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PC - Windows : Freespace 2: Sci-Fi Sim of the Year Reviews

Below are user reviews of Freespace 2: Sci-Fi Sim of the Year and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Freespace 2: Sci-Fi Sim of the Year. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 33)

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Best Space Sim Hands Down

5 Rating: 5, Useful: 0 / 0
Date: May 10, 2008
Author: Amazon User

Freespace 2 is, hands down, the best space fighting sim I have ever played. The fact that it still has a vibrant community and a plethora of people making custom missions for it attests to its greatness. But even more so, the Source Code Project, undertaken by the community, has worked to bring the graphics of the game up to modern standards. Wow. Really, buy this game, it's worth it.

I would give it 6 stars if I could!

5 Rating: 5, Useful: 1 / 2
Date: October 15, 2006
Author: Amazon User

Freespace 2 is in a nutshell, a Freespace 1 with all its faults fixed. If you don't like flight sims, you wont like Freespace. But, if you've ever enjoyed X-wing, Ace Combat, Wing Commander, or anything to do with fighter planes, this is for you.

Freespace 2 starts off several years after Descent Freespace. Over the years, technology has improved, and Volition accurately shows that. The GTVA fleet is made up of new fighters, though the best of the last gen fighters are still being used. (Though they too, are being phased out)

Volition does a great job of showing the traits of the different factions. The NTF uses older fighter designs, and generally does massed attacks. NTF pilots seem to be more aggressive than GTVA counterparts. Terran fighters continue to be more all-purpose, and their mission styles reflect that. The Vasudans however, have more single purpose ships, normally having lighter armor and increased speed over Terran ships.

One other enhancement is the beam canons and flack guns on Capital Ships. No longer are they just gunboats with a tendency to miss. The huge, Lucifer like Beam Canons look and feel powerful and great. Its fun to just sit and watch a duel of destroyers.... Flack canons are also a welcome addition. They're pretty much anti fighter canons, and they're deadly in this aspect. They can take down flights of bombers with ease, and they also shoot down incoming bombs. These make destroyers rightfully feared of, and the huge battles look majestic overall. It reminds of Star Wars battles, and it never disappoints.

The campaign itself is wonderful, with branching missions and a great plot, which leaves you wondering about the end of the conflict until the conclusion. There are now some new optional missions too, and these grant you elite materials for use later in the game. There is also a more difficult extra campaign, called Templar, which shows the destruction of the Hammer of Light.

What's also included is an enhanced FRED editor, so you now truly have a great mission editor. The instructions are fairly easy to understand, so it's possible to make great single player (or multi player) missions or even campaigns.

This is my favorite flight sims of all time, and it rightfully deserves its flight sim of the year.

The all-time pinnacle of space sim games?

5 Rating: 5, Useful: 7 / 7
Date: May 07, 2005
Author: Amazon User

I remember getting an ad for the original Freespace just before it came out back in 1998 and mentally dropping my jaw at the "life-sized" starcruisers exhibited in the glossy fold-out I'd been sent. I bought the dramatically titled "Descent: Freespace - The Great War" and enjoyed it immensely. Not since the release of the first two Wing Commander games had a computer game blown me away in quite the same way.

A couple years later, I was in the minority in hearing about the release of this, the sequel. The same amazing graphics (updated to accomodate Moore's Law, of course) with added features like nebula effects and beam weapons -- something for which sci-fi sim fans have clamored for ages -- are instant buying incentives. But most importantly, these games have a plot worth paying attention to, which, keeping the short attention span of the game playing populace in mind, explains why Freespace 2 sold as poorly as it did. That Interplay (FS2's publisher) barely promoted it probably didn't help much, either (I never got a glossy fold-out about Freespace 2).

It's honestly bewildering to look back on how badly this series apparently fared; the original's main competition at the time was Wing Commander: Prophecy, a shameless and despicably cartoony co-opting of the franchise name that most closely resembled an ugly, speed-addicted old hooker wearing too much makeup. A "Moulin Rouge" to Freespace's "Return of the Jedi." For many, Freespace 2's failure marked the sad end of an era for the genre.

More recent contributions to the field of space sims include Starlancer and Freelancer, two games from the original creators of Wing Commander. Starlancer is the gaming equivalent of the Wing Commander movie (you know, that endlessly terrible suckfest starring Freddie Prinze, Jr. and Chris Roberts's ego), taking Chris Roberts's strange obsession with World War II in space to an illogical and tedious extreme.

Freelancer has breathtaking graphics going for it, but its plot and gameplay leave something to be desired. It's overreaching goal of creating a living, breathing universe fails since Digital Anvil's idea of a "living, breathing universe" is apparently synonymous with a big game of Madlibs in space, turning Freelancer into a mildly amusing diversion a couple notches above a screensaver. And as far as repetitive shoot-the-monster role-playing games go, Diablo II has it beat quite soundly in terms of both replayability and sheer fun factor.

As a political footnote, Volition (FS2's developer) was forced out of their contract with Interplay a while back. In lieu of being able to make a Freespace 3, the source code to Freespace 2 was made available to the public. Since then, an outpouring of freelance talent has created such interesting projects as "FS2_Open" (largely a graphical updating of Freespace 2 to take advantage of advances in video card technology and processor speed) and the "Wing Commander Saga," a Freespace 2/Wing Commander mod. If the included FRED (FReespace EDitor) wasn't enough to keep one occupied playing user-created missions, the near-unsettling drive of the FS2 mod community is sure to create literally endless replayability for this series.

As far as space sims go, the duology of Wing Commander and Wing Commander II: Vengeance of the Kilrathi will forever sit as kings of the hill in my view, but Freespace 2 takes an entirely respectable second place. It's well worth the lofty prices one is forced to shell out these days in order to get a full, working copy, especially considering the thriving mod community surrounding the game.

Freespace 2 artfully balances style and substance. Volition made a visually-stunning masterpiece with a pulse that, while not as intimately cinematic as the Wing Commander series, skillfully sets the "suspension of disbelief" button in the gamer's mind to "On." This is the real deal. You can't go wrong with Freespace 2, no matter how you slice it.

Man this brings back Memories

5 Rating: 5, Useful: 0 / 1
Date: January 19, 2005
Author: Amazon User

I just got this game from a friend who just happened to not want it anymore and let me tell you,,,I am having fun. Pretty good story and acting is not bad, graphics are still on par. I remember the wing comander games and by far this blows those away. If you can't afford the 95.0 dollars, like who can?
Get it if you can this is a great game.

The best space combat game ever created by human hands!

5 Rating: 5, Useful: 4 / 4
Date: August 12, 2004
Author: Amazon User

This game will check the meaning of the word "game" for you.

1.) Deep, well-writen sci-fi plot.

2.) Incedibly dog-fighting action

3.) Capital ships have huge beam cannons that can punch right through hostile ships (awe-inspiring). Bottom line here, the graphics rock!

4.)Dozens of user-made campaigns online. Done with the main campaign? Go download some more.

5.) Amazing battles and dogfights composing of seemingly endless swarms of allied and hostile fighters.

6.) Rise through the ranks, earn medals, and even acquire your own squadren to command.

7.) Great multiplayer modes!

8.) An excellent mission editor which allows you to easily, and quickly, create missions of pro developer quality...without any programming!

9.) Some missions are very non-linear. So sometimes what you do in one mission, effects the next mission (fail to destroy a cruiser? It may just show up in the next battle).

10.) Amazing cutscenes, better than any other game i've ever played.

11.) High replay value.

12.) Heck, everything about this game rocks.

Bottom Line:

This game blows away any other space combat game! BUY THIS GAME NOW!

The greatest Space Simulation ever created

5 Rating: 5, Useful: 1 / 3
Date: March 12, 2004
Author: Amazon User

Though this game is coming up on 5 years old, it has aged very well. I have replayed the game more times than I ever had any other game. You will see why it is THE benchmark upon which all other space sim games are based. It's a travesty that it didn't get more credit and press. If you enjoy combat flight simulations and you haven't played this one, you're missing out. Play it; you won't be disappointed.

Now if only Volition would release a Freespace 3!

Sadly.. still is the best

5 Rating: 5, Useful: 2 / 3
Date: February 27, 2004
Author: Amazon User

The only competence is Starlancer and Freelancer.. but still they don't enough good.

Stunning graphics (even for a pc for 2004). Luckily you can use max resolution, max details.. (the game need only a pentium-2 but now everybody have a p3,p4 or athlon!).

Also it run without problems in XP.

This game is Awesome

5 Rating: 5, Useful: 2 / 2
Date: March 05, 2003
Author: Amazon User

This game can't get much better. Solid storyline that ties in well with the previous FreeSpace1, good graphics and sound, large battles. Multiplayer support is excellent, added to the normal Deathmatch and Team Deathmatch is the most robust Coopertive mode ever to hit games. The full featured mission editor, while complicated, is VERY powerful. There's many good missons and even some campaigns completed by fans. Its rather too bad that this game is unavailable from Amazon at this point. Interest is still high, but apparently sales support from the publisher isn't.

Freespace 2: What Wing Commander was destined to become

5 Rating: 5, Useful: 1 / 1
Date: December 28, 2002
Author: Amazon User

with a simplistically presented yet compelling Single Player story of the same epic scope of FS: The Great War. The game play is superior to it's predecessor and same genre games of the day. The missions are fast and intense. The single player story is loosely linear, not living up to The Wing Commander franchise's standard, yet as engaging. At the end of each mission you are left with a thirst "what happens next".
The action is intense and will get your adrenaline pumping, which is as it should be.
Volition wisely included a mission editor and Mod support within the game structure which has served to keep the game on the shelves longer than is typicall for PC games.

Excellent game, worth owning, if only to be able to play the fan based mods and missions available for download.

Still the best!

5 Rating: 5, Useful: 1 / 1
Date: September 01, 2002
Author: Amazon User

I have owned/flown scores of space/flight sims; none is as comprehensively saitfying as Freespace2. The mission progression is linear but the allure of so-called "dynamic campaign" games has always eluded me; perhaps it was their basic gameplay that I found lacking in entertainment value. This one rocks! The graphics are terrific for their day and fine even by today's lofty standards. Amazing framerates even with less-than-state-of the-art machines. The storyline is interesting, the gameplay is user-adjustable from cake-walk to impossible, and the user chooses his own ship, loadout, and those of his wingmates. Too bad the designers are no longer in business because this is still the very best of the best!


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