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Playstation 2 : Devil May Cry: Greatest Hits Reviews

Below are user reviews of Devil May Cry: Greatest Hits and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Devil May Cry: Greatest Hits. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 329)

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Annoying. Period.

1 Rating: 1, Useful: 0 / 0
Date: May 19, 2008
Author: Amazon User

Summary:

This game is horribly unbalanced against the player. And this makes playing it absolutely frustrating. With poor story progression, there isn't much to make one want to put oneself through such a horrible experience. BUT, it just might be worth your while if you like the visuals and gameplay style. I'll admit I really enjoyed these aspects. If only they were accented by the rest of the game...

Reasons I like this game:

1. Good graphics.

2. Enjoyed the Resident Evil meets Shinobi style.

Reasons I hate this game:

1. Camera: Generally fixed camera. Always centered on player. This is great.... except when you're in a corner, which you usually are. Then the camera is facing the corner and not outwards, where you'll obviously be facing to attack oncoming enemies. This camera may work for games like Resident Evil where you have plentiful healing items and where the enemies don't move freakishly fast, but both of these are major issues in this game. I'll elaborate in reason 3.

2. Difficulty: I'm not your average gamer - I'm always adept at any game I play. And I've spent probably as much time I've been progressing in this game retrying levels (7 hours-ish). This is due in part because of the horrible retry system, which takes you all the way back to the beginning of the stage if you lose. If you have a yellow orb, you can retry from the last door, BUT you lose all your equipment you used on your last try... why even call it a "retry" then? If you failed with the equipment, you'll fail without it. Other than this, the enemies movements are just too erratic and fast. No matter how much I get these enemies' strategies down, their attacks are still insanely difficult to dodge. And the enemy strength doesn't help - a regular enemy can take off half of your health bar with a single attack. Major problems for this: you are only allowed ONE potion item. And health drops are VERY sparse and VERY weak. This makes bosses particularly difficult.

3. Upgrades: This game has a very nice upgrading system that allows the player to pick and choose what is desired. The problem is that most of the upgrades to weapons aren't very useful, yet they're outrageously costly. It will take you days if you want to grind the cost to gain all of the upgrades/items you want. And enemies are sparse for grinding.

4. Controls: There is a button to switch melee weapons, but no button to switch guns. Even worse, when you do switch melee weapons, an animation will be performed making you vulnerable to attacks. So you're forced to do it the old-fashioned way by opening the start menu and taking half a minute re-equipping your desired gear. This makes battles very slow where you need to switch weapons because of enemy elemental properties. Not to mention it just becomes tiresome after the 30th time.

5. Story: Started strong, ended horrible. It's like the whole Inuyasha series smashed into 7 hours. Imagine all the filler... Well, the story is interesting at the beginning, though not much is explained. But after that, it seems like they just pieced together backstories to all the stages. Example, there's a tiny story (of about 3 lines of text long) about some item you need to get. Game done. But seriously... these kind of stories are what you're treated to most in this game. Very sparsely is the gameplay ever tied to the main character's story.

6. Music: Repetative and generic. Same battle music is repeated over and over throughout the entire game. This music is VERY basic and VERY stereotypical action rock music.

7. Platforming: This game is by far the worst platformer I've ever played. Half of the time you can't see where you're jumping because of the camera as stated before. The other half when you can see is still riddled with problems. You can't always grip onto platforms or the character just fails to, which is immediately annoying. But even worse it is so difficult to land exactly on top of some platforms. Platforming is not intuitive in this game AT ALL. Some jumps are performed automatically when you jump from certain ledges that require a longer jump, and some jumps you have complete control over. Which jump is the one you'll be doing? Who knows!! There is no way of telling. Most jumps have some sort of automatic contol, where you are in partial control and are partly guided. This is so necessary, because of the lame platforming in this game, BUT this is also very problematic. Since you are only in partial control, your character makes unordinary jumps. This is very tricky for two reasons: (1) the partial automatic control sucks, you will miss your jump often, and (2) its hard to determine which jumps you can make because you don't know exactly how the jump will react.

8. Fanbase: I bought this game because of the heavy embrace by a very large audience. This leaves one to wonder.... why? It leaves me to worry about my human kin, and their interest in this outright annoying game.

I hope I'm not too harsh...

3 Rating: 3, Useful: 1 / 1
Date: April 12, 2008
Author: Amazon User

I've heard nothing but good reviews in regards to this game series, so I made sure to grab a copy for myself. As of now, I'm onto about the eighth mission, and I can't say I've found anything particularly gripping about it. The graphics aren't half bad for when it was created, and, sure, your ability to move past a battle depends on your own control of the joy stick and the x button (none of that turn-based garbage), but it's not particularly difficult. You can beat every battle easily as long as you duck when the monster attacks, and then run in with a flurry sword chops. The missions themselves have been rather monotonous; run back and forth through this area, place this item onto that pedestal, and take out any weak monsters that get in your way. The game also lacks much of a plot. I was rather upset to realize the entire thing is focused on staying in one castle, to stop some world-ending demon, for some chick who broke into Dante's office and tried to kill him. Uh, hello? But what's the point? Dante doesn't strike me as the self-sacrificing type; more like an adrenaline junkie. Overall, I would say that this game is worth buying only if you need to take our your frustrations on the world by shooting things and swinging around a big sword.

This Game Makes Me Cry

4 Rating: 4, Useful: 0 / 0
Date: December 20, 2007
Author: Amazon User

The visuals and the atmosphere of this game are unbeatable. But I can't express how difficult some of the bosses are, possibly due to the camera angles that you have no control over. The sword / gun combo is freaking cool and the story line rocks, but again...the bosses are HARD. This is another game that I would recommend buying extra controllers for if you are the kind of gamer that takes frustration out on controllers. Either way, I'd recommend the game simply for the experience and good time you'll have regardless of the ridiculously hard time you'll have with some of the bosses. Oh and when you die from a boss they restart you way back on the level, which adds to the frustration of the bosses.

Who's ready to get their tails whipped.

5 Rating: 5, Useful: 0 / 1
Date: November 08, 2007
Author: Amazon User

Pros: The non-stop action, the storyline, the weapons, and the graphically beautiful stages.

Cons: That creepy blob boss

Fun if your not a fattie

4 Rating: 4, Useful: 1 / 4
Date: March 09, 2007
Author: Amazon User

If you are fat, like me, chances are you can't button mash that well. But back in the days of me being skinny this game was fun as hell. Not recommended for fatties.

Does anyone know how to beat the camera?

4 Rating: 4, Useful: 4 / 4
Date: October 30, 2006
Author: Amazon User

Devil may cry is a great game. You will never see this game on a list of the 100 best games of all time; but good game. The theme is interesting, the sounds are killer, the soundtrack shakes to the core, the gameplay will always be challenging, and the combos are engaging.

Like many games that have veered near the edge of greatness, Devil May cry will always fall short for two reasons. The game is tiny and the camera can never be worse.

The entire game could buckle under these two minor issues. It's obvious the makers had a seven hour game on their hands, so they changed the difficulty in the game to stall process for even the hardcore player. There are few games where a boss needs only a couple swipes at our hero before we are reloading the same old cut scene to try once more.

This difficulty leads us to a bigger problem. The camera in a squared room is usually set at four angles facing the corners of the room with one directly in the middle; all of this instead of just looming over the head of our hero. When a camera angle switches, you may find your character turning back the way he came. This is devastating considering fire columns, scythes, and lasers all follow our character at blind speed. You can probably imagine the difficulty one must face to avoid getting hit. Let's just say, its quite common to run directly right under a pouncing enemy, for the lack of not being able to locate the enemy in time. Add this to a 4-5 hit kill for our hero; you might never want to crawl out of easy mode. Honestly, its pretty questionable why a gamer would even want to fight beyond the normal setting in this game; but if you must, bragging rights would definitely come with the territory.

All in all, people will want to look past these problems and play one of the few good action-platformers for the PS2.

Great graphics, gameplay & story

4 Rating: 4, Useful: 0 / 3
Date: October 29, 2006
Author: Amazon User

The title of the review sums it up well enough

I Cannot Do This Game Justice

5 Rating: 5, Useful: 3 / 3
Date: February 24, 2006
Author: Amazon User

this may sound rather tired now, after the hundreds of thousands of other reviews that say it, but this is the single best game ever created. ima going to cut to the chase;

PROS: coupled with its sequels, it has a very deep storyline, and awesome characters, kickass action, and enjoyable gameplay, cool enemies, AMAZING graphics, and detail in its levels, awesome score (if your a fan of the rock/electronic/industrial genres... im one of them ;)) heaps of upgrades to helth and so on... its just generally awesome... HOWEVER

CONS: it is quite short... however this has not prevented me from replaying the game several hunred times (i am now one of the people who can do it in under 2 hours as it was said in another review lol) and there is basically a complete lack of any 'puzzles' as such. i think they were about my only problems.. oh and the camera angle can get a little annoying.

overall; its my most plated game i own 20/10, its amazing. fans of onimusha, chaos legion, even tenchu, metal gear solid and final fantasy may find this game worth the money

(4.5 Stars) An Innovative and Stylish Challenge

4 Rating: 4, Useful: 5 / 6
Date: January 29, 2006
Author: Amazon User

THE GOOD: Super tight controls; great variety of power-ups, weapons and attacks; beautiful environments; non-stop action; very challenging; great new gaming character.

THE BAD: Some ugly and hollow enemies; vague storyline; quirky camera can leave you blinded; short.

DIFFICULTY: Hard

DMC is an action game that the gaming industry desperately needed. Gaming was in more or less a casual rut, and hardcore gamers were becoming sick of the simple games that while may have been innovative, lacked depth and most of all, a REAL challenge. DMC changes all this by bringing us an incredibly cool, slick and likable new character, gorgeous and unique level design, and a battle system that'll give you so many special movies and upgrades that it'll take about 3 playthroughs to actual be able to "afford" them all (considering the red orbs you collect by slaying demons and monsters are what buy you new special moves).

You control Dante- slick showoff, gun-toting, sword wielding, badboy extrordinaire, who has a demon hunting business in some fictional city that one day gets visited by a mysterious woman who tells him of some god who's giving rise to the evil underworld. It's pretty vague and unfortunately the rest of the game's simple story gets almost lost on you because many times the action and sound effects will be so loud, the character dialogue is near inaudible. Anyway, you enter this gothic castle and the game has you playing through "missions" that have you completing a certain task in order to get through to the next level, all within the same castle of course. Don't worry, backtracking is kept to a minimal.

The first thing most gamers will notice is the unpredictable challenge. The first level boss is tough, and simply standing near him, swiping your sword and jumping away every few seconds (as many other games allow) will only lead you to an early grave. Defeating these enemies takes a quick eye and even quicker reflexes, as many bosses reappear randomly in certain areas and due to the continue system in the game (purchasing yellow orbs gets you back to a checkpoint, but any items you've used before you died will be gone the second time around, and if you're out of yellow orbs, you've got to start the level all over again, which becomes downright heartbreaking a few times), the 22 missions in the game may only take about 6 or 7 hours in total, but you'll be playing a lot longer considering all the deaths and re-tries you'll be using. The game becomes progressively more difficult, but due to the gradual learning curve the gameplay itself will become easier to manage because gamers will, get this, BUILD thier skill. The great thing about DMC is that it emphasizes skill and reflexes, not button mashing. Unfortunately, at a few points in the game the third person camera (which isn't controlled by the player in some boss fights) works against you and can leave you wondering where exactly you are and in what direction you need to be attacking, which can lead to a death at a point that'll send you directly to the beginning of the level (swear inducing stuff). In simplist terms, this game is HARD, but ultimately rewarding.

Besides the challenge, the environments are beautiful. The gothic and romantically dark castle feels surrealistic at some points and really takes a personality all its own. Still, the same can't be said about some very blocky and pixalated enemies, who can look downright ridiculous at some points (one boss had me asking myself "what the hell is that thing supposed to be???"). Other enemies are somewhat funny looking also, and unfortunately forgetful, and don't carry anywhere near the type of memorable personality from a game like Resident Evil 4.
Still, I had loads of fun with this game and for the first time in a very long time, the game made me feel good about finally beating it, which is a lot more than I can say about a lot of overly long, yet easy games out there. I'm a Dante fan for life.

BOTTOM LINE: For true hardcore gamers this is a MUST buy, for the casual Madden NFL guy, go back to your beer and let the real gamers play.

A Demonic Hero for the New Millenium

5 Rating: 5, Useful: 3 / 3
Date: December 13, 2005
Author: Amazon User

It all starts here. Devil May Cry is the gaming debut of the action-adventure hero Dante... half man, half demon, all hardcase. Armed with the sword Rebellion and the enchanted twin handguns Ebony and Ivory, Dante defends mankind from the forces of evil, carrying on the legacy of his father, the demon Sparda.

Set in a dystopian "near future," Devil May Cry delivers hard-hitting, premium quality action that is by definition dark fantasy rather than sci-fi. Dante's journey to thwart the evil god Mundus is one of pure, dark-themed gaming bliss, presented in a fashion that can only be called STYLISH.

As Dante, the player will battle twisted demons of all kinds with an on-the-fly combo of sword attacks, martial-arts style gunplay, and unleashed magic powers from Dante's "inner demon." The action gets very frenzied in spots, and newcomers to the series are in for a real challenge. The game's battle combo and level grading system rewards the player for annihilating the enemy and clearing each level as quickly and "Stylishly" as possible. Rounding out the action are elements of exploration and puzzle solving... no mindbenders here, but enough to keep the massive amounts of fighting from becoming monotonous.

This game - as well as the rest of the series - sports creature and character designs that are nothing short of wicked (in the best possible way). The game's boss characters are truly inspired as well. In fact, I would go so far as to say the boss known as Nightmare in the game is one of the most innovative, flat-out weird, and challenging boss monsters ever created in gaming. Gamers will no doubt find their own "favorites" in the course of the game; there's a great selection to choose from.

Without dropping spoilers, I can say that the game's climactic final battle practically drips with Gnostic influence regardless of the developers' original intent, and turns traditional notions of what symbolically represents good and evil on their head. I'm frankly a little baffled that watchdog groups haven't turned this franchise into the scapegoat boogeyman of the hour. Perhaps they have their hands full with the Grand Theft Auto series... a subject for another reveiw.

Devil May Cry was a masterpiece when it was first released, and after a few short years has rightfully gained classic status. It's the standard by which the rest of the series - and the action adventure genre as a whole - will be measured. High standards of graphics, character design and gameplay as well as a serious challenge level are the key factors, but moreso is the fundamental appeal of Dante himself, who has already become a crossover hit in games outside the DCM franchise. He embodies strength, resilience, and fierce independence. He is brash and cocky without being foolishly puffed-up. He keeps his cool under pressure, dropping wisecracks in the face of two-story-tall monstrosities, and shrugs off wounds that would slay an ordinary man. But most importantly, he embraces both aspects of his human-demon nature, realizing there is a proper time and place for both. In this sense, he provides a model with much to teach those of us in the ordinary world.

Must-play gaming. Five out of five.


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