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GameBoy Advance : Legend of Zelda : The Minish Cap, The Reviews

Gas Gauge: 92
Gas Gauge 92
Below are user reviews of Legend of Zelda : The Minish Cap, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Zelda : The Minish Cap, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 91
IGN 90
GameSpy 100
GameZone 90
1UP 90






User Reviews (11 - 21 of 90)

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Another great Zelda

5 Rating: 5, Useful: 7 / 7
Date: January 20, 2005
Author: Amazon User

An original Zelda for the GBA - and it doesn't disappoint. This may not have the grand scope of Wind Waker, but it's the Zelda we all know and love. (It ended up reminding me of Oracle of Ages and Oracle of Seasons.)

The main quest is pure Zelda: roam Hyrule, explore dungeons, fight evil, save the Princess. The dungeons are wonderfully done: large and sprawling without being too complicated. I never found myself frustrated by a seemingly impossible puzzle.

The reason why it doesn't have the same scope as Wind Waker is because it doesn't have all of the random sidequests as that game. But Minish Cap introduces a new system: Kinstone fusing. Basically you collect Kinstone pieces and fuse them with other people. This does everything to getting you a piece of heart to opening a new area in Hyrule. It's not quite the same, but I liked seeing what would happen.

The small frustration I had with the game is that the final boss is hard. As in, possibly the hardest boss in Zelda history. I just felt like his difficulty was several steps up from the rest of the game.

Overall, this game is classic Zelda. Well done.

I was shocked

5 Rating: 5, Useful: 7 / 7
Date: January 25, 2005
Author: Amazon User

I've played every Zelda game since the original came out. I' enjoyed all of them. But there was one trend that nintendo kept going with in the Game Boy games They had the same formula when it came to the plot, story, and weapons/tools. I lost the feeling of excitement I used to feel when I got something new in the games, and I got bored with getting the same stuff in most of the games, so I almost didn't buy this one.
I almost made a huge mistake, I finally got it and it was like the first day I got the original. I was shocked by how much they changed the formula they always seemed to stick to. I haven't had this much fun playing a Zelda game since OoT.
This is a must buy, It renewed my faith in the GBA Zeldas. I enjoyed the wind waker, and the older console Zeldas, but most of the GB games haven't changed a lot, they left me bored. It's nice to get the same feeling from a handheld game, as from a console gamme. I just can't wait to see what the do with the new GCN Zelda.

it rocks!!!!!!!!!!!!

5 Rating: 5, Useful: 14 / 21
Date: January 12, 2005
Author: Amazon User

this game rocks, it has to be one of the most awesome games ever, i mean you can shrink down and walk under leaves and stuff. you can go in mushrooms and just about anything. this is a great game highly recomended.

The Legend of Zelda: Minish Cap.......

5 Rating: 5, Useful: 6 / 6
Date: January 22, 2005
Author: Amazon User

The first original Zelda game since Oracle of Ages and Oracle of Seasons for the Gameboy Color, Minish Cap really shines. All the classical Zelda elements are here with new elements as well such as kinstone fusion, new moves, equipment to use, etc. but the things that make Minish Cap truly shine to me are its' sharp graphics, traditional puzzles(which I love to figure out), interesting quests, and the fact that you see familiar Zelda locales such as Lon Lon Ranch & Hyrule(which kinda makes me wish, at times, that Nintendo would consider making a 2-D Ocarina of Time). Like everyone else, if I had any gripes, it would be that the final boss has to be the hardest Zelda boss in history. Once you figure how to beat 'em, it's all good and well but, til then, it's frustrating. Other than that, Minish Cap is one of the best GBA games of the year. A must own for all GBA owners.

Classic

5 Rating: 5, Useful: 6 / 6
Date: February 25, 2005
Author: Amazon User

Although Zelda: Minish Cap does not hold much of a story line, the gameplay itself makes up for that. Its storyline is straight forward - you have a mission to save Princess Zelda, now go on a wonderous journey and complete that mission. You can save your game anytime you want, which is convenient when you have to turn it off immediately. You fight monsters straight on, so you won't get any of that organized lined-up fighting like in Final Fantasy. Everywhere you turn there is a task and completing those tasks meant handsome rewards and advancement into upcoming levels. Everytime you visit an area expect to come back in a future time to find that it has changed, which means there is a new task or a new twist. This game is exciting and addictive, it brings together fairy tales, most of the original aspects of classic Zelda games, and even incorporated some themes from other RPG's. I definitely recommend this game to people who love classic Role Playing Games, especially since this version of Zelda has been enhanced into a puzzle-like journey that is all put together brilliantly in the end.

(4.5) Another Great Link Adventure

4 Rating: 4, Useful: 6 / 6
Date: March 02, 2006
Author: Amazon User

THE GOOD: Absolutely charming atmosphere; rock solid gameplay; clever puzzles; awesome music; great weapons

THE BAD: May be too short and easy for Zelda veterans; backtracking through some areas can be tedious; some puzzles and objectives are too vague

DIFFICULTY: Easy

With the amount of countless Zelda games out there, it can be easy for one to overlook the gem on the GBA. Still, if you own a GBA, this Link adventure should definitly be on your wishlist.
The story revolves around the again mute Link having to rescue princess Zelda (real original, huh?) from the evil mysterious Vaati (no Ganon here), who has won a sword tournament, but then turns the princess to stone in order to abstract the Light Force which she carries to use to gain great powers. Link meets up with Ezlo (the minish cap) who was once human. The cap has the power to shrink Link and to visit lands in which the Minish live (the Minish being tiny little mousy people). Anyways, Link must collect 4 sacred elements to fuse with his sword in order to undo Zelda's spell.

On to the game! You'll start off with only 3 life hearts and a basic sword and shield. From this, you have to explore around 15 areas which are all connected but not yet accessible, each with their own brands of fantastic music, some remixed from older Zelda games. The game goes back to the top down view of the original Legend of Zelda game, so it's really easy to navigate around Hyrule and see various areas which you can view later. You will eventually meet with the Minish cap who will more or less guide you to what areas you're supposed to go (or just remind you, as he annoyingly doesn't offer much information beyond that). So in true Zelda game form, you must go from area to area, find certain items to upgrade your weaponry and strength, you learn various attack abilities, and even collect these pieces of Kinstones, which can be used to fuse with other people's (or things) Kinstones and offer various bonus items like money, health, secret passages, etc. Once you have certain items you must backtrack to other areas and progress from there. Thankfully the in-game menu is short and to the point, very easy to navigate through and the maps couldn't do a better job. What's great about all this is the game's ability to keep things fresh. Some objectives are more like puzzles, and although some may be too vague (prepare to sometimes have no choice but to check internet walkthroughs), the rewards are great.
The ability for Link to shrink when walking upon certain stumps leaves another entire world to explore - the world of the Minish. The first time I stepped up onto the wood boarded ceilings of Hyrule town's shops and cafe's with candles and shoes towering over me, and able to look down up the store, I was absolutely charmed. It's really like living out some sort of kid's fantasy, like becoming as small as a bug and exploring a whole different world. This along with the game's cute sense of humor, and overall adorable townspeople will have you smiling all the way to the end.
As stated before, there are 4 sacred elements to collect, each hidden behind dungeon levels. Now, the puzzles get a lot heavier during these areas, as you'll not only have to use certain weapons and abilities to figure out how to progress through these areas, but also have to figure out exactly how to beat each boss and exploit their cleverly disguised weaknesses. But what was a bit distressing about these areas is that at times progressing through them would be so vague that after you finally get the answer from some internet walkthrough you'll be telling yourself how you would probably NEVER have figured it out on your own. Fortunately, these times are few and far between. Most puzzles are extremely well designed and will give your brain a good dose of excersize (though never extremely heavy).
Now, while going through this adventure was definitely enjoyable, it wasn't very hard. I would say through the entire playthrough of the game, I died only two or three times (once being a complete idiotic fluke). Money is VERY easy to find so being able to collect health power ups is never a problem. Zelda veterans may be dissappointed with this aspect, as well as that the game's overall scope isn't too big, the game will take roughly 10 or 15 hours to complete (maybe less if you don't partake in any optional side missions or backtracking). You can tell this game was trying to build a bridge between the hardcore and casual gamers.
While some areas if the game may have been a bit of a bore to walk through again and again, most areas are very nice to look at, as everything's always very colorful and interesting in detail. But once you beat the game, you won't feel a huge urge to play through it again. Still, don't let this deter you, the vast majority of the game is incredibly fun and addicting, you'll really come to care for Link and his Minish cap and things always stay fresh enough to make you really want to get to the end.

BOTTOM LINE: Given the GBA's current library, I would definitely put this down as a must buy. Accessible and somewhat challenging enough for gamers of all ages.

Easy and engaging

4 Rating: 4, Useful: 6 / 6
Date: April 13, 2006
Author: Amazon User

OK, so I'm new to the Zelda series; so far I've only played Wind Waker, some Ocarina of Time, and some Majora's Mask. But in that short time, I've become a total fan of the series. And I'll agree with those who say that this is one of the easier installments in the series.

First--this is a GameBoy game, not a console installment! It's bound to be easier. Thing is, I don't find that to be a bad thing. I'm a working professional, not a kid with time to burn gaming, so short & sweet is just what I'm after. Minish Cap kept me motivated to keep questing, but didn't require a huge time investment (like, say, Ocarina did, or Twilight Princess undoubtedly will). Gameplay moved along nicely--I always knew what I needed to do next, but was free to noodle around and complete sidequests instead if I wanted.

Speaking of sidequests: The Kinstone thing really irritated me, personally. The idea that people are sometimes there to fuse with you and sometimes not, depending where you are in the game, and that people who've expressed no interest in fusing are suddenly available to fuse with, meant a lot of backtracking to see who I could fuse with. And then having to go out and deal with whatever the fusion made happen.

Also annoying: They say that there's only a few fusions required to complete the game, but in reality, there's more than a few items (the Light Arrows, your fourth bottle, a LOT of heart pieces, the Mirror Shield) that you can ONLY get by Kinstone fusion. Sidequests should provide additional bennies, but not be strictly necessary, y'know?

Since, again, I'm not a hard-core gamer, I actually thought the boss battles were as hard as they needed to be. They're more about figuring out the trick needed to defeat the particular enemy. Once you have, things proceed fairly well. I had to look up that trick on Internet walk-throughs more than once, but that's probably just me.

The final boss, though--oof. Vaati killed me several times, and I didn't find him simple to defeat at all, even knowing the tricks to doing so. When he's not teleporting all over the place, he's throwing something at you. It doesn't help that he takes three different forms, and you don't get to rest or heal at all between the first two. Also, your fairies only give you back four hearts in Minish Cap, so once you go down the first time, it's only a matter of time before you go down for Game Over.

All in all, though, I found this a very satisfying game. I liked the Minish a lot--not merely seeing everything all huge around my tiny self when Minish-sized, but finally finding out where all those items in the grass and whatnot come from! And Vaati cracks me up--imagine such a creature wanting to be The Greatest Sorcerer Ever! You can't help but laugh.

A classic to become

5 Rating: 5, Useful: 6 / 6
Date: May 25, 2006
Author: Amazon User

Surprisingly short compared to the other instalments of the Legend of Zelda series, this game is by no means inferior.

The story starts off as a young boy is invited to go to a town festival with Princess Zelda. However, quickly, an evil magician called Vaati turns her into stone. Your mission is to save her by getting the help of the Picori and journeying accross the land to collect four elements.

The gameplay is very similar to other Zelda games. The monsters attack you when they see you, and you fight them by equipping weapons/items. One key difference, which makes the game much easier, and probably too easy for old school Zelda, is the fact that the monsters now only remove a fourth of a heart, as opposed to half a heart.

The game structure is classic, borderline stereotypical (collecting elements hidden in dungeons, followed by a final dungeon with evil boss) and the story alongside could use a little more umpfh!, but it is in no way boring.

The graphics are very good for the GBA, with vibrant colors and beautifully designed landscapes. Monsters are still the same, however there are some new weapons/tools alongside the old favorites like the Pegasus Boots.

The mini-games, which have been mentioned countlessly by other reviewers, are indeed fun and entertaining, though the figurine collecting bit can get a little boring when you have 999 shells to redeem - not only is there about 15 lines of dialog with the shopkeeper, you also need to pull a lever, for a total of about 15 seconds per shell/figurine.

Overall though, a very good game for puzzle-solvers. Beware though, the game can get very annoying when you get stuck somewhere and do not know how to proceed. Several times I had to resort to gamefaqs to find which way I had to go.

Best Zelda Game EVER!!!

5 Rating: 5, Useful: 8 / 10
Date: February 14, 2005
Author: Amazon User

This Was truly the best Zelda Game I have ever experienced. I have played almost every single one. The easily comes in 1st. There are many difficult puzzles... So hard I needed to talk to almost every one for that one small clue. There is a great Storyline to this game.

Pros-
Challenging
Exciting
Just plain great

Cons-
Too short beat it in about 4 days

I hope my review Helped you. Just get this game it is soooo good.

One Of The Best Zelda Games Ever!!!

5 Rating: 5, Useful: 7 / 9
Date: January 29, 2005
Author: Amazon User

The newest Zelda game out in stores, The Legend Of Zelda: The Minish Cap, is definitely a must-have for the GBA. I got a this game about 3 weeks ago, and I already feel like it was a really good use of my money. this game is pretty much like a lot of the other Zelda games. It has the same storyline (Zelda gets captured or frozen and Link has to beat various bosses to save her). But this game also has a few additions. Now you can shrink using the Minish Cap (that's how the game got it's name) to talk to the Minish people and visit their town. You also have to shrink to enter 1 or 2 dungeons. Speaking of dungeons, this game is also different from other Zelda games because it only has 5 dungeons, including the finalboss. You'll spend a lot more time trying to get to each dungeon than trying to beat each dungeon. Probably one of the best parts of this game is the addition of the Kinstones. These are small stones that you fuse with other people to get Rupees, Mysterious Shells, and other good items. You'll spend a lot of your time having fun fusing Kinstones with people and seeing what happens.
Like I said before, this game is very fun and is a good use of your money.


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