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Playstation 2 : Devil May Cry: Greatest Hits Reviews

Below are user reviews of Devil May Cry: Greatest Hits and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Devil May Cry: Greatest Hits. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (21 - 31 of 329)

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I'm sick of people writting dumb reviews.

5 Rating: 5, Useful: 5 / 6
Date: November 07, 2001
Author: Amazon User

As many of you who are reading this, I'm tired of all the people who wrote dumb things about this game. First of all, the people who wrote that this game had PS1 graphics. For the love of god, this game is one of the best in that aspect. Second, they said the game wasn't fun. Well, if you don't like this kind of games, it's completely understandable, but you shouldn't write complaints. Third and last, all the people who reviewed with only the demo, or even without the demo only expressing what they thought. That ain't fair in my opinion, because these guys are responsible for some people not to buy the game for things they wrote. So, finally, anyone who agrees with me, just let me know please.

(4.5 Stars) An Innovative and Stylish Challenge

4 Rating: 4, Useful: 5 / 6
Date: January 29, 2006
Author: Amazon User

THE GOOD: Super tight controls; great variety of power-ups, weapons and attacks; beautiful environments; non-stop action; very challenging; great new gaming character.

THE BAD: Some ugly and hollow enemies; vague storyline; quirky camera can leave you blinded; short.

DIFFICULTY: Hard

DMC is an action game that the gaming industry desperately needed. Gaming was in more or less a casual rut, and hardcore gamers were becoming sick of the simple games that while may have been innovative, lacked depth and most of all, a REAL challenge. DMC changes all this by bringing us an incredibly cool, slick and likable new character, gorgeous and unique level design, and a battle system that'll give you so many special movies and upgrades that it'll take about 3 playthroughs to actual be able to "afford" them all (considering the red orbs you collect by slaying demons and monsters are what buy you new special moves).

You control Dante- slick showoff, gun-toting, sword wielding, badboy extrordinaire, who has a demon hunting business in some fictional city that one day gets visited by a mysterious woman who tells him of some god who's giving rise to the evil underworld. It's pretty vague and unfortunately the rest of the game's simple story gets almost lost on you because many times the action and sound effects will be so loud, the character dialogue is near inaudible. Anyway, you enter this gothic castle and the game has you playing through "missions" that have you completing a certain task in order to get through to the next level, all within the same castle of course. Don't worry, backtracking is kept to a minimal.

The first thing most gamers will notice is the unpredictable challenge. The first level boss is tough, and simply standing near him, swiping your sword and jumping away every few seconds (as many other games allow) will only lead you to an early grave. Defeating these enemies takes a quick eye and even quicker reflexes, as many bosses reappear randomly in certain areas and due to the continue system in the game (purchasing yellow orbs gets you back to a checkpoint, but any items you've used before you died will be gone the second time around, and if you're out of yellow orbs, you've got to start the level all over again, which becomes downright heartbreaking a few times), the 22 missions in the game may only take about 6 or 7 hours in total, but you'll be playing a lot longer considering all the deaths and re-tries you'll be using. The game becomes progressively more difficult, but due to the gradual learning curve the gameplay itself will become easier to manage because gamers will, get this, BUILD thier skill. The great thing about DMC is that it emphasizes skill and reflexes, not button mashing. Unfortunately, at a few points in the game the third person camera (which isn't controlled by the player in some boss fights) works against you and can leave you wondering where exactly you are and in what direction you need to be attacking, which can lead to a death at a point that'll send you directly to the beginning of the level (swear inducing stuff). In simplist terms, this game is HARD, but ultimately rewarding.

Besides the challenge, the environments are beautiful. The gothic and romantically dark castle feels surrealistic at some points and really takes a personality all its own. Still, the same can't be said about some very blocky and pixalated enemies, who can look downright ridiculous at some points (one boss had me asking myself "what the hell is that thing supposed to be???"). Other enemies are somewhat funny looking also, and unfortunately forgetful, and don't carry anywhere near the type of memorable personality from a game like Resident Evil 4.
Still, I had loads of fun with this game and for the first time in a very long time, the game made me feel good about finally beating it, which is a lot more than I can say about a lot of overly long, yet easy games out there. I'm a Dante fan for life.

BOTTOM LINE: For true hardcore gamers this is a MUST buy, for the casual Madden NFL guy, go back to your beer and let the real gamers play.

Having played the Trial Demo Disc.......

5 Rating: 5, Useful: 4 / 4
Date: August 26, 2001
Author: Amazon User

I have finished playing the trial demo disc several times for this game and I must say this will be one great game in it's final released form.Capcom is getting better and better at creating survival/action games.Think of this game as a cool hybrid of Castlevania and Resident Evil.The atmosphere totally pulls you in and keeps you imersed which is getting rarer and rarer in video games these days.The locations are creepy and beautiful all at the same time and the background music is very impressive as well.The characters are very well done and the weapons and powers they have are very imaginative.This game gets a big thumbs up from me and like I said before I can't wait to see it in final form.

A hybrid of other great games that keeps with tradition

4 Rating: 4, Useful: 4 / 4
Date: November 10, 2001
Author: Amazon User

Devil May Cry was recommended to me by a friend who works in a retail software store and I'm glad it was. This game is beautiful. It is a melting pot of past games like Final Fantasy VII and VIII and the Resident Evil series. If you liked either of those, this is a good choice for you. You play the son of a demonic rebel who overthrew the ranks of Hell. Although the game takes place in current day, it's hard to tell as it's in a gothic castle.

Similarities and differences: DMC is similar to FFVII/VIII in that you play from a third person perspective in the same sort of genre as the series. Attacking monsters with swords, guns, and martial arts as you work your way through a medival castle. However, the differences from the FF's are that battles are in realtime which means it is not turn based as they are in FF. You can be attacked from all sides simultaneously and trust me, your character, Dante can dish it out as well as he can take it, knocking multiple enemies in the air with his mighty sword and juggling them there with his duel barrettas.

The game is also similar to the Resident Evil series in that you have to solve puzzles to advance in the game. However, unlike RE, these puzzles are not exactly brain busters and the game focuses more on hacking and slashing than playing mind games. Also different are the limited inventories which was one of the things that drove me mad in RE. You could only carry so much ammo or certain weapons which was IMHO a time consuming let down regardless of it's focus on being realistic. RE was a bit creepier with more jump for your buck than DMC. Most enemies are not all that scary unlike in RE2 where if you walked to close to a window, arms would suddenly burst through and grab you.

Sound: 5/5 The sounds are great in this game. The music is captivating and speeds up when enemies are near, keeping with the atmosphere. Subtle sounds add to the quality. When the smoke clears you can hear your empty shells bouncing on the ground.

Controls: 5/5 Normaly I'm more of a gamepad player as opposed to the analog sticks especially with movement. In this game, you must use the analog stick to move your character around which sometimes I forget and wonder why I'm getting smacked around and unable to get out of the fray until I remember the analog. If you are an analog preferred customer, you won't have any problems. The menu system is extremly friendly and easy to access. The game also offers an "Easy" control set up which you can use if you're not good at pulling off combos easily without help. The only drawback to the controls are that on occassion the camera angle will change an you must get your bearing but its not so bad because if you're holding the direction and the camera shifts around, as long as you hold down the initial direction, Dante will continue to move in that direction, compensating for the shift.

Story/Acting: 2/5 The story is good and original but the acting is not. Some of the dialog is downright hideous. For example, a giant spider/scorpion made of molten lava looms above our hero and exclaims, "I will step on you like an ant." In the opening sequence Dante is sitting in his office when a girl on a motorcycle crashes through the door and without moving a muscle Dante retorts, "Whoa, slow down babe." I don't really care for the style of dialog that was used in this game but it makes up for it in other ways. For example, right after he emits that line, the girl impales him with a sword and hurls her motorcycle at him ala Jet Li in "One" style. Very cool effects.

Grapics: 4/5 WHAT?? Why did he give the graphics only a four? Well, there's no disputing tha the graphics of the game are great. They are. The environments are breathtaking and the movements of the characters are very fluid. However, the only reason why I gave this game a four instead of a five is because I don't believe that it is, as rumored, the full capabilities of the PS2. That's all. I know it's a lame reason but I'm a stickler.

I hope this review helped you with your decision to buy Devil May Cry.

Coolest Action Ever

5 Rating: 5, Useful: 4 / 4
Date: March 21, 2002
Author: Amazon User

People keep describing this game as 'Resident Evil' meets 'Onimusha', but I feel that this an extreme over simplification. The only thing this extremely well made game borrows from either is possibly the third person fixed camera perspective and the sword play from Onimusha. I feel that if you are going to compare the game to anything else you at least have to mention "The Matrix". Yes, I know that the storyline of "The Matrix" and "Devil May Cry" have really no similarities but anyone who plays this game for more than a few minutes will notice that Dante's movements and abilities had to have been influenced by the movie. The first time I unloaded on a Demon with Dante's dual (unlimited ammo) handguns while moving and jumping around it at the same time I couldn't help but think of the way Neo moved and fought in the lobby scene in "The Matrix". Dante has the coolest, fastest, and wildest set of fighting moves I've ever seen in an action game, including the ability to switch between sword combat and gun fighting and back again in the blink of an eye. Combine this with the amazing diversity of enemy design and the fact that you will sometimes be caught in the middle of 5 or 6 enemys and it makes for some really awesome battles. Even after playing through this game 3 times I'm still unable to put it down, partially due to the fact that I haven't done everything yet (i.e. secret missions, and beating all difficulty levels), and partially because I keep improving and discovering new ways to fight each type of enemy. People who think there is no reason to re-play this game are missing half the fun, as they must not realize the incredible depth of even the most simple enemies in the game, as they all have a multitude of different attacks as well as their own individual strengths and weaknesses. I can't say enough about this game... It's Amazing.

Fast-paced action and a devil of a good time!

5 Rating: 5, Useful: 4 / 4
Date: April 09, 2002
Author: Amazon User

Most survival-horror fans will or have to agree on one thing: survival-horror can be slow! Take the two kings of the genre, "Resident Evil" and "Silent Hill". Both work tirelessly to build up atmosphere, and while battling monsters can turn up the speed a little, these games are meant to scare people through psychological manipulation, whether it's cheap scare-tactics ("Resident Evil") or eerie surroundings ("Silent Hill"). Is there a game that involves the supernatural but also has a much-needed sense of action and speed? Thankfully, there is, and it is called "Devil May Cry".

Don't get me wrong; probably the last thing "Devil May Cry" wants to do is scare the player. On the contrary, what this game demands the player do is take an arsenal of melee and long-range weapons and beat the living hell out of...well, Hell. And if this sounds intriguing, you can't be further from the truth. It's not intriguing; it's enticing!

You play Dante, a half-human, half-demon who gets a kick out of life by hunting demons. One day, a mysterious woman called Trish crashes into his life - and through his front door - and asks for his help in defeating the Underworld. Yes, the Underworld. Forget single, lone-wolf demons; Dante will take on all of Hell by himself. But is Dante scared? Hell, no! He's ready to kick major demon-backside and demand an encore just for a laugh!

The gameplay of "Devil May Cry" plays like a typical 2D platformer brought into the 3D world. Moving Dante is as simple as pushing the left analog stick in the desired direction. Granted, the game has "cinematic camera angles" that change suddenly when Dante moves into a certain spot, and this can cause a player to wonder which direction he's facing. Thankfully, in the heat of a battle, Dante locks onto the nearest opponent, so he's not at a disadvantage, although shooting an enemy off-camera can take some getting used to.

Speaking of shooting, Dante's attack set-up is flawless. The demon-hunter can use either a sword or guns, and interchanging between weapons is as simple as pressing a different face button. And the game also has the added feature of rating your attacks. Perform simple shoot-outs or boring sword slashes and you get a "Dull" rating. Perform cooler tricks, like slashing an enemy into the air and keeping him there by constantly firing your guns, and your attacks are rated higher, the highest being "Stylish". And higher ratings mean the enemy leaves behind more orbs, which can increase health or be used to buy cooler attacks and tricks.

There are also several modes in the game. The easiest is when the game performs the stylish tricks for you, which is a great option for beginners in the game. More advanced players will want to choose the mode where they do the tricks themselves. Add to this several difficulty settings, and "Devil May Cry" can make you cry if you aren't careful.

Storywise, don't expect an Academy Award nomination here. The story is cheesy, and the voice-overs are even cheesier. Don't believe me? Try and not wince when Dante utters "Let's rock, baby" during the brief sequence before the start menu. Thankfully, the voice acting is acceptable, and it actually gives the game that B-movie tinge. Luckily, this B-movie has some good special effects.

Graphically, you'll be hard-pressed to find a lot of PS2 games better-looking than "Devil May Cry". The environments are some of the most detailed ever seen in gaming. Unlike "Silent Hill 2", the colors aren't drab or gloomy to set a creepy atmosphere; they're vibrant and eye-pleasing yet dark and moody at the same time. The architecture is enough to render the setting of the game as a work of art, and the characters and enemies seem like living, breathing entities. The only con is a slight problem with jaggies, which is found persistently in many PS2 games, but thankfully they're not an eye-sore and are easily overlooked.

Soundwise, the soundtrack is a mixture of dark, depressing downbeats and furious hard rock instrumentals. The slow, moody downbeats are played when Dante is searching the castle, but when he runs into enemies, cue the gothic hard rock! Overall, the music does fit the nature of the game pretty well, although it's sometimes used to an extent that a player can't hear the cheesy dialogue of characters as well as they'd like to.

Overall, "Devil May Cry" is a fast-paced, pure-action gorefest that is not to be missed by any action fan. Some might argue that the game is a little short, but most people might not even realize this until they're halfway through the game on the highest difficulty level. But be warned: "Devil May Cry" is a mature game, and although it doesn't live up to its M-rating like "Twisted Metal: Black" or "Grand Theft Auto III", it is still mature enough to warrant caution to parents and anyone who can't stand R-rated movies. But with that said, "Devil May Cry" is undoubtedly one of the Playstation2's must-have titles.

Trust me, you've have a devil of a good time!

Does anyone know how to beat the camera?

4 Rating: 4, Useful: 4 / 4
Date: October 30, 2006
Author: Amazon User

Devil may cry is a great game. You will never see this game on a list of the 100 best games of all time; but good game. The theme is interesting, the sounds are killer, the soundtrack shakes to the core, the gameplay will always be challenging, and the combos are engaging.

Like many games that have veered near the edge of greatness, Devil May cry will always fall short for two reasons. The game is tiny and the camera can never be worse.

The entire game could buckle under these two minor issues. It's obvious the makers had a seven hour game on their hands, so they changed the difficulty in the game to stall process for even the hardcore player. There are few games where a boss needs only a couple swipes at our hero before we are reloading the same old cut scene to try once more.

This difficulty leads us to a bigger problem. The camera in a squared room is usually set at four angles facing the corners of the room with one directly in the middle; all of this instead of just looming over the head of our hero. When a camera angle switches, you may find your character turning back the way he came. This is devastating considering fire columns, scythes, and lasers all follow our character at blind speed. You can probably imagine the difficulty one must face to avoid getting hit. Let's just say, its quite common to run directly right under a pouncing enemy, for the lack of not being able to locate the enemy in time. Add this to a 4-5 hit kill for our hero; you might never want to crawl out of easy mode. Honestly, its pretty questionable why a gamer would even want to fight beyond the normal setting in this game; but if you must, bragging rights would definitely come with the territory.

All in all, people will want to look past these problems and play one of the few good action-platformers for the PS2.

God kill me now, for I have played DMC.

5 Rating: 5, Useful: 3 / 3
Date: November 08, 2001
Author: Amazon User

Starting this off, Devil May Cry is by far one of the best action games of all time, going down with such legends as MGS and Silent Hill. The gameplay is incredible, taking Dante through hordes of evil creatures of the night seems as easy as having a snack after the first hour. Graphics were also great, the shear beauty of the rooms and enviorments are incredible (Heck, the screen waves when you're underwater.) The music also added a nice touch to the overall dark aspect of the game, either some dissonate music when you're in a dark room, or "cool" techno music when you're messing up a dark minions face. The plot was also pretty cool, I mean come on, since when is a half devil out for vengence for his father not?!
The only downside, thankfully, is nothing more then the camera angels. The camera seems not to follow Dante, but shows him from different views as you move about the area. This sometimes however throwing off your view, not letting you see the enemy at some points (Which I have run into many a time which of course a boss had taken full advantage of.) This could have been solved pretty easily I think. With the fully 3D camera that is used in the Zelda series on the N64.
All and all, and incredible game. Heck, I haven't even finished it yet and I love it. PSM mag said it best I think "Devil May Cry manages to captivate and engross the player in its world. If you're been waiting for a geat action game, look no further."

Simply Put - If You Own A PS2, You Must Have This

4 Rating: 4, Useful: 3 / 3
Date: November 17, 2001
Author: Amazon User

I'm not a huge of fan games like Resident Evil and Silent Hill. To me they seem to simplistic and lacking in substance. I had my doubts about Devil May Cry, therefore, but I still took a risk on buying it - a risk, that I can confidently say, was worth it.

The action in this game is unsurpased. This is sword chopping, gun blasting, high-flying action like its never been done. Often times you'll bypass the normal mission just to go off and use some fighting moves. Unlimited ammo and a wide variety of weapons only make the action better. This is by far the most addictive part of Devil May Cry - and makes up almost all of the gameplay.

The graphics, too, are very nice. While they are not the best PS2 has ever seen, they do create a creepy atmosphere which really draws you in. The look of the forest is simply incredible. The monsters are very well animated too.

The rush you get from this game is undeniable, but what else is undeniable is that this game has flaws. For one thing - camera angles. You have no control over them and they change frequenty, which can be imensley frustrating during fights. Often time you'll be going in the wrong direction and not even be able to see Dante. I'd prefer a Zelda/Mario camera control system to this poor excuse for camera angles.

Also, the gameplay variety is fairly shallow. The basic concept of fight some monsters, get an item, open a door, fight a boss, repeat does get old, but a variety of monsters and great action don't make this a major drawback. The voice acting is very nice, but some of the dialog in this game is so CHEESY you'll think its from Wisconsin. The story is pathetic and could be thought up by a roomfull of monkeys with a typewriter.

Still, these flaws aren't too serious, and the game remains great. This game was MADE to be cool. Everything about it will have you shouting 'Awesome!'. Whether you're flying through the air shooting rounds of ammo, or slashing through knights with your sword, or turning into a devil and hurling lightning at foes, you're sure to be impressed. If you're an action lover, this game will not dissapoint. It's replay value may be limited, but if you're dedicated a hard and impossible mode will really test your skills. If you like action, you will like this game.

Devil Trigger Happy!

5 Rating: 5, Useful: 3 / 3
Date: November 21, 2001
Author: Amazon User

This game is nothing but pure fun, although at times confusing, the game's action is awsome. A little short, but a great game with a good replay value. The gameplay can be a little tricky at first, but all game's are in the beginning, once you master the system you'll be able to to up to twenty hit combos.

The game takes place 2000 years after the sealing of the evil demon Mundus. Now Sparda's son Dante must face Mundus in a colossal battle. To save the Earth Dante must seal Mundus away once again.

Although a good game it misses some things from the original japanese version. For example three enemies are missing completely (Shadow, Fetish, and Frost). So, in the end the game is great, and very fun. Although it misses some from the original, it is worth your money.


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