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PSP : Patapon Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Patapon and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Patapon. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 90
Game FAQs
GamesRadar 80
CVG 81
IGN 88
GameSpy 80
GameZone 93
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 32)

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Fun game

5 Rating: 5, Useful: 23 / 24
Date: February 29, 2008
Author: Amazon User

I enjoyed this a lot. It's a combo rhythm and strategy game. You do missions were you fight by listening to the music and pressing different combos of buttons. Cute characters, bright and original art style are apparent throughout. The pata-pata-pata-pon sound will surely get stuck in your head as well. Some might have trouble at times, it does take pretty good memory along with good rhythm skills but to make this easier to play always use headphones. You can't get the full experience without.

The only negative is no, you can't pause the game. But you can put your PSP in sleep mode and it leaves it as it is. So, if you need to stop playing in the middle it's really no problem.

The game is overall fun, original and worth your time. Especially considering all the game has to offer along with the price, it's well worth the money. You can also try it before you buy at the PSN store. The demo is free to try and if you complete it you even get a bonus weapon. Try this game out, you will not regret it.

Something different and fun

5 Rating: 5, Useful: 15 / 15
Date: February 29, 2008
Author: Amazon User

This is a really cool game, especially if you like rhythm games (Guitar Hero and such).

Basically, you have to memorize different pattens of drumming (pressing the action buttons) in order to command the Patapons to advance, attack, etc.

It can get challenging trying to remember which command to send the Patapons while they're in the midst of battle, especially since the fight is real-time (i.e., the game doesn't pause to wait for you to drum a command, and your Patapons are taking a beating until you get the right pattern).

As you progress, you get access to new drum patterns, better armor, weapons, and Patapons (archers, hunters, and warriors). It's not a simple hack-n-slash game though; it has some strategic elements (for example, you should keep archers in the back and warriors in the front, but it's up to you to find the most efficient formation of your Patapon fighters) and you must feed and nurse your army with hunting sessions, which allows you to practice your drum patterns without fear of killing off your entire army.

Overall, this is a wonderfully smooth and well thought-out non-3D game that hints at Adobe Flash-style flat animation with a little Samurai Jack artistry tossed in for extra appeal and a cool new take on rhythm games.

Even better, you can download the demo onto your PSP before you buy the game so you can check it out before shelling out the (amazingly low) $[...]. The demo is on the official Patapon site: http://www.us.playstation.com/patapon/

This game gets 5 stars for fun, 5 stars for value, and 5 stars for ingenuity.

Pata Pata Pata Crack =)

4 Rating: 4, Useful: 12 / 14
Date: March 07, 2008
Author: Amazon User

This game is seriously addicting. I originally bought this game for my wife and I find myself to be a closet Patapon freak who has to play when I get home from work and before bed. It is a simple rhythm based game that uses 4 bottoms to control the little army of whimsical one eye warriors. In only a couple days of playing I have played this game more than any of my other PSP games. For the less than $20 the game is well worth the purchase and I would recommend it to anyone who just a whimsical style game almost like a Tim Burton movie.

Very fun & unique game

5 Rating: 5, Useful: 9 / 10
Date: March 03, 2008
Author: Amazon User

Patapon is definitely a different type of game than most others. The rhythm and beat style game really sets this apart. The graphics are simple yet full of color and fluid motions. Sound/Music is fairly good, the only thing that can get slighly annoying is when all the little patapons start cheering and yelling when you make combos, etc. Other than that, the rhythms and beats are fun to follow.

The gameplay is really easy to pick up and upon receiving this game, I could not put it down until hours later. Upgrading your units and equipping them are fairly simple.

To top it off, $[...] is an awesome price for such a fun game. This is absolutely a game worth getting.

Seriously Addictive

5 Rating: 5, Useful: 4 / 4
Date: March 31, 2008
Author: Amazon User

I recently purchased Patapon, after reading a few reviews, because I'm a Guitar Hero and DDR fan. I was skeptical about the idea of a rhythm game on a handheld system, but Patapon pulls it off nicely.

Basically, you play The Great Patapon, which an army of little eyeball thingies with feet, called Patapons, regards as a god. You come to possess four drums, aka the square, triangle, circle, and x buttons. The Patapons teach you short commands, usually four button presses, occasionally more, which tell the Patapons to execute a command like attack, march forward, or defend. Using these commands and a few others, you work your way through battles in a side-scrolling world. Between levels, there is opportunity to create and customize more little eyeball thingies, customize equipment and battle formations, follow the fairly simple storyline, and play a few mini games, also rhythm based.

The game has fairly mindless rhythm game elements, as well as a mild amount of strategy. It's actually sort of like Donkey Congas and Final Fantasy I went and had a brightly colored baby.

The pros:
-Really catchy soundtrack, which is more than a soundtrack, because the music changes related to the gameplay and how well you keep up with the beats. It's been permanently stuck in my head for a little over a week now.
-Cute animation, fun little noises that the little eyeball thingies make.
-A fair amount of customization is possible, but not really a hard and fast requirement, thanks to the automated optimize function for equipping soldiers. Tweak, or don't tweak.
-It's inexpensive. It could probably sell for more, given the quality.

A few minor gripes:
-There is no pause button. When playing the game, you build up to what's called "fever," which comes along after you've correctly entered several commands in a row, keeping good time, and not pausing between commands. I usually build up a fever before I do anything else, and maintain it throughout the entire level, because the little army fights better that way. There would be opportunity in the four beats between each command for a player to hit the pause button, take care of whatever is demanding his or her attention, and resume playing without having to disrupt the fever. This isn't a major problem, just an annoyance. The hold switch will "pause" the game, but not without having to build the fever back up. Levels usually take about five minutes to complete, so there isn't as great a need for a pause button as there could be.
-Once you create a little eyeball thingie, it's hard to replace him with a more powerful one. The army can effectively hold eighteen soldiers, six of each of three types. Once you've created eighteen little eyeball thingies, which can happen early on, the nature of the gameplay makes it hard for them to permanently die so you can later create more powerful little eyeball thingies. So a word of advice, and I'll heed it myself when I start a new campaign: don't create another little eyeball thingie just becuase you can; wait for rare materials to make more powerful eyeball thingies.

All in all, this is the most addictive game I've encountered for PSP. It's well done, innovative, simple to learn, and tough to master. It is replayable, because of the customization options. The animation is unique and engaging, and the soundtrack is really catchy. If you like rhythm games and own a PSP, you won't regret the purchase.

Pretty Good

4 Rating: 4, Useful: 7 / 12
Date: February 27, 2008
Author: Amazon User

Well, got the game today and have played for about 3 hours. It's fun but challenging for anyone that doesn't have rhythm.

The game starts with a group of little eyeballs trying to find the Great Patapon (You). Obviously they find you and the game begins. It has a series of very simple commands. There are four different drums: the four buttons (X O square and triangle). Those four drums are how you control your freaky little eyeballs. There are different patterns you use (all four button combos) to get em to move. I only have three so far: move attack and defend.

There are three different classes. Melee (used for defence) Spear (medium range) and bow (long range) plus a flag bearer that works as the central point for your army. He determines where your guys will regroup.

It's very linear so far and has a few side things you can do such as dance with the scary tree in town to get some resources. You can also upgrade your units by using different materials to create them.

All in all it's a fun game. Easy to just pick up and go which is why I bought it. would reccomend if for no other reason then for the price of it. A whopping 20$. Pick it up.

It's so frustrating! Then why do I love it so much!!

5 Rating: 5, Useful: 4 / 5
Date: March 03, 2008
Author: Amazon User

as some of the previous review before me have said this is very simplistic idea for a game and the game itself is actually very fun and addicting!

however, the further you progress in the game, the drum patterns get trickier and the game get much more picky about how "on-beat" you are (my particualr case in point when you need to sumon a miracle).

But other than those faults Patapon is a delightfully cute game that's great for smaller kids and grown ups as well :) just make sure you stay on beat!

A rare game I couldn't force myself to stick with

2 Rating: 2, Useful: 4 / 5
Date: June 04, 2008
Author: Amazon User

Typically read a lot about a game before I buy. I like RPGs and was intrigued by the rhythm component after thoroughly enjoying Puzzle Quest (a very different but also "mixed" type game). Found out I apparently don't have any rhythm. Gave up on the game after several hours and the first 5-6 levels. Never qualified as fun for me. Gathering levels were too repetitive, but main complaint was that in order to do well in the battles and keep my army in "Fever" I had to ignore what was going on in the battles to focus solely on keeping with the rhythm. That is, when I had overpowering force and was decimating the enemy, I couldn't watch my minion wreaking havoc, but had to keep focused on the screen border to not loose the beat. Obviously given it's popularity, non-rhythm challenged people are not having the same problem.

Patapon - the good and the bad

4 Rating: 4, Useful: 3 / 3
Date: May 19, 2008
Author: Amazon User

First of all, this is a must play. It seems as more and more developers weigh into the gaming industry, ironically, it becomes more and more rare for one of them to bring something new to the table. Sony, as per usual, comes out of left field with this gem.

Part rythm, part puzzle, part rpg, Patapon mashes together bits and pieces of several genres. It's a shallow dash of each, but it's there, and it works. The design is simplistic and flat, but it's beautiful. Nothing seems out of place in this world. If you've read other reviews you probably know the premice of the game. You build an army of little cyclopian soldiers of various jobs and abilities and march them through their enemies to the promised land. You create your armies from the ground up by combining various materials you get from mini games and missions. The creation screen will place the default ingredients (two for each type of patapon.) but you can replace these with higher quality items you've found to make more powerful Rarepons. You'll also get better equipment to outfit your armies in while on your missions. Patapons are controlled by using an 8 beat rythm using a combination of the Cirle, Triangle, Square, and X buttons. You play four beats, the patapons sing their reply for four beats and so on. The catch is there's a tempo you have to follow, your button presses must match with the beat flashing around the border of the screen. Keep up well enough and/or hit a high enough combo and they'll enter fever mode. Fever greatly increases the Patapons attributes. Miss a beat though and you're back to normal Patapons until you can pick it up again via combos. It can be difficult at first but you'll find yourself intuitively stringing the various command beats together and watching your patapons follow your directions flawlessly. The beats are simple but very catchy, you'll find yourself randomly Pata-pata-pata-poning in your head. It has a nice system of combining various materials to make various kinds and shapes of patapons. The story is simple but you find yourself really caring about leading these little eyeballs to their promise land. Lastly it's truly a rewarding site when your little army enters Fever mode and volleys barrages of spears and arrows at your enemy and your warriors crush through the front lines toppling towers and buildings alike. All while singing in unision your praises.

This isn't a perfect game though. There's hardly any tutorial, I'm not sure if they just wanted to invoke a trial and error element to the game or if they were just too lazy to flesh out all the mechanics. For instance, say you pick up a really quality piece of meat and some rare metal (required to make the warrior type patapons) and you want to use them to make a Rarepon. That's all well and good if you don't have a full regiment of warrior Patepons. If you do though, it will simply tell you that you can't make any more of that type. Now there are bosses that will eat your Patapons rendering them irrevivable, but trying to strategically get a boss to eat the right Patapon and ONLY the right Patapons would be an exercise in catastrophe, and a large chunk of wasted time. I had to skim through a walkthrough on the internet to find out how to delete unwanted Patapons so I could create better ones. You have to go to the item equip screen, to get there you have to select a mission to go on first. Then you have to press Triangle over the correct regiment, highlight the patapon you don't want. Now you'd think that there would be an option to "Retire" the Patapon or even "Kill" Patapon... No, the button you have to press is Select, conveniently labeled "Quit". Silly me, not realizing that Quit meant get rid of highlighted Patapon. Instead I assumed that Quit meant Quit the game, or Quit the item selection phase... Another issue is the items that enemies drop. Most of it is completely useless after you've started making Rarepons as you don't use the generic meats, wood, and stones anymore. Rarely do any gear or weapons drop. When they do, they're only there for a short amount of time before they dissappear, and not into your inventory, they're gone for good. So say a nice weapon drops, but when you killed the enemy he bounced back puting him behind the rest of his soldiers. You better hope that they fall back or you kill them all quick otherwise you can just wave goodbye. If a boss drops an item behind him when he dies and the mission says complete before you walk over it, you lose it as well. You can watch your happy little eyeballs parade by shiny loot and heaps of cash without any one of them picking it up. The mini games are fun but the items you receive from them can become outdated very fast if your bolstering your ranks with Rarepons rendering said games pointless. On top of that, while they're fun the first couple times,each game is the same thing every time. It's a "song" that you have to mimic or play along with and it's the same song with the same beat and you just do the same thing every time. I can literaly listen to the mini games at this point and complete them without looking at the screen. There's also alot of repetition. You need to go back and do the same farming runs through the same stages several time to gather materials (you'll rarely get the ones you need) and money to make troops. Most farming missions yield around 200-250 Ka-ching! (money) and each of the 2nd best Rarepons cost 1k to 1.5k to make. That's 200-250 Ka-ching! if no monsters block you from being able to pick up the coin dropped by their dead counterparts. The last thing isn't really the games fault, it can just be frustrating. This game requires alot of concentration and if the TV's on or your significant other or a friend is trying to talk to you or the phone rings you'll find yourself getting off beat and losing Fever ALOT. Yeah, there's no pause either. Once you start a mission you need to finish it, quit, or die to stop it. Even when I'm alone I generally play with headphones as the PSP speakers don't carry the drum beat all that well all the time, plus it cuts down on the distractions. Personally I have a nice pair of Skullcandy Hesh that I use. They have great sound, they're comfortable, and they block out alot of the outside noise even if you don't have them cranked.

In closing, this is a game that you don't want to miss out on. It's at a bargain bin price right now, and you don't find anything this original very often. Yes, it has it's issues but what game doesn't? The good far outweighs the bad.

Very diffierent, kind of repetitive

4 Rating: 4, Useful: 2 / 2
Date: April 07, 2008
Author: Amazon User

I bought this based on lots of great reviews I read about it on GameSpot, Game Informer, etc. After playing it for about 5 hours, I can say it is definitely different from other games in how it combines a rhythm game with real-time strategy. Overall, I like it, but it can get a little frustrating sometimes because you're repeatedly typing out the same pattern over and over during battle. If you get off slightly you lose "fever mode" which can turn the tide against you pretty quickly. Basically, if you like rhythm games like Guitar Hero or DDR, and have any interest in Real Time Strategy you might give this game a try.


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