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Xbox : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 87
Game Revolution 35
1UP 85






User Reviews (1 - 11 of 22)

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A GAME WITH SUCKY CONTROLS THAT DOESN'T SUCK? HUH?! 8 OUT OF 10

4 Rating: 4, Useful: 1 / 1
Date: June 30, 2008
Author: Amazon User

Indigo Prophecy is a rather interesting title. It thinks outside the box, it's different from all other games, you are never given a weapon; instead it requires a lot of thought and quick reflexes, and it's the only game that actually qualifies as a game of drama.
WHAT THE GAME IS: Well, it qualifies as an adventure game, but you can't exactly pigeonhole it into what kind of game it is, it's that unique. It's January 2009, in New York City, a series of murders involving ordinary people who kill total strangers in public places is occurring. There is no connection between these murders other than they all follow the same ritualistic killing methods. One of the protagonists in a game; Lucas Kane; becomes the latest person to kill someone in a public place. For no apparent reason, Lucas kills a man in the bathroom of a restaurant, so he must avoid capture from the police. The story also stars two police detectives; Carla Valenti and Tyler Miles; who are working on the case and they are playable characters as well. The game is all about quick reflexes and strategically (not to mention frantically) carrying out your actions and choosing what the characters say during a conversation.
GRAPHICS: These graphics don't look that great, even for when it was released in 2005. The textures are lousy and the animation is stiff.
MUSIC: It's good and it sets the drama mood as well as for the frantic moments of gameplay.
SOUNDS: Mostly just talking.
GAMEPLAY: Okay, let's just get the bad part out of the way, the controls are awful and are very difficult to get used to. The gameplay relies almost exclusively on the analog sticks, I'm not kidding. Almost all the movements and actions are done via analog sticks. But once you get the hang of the controls, the game turns out to be quite an entertaining piece of work. There are no guns, no weapons of any kind. The gameplay revolves around the everyday lives of Lucas and the two detectives. Whether it be relationship problems, going to work, working on the computer, analyzing evidence and crimes, drowning your sorrows in alcohol or drugs, saving people from drowning, hiding evidence, having strange visions, engaging in conversation, opening things, listening to music, playing guitar, and avoiding becoming an emotional wreck this drama title has got all of this and more. It requires a lot of use from your brain, so if you only like the old Xbox for shooters, you won't like this game because it has no weapons.
OVERALL: If you like games that are out of the ordinary, this game is definitely worth a look if you please. But be warned about the controls and camera problems. I wish developer Quantic Dream had spent more time fine-tuning the controls, but what's here is just fine and quite entertaining. I honestly would be more than willing to play Quantic Dream's upcoming Heavy Rain, but the question is, when does it come out, and will it go multi-platform (So far it has only been announced for PS3)?
THE GOOD: A game that is surprisingly smart, inventive, innovative, and quite interesting as a drama game.
THE BAD: Awful controls and squirelly camera.

Great Concept but Needed More Testing

3 Rating: 3, Useful: 6 / 9
Date: September 13, 2007
Author: Amazon User

Indigo Prophecy deserves kudos for thinking outside of the box. This merges an adventure game, a thrilling crime drama and reflex action together. Unfortunately, the results are a bit sporatic.

First, the basics. You are an innocent man - but somehow you wake up standing over a dead body, knife in hand. Obviously you killed him - but why? You're not the only person asking this question. You can switch between three other characters in order to solve this crime.

The game is a "movie". The tutorial takes place in a green room situation where you learn how to move and interact. There are flashbacks, thought-overs, foreshadowing and many other movie gimmicks. If you love movies, this is great. It helps to immerse you in the feeling that you are interacting in an epic situation.

There is a lot of dialogue here, and you lead it along. You have a series of options you can choose from, and depending on what direction you choose to go in, the storyline follows you. In that sense, the game is really quite open and you can have a great impact on what happens.

All of these situations are great in theory. The practice is a bit different.

For starters, the game's graphics are really not that wonderful. I realize that in many games it doesn't matter - but this is supposed to be a gritty crime drama. With all the amazing XBox games out there, to then go "backwards" to this one is quite noticeable. It detracts from gameplay to have pixellated objects to interact with when you're talking about human lives on the line.

The game, for all of its freedom of choice, is very linear. It starts right from the beginning. You're in your apartment, evading the cops. You want to hide a bloody item of clothing and do up the bed. But wait - you can't pull out your blankets if you're holding something in your hand! You can't put that item down either. So you have to run across the room to the washing machine - put it in - then run back to the bed and pull that across. They have a set order they expect you to do things in. If you don't, you keep failing and restarting until you get it right.

The movement makes this doubly difficult. You enter a room and forward is up. Go into another room and forward is left. The cameras don't follow with you naturally. It adds extra frustration to the constant restart cycle.

The game design is very innovative. Again, I praise them for thinking outside the box and creating this rich, dramatic environment. However, they should have spent a few more months in testing and design, so that the rest of the game was brought up to those same standards.

Don't get me started on the left-left-right-up-right sequences required in order to do certain tasks ...

Note: this does play on the XBox 360.

Indigo Prophecy (Xbox)

5 Rating: 5, Useful: 2 / 2
Date: August 30, 2006
Author: Amazon User

I've beat this game twice already, and still love the game. You can approach the game from quite a few different levels and do different things.

But overall, this game has an amazing storyline and plot. It keeps you hooked, because you see what happened, then you just have to keep playing because you want to see what happens next in the story. Thats the good thing. The graphics are pretty good. I didnt see no flaws in them. The controls, can be a pain SOMETIMES, but hardly ever. The sound in the game, very good. The sound fits the theme of the game perfectly. Very good on that part.

The game is REALLY fun, the simon says sequences, get you more into the game and the scene thats happening. And talking to people is also fun, when you talk to them you usually have a couple different answers you can answer to their questions. Which sort of reminds me of my favorite game, "Shenmue". But this game is VERY good, and should not be passed up by any gamer.

Virtual Toothache

1 Rating: 1, Useful: 0 / 11
Date: July 22, 2006
Author: Amazon User

Fahrenhiet is a game with a good narrative structure and a reasonable script that's utterly destroyed by its uniquely irritating system of keyboard based controls. If you're old enough to remember the awful 'simon says' game of the 1970's then you'll understand what I mean.
Simon says was a portable console about 12 inches in diameter that displayed a series of flashing lights in sequence - players followed the sequence, which became increasingly complex as the game progressed, resulting in fatigue, irritation and general neurosis. Fahrenheit has chosen to rehabilitate this nightmare of yore, to the detriment of the game and the annoyance of players. Even worse, many sequences in the game depend on an even worse modality of torture - the rapid alternation of left and right cursor keys. So having immersed yourself in the convoluted detail of the plot you can find the game grinding to a paralysing halt because you're unable to manipulate cursor keys at 40 cycles a second. Depressing, and very irritating.

Fahrenheit has attempted to blend a progressive, cinematic narrative with a series of infantile keyboard controls. The resulting mess combines tedium with stress in a unique synthesis.
Don't insert this game into your PC, take a trip across your apartment and firmly insert it into the toilet bowl. If you flush hard enough it'll disappear.

NES version worst of all.

1 Rating: 1, Useful: 0 / 16
Date: July 15, 2006
Author: Amazon User

I played the Xbox version at a friend's house but I don't have an Xbox so I had to get the NES version.

Let me tell you, as much as I love this system, it's just not the same. With just 25 colors (48 color palette) to work with, you'd think they'd use all 25, but it doesn't look like it. I don't think they use all the available sound channels either. This is in sharp contrast with the Xbox, which has more processing power than the onboard computer of Space Shuttle Discovery, or so I heard (in Discovery's defense, the shuttle was cheaper).

The game starts out with a prompt, and describes the environment around me. Dark, gloomy tower ahead. I'm likely to be eaten by a grue.

What the hell does that mean, anyway?

I'm starting to think the Nigerian I bought this from was lying to me.

GRAPHICS: 1/10
SOUND: 2/10
GAMEPLAY: 4/10
INTEGRATION WITH MSN MESSENGER: Priceless.

no -- it's NOT ok to contact this poster with services or other commercial interests

starts off strong then falters at the end

3 Rating: 3, Useful: 4 / 4
Date: July 04, 2006
Author: Amazon User

I actually just recently sold my copy when I got this invitation to review. Indigo Prophecy was a pretty fun and interesting game. The story was what sold me and the "choices that affect the game" approach. Much of the gameplay is similar in a way to Shenmue. There's a lot of exploring and minigame sequences for action scenes and forth. Most of these mini games are done like Simon Says and the ever so grueling L and R tappings. These give you somewhat of a sense of realism while playing the game but that doesn't make it too much fun. The fun really comes in having a variety of choices and seeing what happens when you do this or do that. The characters you play as have a mental state meter that goes up or down depending on what happens. Why yawning knocks off 20 points to this is beyond me but overall a neat feature. The story starts off intense and gripping at first but then starts to get strange and seems a bit rushed. I don't want to spoil it for you but you'll see what I mean once certain deaths occur. In any case I'd give this game a rental. It's fun for what it is but the L and R sequences and the storyline at the end doesn't make it a keeper. You should be able to finish it relatively quickly.

Great Game

4 Rating: 4, Useful: 2 / 2
Date: June 04, 2006
Author: Amazon User

Indigo Prophecy is an awesome game/interactive movie. As I played I really began to care about the characters. The music and atmosphere are awesome. I only have a few minor complaints. My biggest problem was the left/right button mashing sequences toward the end. It was alright when they were spaced out but the back-to-back ones caused me no small amount of headaches. I got so fed up with this in the last sequence that I just stuck with the mediocre ending instead of trying to get the good one. Overall though, it was an awesome game.

Should've been made differently

3 Rating: 3, Useful: 2 / 3
Date: April 21, 2006
Author: Amazon User

The "moviestyle" concept is great, and the music, mood and characters are really top notch. It actually manages to get one emotionally involved (at least a little more than games usually do)

But it has too many flaws to live up to the hype.

* The camera. It sucks balls. When your outside u can sweep it 360 degrees around, pretty good but a classic 3rd person perspective with movable camera would have been better. The real downer is inside (which happens to be where most of the game is set). The angles are residentevil-style stuck ones, though you can change between a few different angles with a button. But this is very confusing, and frustrating when you're supposed to perform a task in a limited amount of time.

*The hammering of left/right triggers. During action sequences you need to keep peppering R and L buttons like a ping pong-professional parkinson-patient to avoid failing. This is NOT funny, and should've been abandoned in the NES-era already.

Also, in connection to the above mentioned hammering, you push left and right thumbsticks in directions as appears on the screen (fast, and in correct order to avoid failure and "gameover") - this makes you totally focused on the little diagramme to follow, to make sure you push right - and this in turn, makes you totally unaware of what happens in the background (the action). Talk about waste.

I wish the producer(s) of this game hadn't been tripping so much when they decided over the games mechanics. Because it could have been so much better.

Next time we want these issues fixed. And also, for being a game that brags about how you can "interact" with most things and people, and "open-ended" storyline... it's really not that open and interactable. It all follows a thread, you can just do things in different orders.

Quit boasting, and take the good parts from this game, and combine them with a new story, but leave the elements of dissapointment behind!

// Daniel, 23, Sweden

A very pleasent surprise from an unknown developer comes.....INDIGO PROPECY!!

4 Rating: 4, Useful: 1 / 1
Date: April 16, 2006
Author: Amazon User

Though many may think this game is worse than it appers; those people need to play one of this year's most suspenful games.

It stars as you, Lucas kane, comitting a murder a the local diner. Though, when the murder is over, he feel like you were possesed and the story keeps getting from that. There are certain things, like how you respond or how long it takes you to respond to a question or remark. The people can suspicious from how are acting-that is a given.

Also, there a meter in the game that measures your mental balance. If that meter goes to the bottom, you're dead. That's understandable. The game has humor too, and thatis important in some occasions, so you can laugh and not be shocked all the time.

As i said before, the story is excellent. Written and directed by David cage. The story really keeps the game intresting becasue if the story was bland, i don't i would be praising , as I am now.

In the game, you have to find what is wrong with you, and see what caused you to kill an innocent man. ANd you eventually find that out and it's rather shocking. And all i can say, when that climatic part comes, you'll be on the edge of you seat.

The game isn't perfect and this what's wring with it: SHORT. I bet if i played it non-stop for two days i could have beat it. There are 44 chapters, each of which are mildy long, but it's just really how long it figures YOU to know hat to do. So if there's a sequel that's the one thing they have to improve.

The replay is good though. This almost diminshes the fact that the game is hort becasue you can go back to a certain chapter that you felt you wanted to do something different. No problem you can do it. Some more of the extras are: music from the game, artwork,movies, and scenes. So, this is plus.

The graphics are both good and sub-par. The good first. The background and enviroment are beautifully rendered. In the opening scene, i actully thought the snow was real. It was very realistice. Now on the to not so good. The chracter models aren't anything special. The graphics of chracters are GTA type, which if you don't know yet is not good. they are just on the borderline of still being acceptable ,but they still are pretty bad.

The sound is pretty good and helps(well definetly) to help you get scared and wonder what's around the corner. A door creaking, water dripping , and even hearing people talking in the dark are some of the ways the audio is great. It's very important to have exceptional in a horror/psycological type game. If the sound is terrible, then the game is basically ruined because the player can't get scared if they can't hear it realistically.

Indigo Prophecy is a fun and enjoying game and i hope we see more of david Cage and quantic dream. aka let's see a sequel

FINAL SCORE=9.1

Wonderful game, Highly recommend!

5 Rating: 5, Useful: 1 / 2
Date: March 15, 2006
Author: Amazon User

The game controls were not as hard as I thought it would be. The story line was great and the characters are very life like. Good buy.


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