the Playstation- and I was hoping that Defiance would carry the quality of story and unforgettable voice acting to the next level, and while Michael Bell and Simon Templeton (Raziel and Kain's voice actors), are clearly at the top of their form, Crystal Dynamics decided to scale back the story in favor of more action. I had mixed feelings about that because it sounded as though they were dumbing down the franchise in favor of more glitz. They haven't- the revamped combat system includes several new maneuvers and special abilities that really go a long way to making Defiance is a more exciting experience and I'm betting many fans of the older games might like the fact that the 10 minute cut scenes with all their flowery dialog are gone.

To be sure the story is deep as it carries on after the events in SR2- 500 years after and begins with Kain infiltrating the Sarafan stronghold to confront Moebius while Raziel has spent the past five centuries in the underworld. Raziel has discovered that his destiny is to be the spirit that will inhabit the Soul Reaver blade and this understandably has him a little upset. The core theme of Defiance is simply that- the exertion of free will over fate. Kain believes that no one except perhaps Raziel has free will and is moving through events to find him as well as his own answers. Raziel is in the unique position of being outside the rules in some instances to the point of being able to avoid the scrutiny of the Time Streamer, Moebius. This enables Raziel to journey about Nosgoth with some freedom- exploring the world and learning more and more about his past and perhaps find a clue as to how to avoid his terrible fate.

One of the interesting aspects of the game, aside from switching between Kain and Raziel from chapter to chapter, is they are visiting the same places and essentially looking for the same answers, separated by 500 years and together they assemble the story for the player. The downside to this is you essentially are doing the same things twice in some cases, even to the point where Raziel must reforge the Reaver as he did in SR2. Fortunately, these missions seem secondary and are quite a bit easier than they were in SR2, taking little time to accomplish. In the reforging of the blade they made each new enhancement permanent and Raziel can switch between the elemental enhancements as the player sees fit rather than having to find the correct elemental font to reimbue the blade with the energy type needed. Kain also enhances that physical Reaver- new powers abound for both characters such as invisibility, a dimensional attack that allows Kain to execute attacks on several targets at once, and the awesome improvement they made to each characters telekinesis- allowing either Kain or Raziel to fling opponents into walls or off cliffs with a quick snap of a O button. Multiple successive attacks on foes also charges each Reaver allowing Kain or Raziel to crack off additional spells. Both characters are much tougher than their previous incarnations.

Raziel perhaps goes through the most changes- he no longer re-enters the physical world using the swirling dimensional gates, instead he must find an area in the spectral realm where a body is buried. Raziel shifts, inhabiting the corps which he then discards, assuming his normal blue bad-ass form. Additionally, he no longer seems to regenerate slowly in the Spectral Realm, plus his ability to devour souls is no longer at odds with the Reaver's hunger. He can feed and thereby sustain himself much easier than he could in SR2. He can feed the Reaver, but instead of just absorbing the soul, the Reaver is charged faster enabling him to cast spells. Both Kain and Raziel can also dodge foes like never before- executing tumbles, leaps, somersaults and quick shifts to mist form to avoid attacks.

Graphically, Defiance is one big piece of eye candy- areas are huge and very well detailed- colors and textures are very lavish- things like fog, smoke and light effects are used sparingly and to great effect with the `less is more' philosophy. As I said, graphics are very much improved over the older games and the PS2 handles most of them quite well and I only noticed one segment (Kain's battle with Sarafan on the draw bridges), where there was a noticeable drop in frame rate. Music is also first rate and is best described as `funky gothic'- lots of drums and low buzzing synthesizer tunes, whispers and metallic clanks that combine to give the music a very original and unusual feel. Sound effects are unusual and often creepy, especially during Raziel's stints in the Spectral Realm- disembodied voices, screams, crying- very well used in all instances.

If I have any complaints, it would be choice of camera positions. In SR2, in fact most of the Legacy of Kain games, the camera was squarely over the character's shoulder, in Defiance the camera is unbound, and positioning seems to be based on where the character is in the level. While this adds a neat cinematic feel to the action, it makes certain leaps and jumps difficult because often you can't see where you're jumping to. I noticed this especially in Raziel's first mission when he has to escape from the Elder God in the Spectral Realm- I must have attempted two of the last jumps 20 times each before I got it just right. Second, Kain's objectives seem a little more vague than Raziel's, at least to me. It's balanced out by the fact that the player spends more time as Raziel.

Defying the Mediocrity of Games

5 Rating: 5, Useful: 5 / 5
Date: November 18, 2003
Author: Amazon User

First off I want to state that I am a LoK fanatic. It's probably my favorite series of games period. So with that information, you could make a good argument to take my review with a grain of salt. Though I will try to be objective, I just love the series so much that I sometimes put on rose-colored glasses when it comes to flaws in the series. Heck, I found a way to enjoy Blood Omen 2, and it was far from spectacular.

I also want to thank Crystal Dynamics for not "dumbing down" this latest installment. I can admit that the LoK series has always been a bit of a nitch series. It's not an easy series to just jump into without having some knowledge of previous games. Sure, they do give you some of the background in the instruction manual, but that hardly keeps you up to date with what is going on. And with that, CD and Eidos could have just made this an action/adventure game in the LoK world, with familiar characters and locations. Thankfully, they did not. They kept the driving force behind the LoK series going, and that my friends is the storyline. The best voice acting I have ever witnessed in games, combined with an incredible sweeping storyline that spans 5 games is what makes us fans of the series go nuts when a new one is on the way.

And that's why I find it upsetting to see when people either complain that the story is either too difficult to understand, or they give you the totally wrong idea of what the storyline is. I am not one to give away storyline in a review, because 1: you'll find it out in the game once you play it, and 2: you are reading a review to find out a game's strengths and weaknesses, not what it's story is. But I am so tired of people saying in reviews about Kain and Raziel being at odds. Did these people even play Soul Reaver 2? Didn't they notice that Kain was different? Didn't they get the idea that he had a purpose behind what seems like cruelty? (Sorry, pent up frustration.) I will admit though, the storyline would be difficult to understand if this is your first endeavor into the LoK universe. You would be scratching your head wondering what is going on. But don't let anyone tell you that it's too difficult to understand, it's just that you really need to play the pervious 2 Soul Reaver games to have a good grasp of it, and the original Blood Omen would help too. At the very least Soul Reaver 2, cause that game has a lot of the storyline on the disc itself in written form.

Okay, now with non-storyline aspects of the game. As other reviewers and mags have stated, Defiance looks fantastic. One of the prettiest games I've played in a while. Very nice gothic look and feel. The combat is also very nice as compared to previous installments. It felt to me that they took about the best aspects of the previous games and combined them into Defiance, which I must say works great. I won't go into the combat being like DMC, cause you probably have seen that 50 times by now. It is a lot more fluid and fun now and there are some very nice moves that both Raziel and Kain can do. And while the camera can be a bother at times, for the most part I found it quite enjoyable. I also like when you can flip into a first person view to look around, gives you an opportunity to appreciate the surroundings and also figure stuff out.

So in finishing with my ramblings, I would say this is the best LoK installment yet. Would I recommend this game however to people who have never played a LoK game? That I'm not so sure about. While I think if you enjoy action/adventure games you will find this game very enjoyable. I think you would be missing out on what makes this series so great, the story. I know I've harped on the story a lot in this review, but I just want to convey that this series is more story driven than any I have played in the past. Best way I could describe it would be like a 5-part movie. Is it possible to just watch movie 5 and still enjoy it? Yes, definitely, but wouldn't you be missing out on some of the story since you missed the previous 4 movies?

Fantastic game with some minor flaws

4 Rating: 4, Useful: 5 / 6
Date: December 08, 2003
Author: Amazon User

I have long been a fan of the Legacy of Kain games. Blood Omen was one of my first playstation games, and it still stands as one of my all-time favorites. When Soul Reaver hit about 3 years later, the dramatic change of game play and surprising turn of the story was a huge hit, and I became instantly hooked. Like Blood Omen before it, I was compelled to finish Soul Reaver to the end, and to this day Soul Reaver also stands out as one of my all-time favorite games. Afterwards, the offerings of Soul Reaver 2 and Blood Omen 2 were decent, but the gameplay didn't live up to the standards set by Soul Reaver. Defiance changes everything...once again, the Legacy of Kain series successfully combines a spell-binding story with excellent gameplay.

Picking up shortly after Soul Reaver 2, Defiance has you assume the role of not only Raziel, but Kain as well. Although Blood Omen 2 allowed you to play as Kain as well, I must admit that it was a real gift to be able to play as Kain again, especially since the gameplay in Blood Omen 2 was awful compared to Defiance. As the story progresses, you will switch between Kain and Raziel in a series of chapters. Often times, the chapter you are currently playing ends with a brief cliffhanger, and thrusts you into the other character's shoes. What is great about this game is that the designers understand that the following this series has is mostly a cult following, or rather somewhat small amount of very devoted people who truly love the story. Long-time fans will be thrilled with the questions answered, most notably questions from Blood Omen and Soul Reaver 1 & 2, but unfortunately many of Blood Omen 2's questions still go unanswered. Despite this, I myself was absolutely stunned by the story...I almost got lockjaw syndrome from my mouth being gaped open in shock during the entire last 3 hours of the game.

The gameplay is tons of fun. Unlike the mediocre combat offerings from Soul Reaver 2 and Blood Omen 2, I actually found myself thirsting for combat in this game, and when it happened, it was alot of fun. Although fundamentally the same, since both Kain and Raziel have the exact same special moves (which are learned through the game by gaining combat experience), Kain and Raziel play somewhat differently. Kain is definitely the stronger powerhouse, able to make short work of most enemies, where Raziel is considerably weaker, but is much quicker and is better at evading enemies rather than facing them head on. When playing as Raziel I found myself wanting to avoid combat until I started gaining more special moves as the game progressed. The special moves are easy to perform and the same for both characters (though the look different and are called different things).

Unlike previous games, you cannot pick up weapons as you go. Kain and Raziel both wield their versions of the Reaver. Kain possesses the Blood reaver, while Raziel possesses different incarnations of the Soul Reaver. As you progress, both Kain and Raziel's Reavers gain new powers, which substantially sets them apart from one another. Each weapon can be powered up by using it to finish the opponent. So instead of consuming the soul or drinking the blood themselves, Raziel and Kain can instead use their Reavers to consume the Soul or Blood of their enemy. Another gratifying aspect is that there is a purpose to getting the new Reaver upgrades. Each one has its own unique power that is useful in the right situation.

In terms of overall gameplay, Kain and Raziel have different games. Kain's game focuses mostly on locating keys or artifacts to progress, and is combat intensive. Raziel's game, however, is heavily puzzle-oriented and lighter on combat, though there are situations with overwhelming enemies.

In terms of flaws, this game is utterly packed with glitches. On countless occasions, I had to save the game(which can be done anywhere, thankfully) and turn off the machine because the game would suddenly stop playing sounds. Other times, the game froze when there were large amounts of enemies on screen. This also happened when the game seemed to go nuts and spawn massive amounts of enemies on the screen, which couldn't be hit. The game then proceeded to freeze. Sometimes the audio cut out during cut scenes, which was royally annoying. There were some minor clipping issues during combat as well.

Overall, despite the countless amount of glitches and bugs, Legacy of Kain: Defiance stands out as one of the BEST games I have played in a long, long time. I don't think i've been this compelled to sit down and finish a game since the first Soul Reaver. The story is excellent, with the same returning voice-acting cast, some of which are notable Hollywood talent. All of the cut scenes are saved as you progress, so you can view them at any time. This game was also longer than the past 2 outings, clocking in for me at about 25 or more hours. I was very happy with this game and pleased to see that it was so improved over the last 2 offerings.

Ah, The Children Of The Night....

4 Rating: 4, Useful: 4 / 4
Date: October 29, 2003
Author: Amazon User

Latest in the long-running vampire series, Legacy of Kain: Defiance chronicles the return of everybody's two favourite anti-heroes to the blood soaked world of Nosgoth.

To bring the newbies up to speed, Legacy of Kain follows Vampire tyrant Kain and his vengeful prodigy Raziel as they battle for supremacy across time and space in a mythical world of supernatural mystery. Both protagonists wield an ancient sword, the Soul Reaver - Kain's is the physical body of the sword, while Raziel is fused to the spectral essence of the mighty blade. The time sorceror Mobius has cast both vampires back into the past, to the roots of Nosgoth's history, and it is here that we pick up the latest chapter.

Soul Reaver is a 3D action adventure in which players alternately assume the roles of Raziel and Kain. Each character is unique in that Kain requires blood to keep his health up, while Raziel, a spectral vampire, requires souls. To this end each vampire has a unique repetoir of combat and finishing moves to dish out on enemies, such as Kain sinking his fangs in his dizzied victim's throat. In addition, both characters are able deploy complex sword combos, as well as magical powers in combat - one that looks particularly satisfying is the ability to telekenetically pick up and hurl opponents off of cliffs, or into nearby spikes, impaling them. Indeed, much of the focus for this game is an overhauled combat system, and the player will often find themselves attacked by multiple foes.

In keeping with the traditions of the series, there will also be plenty of mind-bending puzzles to deal with. Raziel is capable of shifting between the living and spectral worlds, and in each environment is able to achieve different things to solve a puzzle. For example, while Raziel cannot pick up objects in the spirit world, he can warp through gates and other thin obstacles, or jump to otherwise inaccessable areas. This gives the game a fantastic degree of scope and depth to 3D problem solving.

The graphics for the series are top notch, and its one of the first series of games to do away with loading screens - clever coding allows the game to load upcoming environments before you reach them, allowing a seamless transition through the vast land of Nosgoth. The world is realised in beautiful, lovingly crafted architecture, spooky, mist filled forests and flickering caves. The spectral world, which Raziel is tied to is rendered in eerie blues and greens, and there's a lot of excellent lighting throughout. Its one of the most atmospheric games you'll play this year.

One of the chief critisisms levelled at the last game, Soul Reaver 2, is that it was too wordy and complex a plot, with not enough action and exploring. This latest title seems to have addressed those concerns by upping the action in spades, while staying true to the devious twists and turns of the series. This should be on every fan's wish list, and I'd recommend it to anyone in search of an offbeat and spooky adventure game.

Good Old Fashioned Vampire Fun

4 Rating: 4, Useful: 4 / 4
Date: December 03, 2003
Author: Amazon User

I've been playing the Soul Reaver games since the beginning and have always been captivated by them. Great story, great gameplay and some of the best graphics. Thankfully, "Defiance" lives up to the usually high standards.

This is a great game, pure and simple. The graphics are outstanding and the gaemplay is extremely fun and easy to get used to. It seems a little over complicated at first but you get the hang of it very quickly. For those of you who have followed the storyline from the beginning, this one does not disappoint as it twists and turns between Kain and Raziel, letting you play as both characters of course. The graphics are outstanding, and that's on playstation, so imagine how could they'll be on Xbox.

I do have one major complaint and this is the sole reason I gave it 4 stars and not five. The camera in this game makes me want to hang myself. It is terrible, period. Maybe the one of the most annoying cameras in the history of games. But like I said, being that this is the ONLY problem I find with the game, it can be overlooked.

Overall, a quality, nice looking game, with great gameplay and great storyline makes this one probably my favorite of the series.

Graphics: 9/10 (PS2)
Gameplay: 9/10
Storyline: 9/10
Overall: 9/10

Did you like Devil May Cry and Primal? If so, buy this game!

4 Rating: 4, Useful: 4 / 4
Date: December 30, 2003
Author: Amazon User

I'm skeptical about "slasher/hacker" type games. They bore me. But this one is NOT one of those games. It's not quite a "thinking/horror" game like Silent Hill or Fatal Frame. It's more like Devil May Cry or Primal. The atmosphere is awesome! The story-line is compelling. The characters are interesting.

It's about solving puzzles, unlocking crypts, doors, time portals, and of course killing and absorbing the souls of ghosts, ghouls, vampire killers that are out to get you. Since you have tasks to do, the fighting seems like an afterthought in order for you to complete each tasks. It makes the work that much more suspenseful to complete. Both Kain and Raziel are two characters that you play, and both have unique abilities. Both characters are played and end up meeting each other later in the game. You play both characters by alternating between them each mission.

This is a good epic/gothic (Vampire theme) style game that was well worth the purchase. Just make sure you like games like Devil May Cry and Primal before you buy this game.

One Word: Amazing!

5 Rating: 5, Useful: 4 / 4
Date: February 10, 2004
Author: Amazon User

I first became interested in the series when my brother first played "Soul Reaver." After that, we had to buy the sequel just to see what happens. So when the store started taking reservations for "Defiance," we were among the first ones in line. We could barely contain our excitement as we counted down the days till the release date. And when it was finally in our hands and in our PS2, this game did not disappoint. We were hooked after the first five minutes. The game was done after a week and a half.
I'll admit, the only con I can think of is the camera angles, which were bad, especially while fighting the villains. Still, the awesome storyline, the fantastic details, and the incredible sceneries more than made up for it.
With the storyline, it did a terrific job in answering the questions left by previous games, and leaving some new questions for us to ponder (and leaving us devoted fans to wonder when the next sequel will come out).
For the first time, you get to play both Kain and Raziel in this game. I love how the end of each chapter leaves you in suspense while you play the next character. And the powers and abilities each one gains as the game goes on are cool and unique, not to mention helpful in one way or another.
All in all, a game for the faithful fans of the series. And it may even gain some new fans as well.

Most enjoyable 'Kain' yet!

5 Rating: 5, Useful: 3 / 3
Date: June 27, 2004
Author: Amazon User

About five minutes into the game I said 'This is probably the best Legacy of Kain yet!' and now that I've finished it I think that I have to agree with that. First of all the graphics are great, definitely one of the best looking PS2 games. Everything is smooth and highly detailed. A downside is that there is no new FMV cinematics but the graphics are great to look at. The whole game is very polished also, everything works and I never encountered any glitches. The camera is rarely a problem, I'd say I only had a problem with it 4 or 5 times in the whole game and if it's not in battle it isn't a big deal to move your character so it changes or move it around with the right analog stick. It is also useful that if you click it in you can look through a first person perspective. They really improved the game by making a faster paced combat system. It's fun to play around with all the different moves and powers. There is actually a large variety of enemies (unlike in Soul Reaver 2) so you're often bashing up someone new looking. There are also puzzles and exploration elements but they don't get boring or too hard to solve (like in original Soul Reaver). I was also surprised that there is some platforming thrown in quite a bit as well. The levels are connected (unlike Blood Omen2) so you can explore for missed health/magic powerups and 'arcane tomes' [bonus features (mostly concept art)], which reminded me of the secrets in original Blood Omen tho not as tricky. The whole experience of play is just a lot more fun and enjoyable then in previous versions with these changes. I found SR2 to be more like an interactive movie and not very 'gamelike'. It often felt like you were doing work just to see more of the story, but Defiance is very fun. Of course the story is great as always and satisfies the fans who have been keeping up with all the twists and turns over the past 4 games. It kind of (maybe) summarizes the major details in the beginning but a newcomer to the series will probably be pretty confused since the story is so twisted by this point. I have all the games and feel pretty confident in my knowledge of the story and I still couldn't keep track of who was in what time during Defiance. Voice acting is just as great as always and the music is mostly familiar tracks. I've heard some complaints that Raziel and Kain are too similar in controls, but that didn't surprise me at all. Thinking about the way Raziel handled in the SRs and the way Kain did in Blood Omen 2 (although it was 'clunky') they really are almost exactly the same. One drinks souls and one drinks blood, one can glide and one can float, both solve puzzles and fight... you get the idea. I did find it kind of weird that they can't change weapons like in other games, but then again if I had the Soul Reaver in real life I don't think I'd trade it for something else. If you like Legacy of Kain you have to get this one. It lasts decently long, it's fun to play, nice to look at, and an it has an awesome story to tingle your brain.


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