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PC - Windows : Elder Scrolls 3 Morrowind: Bloodmoon Reviews

Below are user reviews of Elder Scrolls 3 Morrowind: Bloodmoon and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Elder Scrolls 3 Morrowind: Bloodmoon. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (41 - 51 of 239)

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Incredible Game, but does require a good system to play

5 Rating: 5, Useful: 8 / 9
Date: September 16, 2002
Author: Amazon User

After reading many reviews about this game I was still a bit skeptical, mainly due to the numerous complaints about crashes, slow loading, etc. But since I have recently gotten a new
system, (2ghz P4, 256RAM, Geforce4 TI 4200 64mb) figured I should be okay. Happy to report that I am very satisfied with my purchase.
As nearly every review says (even the negative ones) the world/graphis/scenery are incredible. Probably worth the price
just to walk around and see the amazing world that has been created. On top of that you get a TON of gameplay. There are multiple guilds/houses to join, each with its own series of quests, as well as the main quest, and many "side" quests given by misc. people you run across. While the guild/main quests do have an order, you can freely jump from on series to another, or go do some exploring. So needless to say, whatever you like to do, you can do alot of it in Morrowind.

Now for the negative stuff. This game does require a beefy system to run well, there is no way around it. My system does very well, though there are still a few pauses at times when the game seems to transition from scenery files. And I have had a few cases were the game just magically exits to windows. But the crashes have been few and far between, and overall I would rate these issuses as a slight annoyance, and the price to pay for such incredible visuals. But again, be sure your system is up to the task. I would guess your video card will affect performance as much as, if not more than, processor speed. Probably want at least a 64mb card, and a Geforce3 or Geforce4 (Ti, NOT mx), or ATI equivalent. With anything less, I would not
recommend this game, it will just be to frustrating and you won't get to truly enjoy what it has to offer (as a very recent owner of a P2 400 with a 8mb onboard video card, I know what I am talking about).

Overall, if you system can handle it, I think anyone will enjoy this game. I am definitly NOT a veteran RPG player, but found the game easy to play and understand, and very enjoyable.

great game...but a few gripes.

4 Rating: 4, Useful: 6 / 6
Date: May 23, 2002
Author: Amazon User

the playablity in MW is excellent, but there are a few problems. even the highest end machines will have slow frame rates and choking issues (my current graphics card is a ti4400 geforce4 and my machine still stutters). also, the hand to hand aspect of the game is a disappointment. it is ridiculously better to be a sword totting oaf than a speeding monk. finally, if you like to play as a majic user you will find the spell system to be delightfully flexible. however, you have to rest in order to regain your magicka; this means mages are more prone to nap than a 3 month old child. yet, the sheer size and freedom offered in morrowind is a fresh breath of air. you can do almost anything and become almost anyone. the options are truly mind boggling. i don't know of many games that will let you continue to play even after you have ruined the plot, but MW does (MW will promptly notify you of the doomed state of the universe and then ask you if you would like to continue to play in your now lost world). this game is well worth the money, just be warned that it still has some minor draw backs.

Versatile -- Beautiful -- Slow -- Buggy

3 Rating: 3, Useful: 6 / 6
Date: June 07, 2002
Author: Amazon User

The following things distinguish this game for me:

- Character Building: Combination of Race, Profession and Birth sign. 10 Races to choose from, 30 professions (divided into categories of Magic, Warrior and Sneak), and 12 birth signs that tweak characters abilities (adding speed, invisibility etc.)

- Leveling System: Very much like Asheron's Call. 6 major abilities, 6 minor abilities, and the rest misc. Using an ability advances it. Major abilities advance the fastest.

- Graphics & Character Interface: A lot like Gothic (or Everquest). On my small screen sometimes gave a headache. Despite 3 maps, I sometimes lost my sense of direction, especially in town buildings. Characters tend to say the same thing, and often waste time with unhelpful dialogue.

- Mouse Keyboard Control: A little bit primitive. Often need 2 or 3 keystroke/clicks where in some games you would need 1 to put items in inventory etc.

- Journal: Has chronological log and separate alphabetical index for acquired information.

- Atmosphere: A little less polite and uplifting than some games.

- Versatile: Separate disk devoted to construction of different things like character, scenarios etc. Can still have fun without following main plot/quest line of game. Easy to explore freely without being killed too much.

Wow

5 Rating: 5, Useful: 6 / 6
Date: January 19, 2005
Author: Amazon User

This is truely an amazing game! I will admit that I have spent much more time playing the the Xbox version, rather than the PC one, but the basic gameplay is the same. When you first pop the disc into your compter, you may be a little dissapointed with the graphics. But, remember, this is by now, a pretty old game. Lower graphics standards are to be expected. But the graphics arent so bad as to ruin the game. (And besides, gameplay quality makes a game, prettiness is a mere perk.)

If you really dont mind graphics and care more about the gameplay and quests (you'll get more of these than you need) then this is the rpg for you.

Morrowind is entirely open-ended. Once your release forms are signed, you will be free to do as you please. The moment you step into the town of Seyda Neen, you can talk to anyone, roam anywhere, and do anything. Nothing is stopping you from buying a sword and a few supplies, and then massacring the entire town. (Hypothetically. The guards will not be happy, however.) Want a dwelling place? Progress through the ranks of one of three Great House factions to have one built for you, or do it the easy way, and vanquish the inhabitants of any likely building to claim it as your own. Feel free to visit the city of Ald'Ruhn, plagued by the merciless winds of the blight storms that originate from Red Mountain, or the huge city of Vivec, home of the living demigod himself. Over 30 immense cities and villages are open to you.

You can literally go anywhere and do anything from the moment you begin. The island of Vvardenfell, which is the setting for most of the game, is roughly the equivelent of 8.5 square miles in size, every inch of which you may explore.

Over 120 hours of gameplay here and never a dull moment.

Also, with the order of the PC edition, you will recieve a disc entitled "The Elder Scrolls Construction Set". Despite the lame name - this is no ordinary world builder. It is immense, and is the very tool used by the developers to create the game-world.

With it, you will be able to create your own cities, characters, and environments. (With a little practice.) Take it one step further by downloading the countless user modifications that have been created by other players to expand the game world. Some of these will add entire continents to the game, with the same quality as the original game. (The Tamriel Rebuilt mod comes to mind.)

Essentially, even when you complete the 120+ hours of gameplay, the experience need never end.

You WILL enjoy this game if you have any sense of role-playing. Have fun!

!?!?!?!?! WHAT?

4 Rating: 4, Useful: 9 / 12
Date: June 22, 2003
Author: Amazon User

I have had no technical probs, s I don't know what that dude is talking about.

I loved the Dark Elves of Morrowind and Tribunal. Or I thought so. Now, I absolutely adore, which I hope means more than love, but probly not, the Nords.

Sick of the Dunmer? Sick of Mournhold? Sick of all the "establishment" of the previous games? Sick of the haughtiness? Then get Bloodmoon. You get to explore the new island of Solstheim (I wish it were a little bigger), and live among the native Nordic peoples of the land, as well as the new colonists. You can become a werewolf if you want. You can take your pursuits much farther from MW and Tribunal to Bloodmoon.

As I've played it so far, its been challenging for my level 72 character. It isn't all that I'd hoped for, but then again, I have only played about 6 hours of what is atleast a 40 hour game.

My advice: If you liked Morrowind, played Tribunal but were a little let down by it, then get Bloodmoon. If you loved Tribunal, get it too. If you've tried them, but arent too keen on the whole Elder Scrolls thing, or didn't like them regardless, then why are you reading this review?

Solstheim is truly a beautiful land. You should see it.

Buy this instead of Tribunal

4 Rating: 4, Useful: 7 / 8
Date: October 08, 2003
Author: Amazon User

This is expansion is much more enjoyable than Tribunal, which is very claustrophobic. Bloodmoon gives you a new (large) island to explore, with an entertaining main quest and many interesting side quests. The graphics are great, and the falling snow made me feel chilled in the middle of summer.

There are a couple of small irritations. There were too many annoyingly aggressive creatures outside which made quick travel impossible unless you levitated (which I ended up doing). Of course you can't do this if you're escorting someone, which made those errands tedious. I also crashed while zoning quite a few times.

Overall, this is a worthwhile expansion pack that will add many more play hours to Morrowind.

Beautifully involving, but only for a certain kind of player

5 Rating: 5, Useful: 7 / 8
Date: June 21, 2002
Author: Amazon User

Morrowind has its faults; almost no system is powerful enough to run it flawlessly, and you may find yourself running with your head staring at the ground to increase the frame rate. What it does offer is the chance to involve yourself in the intrigues of guilds and individuals. Let me rephrase: if you are looking for huge, epic quests, this is not the game to play. If you can suspend your disbelief and get into the politics of Morrowind though, you can immerse yourself for hours in guild warfare, metropolitan politics and power struggles galore. What brings the real richness to the game is its infinite expandability.

Morrowind comes with a complete editor; the one that was used to make the entire game. What this means is, anything the developers could do or add, you can as well. It is easy to use and learn, and there is a growing support network online for those who can't quite get the hang of it. You can make your own races, build a house, dungeon or city for yourself, and add as many quests as you like. So, if the original game does not meet your epic-level standards, which some reviewers seem to have, you can modify the game to include anything you like. Therein lies the true power and beauty of Morrowind.

Morrowind is whatever you would like it to be

5 Rating: 5, Useful: 7 / 8
Date: November 14, 2002
Author: Amazon User

Imagine your perfect epic RPG where you see directly what the character sees. What would your perfect RPG have, would you want to be a guard, soldier, warrior, adventurer, pilgrim, healer, mage, sorcerer, wizard, thief, murderer, thug, miner, killer, vampire, demon, unimaginable creature, should I keep going? You can be anything and everything with one character in this game. Would this game have you helping others, defeating enemies (there are some amazingly creative ideas for creatures), selling goods, ruling a kingdom, going treasure hunting, tomb raiding, dragon slaying, charting undiscovered lands, casting spells, making spells, making weapons, fixing armor, enchanting objects, stealing souls, flying, swimming, swinging axes, staffs, swords, hammers, spears, throwing daggers stars or shooting bow and arrows from a distance. This game has it all, and the more you do something, the more you get skilled at what you do. If you swing a sword to defeat every enemy you will become a great swordsman, if you use magic to destroy everything, you will become a great mage, if you hide yourself you will become a great ninja, if you constantly pick locks you become an expert in security, when you run around you become a better athlete, when you jump around you become a better acrobat, and when you take some damage to your armor, clothes or skin you get better in heavy armor, light armor or medium armor. That's how the game works there is no structure, you can become an invincible force. So why is there a main quest if you can do anything? Because there are 350 mini quests! You do not have to do them all, in fact you do not have to do any of them and the quests vary from deliver this message, kill the rats in my attic, take me to this city to the more challenging slay this dragon, eliminate the enter thieves guild, assassinate the emperor. Your actions dictate this RPG, you begin on a minor quest (which leads to the real quest of the game) if you steal something, you are arrested and must pay a fine or go to jail, if you free slaves expect the owner to be angry, if you prove your love, expect to get some love, if you tease someone expect for that person to hate you, and if you kill someone you are feared heavily by the public! This game is anything you would like it to be, but the only catch is this game does require quite a super computer, at least more than 1.4 gHz.

An Oldtimer Speaks On Morrowind

5 Rating: 5, Useful: 8 / 10
Date: May 12, 2002
Author: Amazon User

I'm a veteran roleplayer with several decades of experience in face-to-face, MUSHes, MUDs, MMRPGs and CRPGs. For a heckuva long time I said that no computer game would ever be able to replicate the freedom of choice and meaningful context necessary to play a role properly. Most CRPGs rely on more or less scripted paths and a great deal of meaningless combat filler. CRPG roles are defined in terms of battle effectiveness not in terms of intrinsic outlooks, motives, techniques and goals.

There are some exceptions - games like Darklands, Arkania, Planescape: Torment and Morrowind's predecessor Daggerfall tried to offer more interesting settings or a greater degree of freedom. Ultimately, though, setting seemed to come at the price of freedom - well defined NPCs and carefully constructed stories limited how much latitude a designer could grant a player. When freedom was stressed, the story appeared nebulous and a huge cast of walk-on interchangeable NPCs tended to blend together. MMRPGs, MUDs, and MUSHes all have their own weaknesses and issues as real roleplaying vehicles but that's a very different topic than the single player game.

Morrowind is the first solo player game, ever, to truly reconcile setting, story and the freedom to make the kinds of decisions that really define a character. The setting of Vvardenfell is a complex world - an unwilling member of a multicultural Imperial commonwealth much like Rome. The factions and factions within factions both amongst the natives and the colonists is Byzantine and dramatic. Both Imperial and Dunmer cultures are explored in detail with not only articulated NPCs using a very sophisticated dialogue system, incredible graphics and architecture, but entire libraries of books written by folks holding quite a few divergent opinions. Even theology, ecology, and economics are considered as part of the background and often form the basis of the conflicts your character gets drawn into.

So who is your character that gets drawn into the world of Morrowind? A nameless prisoner convicted of crimes left vague, released by fiat of The Emperor to complete a unknown mission. Upon disembarking from the ship, and after stopping to oogle the gorgeous world from shore, you're ushered through character creation in the guise of answering the local provost's questions. You have three options. Answer a series of 'psychological' profile questions that result in a character class tailored to your style of problem solving. Pick a class from a list of premade types that should each work rather well. Lastly, you can define a character from scratch - picking out individual skills and statistics to invent your own vision. In addition to picking a race, you also can pick sex, facial features and hairstyle. Combined with a dizzying array of clothing and armor options eventually available you'll likely end up with a very striking persona.

You're unceremoniously ushered out with the directions to look around town and equip before setting off to meet with an Imperial agent in another city.

That's where the roleplaying begins. You'll run into all sorts of characters with different agendas and agendas at cross purposes. A decision you make concerning one may affect your relations with a whole cross-section of folks associated with him. Are you a thief? Steal anything you want but expect the law to chase you if you're spotted. And don't try selling stolen goods to merchants that know the previous owner. Scout? Perhaps you'll talk to the bartender of the local tavern and get your bearings on the local geography. Do gooder? Plenty of decent folks need help. Thug? The criminals need help too. Over time, as you learn more about the setting, you'll find yourself taking sides with one or more of the dozens of factions represented.

But time is on your side. Witchhunter, enchanter, archer or alchemist your skills will improve as you use them and as you explore ruins and lairs or simply complete missions for your factional patrons. What skills you chose, how you improve them and whom you make as an enemy or a friend really do allow a player to roleplay. A rogue will be more successful charming or swindling his way around challenges. A crusader will likely take a more direct approach. But a crusader affiliated with the Triumvirate Temple of the local Dunmer will have very different missions and goals than a crusader allied to the Imperial Cult. And there are even darker patrons one can serve as the mysteries of the world are slowly rolled back including demon lords and vampire clans.

There are shortcomings.

Combat can be less realistic or action packed. In true fantasy RPG mold, you spend most of your time in combat juggling buffs, hitpoints and pausing to move items into slots or bring up spells. Some have complained about the lack of feedback concerning how damaged a foe is. However, you'll spend alot of time with sweaty palms trying to pull a tough fight off.

You really need a strong system to run this on. I use a Dell Dimension 8200, 2g Pentium4, 512 megs RAM, and an Nvidia GeForce3 ti 500, with Turtle Beach/Altec Lansing surround sound. GeForce3 and GeForce4 cards seem to be the best to get a bang out of your buck with Morrowind. There are reports of lower end systems doing well but this is the game to upgrade for if you're a roleplayer.

There are also reports of miscellaneous bugs and CTDs but I haven't experienced them.

Decent game, tho somewhat buggy

3 Rating: 3, Useful: 23 / 48
Date: June 09, 2003
Author: Amazon User

Good game, interesting storylines, although (at least so far) rather less interesting than Tribunal. More, though, which is a plus. Big world, though populated with rather boring animals -- this expansion is clearly not intended for players who finished the main Morrowind quest (since that gives you 100% disease resistance, a significant detriment in becoming a Werewolf ... :)although there is a main quest method of becoming one as well; the monsters simply aren't as hard as in tribunal, and aren't as interesting, at least so far.

Kudos to Tech Support for being helpful in recommending fixes for problems. Expansion caused several bugs, none of which were directly related to the expansion itself, but to additional hardware utilization. Don't install this unless you have newest drivers for everything :)


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