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PSP : Patapon Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Patapon and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Patapon. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 90
Game FAQs
GamesRadar 80
CVG 81
IGN 88
GameSpy 80
GameZone 93
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 32)

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Very Disappointing

2 Rating: 2, Useful: 4 / 25
Date: March 31, 2008
Author: Amazon User

I grabbed this title after reading all the rave reviews and find it a GREAT disappointment. The rhythm part of the game is fun, but the RPG part is tedious with impossible controls. I have a very simple gauge to judge how much fun a game is: if I pick it up, start playing, and look up at the clock a half hour later, the game rocks. Here I stopped playing Patapon after about ten minutes and went back to Pursuit Force 2. At any rate, I believe there is a reason this game sells for just $20, and it involves the inferior controls and inadequate instructions. I would recommend this game to RPG fans only. Rhythm fans will have much more fun with Gitaroo Man, and puzzle gamers will prefer Downstream Panic...

A rare game I couldn't force myself to stick with

2 Rating: 2, Useful: 4 / 5
Date: June 04, 2008
Author: Amazon User

Typically read a lot about a game before I buy. I like RPGs and was intrigued by the rhythm component after thoroughly enjoying Puzzle Quest (a very different but also "mixed" type game). Found out I apparently don't have any rhythm. Gave up on the game after several hours and the first 5-6 levels. Never qualified as fun for me. Gathering levels were too repetitive, but main complaint was that in order to do well in the battles and keep my army in "Fever" I had to ignore what was going on in the battles to focus solely on keeping with the rhythm. That is, when I had overpowering force and was decimating the enemy, I couldn't watch my minion wreaking havoc, but had to keep focused on the screen border to not loose the beat. Obviously given it's popularity, non-rhythm challenged people are not having the same problem.

Pretty Good

4 Rating: 4, Useful: 7 / 12
Date: February 27, 2008
Author: Amazon User

Well, got the game today and have played for about 3 hours. It's fun but challenging for anyone that doesn't have rhythm.

The game starts with a group of little eyeballs trying to find the Great Patapon (You). Obviously they find you and the game begins. It has a series of very simple commands. There are four different drums: the four buttons (X O square and triangle). Those four drums are how you control your freaky little eyeballs. There are different patterns you use (all four button combos) to get em to move. I only have three so far: move attack and defend.

There are three different classes. Melee (used for defence) Spear (medium range) and bow (long range) plus a flag bearer that works as the central point for your army. He determines where your guys will regroup.

It's very linear so far and has a few side things you can do such as dance with the scary tree in town to get some resources. You can also upgrade your units by using different materials to create them.

All in all it's a fun game. Easy to just pick up and go which is why I bought it. would reccomend if for no other reason then for the price of it. A whopping 20$. Pick it up.

Pata Pata Pata Crack =)

4 Rating: 4, Useful: 12 / 14
Date: March 07, 2008
Author: Amazon User

This game is seriously addicting. I originally bought this game for my wife and I find myself to be a closet Patapon freak who has to play when I get home from work and before bed. It is a simple rhythm based game that uses 4 bottoms to control the little army of whimsical one eye warriors. In only a couple days of playing I have played this game more than any of my other PSP games. For the less than $20 the game is well worth the purchase and I would recommend it to anyone who just a whimsical style game almost like a Tim Burton movie.

Very diffierent, kind of repetitive

4 Rating: 4, Useful: 2 / 2
Date: April 07, 2008
Author: Amazon User

I bought this based on lots of great reviews I read about it on GameSpot, Game Informer, etc. After playing it for about 5 hours, I can say it is definitely different from other games in how it combines a rhythm game with real-time strategy. Overall, I like it, but it can get a little frustrating sometimes because you're repeatedly typing out the same pattern over and over during battle. If you get off slightly you lose "fever mode" which can turn the tide against you pretty quickly. Basically, if you like rhythm games like Guitar Hero or DDR, and have any interest in Real Time Strategy you might give this game a try.

Pata~Pata~Pata~Pon!

4 Rating: 4, Useful: 1 / 1
Date: April 08, 2008
Author: Amazon User

Patapon is a quirky little game for the PSP, created by the same guys behind LocoRoco.

The basic premise is this: you have stumbled upon the Patapon, a tribe of small one-eyed creatures and now as the new Mighty Patapon (leader), you must lead your people to glory using the sacred war drums. Basically, you're their god (the base character name is "Kami," Japanese for god) and you must control your miniature army to reclaim the Patapons' former glory, like in the days under the previous Mighty Patapon. The enemy tribe is called the Zigaton, and is basically the Patapons except red.

The simplistic story sets up nicely for the whole experience, and the atmosphere of leading a primitive tribe of miniature people on an adventure using a set of drums is somehow childishly magical. The musical theme of the game cements that experience, and it is most definitely a rhythm game. You control your army of Patapon by using the four buttons: X, square, triangle, and circle. Each button corresponds to a different drum beat and you use a combo of 4 beats to give orders to your Patapon army.

For example, square-square-square-circle is the Move order, and translates to Pata~Pata~Pata~Pon on your war drums. As the game progresses, you obtain more command beats such as Defend and Charge. The Patapon army and you alternate beats, as in you give the order "Pata~Pata~Pata~Pon" or Move, and they go Pata~Pata~Pata~Pon. You must continue this call-back style of rhythm to command your miniature army. Keeping the beat is important as that's how you control your army.

If you're good, as in you maintain the beat 10 times in a row, you will enter Fever mode where there will be certain bonuses, like boosted attack and etc. The more you keep up the beat, the more interesting the music gets. What was initially just Pata~Pata~Pata~Pon gains rhythms and tracks by the time you're in Fever mode in a fun little song instead of just Pata~Pata~Pata~Pon.

The whole game's filled with musical treats ranging anywhere from the opening to the save stage. There's even a mini-game where you have a jam session with a dancing tree. It's all very cute and engaging. They've even got little tribal celebrations every time you complete a mission, and a high priestess to help worship you. ;)

The clean and egalitarian graphics aid in this setting. Your Patapon will be just black characters as most of your enemies will be. Aside from some green grasses and the blue sky and other general one-toned background, there isn't anything complex or amazing like Crisis Core. But like I said, the very simplicity helps preserve the charming atmosphere of the game. It's like a storybook set to motion on a musical theme.

Patapon is just very fun and addicting. At $20, you're not losing anything. In fact, you just might be losing out on a stylish little gem of a game.

perfect DS game on the PSP !

4 Rating: 4, Useful: 1 / 1
Date: April 23, 2008
Author: Amazon User

A perfect DS style game for the PSP! Certainly something that's always been lacking from the PSP library are the unique, quick play games. Similar to it's brethren Loco Roco, this game offers a truly unique visual style along with addictive (rhythm based) gameplay.

Pretty fun

4 Rating: 4, Useful: 0 / 0
Date: May 02, 2008
Author: Amazon User

After reading reviews and seeing videos i was kind of worried that i would hate the game but since it got such great reviews I decided to try it. It is pretty fun and you can take little missions in short amounts of time. I just wish the lil patapons would run faster.

There is strategy to this game because what troops you bring effect if you are going to beat the mission or not.

over all i am satisfied and feel its worth the money you should take a look at some youtube video to see if this game is for you. Its like DDR for your fingers because you keep a rhythm to make them attack or defend or walk..... its not really button mashing and not very fast paced.... patients is required

Patapon rocks!

4 Rating: 4, Useful: 0 / 0
Date: May 06, 2008
Author: Amazon User

Over the years, I have played both strategy games and rhythm games. In Patapon, I get to play both genres in one and strangely enough it works!

You are the mighty god of rhythm to a struggling band of Patapon warriors who were displaced from their homeland by the evil Zigoton. You lead the Patapons in the battle to reclaim their territory by pressing the PSP buttons in a rhythmical pattern that simulates drum beats. Different drum cadences inspire the Patapon to advance, fight, defend or retreat.

Each time your Patapons accomplish a mission they earn rewards such as weapons, armor and various raw materials that can be used to create upgraded Patapons with stronger attributes. You can even learn powerful Juju rhythms that will perform miracles such as calling up rain or windstorms that aid you in battle.

My only quibble with the game is that the tutorials are very skimpy. You can get some advice from the tribal priestess, Meden, but like most oracles her hints are somewhat cryptic, leaving you on your own to puzzle out what to do, especially for things like how to dismiss your old Patapons in order to swap in their upgraded counterparts. I suppose you could always read the game manual but honestly, who ever takes the time to do that, really?

Patapon is very enjoyable and worth playing. I definitely recommend it but be forewarned the drumbeat rhythms are somewhat addictive. After a long session, it will take a while to clear the Pata Pata Pata PON and Don Dodon Dodon out of your head.

Patapon - the good and the bad

4 Rating: 4, Useful: 3 / 3
Date: May 19, 2008
Author: Amazon User

First of all, this is a must play. It seems as more and more developers weigh into the gaming industry, ironically, it becomes more and more rare for one of them to bring something new to the table. Sony, as per usual, comes out of left field with this gem.

Part rythm, part puzzle, part rpg, Patapon mashes together bits and pieces of several genres. It's a shallow dash of each, but it's there, and it works. The design is simplistic and flat, but it's beautiful. Nothing seems out of place in this world. If you've read other reviews you probably know the premice of the game. You build an army of little cyclopian soldiers of various jobs and abilities and march them through their enemies to the promised land. You create your armies from the ground up by combining various materials you get from mini games and missions. The creation screen will place the default ingredients (two for each type of patapon.) but you can replace these with higher quality items you've found to make more powerful Rarepons. You'll also get better equipment to outfit your armies in while on your missions. Patapons are controlled by using an 8 beat rythm using a combination of the Cirle, Triangle, Square, and X buttons. You play four beats, the patapons sing their reply for four beats and so on. The catch is there's a tempo you have to follow, your button presses must match with the beat flashing around the border of the screen. Keep up well enough and/or hit a high enough combo and they'll enter fever mode. Fever greatly increases the Patapons attributes. Miss a beat though and you're back to normal Patapons until you can pick it up again via combos. It can be difficult at first but you'll find yourself intuitively stringing the various command beats together and watching your patapons follow your directions flawlessly. The beats are simple but very catchy, you'll find yourself randomly Pata-pata-pata-poning in your head. It has a nice system of combining various materials to make various kinds and shapes of patapons. The story is simple but you find yourself really caring about leading these little eyeballs to their promise land. Lastly it's truly a rewarding site when your little army enters Fever mode and volleys barrages of spears and arrows at your enemy and your warriors crush through the front lines toppling towers and buildings alike. All while singing in unision your praises.

This isn't a perfect game though. There's hardly any tutorial, I'm not sure if they just wanted to invoke a trial and error element to the game or if they were just too lazy to flesh out all the mechanics. For instance, say you pick up a really quality piece of meat and some rare metal (required to make the warrior type patapons) and you want to use them to make a Rarepon. That's all well and good if you don't have a full regiment of warrior Patepons. If you do though, it will simply tell you that you can't make any more of that type. Now there are bosses that will eat your Patapons rendering them irrevivable, but trying to strategically get a boss to eat the right Patapon and ONLY the right Patapons would be an exercise in catastrophe, and a large chunk of wasted time. I had to skim through a walkthrough on the internet to find out how to delete unwanted Patapons so I could create better ones. You have to go to the item equip screen, to get there you have to select a mission to go on first. Then you have to press Triangle over the correct regiment, highlight the patapon you don't want. Now you'd think that there would be an option to "Retire" the Patapon or even "Kill" Patapon... No, the button you have to press is Select, conveniently labeled "Quit". Silly me, not realizing that Quit meant get rid of highlighted Patapon. Instead I assumed that Quit meant Quit the game, or Quit the item selection phase... Another issue is the items that enemies drop. Most of it is completely useless after you've started making Rarepons as you don't use the generic meats, wood, and stones anymore. Rarely do any gear or weapons drop. When they do, they're only there for a short amount of time before they dissappear, and not into your inventory, they're gone for good. So say a nice weapon drops, but when you killed the enemy he bounced back puting him behind the rest of his soldiers. You better hope that they fall back or you kill them all quick otherwise you can just wave goodbye. If a boss drops an item behind him when he dies and the mission says complete before you walk over it, you lose it as well. You can watch your happy little eyeballs parade by shiny loot and heaps of cash without any one of them picking it up. The mini games are fun but the items you receive from them can become outdated very fast if your bolstering your ranks with Rarepons rendering said games pointless. On top of that, while they're fun the first couple times,each game is the same thing every time. It's a "song" that you have to mimic or play along with and it's the same song with the same beat and you just do the same thing every time. I can literaly listen to the mini games at this point and complete them without looking at the screen. There's also alot of repetition. You need to go back and do the same farming runs through the same stages several time to gather materials (you'll rarely get the ones you need) and money to make troops. Most farming missions yield around 200-250 Ka-ching! (money) and each of the 2nd best Rarepons cost 1k to 1.5k to make. That's 200-250 Ka-ching! if no monsters block you from being able to pick up the coin dropped by their dead counterparts. The last thing isn't really the games fault, it can just be frustrating. This game requires alot of concentration and if the TV's on or your significant other or a friend is trying to talk to you or the phone rings you'll find yourself getting off beat and losing Fever ALOT. Yeah, there's no pause either. Once you start a mission you need to finish it, quit, or die to stop it. Even when I'm alone I generally play with headphones as the PSP speakers don't carry the drum beat all that well all the time, plus it cuts down on the distractions. Personally I have a nice pair of Skullcandy Hesh that I use. They have great sound, they're comfortable, and they block out alot of the outside noise even if you don't have them cranked.

In closing, this is a game that you don't want to miss out on. It's at a bargain bin price right now, and you don't find anything this original very often. Yes, it has it's issues but what game doesn't? The good far outweighs the bad.


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