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Playstation 2 : Scooby Doo! Night of 100 Frights Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of Scooby Doo! Night of 100 Frights and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Scooby Doo! Night of 100 Frights. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 73
Game FAQs
CVG 70
IGN 67






User Reviews (1 - 11 of 55)

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Scooby Doo Night of 100 frights

3 Rating: 3, Useful: 2 / 3
Date: August 02, 2006
Author: Amazon User

Had to quit towards the end because of impossible jumps, very discouraging.

I love it, but boy does it get difficult!

4 Rating: 4, Useful: 4 / 4
Date: November 24, 2005
Author: Amazon User

Especially for a huge Scooby Doo fan, like myself, this game is a lot of fun. The graphics are excellent. The environments are huge and varied. There are numerous references to various Scooby Doo episodes, including a large number of "villains". Scooby Doo can perform characteristic actions and does characteristic things to defeat and evade villains. It really feels like you're "playing the cartoon" (albeit as 3D computer graphics).

However, there is one flaw that keeps the game from being a 5 across the board--there are quite a few sections that are incredibly difficult--too difficult in my view. Difficult enough that you'll throw your controller across the room, curse at the machine, and have to repeat a section a good 30 or 40 times if you want to pass it. Of course, we don't want games that are too easy and that we can complete in a few hours. But we also do not want games that result in hours of frustration repeating the same section over and over and over with little apparent advancement in our ability to get through it--many people simply give up on this game at various points. It's arguable whether this title is aimed more at kids or older nostalgia hounds like myself (I'm middle-aged), but certainly kids will be attracted to it, and later sections of the game will be just too darned hard and frustrating for them. More than likely, parents or older siblings will have to try to complete many of these sections for children.

The game is basically a third-person platformer. The environments are often 2D, but they tend to be very cleverly "disguised" to always seem 3D, with various barriers and changes in whether you can move Scooby left and right or upscreen and downscreen. The objective is to work your way through various levels and sublevels (I believe there are at least 80 sublevels), collecting Scooby Snacks, defeating constant "monsters" (who usually engage in simple repetitive platformer actions), collecting "clues", and finding and rescuing the rest of the Mystery Inc. gang. There are also the requisite boss fights, which are more challenging, but remarkably, no boss fight, except for the last, is as challenging as some "normal" sublevels.

There are three main environments--a big, spooky mansion (which looks just like the one on the title sequence of the original series), leading eventually to secret dungeons and laboratories; a set of seaside docks, small villages, businesses, shipwrecks and such; and an extensive hedge maze which eventually leads to a series of cemeteries, crypts, and so on.

Scooby can walk, run, jump and swing from suspended objects, like chandeliers. As you play the game, you gain more abilities, such as double-jumping, two funny "stealth" modes, two different kinds of "smashing" abilities, items that will make walking on tricky surfaces easier, an umbrella to enable limited "floating", and additional "weapons" in the way of bubble gum and soap bubbles.

As with any good platformer, the challenges arise with figuring out the patterns of environments and enemies as well as figuring out just how to use your abilities to navigate and defeat them. Although even the beginning levels are challenging at first, they are achievable once you get used to the controls.

The problem with some later levels is a combination of the environments being overly complex and you having to perform very specific actions with very precise timing and positioning--jumps, smashes and such can be nearly impossible unless you have Scooby facing an exact way, in an exact spot, and push a specific sequence of buttons at exactly the right time. As if that weren't difficult enough, there seems to be something of a randomizing factor in whether you'll be successful on particular tries. Sometimes the exact same controller manipulations by you will work, sometimes not. There are at least six or seven "sublevels" that you'll find yourself having to perform at least twenty times to get through, and occasionally, you have to perform very long sequences of difficult actions successfully or start over from scratch, at the beginning of that sublevel. Making it worse, you often have to go through four sublevels until you can save again. If you make it though three difficult sublevels and have to stop playing and turn the machine off, you're out of luck--you have to do it all again later. Even most early sublevels will require at least three or four tries to get through, but three or four is acceptable (fun, even) and what we expect.

Making the game a bit more challenging (although in a pleasant way) is the fact that you'll have to revisit all sublevels at least once (especially if you want to collect all Scooby Snacks and such), because there are things that are impossible to do, and rooms/sublevels that are impossible to get to, until you attain later "power-ups". Another flaw, perhaps, is that sometimes it's not clear what you need to do. There are puzzles to be solved and items to be attained that are less than obvious, and you can spend a lot of time walking back through sublevels (you can always access all of the sublevels that you've played already) aimlessly as you try to figure out what you're supposed to do next--the entire game is something like a maze, or one huge puzzle. I had to use a walkthrough on the Internet to complete the game. I'd suspect that most people will need to do this. It might be a good idea in future games like this to include a "task list", which at least gives the player the next (and past) puzzles to be solved or items that can be attained.

But even with these flaws, for a Scooby Doo fan, this is an incredibly enjoyable, addictive game (at least when you're not screaming obscenities at your PlayStation and the game creators during the difficult parts). You'll want to play it again just to experience the environments. But if you're thinking about buying it for a young gamer (under 10 or 11, say) who is not particularly a Scooby fan you should probably think again, as I can almost guarantee that the game will be abandoned, unfinished, in frustration.

Great Graphics With Huge Levels...But Frustrating At Times

4 Rating: 4, Useful: 8 / 9
Date: November 23, 2005
Author: Amazon User

Once again, Scooby-Doo and the rest of the Mystery Inc. gang have been called upon to solve a bizarre mystery in a spooky place. Daphne's long-time friend, Holly, desperately needs their help. Very strange things have been happening in and around her family home, Mystic Manor. Holly's uncle, the famous inventor Professor Alexander Graham, lives in the mansion, which overlooks a small fishing village. The people from the village have all packed up their belongings and left town, because the whole area has been completely taken over by MONSTERS. Ack! Worst of all, Professor Graham has mysteriously disappeared without a trace.

Scooby-Doo: Night of 100 Frights has dozens of levels within the Mystic Manor, outside on the grounds, and in the fishing village. Those familiar with Scooby-Doo will get a kick out of the familiar monsters seen in the TV shows: the zombie ("It's a rombie!"), the Black Night, crazy space kooks, scarecrows, the green witch, Redbeard the Pirate, and more.

It's amazing at just how extensive this game is. There are levels out on the water, on ships, in hedge mazes, on mountains, in secret passages, on piers, within various rooms in Mystic Manor, etc. You can swing from chandeliers (and see the flames flicker out in wisps of smoke!), jump holes in the floor, smash items for Scooby snacks (which help with courage!), navigate conveyer belts (very tricky!), maneuver on moving objects and so on. You can also get cool power ups like rubber boots (which helps Scooby walk across sticky surfaces), helmets (which helps you head smash enemies or break through barries), plunger/suction cups (which help on slippery surfaces), an umbrella (to float long distances and catch updrafts) and more.

Along the way, you can collect monster tokens which will unlock something special in the Monster Gallery.

The great thing about this game is that you can access a map and go to places you've been before through a Warp Gate. Scooby and the Gang look realistic, as does the villians and landscape. It's like playing an episode of Scooby-Doo in many respects!

However, many parts are downright difficult. When I was trying to navigate Scooby on a series of ship masts, it took me HOURS to get through the maze. I had to land on a particular mast JUST right in order to get to the next one. I've been stuck at 75% for well over a year now because even though I can paralyze a space kook with bubble gum, allowing me to jump on its head in order to get to higher places, I simply CANNOT get the correct angle to jump on an overhead plank to grasp the chandeliers to free the keys. (Whew!). Because a lot of the game play is unforgiving, it becomes frustrating to play after awhile. Had Night of 100 Frights been a *bit* easier, I would have given it 5 stars.

If you're a fan of Scooby-Doo and love free-roaming game play, Night of 100 Frights has massive levels with great graphics and hours upon hours of game play. Just know that if you're the type that doesn't use cheats (like me) you may become very frustrated at some levels. I'd love to finish the level I'm on so I can proceed to the end of the game, but after a year of trying on and off, I don't think I'll ever make it.

Game Girl's review of Good Games

5 Rating: 5, Useful: 7 / 8
Date: October 21, 2005
Author: Amazon User

Scooby Doo Night of 100 frights is absolutly Brillient!!! I came home from school every night for a week wanting to play this game! The Great inventions scooby collects coupled with the tough but fun levels make this the game for anyone over 6. The monsters, bosses, vidio clips, extras, levels and scooby snacks are great. The different areas are brill.Its challenging and ADDICTIVE!!! YOU HAVE TO GET THIS GAME!!!!!!!!

Scooby-Doo: "Mom Friendly"

5 Rating: 5, Useful: 10 / 10
Date: August 30, 2005
Author: Amazon User

If you are looking for a great, easy and entertaining game for ALL ages...this is it!!! I am a video game challenged MOM and I am also extremely careful of what my 4 1/2 year old is exposed to. I bought "Mystery Mayhem" first and LOVED it. We recently bought "Night of 100 Frights" and have a hard time not taking it over after giving a little "help". This is a perfect game for everyone in the family (including Moms). It helps to improve eye-hand coordination, following directions, concentration and paying attention....not to mention there is not a lot of violence and blood and guts!!! It's Scooby-Doo! You can't go wrong with this one! - Choosy Moms Choose Scooby-Doo!!!

Fun, somewhat confusing

4 Rating: 4, Useful: 2 / 2
Date: July 21, 2005
Author: Amazon User

I rented this and once I started, really liked it. There were puzzles that made you think and figure out the "clues", but ultimately I got stuck on the balcony roof and couldn't find my way out before it was due back. :P Great scenes, music, and SCOOBY!
I reccommend the second Scooby game.

Scooby Doo NIght Of 100 Frights GREAT GAME MAKES GREAT GIFT!

5 Rating: 5, Useful: 5 / 6
Date: November 27, 2004
Author: Amazon User

Any boy or girl of any age above 4 will love this game. It is suspensful, adventurous,
Now, it is not gory, nor very violent. Rated E for everyone.

I love this game!!! We need more!!!

5 Rating: 5, Useful: 2 / 2
Date: October 20, 2004
Author: Amazon User

I absolutley love this game!!! It was more than I expected. It's fun, challenging, entertaining and addictive. Once you start playing this game you can't stop. We need more Scooby Doo games aside from this one and Mystery Mayhem........

Fun and Silly Like the Cartoon

4 Rating: 4, Useful: 2 / 2
Date: August 04, 2004
Author: Amazon User

My son and I just finished this game It was fun. My nine year old and I played it together and it took us many hours over many days. He navigated and I did the harder moves. We beat the Mastermind and figured out the mystery and then we went back through to collect the Scooby Snacks we missed (other than a few hard to reach Scooby Snacks on "Wreck on the Deck 2.") My son loves going through the monster gallery over and over and I enjoyed returning to each area, finding new paths and looking for the missing stuff.

I hate it

2 Rating: 2, Useful: 0 / 9
Date: July 15, 2004
Author: Amazon User

it is annoying to me, and the ending was a bomb, I wouldn't recomend anyone to buy this game


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