0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Xbox : Fight Night 2004 Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Fight Night 2004 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Fight Night 2004. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 87
Game FAQs
IGN 84
GameSpy 80
Game Revolution 75
1UP 90






User Reviews (1 - 11 of 32)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



dont buy !!

1 Rating: 1, Useful: 0 / 14
Date: June 18, 2004
Author: Amazon User

this game is the worst fight game ever the controls for punching sux !! a toddler could box better in real life than those guyz on the game! not a good game at all dont waste your money spend it on a slipknot or metallica cd

Best EASports boxing effort to date, some missed potential.

4 Rating: 4, Useful: 17 / 17
Date: April 10, 2004
Author: Amazon User

This is the first boxing game I've played where your opponents definitely have their own style and approach. As gamers, we make certain assumptions about the limitations of AI in console games. Generally speaking, after you've played a few hours, you can pick up on the patterns and approaches the computer uses. In a game like this, you go up against guys of different sizes, shapes, speed, they have some of their own special moves, but really they're just doing the same thing. So imagine my surprise after my first three fights, all against opposition who were willing to largely plant their feet and brawl, when the next guy did something completely different. He didn't swing much, relied largely on the jab, and kept his distance. I thought it was odd, but just went about the MO I had already established. It was completely ineffective. I'd get good shots in now and again, but his running would allow him to largely recover from the damage. This all suddenly changed in the 4th round, when he and I both realized my boxer was fatigued. I had taken 4 swings for every one of his, and I was sucking wind. Suddenly, my opponent wasn't running anymore. He went toe to toe, and made good use of how much I had slowed down. I ended up losing that fight by decision, but I was excited that this fighter had done something completely different. Ropeadope. I've seen boxers change their approach mid-match, depending on how damaged I am, how much they are, how fatigued either of us is. I've had fights that were a walk in the park, early 1st round knockouts, and I've had fights that have gone the distance. I've put a guy on the canvas twice in one round, only for him to seemingly follow his trainer's advice, and come back to knock me down. In the past, once you got the edge, it was pretty much over. Now, you definitely have an advantage, but he (or you) definitely can come back. I've found that as in real life, different opponents have different weaknesses, and you've got to get in there and find them. If you end up going back for a rematch, your prior experience with that fighter is going to apply to how you want to approach him. All in all, I was impressed with the thought EASports put into the diversity of opponent tactics.

I've had the game for 3-4 days now, and have probably had close to 50 fights. I'm playing mostly career mode on Medium difficulty, and while I'm certainly winning more than I'm losing, I would say that my record is a reasonable one. You schedule the fights, based on your rank, certain opponents will be made available to you. Between fights is a 4 area training mode. Heavy bag, sparring, dummy target, and trainer mitts. These are effectively mini-games that give you an opportunity to raise your skills. After a while, they can be a bit boring and repetitive, as the only thing that changes really is how many points you need to hit to get the max value of advancement points, but it's a nice way to improve your character. Time advances as you fight. Years pass, awards are given out, some boxers retire, new ones make the scene. It's a robust little world in there, more so than I was expecting. You do earn as you go, there's a fight store where you can buy new trunks, gloves, protection, entrance music and effects, and more. But these seem to be purely aesthetic. So if you really like a pair of $175,000 shoes more than a pair that's $10k, you're only paying the difference for the look. Money has no other purpose though, so no loss. I would have liked to have seen the higher value clothes actually doing something for you, even if something as subtle as turning the crowd in your favor. Tiger Woods 2004 had clothes and equipment give little boosts to your skills, the same could have been done here. Like Tiger Woods, you cross a point where you're just making your stack of money bigger with nothing to do with it. Silly perhaps, but I'd have liked to have been able to spend it on something. Lifestyle perhaps. Give boxers some sort of notoriety scale, the bigger your house, the faster your car, the more the public wants to see you in the ring against someone who might be able to take your head off. But now I'm digressing into a wishlist of features. Moving on...

The game is missing some names I would have liked to have seen. Mike Tyson, Naseem Hamed, Oscar De La Hoya, Wladimir Klitschko, I could go on but I guess you can't have everyone. There is an option to create boxers for the field, but having a reasonable facsimile of Tyson isn't quite the same thing of having him look as exact as the 'name' boxers in the game are. Roy Jones Jr. doesn't look similar to his real world counterpart, he looks exactly like him.

My last complaint is lack of online play, but we all know the situation between EA and Microsoft. Perhaps this will change in the future, but that really would have put this title over the top in terms of replayability and pure bang for the buck. As is I'm going to give it a 4 stars, perhaps on the low end of 4. Where the dings are on missed potential and no online component, rather than a problem with the game itself. It was a worthwhile purchase for me. I know my interest will wane with time, but this is something I know I'll pick back up now and again in the future to go a few rounds solo, or against someone here locally.

If you own and play other EA Sports titles, this game does tie into the gamer profile you've already created.

Addicting, but needs a few improvements.

4 Rating: 4, Useful: 3 / 3
Date: May 04, 2004
Author: Amazon User

There's nothing like a good fighting game. As far as the boxing itself, this is easily the best boxing game I've ever played. The computer opponents have varying styles (though the heavyweights are usually more willing to slug it out with you than the middleweights, who will run from you for a whole match, even if way down on the scorecards), the music really does fit the game (regardless of what a few other posters have said), and its' one of those games I can play for hours, either by myself or with my friends.

A few things could be better. 1) After trying for days to get used to the total punch control, I just ditched it because I could never get the hang of the uppercuts. Maybe that's just my fault, but it never seemed to work quite right. I went back to the button punching, and it's a lot easier to play now. 2) It's impossible to practice on the training modes, the place where you build up your ability points. The sparring mode is easy, so I can get tons of agility and stamina points, but I've yet to get even close to the necessary 10,000 points on the heavy bag, meaning that I can't build up any power or speed points. Very frustrating. 3) This is something in a lot of games...when you save it, too often it takes you through several screens of "are you sure?" and the like...just do it, don't tell me every step of the way. 4) A 'tournament' mode would have been nice, or just about any other kind of mode rather than single fight or career. But that's just quibbling.

A nice game, I'm sure I'll be playing it (to the annoyance of my wife) for some time.

Good, but I think better is to come...

4 Rating: 4, Useful: 3 / 3
Date: May 13, 2004
Author: Amazon User

This game is a lot of fun, but I really think the next installment will be awesome. To me it seems like they spent a lot of time on the fighting system (which is good, except I am still having problems throwing hooks) and not enough time on adding elements to the game that make the whole experience enjoyable. You will soon get tired of the mindless random comments that your corner makes between rounds, and also the fact that so many good boxers are missing. Also, the ring girls are all the same, just with slightly different skin tones and a selection of maybe 3 different outfits or so - you will soon be hitting 'a' to get past them too. While creating your own boxer is cool, they could really have spiced the game up with some crazier hair/trunks and facial options and done without things like the distance apart that you can choose the eyes to be. Also, the soundtrack - what is up with that? There aren't that many songs, and they are all ghetto 'hip-hop' sounding tracks. You will soon get tired of hearing these songs - even if you are a big fan of the hip hop genre. All that aside, buy this game only if you love boxing - it doesn't disappoint there at all, or, wait for next year's version which is sure to be fantastic.

Suggestions for future release

4 Rating: 4, Useful: 3 / 3
Date: September 19, 2004
Author: Amazon User

Fight Night is a superior, thoughtfully made, very addictive game which shines in many aspects. Rather than get into those, which have already been covered by many people, I'll mention suggestions to improve on the negative aspects for the next release. This may read as if I'm trashing the game, but in fact I love it and would like to see these small improvements made to make it even better.

1) The rap 'music' is extremely obnoxious. It probably does reflect the "urban" tastes of some boxing fans, but rap is a thing you either love or hate, so it's not a good idea to alienate so many people with it in a sports game. Thankfully, it can be turned off while boxing, but not before you suffer through P. Dummy's noise when booting it up, every time. This is the worst thing about the game by far; blatant commercialism by EA that serves no purpose. Also, they need to lose Big Tigger as the announcer. This guy has no connection with boxing whatsoever; just another brainless rapper spewing dumb homeboy-isms in a failed attempt to make the game more appealing to teenagers. Get Jimmy Lennon or Michael Buffer to do it; even Larry Merchant would be better than Tigger (although I wouldn't want to see Larry as a boxer!)

2) The "special" punches are the heart of this game, but they're essentially limited to the two that do fast and reliable damage: the lunging varieties. The rest take too long to execute. "Sledgehammer" and "home run" sound good, but your boxer will be hit with 10 punches by the time he swings, and they'll miss anyway. And they don't do any more damage than other specials. They need to equalize the speed of all the special punches, and have the expensive ones that do more damage (what's the sense of paying a hard-earned $2 million for the sledgehammer punch, when it's actually worse then all the rest?) At the very least, they should make those bigger punches have a better chance of a flash knockdown. You may not hit very often, but when you do, it does severe damage or knocks the guy down. I think that was their idea, but they didn't program it very well.

3) I can understand that licensing boxers would be expensive, in some cases. But they need to do more than fill the divisions with the exact same guys. What is Holyfield doing in LHW?? After you spend the time to work your way up in different divisions, you need a better reward than facing the same people repeatedly (and worse, when you beat them, they instantly retire, leaving you to face anonymous slobs for the rest of your career.) And where are people like Golota, Holmes, & Klitschko? Those guys would be glad to be in the game for the price of lunch at McDonalds. EA spent all their budget on rap songs, I guess. Unlockable boxers are missed too; sorry, but unlocking a rapper is just not enough to get excited about. What's next, Snoop Dog as a 300 lb knockout artist? As it is, are we supposed to be thrilled to unlock ugly tattoos, doves, or the latest hip-hop song, for meaningless walk-ins that we all skip past anyway? Terrible ideas. People want boxers in a boxing game, including women like Mia St. John & Laila Ali.

4) They almost got the boxer attributes & training right, but not quite. Too easy to get 100's in all categories, then your guy is maxed out & can't get any better WAY before he reaches the top. The heavy bag is a mindless and poorly executed idea. Also, there should be two more boxer attributes and one more training exercise. Agility is worthless; who cares how fast you walk across the ring? I suggest a Stamina rating for BOTH health & punching, and Instinct/Radar, which can be a factor in dodging (Speed should control offense only). Experience would be good too, controlling late-round fatigue. A computer boxer with high experience would have secret, small bonuses in some categories, & be an especially tough foe. That's how it is in real boxing - Lewis vs. Grant for example.

5) Since it's such an addictive game and you can create your own boxers, they need more variety in the clothing/equipment. Boxers such as Tua & Tyson favor all black trunks & shoes, but they didn't include those. Too many boring white trunks; and from the famous guys, only Holyfield has good-looking trunks. The shoe selection is awful; you can either wear tall ugly Viking boots, or "fashionable" but extremely ugly shoes. And gloves need more colors and designs. As long as they have the memory in the game to give us choices, why not redesign that section and eliminate the hideous stuff? Eliminate the tattoos, & put the designs on the gloves instead of the shoes.

6) All these people who want clinching - WHY? It's one of the worst aspects of real boxing; just watch any John Ruiz fight to see that. How can clinching possibly make this game better? That would be the same as having fighters spit out their mouthpieces, or waiting 5 minutes on a low blow. Leave that tedious stuff out. Also, they need to make the low blows more powerful. You only get 3 of 'em per fight, might as well make 'em count. Why take a chance on a DQ with a punch with no power?

Almost perfect

4 Rating: 4, Useful: 2 / 4
Date: May 04, 2004
Author: Amazon User

I've always had a soft spot for boxing games, because they are the only fighting games that don't have annoying fireballs or gigantic swords or out-of-this-world moves. The problem, until now, has been that boxing games are button-mashing events, with little strategy. Thanks to the analog-stick control, Fight Night heralds a new and amazingly solid control systemt that rewards patience, strategy and skill over speed and luck. The control is very good (though could use some tweaking; where is the option to clinch?). The game's career mode is quite solid, and very addictive.

PROS: Amazing control, solid gameplay, depth. Great AI: opponents have distinct fighting styles; while one will stick and move, another will go toe-to-toe and pummel you with hooks. Good graphics and decent sound.

CONS: Difficulty level can vary; while some fighters might have the same ratings as you, they are usually able to absorb much more damage and dish out more than you, even with an even number of punches thrown. It's necessary for a challenge, I suppose, but it gets frustrating when you get to the top 10 boxers (Marciano, Norton, etc). I HATE the soundtrack to this game. While it is true that EA has decided to "urbanize" their sports title and score them with urban hip-hop beats, the music in FN is really pretty poor. At least they could have gotten some real rappers/artists. This leads me to my next point: there is a disturbing feeling of homogeneity in this game: it's ALL about hip-hop, and it can get a bit much. More disturbing is the lack of variety in fighter models: most look like bad caricatures of Hispanic gangbangers. How about some racial variety EA? Where are the white/Asian/Non-stereotyped black or latino fighters? My last criticism lies with the mini-games you use to boost your attributes between fights. Some of these are both stupid and frustrating (heavy bag, for one), yet there is NO way of practicing them, and since they are the only way of getting better, it can become annoying.

That said, this is a very good game, and probably the best boxing game ever made! If you have patience and are a fan of pure fighters, pick it up!

Fight Night - A knockout of a game.

4 Rating: 4, Useful: 2 / 2
Date: May 13, 2004
Author: Amazon User

Had this for the past week now and have to say it's probablary the best boxing game out there. Graphics are good, most of the boxers look spot on. Gameplay is unique with the TPC (total punch control) which makes the game more tactical and harder than the standard 'button mash' of the typical fighting game.
I found it a little hard at first but am warming to it. The CAB (create a boxer) is a nice feature and allows you to create fighters that were not included in the game ie Mike Tyson, Danny Green etc. You can take your own creation or one of the in game boxers and take them through an entire career. You also get to pick the weight division you wish to fight in.
With the mode you must schedule your fights, train, buy new gear if you wish and of course fight your way up the rankings towards a title belt. To any boxing fan the game is quite addictive and a good buy to the boxing and sports fan alike.
Oh for the record I created my own boxer in the Middleweight division and have 20 wins and 6 losses with 9 KO's.

The only things that I would like to see changed (maybe in Fight Night 2005) is when buying new gloves, boots etc that they added to your skills a little as in Tiger Woods golf.
Also the availability to practise some of the training modes, the heavy bag in particular is annoying.
And as already mentioned clinching should be included.

All in all a quite enjoyable game. If your a boxing fan go get it, if not hire for a couple of days to test it out.

Gorgeous Control

4 Rating: 4, Useful: 2 / 3
Date: December 17, 2004
Author: Amazon User

This is quite possibly the best boxing game ever! (once you get over the nostalgia of Mike Tyson's Punch-out...) The graphics are sweet even though video games are still plagued by the ongoing difficulty of generating the human face; but what the game lacks in graphics it more than makes up for in control of your boxer, it is amazing! Each punch becomes completely intuitive and impact varies based on multiple factors (positioning, transitioning, fatigue, etc.) I love a game that lets you advance in the ranks against a myriad of opponents while increasing your skills via training routines on the side. In the spirit of tradition, you get to choose where you want to advance specific skill levels. Each match is totally unique with regards to AI strategy and opponent attributes, so you have to change your own strategy to compensate; you can't just keep doing the same moves and that rocks huge becuase games with glitches suck. Anyway, the coolest part might be how much can configure your own boxer to look like you; so many attributes at your disposal. Or even better, you can configure the boxer to look like one of your friends and then let him get pummeled on easy levels against non-opponents... It's hilarious to watch a computerized version of your best friend just sit there and take it in the face over and over by the equivalent of a Glass Joe until he drops and gets counted out, hahahaha it never gets old. If you like boxing, or you hate your friends, you have to get this game...

Great game

4 Rating: 4, Useful: 2 / 2
Date: July 23, 2005
Author: Amazon User

I've yet to play Fight Night Round 2... But I must say this
is a really fun game. It has great control, great graphics
and is pretty realistic. I don't know alot about real boxing,
but this game had a decent number of characters and most of
the big names I've heard of... Of course the create a boxer
and move up the ranks is the highlight of the game. It's a
journey that can take a while, but it's worthy.

Also, you are provided with some decent fun training courses
that help build up you're endurance, power, agility and such
and that adds alittle to the game.

The boxing matches are rather fun. The block button works
very well which is a suprise to me. The punches look very
realistic with the exception of some of the special punches
which are really worthless and suck up the stamina meter
and so you are better off not bothering with them.

One thing I really like is that you can't got out there
just brawling and throwing wild punches or it will drain
the stamina meter and you will be open to some VERY nasty
upcuts and such. It can be alittle frustrating until you
figure this out.

Why not 5 stars?

Well, I believe some fighters simply jump around too much
and it was made this way to draw fights out. When you get
further up in the ranks you are force to be a cat chasing
a mouse because a number of the fighters will just dance
around with the health meter builds. And obviousally when
you chase so much it leaves you open to hits and at a huge
disadvange.

I know they did it to help draw fights out to the 7+ rounds
but it just gets on my nerves. Other than that it is a really
good game.

4 stars.

Huge improvement in boxing games

4 Rating: 4, Useful: 1 / 3
Date: April 07, 2004
Author: Amazon User

This game has displayed a huge improvement form the last EA Sports boxing efforts in the Knockout Kings series. It might be a little difficult to control at times but you do have total control of your man at all times.


Review Page: 1 2 3 4 Next 



Actions