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GameBoy Advance : Legend of Zelda : The Minish Cap, The Reviews

Gas Gauge: 92
Gas Gauge 92
Below are user reviews of Legend of Zelda : The Minish Cap, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Zelda : The Minish Cap, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 91
IGN 90
GameSpy 100
GameZone 90
1UP 90






User Reviews (21 - 31 of 90)

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One of the best games of the year

5 Rating: 5, Useful: 6 / 8
Date: January 19, 2005
Author: Amazon User

Heck, it might even be THE best game. Maybe all the people who say it's too hard should go back to pressing the A button (or the X button, or whatever) over and over in Halo and GTA and all those other stupid games. The graphics, puzzles, and the whole game "world" (which includes familiar areas like Hyrule Town and Lon Lon Ranch, plus plenty of new areas like the Castor Wilds) all simply rock. Plus, the introduction of shrinking as a new feature is awesome. Chalk up yet another point for Nintendo on the "console-maker wars" scorecard.

a very fresh new zelda game

4 Rating: 4, Useful: 5 / 6
Date: January 18, 2005
Author: Amazon User

I felt that this game was really good, it had traditional zelda puzzlers but also new moves and equipments to use. It had sharp graphics, nice music, and engrossing sidequests. One complaint I have about the game is one of the sidequests seemingly has no answer, like getting the third house. This bothered me a bit but otherwise the rest of the game was really fun.

As an aside, I'd like to say one has the right to express any opinion and "offend" this game in anyway, but multi-posting=childish way of getting one's own opinion noticed! Good thing it was so robotic and noticable.

A new classic

5 Rating: 5, Useful: 4 / 4
Date: June 08, 2005
Author: Amazon User

-Beautiful Graphics. In the style of Link to the Past but with a slight Wind Waker influence.

-Incredible Character design and animation. Includes enemies and characters from all previous Zelda games. The animation is insanely good. You will first notice this when you first get out of bed as Link and go downstairs and see the Smith working on a new sword. When he swings his hammer the speed varies over the length of his swing. you will see what i mean. this effect is seen all over the game.

-Maybe the best Music in a Zelda game. Awesome remixes of Zelda music from every game from the original Zelda to Wind Waker. Plus really good new music. The new music for Caves and underground areas (non-dungeons) is very dark and menacing.

-The new items are fun to use and fit well in the story arch. I find that I leave my shield and boomerang alone (classic items) in favor of the Gust Jar. It is a great new item that has many uses.

-Control is tight and accurate as expected from a Nintendo game.

-This is no easy game. So far I have spent up to 2 hours at a time on a couple dungeons just trying to figure out the puzzles, mazes, find the items, and finally beat the dungeon. The learning curve is great, so a beginner can really find their footing before the game gets too tough. a decent challenge.

Overall this game is an incredible value. The graphics are so detailed and complex I play this on my GameBoy Player so I can see it all on my TV, also so i can trade off the controller with my girlfriend who loves Zelda games. But of course, the GBA screen offers sharper images than a traditional TV. i started a second game just so i could play on my own with my GBA.

Dont Miss out. This game will totally get you psyched up for Twighlight Princess due out on the GameCube later this year!!!

Awesome Zelda game. Awesome game, period.

5 Rating: 5, Useful: 4 / 4
Date: August 04, 2005
Author: Amazon User

I held off a bit on this game since im not too fond about Links adventures as a child. I was more into him as an adult like Ocarina of Time. But my hesitation couldnt have been any more wrong.

This game just oozes of quality. The graphics are great, the music is of beautiful old school Zelda, and the gameplay and mechanics are borderline perfect.

This game mixes the best of a Link to the Past, Links Awakening, and the original Zelda and is a gem because of it. When you add the best parts of some of the greatest games ever made, you cant go wrong.

Plus there is a ton to do besides the original story, which is sadly short. There are dozens of heart pieces to get, tons of fusions to hunt down, sword upgrades to find, and figurines to collect. There are hundreds of 'optional' sidequest items and makes looking for them all the more fun.
I especially liked the kinstone system as it was simple to get a grasp of and yet it was highly addicting and fun.

All in all this is one of the best Zelda games ever made, and is easily in the top 5 games out there for Gameboy.
So do yourself a favor and pick up this highly enjoyable and highly polished gem of a game.

Great Game

5 Rating: 5, Useful: 6 / 9
Date: January 17, 2005
Author: Amazon User

I would say this is a great game. I am a big Zelda fan, and this is definitely in the top ten all-time best games, and probably the best Zelda game. So, if you could only buy one game this year, make it this one.

Disappointing, but still worth a look- 3.5 stars

3 Rating: 3, Useful: 5 / 7
Date: March 15, 2005
Author: Amazon User

On the plus side, The Legend of Zelda: The Minish Cap is wonderful to look at. The animations are fantastic, the colors are bright and pretty, and the graphics are better than any other handheld game I've ever played. There's no complaint appearance-wise.

Also, The Minish Cap has a lot of clever innovation. Being able to shrink your character down to the size of an ant in order to find new paths and to interact with a race of tiny people is just awesome. The Kinstones, another new aspect, add replay value, and make you want to seek out as many people as possible to find matches. The bosses in the game are also unique and very cool- there's no rehashes of previous Zelda bosses here.

But why did I find this game so disappointing? I think it was that while the developers took their time to make sure this wasn't just another Zelda game, they forgot to incorporate a lot of what makes Zelda games so special in the first place. First of all, the story is just lame. It has something to do with Princess Zelda and a wizard or something like that...I can't remember, and I didn't really care. A huge reason why The Legend of Zelda series are my favorite video games is their engaging, dramatic stories. Even the other Game Boy Zelda games, Link's Awakening and the Oracle series, have interesting plots and characters. The story and characters in The Minish Cap are not stressed at all, and it's hard to remember why the plot requires you to do something.

Second, some of the levels, especially the last two, are just plain tough- but in a cheap way, not a challenging way. In the last two levels, don't expect to find too many hearts, fairies, or other ways of replenishing your health. I think the game's idea of "challenge" is to send wave after wave of enemies at you while being on the brink of death. The dungeons aren't that hard, and none of the enemies are even all that tough to beat, but it's difficult to stay alive without any health boosters. If it weren't for this, I probably could've beaten the game in a little over an afternoon. Cheap deaths abound here.

Another minor complaint is that The Minish Cap suffers from a problem that also plagued Ocarina of Time: too many rupees, and nothing to spend them on. Many times, when you connect Kinstones with someone, the prize will be a truckload of rupees, but you're likely to have already have all the rupees you can fit into your inventory. Plus, there's just not much interesting to buy in this game.

Those complaints are major ones, I think, and overall I was very disappointed in The Minish Cap. But still, I would recommend you try it on the strength of the graphics and gameplay innovations alone. You might be able to look past these deficiencies.

Finally, a true successor to A Link to the Past

4 Rating: 4, Useful: 3 / 3
Date: February 07, 2005
Author: Amazon User

The Minish Cap is the latest entry into the Zelda series, and is probably the true sequel to A Link to the Past. While the story follows on the 4 Swords "Vattai" plot sequence rather than Link to the Past/Ocarina of Time's "Gannon" plot sequence, the game's style is an update to the Link to the Past (SNES) engine. That engine offers excellent gameplay, and the Minish Cap is no exception.

The story and concept are actually pretty original for a Zelda game. The constant shrinking and growing, while similar to the Light/Dark world dichotomy of ALTTP, does offer something new. New items make the experience more diverse than the now "standard" weapon and item set established in the original Zelda and pretty well established in ALTTP and OOT. Gopher Gloves, for example, allow you to dig tunnels.

The graphics are well suited to the GBA, though a tad pixelated at times, especially if you use the Game Boy Player. But for a Game Boy title, this looks pretty good.

My only complaint is the length. Compared to ALTTP and OOT, this game is exceptionally short. It's basically only 5 major dungeons, compared to the usual 7-9. Some of the dungeons seem more involved than normal, but it's still a 10-15 hour playthrough tops (finding every item, doing every sidequest), with 7-10 being more the average.

In sum, if you're a Zelda fan, you'll like this game. If you liked A Link to the Past, you'll like this game. If you liked Four Swords, you'll like this game. Otherwise, most people will like this game, but a few won't.

good for passing time

5 Rating: 5, Useful: 3 / 3
Date: July 19, 2005
Author: Amazon User

i had to travel to new mexico for a week recently and bought this game to pass the time while flying and during down time througout the week. it proved to be well worth the 30 bucks i spent on it. i was a huge fan of the original zelda on the NES and "a link to the past" on snes. in a week of casual play, i got to the very end of the game right before the last boss. so, it's not a tremedously long game, but very fun nonetheless. it's not particularly hard either. i didn't die once on any boss. good, fun game.

Overall a Must-play Zelda Experience.

5 Rating: 5, Useful: 3 / 3
Date: January 06, 2007
Author: Amazon User

I may just be a kid, but that's the beauty of it. As a kid, I know games. Knowing games, I know that this game is one of the best I have played in a long while.

The game starts out like most of the Zelda games, Zelda is kidnapped by *insert villan here*, this time it's Vaati. You go into the Minish woods and meet a talking hat. This hat, who goes by the name Ezlo, can shrink on you on secret pedestals such as stumps or upside-down pots. With this you have a whole new side of the game, but you stay in the same realm, unlike the Overworld and Dark World from A Link to the Past. New dangers unfold as this realm of tiny-ness is accessed, and you go on a quest to find the great and all powerful sword(again). When you collect all the pieces needed to bring the sword to the height of its power, there is little time left to save Zelda. The final boss battle approaches, and forces you to use your mastery of being both tiny and huge, giving the final destruction of Vaati even more satisfaction.

The dungeons are amazing, with many puzzles. These puzzles are hard enough to have you twist and tweak your mind, but not hard enough to make you chuck your Game Boy out the window. The boss battles are not hard in the sense of executing a plan, but in figuring out how to destroy the boss in the first place. They require you think outside the box, and use being puny as an advantage.

Another addition to the fun of this game is kinstone fusion. Throughout the game you will meet people who have small thought bubbles floating above their heads if you walk up to them. Press the L button and you will start a kinstone fusion. You will collect your own kinstones on your journey, and see if they fit together with anyone else's. If you succesfully fuse kinstones, something will occur in Hyrule, be it a chest appearing, a new way opening, or a golden monster spawning, it always holds a new thing to go check out, so there's stuff to do even when you've beaten the game. And whenever something appears like a chest or path, the age-old "passageway" sound occurs.

Getting every single thing the game has for you to find can be hard if you don't use a guide. However, I suggest using a guide/FAQ's for a later runthrough of the game. Your first time should be unassisted, that's what makes it fun! ^_^

Well, if you decide to buy The Minish Cap, rest easy knowing that you picked a really great game, one that my friends and I have played over and over again.

~Knoll

The least Zelda of them all

2 Rating: 2, Useful: 6 / 11
Date: February 07, 2005
Author: Amazon User

What always brought me to the world of Legend of Zelda was the classic idea of good versus evil. As we learned in Wind Waker whenever a grand evil reveals itself, one in green appears to battle for good. This of course is link and or his descendents. Is he hyrulian, is he a kokori? It doesn't matter in that the mantle of this hero of the tri-force of courage that passes to the next incarnation of the one.

My favorite Zelda game is by far link to the past. First available on Super Nintendo then re-issued for GBA. It is the classic elements of this game that does so well in Ocarina of time and Majora's Mask. However Minnish cannot capture the successes of these games' magic.

Zelda has always been about solid puzzle solving. Push block A and lay pot on switch B to open door, reveal chest, etc. Minish of course has these elements, and the dungeons are pretty true to the classic structure seen in Link to the Past. But its the Kinstones that ruin this game. The idea that to unlock areas you have to find a small piece of stone behind an unmarked wall to bomb then find the person whom it can be fused to made me loose interest so quickly. I planted tons of bombs, used up tons of time just to find a kinstone piece, then to have to find someone to fuse it with. Then I could continue with the adventure. Now perhaps if they add some sort of stroy as to what the heck these kinstones were or why everyone has them was never develpoed. And so my interest in finding them too waned. Maybe a checklist of the kinstones and where they are fused to, much like the mask chart in Majoras Mask.

Seems that games today leave story, gameplay, and good level design in the back burner for collect-o-thons. Pokemon may be to blame and its popularity of having to catch'em all. But Pokemon's game is that. To collect the best to battle with and in turn kick the butt out of your friends, and computer. I don;t play a zelda game to collect hundereds of kinstones and figurines. Who cares. I want a good story, cool dungeons, weapons and abilities that its not the finding out how to use them that are hard, its the using them correctly that is hard.

The game also tries hard to rip-off four swords ideas with multiple links doing things single links cannot. Good idea. All the elements are here for this game to rule. It just seems to fall flat and be pretty uninteresting to play. Maybe its the never knowing where to go next that makes it no fun. You basically try everything until you give up and look at the players guide. So it makes me think that this game was developed just to sell those players guides.

Minish Cap was not released during the Holiday season and now I see why. It is lackluster and quite mind numbing. I am not swearing off Zelda games, just this one. I will definitely be playing the new upcoming zelda on the gamecube with the more realistic graphics. Wind Waker, though cool to look at, had huge problems with goofy characters that really seemed to keep the true terror of Ganon at bay. i never felt threat as I did in Link to the Past or Ocarina. Minish trys to look just like Wind Waker. The minish themselves are akin to the ewoks and are too cutesy for their own good. This makes for a weird looking link and goofy side kick. Truthfully I don't mind illustrative graphics. But these counter-act the underlying story of threat and fear that propels me through other nintendo games like Metroid or the original Zeldas.

Play it and see for yourself but I rather spend my time replaying Link to the Past, or a Final Fantasy. Or better yet World of Warcraft.


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