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Xbox : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 87
Game Revolution 35
1UP 85






User Reviews (1 - 11 of 22)

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I have never been so impressed with a video game.

5 Rating: 5, Useful: 0 / 0
Date: September 28, 2005
Author: Amazon User

This game is quite impressive. It has so many different ways of doing things. It has a very good story, and the characters are good. This game is amazing, and i recomend for murder/thriller game lovers.

NES version worst of all.

1 Rating: 1, Useful: 0 / 16
Date: July 15, 2006
Author: Amazon User

I played the Xbox version at a friend's house but I don't have an Xbox so I had to get the NES version.

Let me tell you, as much as I love this system, it's just not the same. With just 25 colors (48 color palette) to work with, you'd think they'd use all 25, but it doesn't look like it. I don't think they use all the available sound channels either. This is in sharp contrast with the Xbox, which has more processing power than the onboard computer of Space Shuttle Discovery, or so I heard (in Discovery's defense, the shuttle was cheaper).

The game starts out with a prompt, and describes the environment around me. Dark, gloomy tower ahead. I'm likely to be eaten by a grue.

What the hell does that mean, anyway?

I'm starting to think the Nigerian I bought this from was lying to me.

GRAPHICS: 1/10
SOUND: 2/10
GAMEPLAY: 4/10
INTEGRATION WITH MSN MESSENGER: Priceless.

no -- it's NOT ok to contact this poster with services or other commercial interests

Virtual Toothache

1 Rating: 1, Useful: 0 / 11
Date: July 22, 2006
Author: Amazon User

Fahrenhiet is a game with a good narrative structure and a reasonable script that's utterly destroyed by its uniquely irritating system of keyboard based controls. If you're old enough to remember the awful 'simon says' game of the 1970's then you'll understand what I mean.
Simon says was a portable console about 12 inches in diameter that displayed a series of flashing lights in sequence - players followed the sequence, which became increasingly complex as the game progressed, resulting in fatigue, irritation and general neurosis. Fahrenheit has chosen to rehabilitate this nightmare of yore, to the detriment of the game and the annoyance of players. Even worse, many sequences in the game depend on an even worse modality of torture - the rapid alternation of left and right cursor keys. So having immersed yourself in the convoluted detail of the plot you can find the game grinding to a paralysing halt because you're unable to manipulate cursor keys at 40 cycles a second. Depressing, and very irritating.

Fahrenheit has attempted to blend a progressive, cinematic narrative with a series of infantile keyboard controls. The resulting mess combines tedium with stress in a unique synthesis.
Don't insert this game into your PC, take a trip across your apartment and firmly insert it into the toilet bowl. If you flush hard enough it'll disappear.

Wonderful game, Highly recommend!

5 Rating: 5, Useful: 1 / 2
Date: March 15, 2006
Author: Amazon User

The game controls were not as hard as I thought it would be. The story line was great and the characters are very life like. Good buy.

Most Original Video Game Released in Years!

5 Rating: 5, Useful: 1 / 1
Date: October 01, 2005
Author: Amazon User

Indego Profecy is by far the most unique amaglam of video game and movie ever created. It's very reminisant of Dreamcast's original "Shenmue", with quick time events, alternate endings, and various storyline paths. The realism is amazing with emphisis on cause and effect, you're only given a few moments to choose your path with stunning reprocution. This is the first game I've expirenced to play killer and detective. the game is built to where you can't easily give up on one side making extreamely easy for the other to win. the real-world physics and forensic exploration is very in depth, but surprising simple to navigate through. (most buttons on controler arne't even used?!) The story and voice acting are up to movie caliber. If you're looking for something a step away from the typical survival horror, this is a must buy. It is a very thought provoking, psychologically driven thriller. Highly recomended!

A truly novel game-playing experience

5 Rating: 5, Useful: 1 / 1
Date: November 07, 2005
Author: Amazon User

Most of the other reviews have done a good job in describing the game and the concept behind the game, so I'm going to take a different tactic.

Indigo Prophecy is a unique game, that tries immensely to be an interactive, fluid gameplaying experience that merges the adventure genre with the action/thriller genre, and succeeds.

Let me take a step backwards. If you're like me, most adventure games (especially anything by Dreamcatcher) turn you off because your character can't "die" - the worst case scenario is that you reach a puzzle that you can't figure out. This has the effect of nullifying the tone of suspense that such games work so hard to accomplish. Furthermore, most adventure game obstacles can only be overcome in a particular way, allowing for little or no deviation from the course. I had these problems with Still Life, which was about an FBI investigator trying to track down a serial killer. But, while this game is similar in tone to Still Life, I think Indigo Prophecy is hands down the superior one because it successfully sets an eerie mood which is enhanced by the perception that anything can happen at any time.

Indigo Prophecy manages to do this in several ways. First, there is a time component to many of the situations. In this way, it is reminiscent of the Hitman games, where events are triggered by the passage of time rather than by the approach of the character into the vicinity.

Second, you can interact with the environment in numerous ways, and how you do so can have dramatic or miniscule effects on what happens.

The control design is interesting. From what I understand, it is more troublesome for the PC version, but the X-Box version is not perfect either. I think I understand why the creators did this: they wanted the game to be less about button-mashing, and more about immersing the player in the action. But here their attempt backfired: their "Simon Says" color system, while interesting in the sense that it requires a like degree of coordination as the act expected of the character, has the unwanted effect of forcing the player to focus on the color indicators than on the action itself. So, ironically, the game distances you from the action instead of immersing you into it. They would have been better off just doing it the Silent Hill way.

Nor am I a fan of their alternating Left/Right button pushing for exerting physical acts like swimming and lifting. I often play video games at night while my wife and kids; you'd be surprised how loud rapid alternating button pressing can be, especially at the speed demanded here.

My critisms are relatively minor and did not detract from my overall enjoyment of the game. I think the creators really made something special here, something that I hope will have an influence on future games. It is obvious that this game was a labor of love for the director, and I admire both his aesthetic and his desire to bring a new level of interactivity to video games - something that most games are sorely lacking. This game is easily one of the best I've played since getting X-Box, right up there with Halo, Silent Hill 2 and Morrowind.

Captiviting story

5 Rating: 5, Useful: 1 / 1
Date: January 06, 2006
Author: Amazon User

I was a little hesitant with the description of this game. It made it sound interesting but so often the description oversells the game - not in this case. I was so engrossed in the storyline that I was finding myself sneaking whatever time I had just to play. The added twist of playing multiple characters meant more story to immerse myself in. I cannot say enough great things about this game. The graphics were wonderful, the story will keep you coming back for more. This is one of those games that I am so glad that I had the pleasure of playing that I could have easily overlooked.

A very pleasent surprise from an unknown developer comes.....INDIGO PROPECY!!

4 Rating: 4, Useful: 1 / 1
Date: April 16, 2006
Author: Amazon User

Though many may think this game is worse than it appers; those people need to play one of this year's most suspenful games.

It stars as you, Lucas kane, comitting a murder a the local diner. Though, when the murder is over, he feel like you were possesed and the story keeps getting from that. There are certain things, like how you respond or how long it takes you to respond to a question or remark. The people can suspicious from how are acting-that is a given.

Also, there a meter in the game that measures your mental balance. If that meter goes to the bottom, you're dead. That's understandable. The game has humor too, and thatis important in some occasions, so you can laugh and not be shocked all the time.

As i said before, the story is excellent. Written and directed by David cage. The story really keeps the game intresting becasue if the story was bland, i don't i would be praising , as I am now.

In the game, you have to find what is wrong with you, and see what caused you to kill an innocent man. ANd you eventually find that out and it's rather shocking. And all i can say, when that climatic part comes, you'll be on the edge of you seat.

The game isn't perfect and this what's wring with it: SHORT. I bet if i played it non-stop for two days i could have beat it. There are 44 chapters, each of which are mildy long, but it's just really how long it figures YOU to know hat to do. So if there's a sequel that's the one thing they have to improve.

The replay is good though. This almost diminshes the fact that the game is hort becasue you can go back to a certain chapter that you felt you wanted to do something different. No problem you can do it. Some more of the extras are: music from the game, artwork,movies, and scenes. So, this is plus.

The graphics are both good and sub-par. The good first. The background and enviroment are beautifully rendered. In the opening scene, i actully thought the snow was real. It was very realistice. Now on the to not so good. The chracter models aren't anything special. The graphics of chracters are GTA type, which if you don't know yet is not good. they are just on the borderline of still being acceptable ,but they still are pretty bad.

The sound is pretty good and helps(well definetly) to help you get scared and wonder what's around the corner. A door creaking, water dripping , and even hearing people talking in the dark are some of the ways the audio is great. It's very important to have exceptional in a horror/psycological type game. If the sound is terrible, then the game is basically ruined because the player can't get scared if they can't hear it realistically.

Indigo Prophecy is a fun and enjoying game and i hope we see more of david Cage and quantic dream. aka let's see a sequel

FINAL SCORE=9.1

A GAME WITH SUCKY CONTROLS THAT DOESN'T SUCK? HUH?! 8 OUT OF 10

4 Rating: 4, Useful: 1 / 1
Date: June 30, 2008
Author: Amazon User

Indigo Prophecy is a rather interesting title. It thinks outside the box, it's different from all other games, you are never given a weapon; instead it requires a lot of thought and quick reflexes, and it's the only game that actually qualifies as a game of drama.
WHAT THE GAME IS: Well, it qualifies as an adventure game, but you can't exactly pigeonhole it into what kind of game it is, it's that unique. It's January 2009, in New York City, a series of murders involving ordinary people who kill total strangers in public places is occurring. There is no connection between these murders other than they all follow the same ritualistic killing methods. One of the protagonists in a game; Lucas Kane; becomes the latest person to kill someone in a public place. For no apparent reason, Lucas kills a man in the bathroom of a restaurant, so he must avoid capture from the police. The story also stars two police detectives; Carla Valenti and Tyler Miles; who are working on the case and they are playable characters as well. The game is all about quick reflexes and strategically (not to mention frantically) carrying out your actions and choosing what the characters say during a conversation.
GRAPHICS: These graphics don't look that great, even for when it was released in 2005. The textures are lousy and the animation is stiff.
MUSIC: It's good and it sets the drama mood as well as for the frantic moments of gameplay.
SOUNDS: Mostly just talking.
GAMEPLAY: Okay, let's just get the bad part out of the way, the controls are awful and are very difficult to get used to. The gameplay relies almost exclusively on the analog sticks, I'm not kidding. Almost all the movements and actions are done via analog sticks. But once you get the hang of the controls, the game turns out to be quite an entertaining piece of work. There are no guns, no weapons of any kind. The gameplay revolves around the everyday lives of Lucas and the two detectives. Whether it be relationship problems, going to work, working on the computer, analyzing evidence and crimes, drowning your sorrows in alcohol or drugs, saving people from drowning, hiding evidence, having strange visions, engaging in conversation, opening things, listening to music, playing guitar, and avoiding becoming an emotional wreck this drama title has got all of this and more. It requires a lot of use from your brain, so if you only like the old Xbox for shooters, you won't like this game because it has no weapons.
OVERALL: If you like games that are out of the ordinary, this game is definitely worth a look if you please. But be warned about the controls and camera problems. I wish developer Quantic Dream had spent more time fine-tuning the controls, but what's here is just fine and quite entertaining. I honestly would be more than willing to play Quantic Dream's upcoming Heavy Rain, but the question is, when does it come out, and will it go multi-platform (So far it has only been announced for PS3)?
THE GOOD: A game that is surprisingly smart, inventive, innovative, and quite interesting as a drama game.
THE BAD: Awful controls and squirelly camera.

Great Story....but....

3 Rating: 3, Useful: 2 / 3
Date: January 07, 2006
Author: Amazon User

Can this really be considered a game?

Indigo Prophecy is a movie. It says so right in the main title screen. Fortunately, it was made in video game form because I don't think it would've done too well on the big screen. However, as a video game, it makes for a great dramatic presentation. The characters are believable, the voice talent is some of the best I've heard in a while, and the story is simply gripping. As I was playing, I truly felt for the characters in the story, especially the ones you control. The game sort of plays out like the sims (without the action sequences of course). You control your character and pretty much have free will as to where they go and what they interact with. Unlike the sims, however, your story will eventually end the same every time.

That being said, this game isn't really that fun as a "game." The action sequences and question choices seem more like a tedious task than enthralling gameplay. In fact, it's the game's biggest downfall. I can overlook the character graphical detail and the mouth movement that is worse than a Neversoft game, but I can't overlook the fact that the action sequences where I am forced to "DDR" with my joysticks or repeatedly pull the left and right triggers seem so unnecessary and unexciting. Plain and simple, this game is not fun. It has a great stroy, one of the best in a while...but it fails as a game because the gameplay is horiffic. I wish that I felt like I was controlling the character (which, as the creator says in the tutorial, is the idea), but I just feel like I'd rather do it myself than being rewarded for "bopping it" correctly.

Rent it.


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