0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Playstation 2 : R-Type Final Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of R-Type Final and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for R-Type Final. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 81
Game FAQs
IGN 81
GameSpy 60
GameZone 81
Game Revolution 75
1UP 80






User Reviews (1 - 11 of 16)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Going out with a bang, not a whimper

5 Rating: 5, Useful: 13 / 13
Date: January 28, 2004
Author: Amazon User

So it's come to this, has it?

One of the most lauded side-scrolling shooter series in history has reached its last chapter. Irem's appropriately named R-Type Final has come to the PS2 thanks to Eidos' Fresh Games label, and it is a bittersweet occurrence. On one hand, Irem has said that this game marks the end of the venerable R-Type series. On the other, it's more than a fitting curtain call for the franchise.

The basic gameplay hasn't really changed much throughout the series. RTF is not a manic, reflex-frying bullet-dodger like last year's Gamecube masterpiece, Ikaruga. It's a more methodically paced, strategic game that feels different from most shooters. For one thing, R-Type has always been less about score and more about simple survival. Enemies approach from all sides, from waves of drones to screen-filling bosses. You won't dodge incoming fire as much as plan your progress, find and take advantage of tiny safe zones, discover weak spots, and time your counterattacks. R-Type tests your memory, reflexes, and anticipation, and can be demanding. You will have to learn attack patterns, measure to the pixel where to wedge your ship, and learn to manipulate the infamous Force Module (the ubiquitous detachable satellite that is immune to enemy fire). There is a measure of trial-and-error here, but the reward of reaching a new level or taking out a troublesome boss always makes the effort worthwhile. R-Type Final sticks to these well-worn conventions, but this is more than a simple case of "if it ain't broke, don't fix it."

One major improvement is in the technical department. The last installment in the series, R-Type Delta (PSone), was a fantastically realized creation that sported some incredible level and creature design, some of which were updated versions of bosses and enemies from the original R-Type. RTF continues this tradition. There is a level that consists entirely of travelling along one huge spacecraft, taking it apart piece by piece. Fans will recognize this, and love it. Bydo mutants appear on all sides, and you'll battle mechanical, organic, and cyborg foes, all amidst a beautiful shower of effects and scenery. While there's no doubt that this is the best-looking R-Type, it still retains the details that identify the series. And don't worry - the occasional slowdown can actually be a help. Delta's speed control also returns, and the game has five difficulty levels. The easier levels will drag a bit for the shooter veteran, but jack it up to the insane "R-Typer" to experience the game as Irem intended.

There are, however, a new feature or two that must be mentioned. The first is branching levels. Depending on your performance within levels, you may visit one of several different sequences. It doesn't feel added on or superfluous, keeping the levels flowing like nothing happened. But it is a welcome addition, especially when considering the other, more drastic new feature.

R-Type Final has around a hundred ships to fly. That's right: 100. Quite a difference from Delta's mere four! The ships vary wildly, from recon versions to transforming fighters, each with their own unique weapons. New craft are unlocked by performing various in-game tasks, like total flight time with specific ships or completing branching paths. This gives the game quite a bit of replay value, as unlocking all of them will take many hours. Some of the ships aren't nearly as cool as others, and some verge on being overpowered, but the constant reward process keeps you motivated.

You can now also customize your ships. Before you fly, you can pick ship & canopy color, missile type, bit type, etc. This helps you stick to your own style of play, and keeps the game fresh and interesting. How you equip your ship can have a lot of influence on how the game plays.

Yet another new feature is the A.I. Battle mode. Rather than being a head-to-head two-person battle, this lets you pit your ships against a friend's (or the game's A.I.) in computer controlled combat. It's fun to fool around with, but you'll more than likely be done with it quickly.

Irem says R-Type Final is the ultimate installment in the series, a "Thank You" to R-Type fans everywhere. It's hard to argue either point. While there will undoubtedly be those who question the new additions to the formula, in the end, RTF stands as a brilliant modern dedication to one of the premiere side-scrollers. It is sad to see the series end, but what a wicked way to go out, indeed.

Thank YOU, Irem.

R-Type makes it to the next-gen consoles

4 Rating: 4, Useful: 8 / 8
Date: December 18, 2005
Author: Amazon User

R-Type Final (2004.)

INTRODUCTION:
Over the years, Irem's R-Type series has been one of the finest side-scrolling space shooter series out there. From its dawn in the eighties to the modern age, the series has always pleased its fans, serving up its share of uniqueness and challenges alike. Many installments of the series have graced a number of gaming consoles and arcades alike. In 2004, the series finally hit the big consoles of the era. The Playstation Two was the only gaming system that was fortunate enough to receive R-Type Final. How did this new, modernized version of the series fare? Read on and find out!

OVERVIEW:
R-Type Final was released for the Playstation Two gaming console in early 2004. The game features a number of different gameplay modes, configurations, vehicles, and other variables to keep things interesting. The game is a product of the Irem Corporation.

REVIEW:
I have always loved the R-Type series, and I was ecstatic to hear that the series was finally getting the next generation console treatment. And after finally giving the game a whirl, I must say, for the most part I am impressed. The game stays true to its roots, while at the same time incorporating just enough new elements to make the experience fresh. Let's see where this game succeeds, and where it falls flat.

-THE GOOD:
-CLASSIC-STYLE R-TYPE GAMEPLAY. If you've played any other game in this series, you'll pick this one up right away. The game plays similar in style to its predecessors, and as such, is very easy to learn if you've played any other game the series has to offer.
-LOTS OF NEW ELEMENTS THROWN INTO THE EXPERIENCE. When you start the game, you'll have your choice of three ships, but you can unlock more - there are over a hundred ships total! The game also features plenty of new weaponry and power-up items. If you play the game heavily, it's going to reward you well.
-CHALLENGING! If you're looking for a challenge, you've come to the right place! This game serves up its fair share of challenging elements, and it never lets up. Even game masters will be challenged!
-CONTROLS ARE EASY TO LEARN, AND EFFECTIVE. If you played any installment of the series on the Super Nintendo, you'll have a pretty good idea of what to expect from this control scheme.

-THE BAD:
-DESPITE ALL THE IMPROVEMENTS, IT'S STILL THE SAME GAME. Even though I like all the improvements this game has made to the series, at heart it's still the same game we played in arcades and on lesser consoles years ago. If you didn't like the series then, this new installment isn't going to change your mind.
-NO IMMEDIATE REGENERATION WHEN KILLED. This has always been a huge flaw of this series, and I am disappointed to see that this wasn't fixed. In most space shooters, you regenerate immediately after you die, right where you died. Not the case with this series.
-GRAPHICS AREN'T THAT GREAT FOR A NEXT GENERATION GAME. Granted, the gameplay is the most important thing here, but still, I think they could have done a little better with all of the hardware available.

OVERALL:
Despite the obvious issues, this is one of the best versions of R-Type I have played to date. If you're a big-time fan of this series, this installment is well worth checking out. If you're not a fan, though, this one isn't going to change your mind. Still, if you are one of the many R-Type fans out there, don't hesitate to give this one a whirl.

EDITION NOTES:
This game, it seems, wasn't produced for a very lengthy period of time. As such, it seems to be rather difficult to come by. You're probably going to have to order it online, or check around in used game stores. This one is tough to come by new.

The Return of R-Type?

3 Rating: 3, Useful: 4 / 4
Date: September 07, 2004
Author: Amazon User

My experience with R-Type is limited, but I LOVE side-scrolling and top-down shooters. I have played the original R-Types (just a bit), as well as the excellent freeware G-Type (a combination of R-Type and Gradius). As much as I was wishing for the second coming of the only shooter that can maybe rival Gradius in the category of old-school cool, this game just ain't that great.

First of all, the graphics are nice. Not mind-blowing ala Ikaruga or Dodanpochi, but nice. The music is so-so. Not all that catchy or mind-blowing. The levels.... are quite bland. And more than that, the enemies are not all that interesting and the bosses are quite a bit less than mind-blowing.

The unlockable ships is undoubtedly the coolest part of the game, as they all are unique and some have really cool looking weapons.

Ultimately, I'd suggest renting this one if you love shooters. Otherwise, you'd be better off getting Raiden Project, Einhander, or Ikaruga. A disappointment overall. But perhaps Gravius V...

Speed Settings are Key

5 Rating: 5, Useful: 2 / 2
Date: February 15, 2004
Author: Amazon User

I'm a newbie to the Type R game series.
Nevertheless, the game itself is very easy to pick up, and more importantly, is very fun to play. The gameplay hearkens back to the early '90's side -scroller space shooters. But this game is fully up-to-date. Colored lighting, support weapons, speed settings, and weapons charging, this game is truly the one of the best space shooters I have ever played.

The nifty things about the game for me are:
-Speed settings. You adjust the speed of your ship on the fly. Proper speed settings are critical to some boss fights.
-101 fighter chassis's to use. You start with 3, but as you fight & advance more chassis's are unlocked.
-Customization of Fighters: Being able to select the missile types, support bit types, and even the color of your fighter is very addictive. Getting stomped by a end level boss? Switch your support bits, or missiles. Or change your ship color to stand out on the screen more.
-AI battles. You setup AI preferences & fighters, and kick off battles. It's cool to see how different fighters fight, and how different tactics work.
-The Bydo Museum: Gameplay history, enemy library, vechile hanger, tutorials. All well implemented & greatly add to the game.

Try the game out. Trust me, you'll be addicted to gameplay very fast. There's nothing like fighting in a pimplike bright purple fighter unleashing hell on your enemies. It truly has to be seen to be fully appreciated.

Perfect!!

5 Rating: 5, Useful: 1 / 1
Date: February 07, 2004
Author: Amazon User

Better than R-Type Delta. And a mass collection of ships to use in battle. Buy it do not hesitate!

A Delight

5 Rating: 5, Useful: 1 / 1
Date: February 13, 2004
Author: Amazon User

A challenging game with hundred of ships, several hidden bonus levels, several endings, several levels of difficulty, a new versus mode, great gameplay, excellent graphics, and a decent soundtrack. This one is a worthy sequel to R-Type Delta for the PS1, and it also holds its own against Square's classic Einhander.

R-Type, the legendary spaceship shooter

4 Rating: 4, Useful: 1 / 1
Date: August 20, 2004
Author: Amazon User

R-Type, the legendary spaceship shooter, has come blasting back with her classic horizontally scrolling blueprint intact. Through waves of alien miscreants, you'll fight for each gained inch of space battlefield while collecting power-up items to enhance your ship's most primary weapon, the Mighty Orb Of Death. With R-Type's trademarked invincible sphere docked to the front or rear of the ship, MOOD can unleash deadly firestorms upon foes or be hurled forward to attack remotely and smash through most anything it comes in contact with. Though the gameplay is classic, the graphics have been updated to polygons (thereby qualifying for a Sony of America license) with lots of glowing lighting effects flowing gracefully over them. Most enemies are basic spaceships, but some levels have well-animated living creatures, like the badass water-worm things that slither though level 2. Sadly, even with crazy alien monsters, uber-weapons, 100+ ships and giant bosses, R-Type is a rather unexciting shooter. The MOOD is a shield against nearly all projectiles; so most levels are spent calmly avoiding being pinched between narrow passages and otherwise harmless enemy trains. Not a befitting task for "humankind's last hope."

Great Shooter

5 Rating: 5, Useful: 1 / 1
Date: February 05, 2006
Author: Amazon User

Great shooter game. Great graphics. 100+ ship variation. This game is five dollars at Toys R Us.

best game ever xcept u cant play it

5 Rating: 5, Useful: 2 / 21
Date: December 25, 2003
Author: Amazon User

this is the best game ive ever played.its runs on my brain.wich is t?he best console fever made.

BUY THIS GAME

5 Rating: 5, Useful: 0 / 0
Date: February 10, 2004
Author: Amazon User

R-Type Final goes to show that as gamers we have gotten soft in recent years. My reflexes are slow, my hand-eye coordination is out of alignment, my eyes get sore after forgetting to blink after a couple of hours, and I forgot how much fun you can have actually playing a game.

This game is difficult. If you play Platform games all day long, steer clear. If you're a real gamer, get R-Type Final.


Review Page: 1 2 Next 



Actions