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PC - Windows : Quake 4 Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Quake 4 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Quake 4. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 80
Game FAQs
GamesRadar 70
CVG 84
IGN 81
GameSpy 80
GameZone 88
Game Revolution 65
1UP 70






User Reviews (1 - 11 of 88)

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WHOA! Hold up! This is NOT aDOOM clone!

5 Rating: 5, Useful: 40 / 52
Date: October 29, 2005
Author: Amazon User

Whoa! Some folks are comparing this to DOOM! No way! Firstly, the AI is much improved. You aren't stuck in constant corridors where the AI doesn't have to have a brain. It just has to 'be' right in front of you, and come at you.
Not so here. I have actually watched the enemy AI step away and hide behind a pole until i passed the pole and shoot me in the back! You gotta keep your eyes on this one.
Of course, it can be a system hog. I have a P4 3200 + 1 GIG DDR RAM + 256 MB DDR PCI EXPRESS ATI VIDEO + SOUND BLASTER AUDIO. With those specs, i got a REALLY sweet framerate that hardly dropped under 75 fpm. That with a 1024X768 screen setting and *MOST* features cranked. I was glad they alowed key binding to be changeable, and that they included the save anytime feature also. NO FREAKIN' CHECKPOINTS! I see minor comparisons to HALO and DOOM and even F.E.A.R. But, not so much that the game feels derivative. I thought the graphics were sweet at the settings i chose. And, the weapons sound incredible. You can almost smell the gunpowder. This is worth every penny.

Don't listen to them!

5 Rating: 5, Useful: 49 / 72
Date: October 27, 2005
Author: Amazon User

I really think some should say this game is bad but if your basing this on multiplayer you will be let down. Single player is awsome and that's where it should be. I do not like lag heads saying it's bad because they can't get satisfied with the online play...and Doom 3 has the fear factor but not the excitment and structure as the single player in Quake has. You also feel part of a team instead of Rambo style which I can't stand neither. Graphics are awsome and the guys that say they are not as good as Doom need to get their eyes seriously checked. Don't listen to them becaue they are talking about the bad backgrounds outside of the Strogg base which are bad. But Doom 3 engine was never meant to drawl good graphics that far! That's why everything in Doom 3 looked great and did you notice lack of outdoor levels? Duh? Anyway, I did my homework on this game and I have played HL2, DM 3(not resurection though)and have more experience with FPS's than these clown heads. Listen to me, it's worth the single player story and then some, the multiplayer in bad based on today's standards but I hate MP gaming because it's useless. No structure and just a bunch of spoiled teenagers or adults running and gunning. Stupid no point to it. Now Day of Defeat can be different sometimes. If you get compitent people on there.

I likes. I likes alot!

4 Rating: 4, Useful: 8 / 8
Date: November 25, 2005
Author: Amazon User

Quoting Reviewer N. Parijat "ShapeSoft": "Everything Doom 3 Should've Been"

I concur with this statement. This game is much better than Doom 3. While it is very similar in looks and controls, that is where the simularities end. For one thing this game is fun, non-stop action and excitement. Doom 3 while fun in some parts could get VERY boring in places causing me not to want to play more tha 30 - 45 minutes at a time. I have just got finished playing this game for 2 1/2 hours straight so you can say this game has me hooked aleady.

The gameplay is much much smoother than D3, that could be due to the fact that I recently upgraded my 128 MB Radeon 9800 to a 256 MB X800XL, but still the game moves as smooth as silk. The weapons sound great and theplayer dialog is also done very well.

The graphics also look VERY good, clear, crisp and clean just how I like it.

The gameplay is also much improved, for one thing there is finally a flashlight on your guns for those dark areas; so no need to wonder around in dark corriders shooting at monsters you can't even see.

I just started playing this game today so I haven't gotten very far, but I can already tell this is going to rank up there with my favorite PC shooters of all time. This game is higly recommended.

I do however recommend a fairly high powered PC, I haven't had any problems with my PC running this game, but those that only have the bare minimum specs might.

My Rig
======================
AMD Athlon64 3000+
MSI K8N Neo Platinum
ATI RADEON X800XL 256MB
1GB Corsiar Value Select PC3200
200GB Maxtor 7200RPM HD
Sound Blaster Audigy 2 ZS

Truly a worthy sequel to the fantastic Quake series

5 Rating: 5, Useful: 12 / 16
Date: October 21, 2005
Author: Amazon User

To other reviewers: Reserve judgement till you finish the game. It just gets better and better.

For the rest of you:

****Warning**** Some spoilers below.

Gameplay: The gameplay is fairly basic but still loads of fun. There is some prudence needed on your part, you can't just run and gun all the time and expect to get through.

Weapons: The weapons upgrade is a great idea. Even your weaker weapons at the beginning of the game can be used later in the game for more punch. And they are all useful. The machine gun is great to snipe enemies at a moderate distance. The nail gun is my favorite (especially later in the game). I wish the railgun and the BFG was more powerful though. And I did not like that the railgun has to be reloaded after 3 shots, especially since there is a charging time.

Enemies: This is one of my favorite elements of the game. The enemies are just amazing to watch. They have brought back the Gunner, Beserker, Gladiator, etc. with excellent detail. I wish they didn't disappear after they are dead. So sometimes I get myself killed just so I can get a better look at them. The AI maybe lacking a bit, but that is easily forgiven because of the damage these enemies can do at the harder settings. The bosses are a sight to behold.

Level Design: Amazing, detailed, probably the best I have seen in an FPS. You should upgrade your PC if you haven't done already, it is worth the experience.

Sound: The game sounds are absolutely incredible. The weapons sound very convincing. There is always some chugging and whirring in the background to immerse you in the industrial strogg atmosphere. Do yourself a favor and turn the volume up. The only weak point is the music, the score could have been a lot better (Halo raised the bar a little too high for me, unfortunately).

Kudos to Id and Raven for a spectacular game. We want more! Bring on the expansion packs! I can't wait 6 years for another sequel.

So, Is It DOOM 3.5? A Mixed Bag.

2 Rating: 2, Useful: 7 / 7
Date: November 17, 2005
Author: Amazon User

Similar graphics, better maps, updated AI, another set of lame weapons, nice controls, less demons.
When hit, instead of knocking you back, your vision blurs. OK, sure...

Half a step above DOOM3 yet retaining some of the QUAKE Series feel.
How similar? I would be very surprised if they do not share the same graphics engine!
Frankly, I expected more. The new QUAKE games used to raise the standard, and serve as the benchmark of graphics and creativity. Apparently not anymore. Increasing the screen analysis and multiplying the hardware requirements does NOT a new game make!

Another corporate clone following the mainstream FPS trend.

Let's hope they Game Publishers finally show some respect and let Real Game Artists create something NEW and SMART for a change!

Everything Doom 3 Should've Been

4 Rating: 4, Useful: 10 / 13
Date: November 15, 2005
Author: Amazon User

First to those who say this game is slow or has crappy graphics, you guys need serious updates to your computers. Quake 4 works as good as any game on my machine (AMD64 3200+, 1gb RAM, GeForce 6600 256mb). The graphics and textures in this game are amazing, great improvements in AI, the bosses are awsome and its got that quake 2 feel. I wondered how Doom 3's engine would fare in more light and it exceeded my expectations.

I have always loved the Quake series over Doom and Wolfenstein and Quake 4 is a true successor to the series and loads of fun to play. Raven has put id to shame by making much better use of id's amazing engine. Go ahead and frag some strogg ass!!!

Quake 4: Just as reliable as prior versions.

5 Rating: 5, Useful: 15 / 24
Date: October 19, 2005
Author: Amazon User

There have been many games that I have played that have taken my breath away, but not one that continues to do so with every single frame: This game is without a doubt the most intense FPS I have played in a long time.

You keep hearing people go on and on about Half-Life 2: A game that requires you to go online to play the single player (what why).

I haven't the foggiest what people see in that game other than the fact it was a wonderous project, but it had one flaw: It was a linear game. Go to this room, go to the next room, and don't go back and don't go to any of these other rooms or buildings or anything like that because we didn't make it... ugh. I loved the game, don't get me wrong, but there are flaws in such a linear setup. Quake 4 is linear as well, but as soon as that draws to a close, you're playing multiplayer on any of the old / new maps they've put on there, and you're having a good time all over again.

The single player is wonderful, with a great story and a great engrossing pace. Nothing is too difficult, but nothing is to easy. The sound on this game is great, so long as your sound card is OpenAI compliant, and if you have a decent machine (i'm running an athlon xp 2600 w/ 1gig of ram and a nvidia geforce 6600 w/256 meg), you'll do fine. In fact, I'm running it with everything on, and it takes a second to load, but once it does, OH GOD I MADE A MESS: it's gorgeous... wow. Without a doubt, the most creepy, horrific experience I've had in a FPS without being frightened in a long time.

I mentioned previously that the game was fast: that's an understatement: This game is REALLY fast. It's pace is beyond that of any other game I've played recently, and wow: it's amazing that such a pretty game can move so quickly.

I've been playing it since I got it at roughly 11 am Tuesday, October 18th, and man, I went through more chips and caffine by myself than I would at a network party.

I would say that the graphics are great, but that's an understatement. The graphics are nigh perfect... I'm in love with the engine, and just how they've made quake it's own game, and not borrowed anything from doom at all, really. This game has it's own look, feel, heck, it has it's own ecosystem, it seems.

The AI is also GREAT. I was decending a stairwell on one of the levels, and there are all these barrels, explosive mind you, that I could push down the stairs... OH man, now that was a trip. They kept trying to get away, and I kept knocking them down, and man, it was wicked; they kept trying to get away, and I kept chasing them with explosive barrels... The room actually took me a few times to get down, but once I did, OH MAN... that was the coooooolest thing ever.

I don't know how much of a fan you guys are of this series, but it's a must-have for anyone who has enjoyed a previous John Carmack game, because he, yet again, delivers.

I would reccommend this to anyone who asked me about it for three reasons:

A) graphics.

2) sound.

D) environments.

Yes, it's a good game. I am flabberghasted that no one has reviewed this before me, but I do know that I will be playing it again when I get home. OH YEAH, I will be playing this until I can't play it anymore, and then I will get online and KILL YALL. oH YEAH.

good game.

/jstn

More like Halo than Doom.

5 Rating: 5, Useful: 7 / 9
Date: November 09, 2005
Author: Amazon User

Doom 3 is my favorite FPS of all time, due to the atmosphere and total immersion. Quake is nothing like this. Half Life 2 was good if you like long stretches of boredom with small spurts of easy combat. Quake is better than this. While I had hoped Quake 4 would be based on the original Quake, a game which was the Doom 3 of its time as far as scary atmosphere, and the Counterstrike of its time as far as multiplayer, Quake 2 served as a suitable base for the game.

Quake is an action game, pure and simple. It is very immersive in the war against the Strogg, and reminds me a lot of a more adult, mature, and bloody halo. Lots of Baddies, great vehicles, linear, and even better weapons. The storyline is good enough, with some twists here and there. People love to whine about the AI, well you dont need good AI when you have like 5 ppl attacking at once from different directions. Whats the point? Your squadmates have the best AI I've ever seen.

Graphics are unbelievable if you have a good system, but there is no darkness to hide the flaws if you have a mediocre system. Doom 3 runs much better than Quake.

Multiplayer is a quake 3 clone + lag, dont buy it for that. Half life 2's engine is so much better for multiplayer.

So if you like an overrated doom 3 clone system hog with japanese-style horror over the red white and blue gore of ID software, buy F.E.A.R. If you like non linear games, buy Far Cry. If you like boring puzzle games that mix shooting with Tetris, but Half Life 2. And if you like Halo style action + a hard edge, buy Quake 4.

Do not listen to Cpt_Kirk's review

4 Rating: 4, Useful: 6 / 7
Date: October 28, 2005
Author: Amazon User

I usually refrain from submitting reviews for items when my intents aren't especially to review the product but moreso for some auxiliary goal, however, Cpt_Kirk's review is completely incorrect, and is quite potentially disseminating misinformation to people who do not have the experience to know better.

I am a hobbyist game developer, and I consider myself to be a highly-skilled programmer, and as such I feel my opinion is rooted in some credible grounds. Cpt_Kirk repeatedly calls out the "problems" he sees with the Quake 4's graphics as consequential of its usage of OpenGL for graphics hardware abstraction... and he is entirely incorrect.

OpenGL and DirectX are not graphics engines. They are APIs (Applications Programming Interface) designed to abstract graphics hardware so that one rendering module may be written which runs on a variety of hardware. Essentially, the rendering core for the game communicates with OpenGL or DirectX, which in turn pass information to the video driver, which converts said information into a format directly understandeable by the hardware itself, where it is finally relegated.

Although recently they both have been further-developed to include auxiliary libraries to aid in doing remedial graphics tasks and linear algebra, they certainly are not fully-fledged graphics engines in any sense of the term. My point is thus: any thing "wrong" with the graphics in Quake 4 can be entirely blamed on the games development team. The renderer itself was written by John Carmack (for the most part independently, in fact) of id Software, however, even he is not the only person to blame -- he is responsible for real-time dynamic lighting, the normal maps, etc., however only the art team at Raven is responsible for, obviously, the art. So there is a large team of people who are responsible, at large, for the games graphics, not any of which are even remotely the authors of OpenGL and DirectX.

Since I have not reviewed this game per se, I would have preferred to have given it no score. However, I have played the game and I greatly enjoyed it for the most part, so I am giving it the score I think it deserves.

A refreshing fast pace shooter

4 Rating: 4, Useful: 6 / 8
Date: November 26, 2005
Author: Amazon User

The Quake series is made by the same man/team/company that makes the famous Doom games. Quake 4 is even built around the same 'engine' that Doom3 is. So yes you can say Doom3 and Quake 4 are similar (down to the cut screens that end by rotating back into the players point of view). However I found this game to be much more enjoyable. Here are some reasons Quake 4 is better then its 'sister' game Doom 3:

-In Quake 4 you actuall have squad members that react to you. Unlike Doom3 and F.E.A.R. where it is you against the world you will often find other Marines around the map. There are medics that will heal you and techs that will 'mod' your weapons or recharge your armor. Not only are their other Marines but there are actually members of your squad that will help you complete your mission. Unfortuantly though there are several scripted events that result in the death of Marines that you can not stop.

-The weapons are true to the Quake series. The weapons are fun to use, and besides the pistol all of them are useful for one situation or another.

-You can actually see. The biggest complaint is Doom3 was the flashlight. It was good idea, but ID didn't really think it out. In Quake 4 the levels are bright and your flashlight is attached to your weapon (ala Halo) Unfortunatly though it is only on the pistol and SMG, although it wouldnt be very realistic to have a flashlight on a rocketlauncher so I am not going to fault Quake 4 with this. The SMG is still effective athrough out the game though so its not a problem.

-Doom3 was a 'remake' of the original Doom while Quake 4 is a continuation of Quake 2 and in part the original Quake. Your success in Quake 2 is even mentioned several times in Quake 4. The begining of Quake 4 is very reminicint of the movie Starship Troopers. Through a briefing with your squad you learn that while a lone marine (you in Quake 2) fought through the Strogg and defeated the main Strogg (forget its name) that the Nexus which is basically the central brain of the Strogg.

Ok so thats why Quake 4 is better then Doom3. However there are some problems with Quake 4:

-I think I might have heard some music but nothing that rivals the masterpiece that is the Quake 2 soundtrack. I knew that NiN (Trent) wasn't able to do the soundtrack for Quake 4 but I hoped that they would still do a knock off. But unfortunatly there is practically no music through out the whole game.

-The game is pretty linear. There is never any question about where you have to go. There are no puzzles, not even the simple ones like in Doom3 and definatly no complex ones like Half-Life 2. The only puzzle you have to do is find a way to direct a laser beam to open a door, which I accomplished in one minute.

-Beating the "bosses" isn't very hard or very rewarding. The first 'boss' was actually the hardest. The giant King Kong (with a jet pack) that was the most hyped up was not only easy to beat but when I did kill him no one said one word via the radio even though for the entire 5 minutes leading up to him the radio was alive with 'Small Arms dont hurt him' and 'No one can stop him'. Also King Kong was the only bug I could find. After I killed him and his body feel to the floor and disapeared like all the Strogg the blast from his jetback stayed behind. In other words there was two giant flames hovering about 10 feet over the ground.

Overall its a great game (better the Doom3), and I am sure that there will be a expansion pack released soon. I wouldn't pay 50 dollars for Quake 4 but seeing that you can get it on Amazon for $40 (already!) I would recommend this game to any fan of First Person Shooters.


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