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Guides


Xbox : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 87
Game Revolution 35
1UP 85






User Reviews (1 - 11 of 22)

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OMG QUITE THE AMAZING GAME!!!

5 Rating: 5, Useful: 5 / 7
Date: September 18, 2005
Author: Amazon User

I just finished beating this game today, on the 18th sunday. The game was amazing, the voice acting is great and the fact that its like a choose your adventure books makes it even more fun. I can't get over it. I noticed the version I played appeared to have full nudity don't think that will go over well here in the US...but I highly enjoyed it. With the nudity is the greatest! YAY!

Amazing and Original

5 Rating: 5, Useful: 3 / 3
Date: September 25, 2005
Author: Amazon User

Finally a game that is different. It's nice to take a brake from shooting games and racing games. Indigo Propechy is the first game for the Xbox that is really drama based. Sure there are games with drama, but also action. This game is like watching a drama movie where you control what happenes in the movie. On another note, ignore idiotic reviews who base this game on nudity. Anyone who would by a game because of cartoon nudity needs to get a life.

Terrific melding of games and movies

5 Rating: 5, Useful: 18 / 19
Date: September 26, 2005
Author: Amazon User

There have been games throughout the years that have truly done something original, different and completely engaging. It always seems to be that these games fall by the wayside in terms of popularity which is a shame. Indigo Prophecy falls into this category as an original game with a fantastic premise and incredibly exciting gameplay.

Never before have I played a game that was so interactive in its story-telling. When trying to describe this game, I would point to God of War, a PS2 game in which there were scenes where you have timed button presses that would move forward a cutscene. It helped bring you into the story, the cutscenes so that it was you that were doing all of the cool acrobatic manuevers killing the hydra. Another game that used this to a lesser effect was Resident Evil 4, for example with the knife fight that you had to push buttons to keep Leon safe. Indigo Prophecy takes this idea and pushes it to the extreme.

IP is basically and incredibly interactive movie. It mixes the adventure genre, which is seldom seen on console, and movies and melds them into a cohesive and incredibly engaging story. It starts off with a bang as you immediately find yourself killing someone you don't know in a diner. You feel like you're not in control of your actions and as a result you have a body in a restroom and a policeman drinking coffee in the restaurant. What do you do? You're free to act from here on out. Do you leave the body and rush out? Do you hide the body? What about the blood? What about the blood on you? What about the knife? When you leave do you pay your bill? You can take care of all or none of the options above. And the story will be different, sometimes marginally sometimes drastically. Oh, and by the way, that cop sitting outside needs to use the restroom and soon the screen will split and you better be out of there before he makes it to the restroom.

This opening sequence exemplifies everything this game is about. Choices, story and gameplay all merged into one. But innovation doesn't end there. As soon as Lucas (the murdering protagonist) is free of the diner, you take control of two police detectives who investigate the scene. You can switch between the two on the fly and you have to find clues, make theories and basically do everything in your power to catch Lucas. Its this give and take gameplay, where you have to play one side against the other, that truly gives the game a sense of urgency and excitement.

Going back to the God of War example, when you have cutscenes in this game, you better not put your controller down. Gameplay pushes forward the story-centered bits as well. Whether its doing a simon says type control scheme to manuever your character past cars that are hurtling toward him, alternating between the L and R trigger as fast as you can to save someone who's drowning or using the R stick to make dialogue choices on the fly (you're timed) to hear all you can, the game makes sure to bring you into the story. Its very effective and really ratchets up the tension.

If there is one sore spot in the game its the graphics. While not bad, exactly, they don't necessarily push the Xbox in the way that this last year of Xbox life should. It looks like a first or possibly second generation Xbox game. Artistically the game is good. The characters in the cutscenes move really well and realistically. And there is never a moment of lag or skipping seen in a lot of games today. The character's faces have some nice emotion to them and the graphics aren't stellar, like I said, but they do a decent job. There's a ton of aliasing, however, which is sad.

Another sore spot is the controls. When you are in direct control of your character (i.e. actually moving them as opposed to having control of the cutscenes via button pressing) the game is pretty loose. It reminds me of playing the old Resident Evil games. You have the cinematic camera which causes some confusion as to which direction you should push your character. As a result, you will do a lot of figure 8s in the game which can cause a lot of problems when you have to hide the evidence because a cop is at your door and the timer is going down. Character animation while moving is also very stiff and a big difference from the cut scene animation.

The audio is terrific, however. While the box says the game does not run in 5.1 in game, I think it lies. My receiver lights up whenever 5.1 is being used and its always lit with this game. And it sounds like 5.1 is being used. The voice acting is absolutely wonderful and professional. Each voice matches the character and it helps enhance this feeling of playing a murder mystery movie. With voice acting becoming so important in games today, this is most welcome and really helps sell the game. Musically, the game also excels by using the very talented Angelo Badalamenti to score it. That name might not mean much on the outset but he has created scores to many Hollywood movies including most by David Lynch (Lost Highway, Mulholland Dr., Twin Peaks) but also Dark Water, Arlington Road, etc. The score is absolutely beautiful and moving; it really fits in with what is happening on screen.

What this game does best is meld the story-telling of a movie with the gameplay of video games. It exposes the limitations of both and yet uses the best of both to create an engaging, moving and very interactive story. For me, this game is a perfect building block for video games. I can overlook most of its flaws because it is so different, so exciting and so damn cool. It warrants a 5 star review simply because of what it did. I would most heartedly recommend this game to those who love a good story, like action adventure games and want to be impressed with what video games and movies can accomplish together.

I have never been so impressed with a video game.

5 Rating: 5, Useful: 0 / 0
Date: September 28, 2005
Author: Amazon User

This game is quite impressive. It has so many different ways of doing things. It has a very good story, and the characters are good. This game is amazing, and i recomend for murder/thriller game lovers.

Most Original Video Game Released in Years!

5 Rating: 5, Useful: 1 / 1
Date: October 01, 2005
Author: Amazon User

Indego Profecy is by far the most unique amaglam of video game and movie ever created. It's very reminisant of Dreamcast's original "Shenmue", with quick time events, alternate endings, and various storyline paths. The realism is amazing with emphisis on cause and effect, you're only given a few moments to choose your path with stunning reprocution. This is the first game I've expirenced to play killer and detective. the game is built to where you can't easily give up on one side making extreamely easy for the other to win. the real-world physics and forensic exploration is very in depth, but surprising simple to navigate through. (most buttons on controler arne't even used?!) The story and voice acting are up to movie caliber. If you're looking for something a step away from the typical survival horror, this is a must buy. It is a very thought provoking, psychologically driven thriller. Highly recomended!

A truly novel game-playing experience

5 Rating: 5, Useful: 1 / 1
Date: November 07, 2005
Author: Amazon User

Most of the other reviews have done a good job in describing the game and the concept behind the game, so I'm going to take a different tactic.

Indigo Prophecy is a unique game, that tries immensely to be an interactive, fluid gameplaying experience that merges the adventure genre with the action/thriller genre, and succeeds.

Let me take a step backwards. If you're like me, most adventure games (especially anything by Dreamcatcher) turn you off because your character can't "die" - the worst case scenario is that you reach a puzzle that you can't figure out. This has the effect of nullifying the tone of suspense that such games work so hard to accomplish. Furthermore, most adventure game obstacles can only be overcome in a particular way, allowing for little or no deviation from the course. I had these problems with Still Life, which was about an FBI investigator trying to track down a serial killer. But, while this game is similar in tone to Still Life, I think Indigo Prophecy is hands down the superior one because it successfully sets an eerie mood which is enhanced by the perception that anything can happen at any time.

Indigo Prophecy manages to do this in several ways. First, there is a time component to many of the situations. In this way, it is reminiscent of the Hitman games, where events are triggered by the passage of time rather than by the approach of the character into the vicinity.

Second, you can interact with the environment in numerous ways, and how you do so can have dramatic or miniscule effects on what happens.

The control design is interesting. From what I understand, it is more troublesome for the PC version, but the X-Box version is not perfect either. I think I understand why the creators did this: they wanted the game to be less about button-mashing, and more about immersing the player in the action. But here their attempt backfired: their "Simon Says" color system, while interesting in the sense that it requires a like degree of coordination as the act expected of the character, has the unwanted effect of forcing the player to focus on the color indicators than on the action itself. So, ironically, the game distances you from the action instead of immersing you into it. They would have been better off just doing it the Silent Hill way.

Nor am I a fan of their alternating Left/Right button pushing for exerting physical acts like swimming and lifting. I often play video games at night while my wife and kids; you'd be surprised how loud rapid alternating button pressing can be, especially at the speed demanded here.

My critisms are relatively minor and did not detract from my overall enjoyment of the game. I think the creators really made something special here, something that I hope will have an influence on future games. It is obvious that this game was a labor of love for the director, and I admire both his aesthetic and his desire to bring a new level of interactivity to video games - something that most games are sorely lacking. This game is easily one of the best I've played since getting X-Box, right up there with Halo, Silent Hill 2 and Morrowind.

Fun but Short

4 Rating: 4, Useful: 3 / 3
Date: November 14, 2005
Author: Amazon User

I purchased this game because I had heard great things about it. The gameplay was great. Movement is a little odd, but once played for a bit it gets easier.
I like how you play the parts of the different people in the story line. It adds depth to the story playing both sides, thinking to myself, "if I do this with the cop...will I make the fugative get caught?"
I have only 2 problems with the game...
1. It doesn't seem that the choices you make really make that much difference in the game other than capture or death in that scene.
2. Much too short for the kind of gamer I am. I beat the game in approx. 8-9 hours of gameplay. I beat it the same day I bought it and a friend is already borrowing it because I told him don't waste the money on such a short game. I also unlocked ALL the extras (videos, pictures, etc.) the first time through, and don't plan on playing through again.

Over all, great game. I would like to see a sequal! But with longer gameplay and perhaps more consequences for your actions.

Addictive, Original but Short

4 Rating: 4, Useful: 3 / 3
Date: November 22, 2005
Author: Amazon User

Indigo Prophecy is a game like no other. It truly gives the feeling that you are playing a moving instead of a video game. Your decisions will alter the outcome of the game and often they can lead to your demise. The graphics of the game are excellent. The controls are simple to use but there's a tutorial to train you on the basic moves if needed. The storyline is original and engrossing, the voice work is about as good as you'll find in any game. This is more of a RPG than a standard action game. You won't get into battles head on, but rather you will play a series of "simon says" sequences that you can pass or fail depending on your dexterity. There is a flaw with this type of combat system in that the guide shows up on the screen and you are so focused on trying to master the moves that you miss what is actually going on in the game.

You'll play as different characters, the lead, a presumed murderer and the cops that are tracking you down. This adds interest to the game as you will diligently try to escape the cops one minute and the next you are desperately looking for clues to try to catch the character that you just played. Throughout the game, you'll have to make decisions: conversation topics, actions, etc. For the most part, each decision alters the game outcome so you have to think about what could happen in the long run but you will only have a limited amount of time to do so. The game plays like a movie and unlike most games, the cut scenes are not transitions into the next chapter but are actually the game itself. Indigo Prophecy is a bit short, however there is significant replay value as making different decisions can completely change the outcome of the game. It is obvious that there was a great deal of time and thought put into the development of this game and it clearly shows. This is one of the most original, clever games created for any platform. Give this one a try.

Nice Change, but Fell Short

3 Rating: 3, Useful: 3 / 3
Date: December 08, 2005
Author: Amazon User

This game is an interesting concept but I think it fell short on actually being fun. More a movie then a video game the graphics and the cinematography are great. I played the whole game through simply to find out how it ends.

The problem with the game, was there really wasn't much playing to it. You steer the character around until you see an action option, then you click it. The only real 'thinking' you do is to try to quickly read the conversation options and pick one, before your time runs.

The action sequences are simply following the on-screen prompts of moving the directional pads left-right/top-bottom. I found this to be the worst part of the game as you miss all the action going in the background as you try to follow these prompts.

I give them an A for effort, but I think they need to try again.

Snakes and Trigger Keys

4 Rating: 4, Useful: 7 / 8
Date: December 23, 2005
Author: Amazon User

I bought the Xbox version of Indigo Prophecy simply because the machine doesn't get all that much use. I prefer adventure/rpg games and they are scarce for the Xbox, to say the least. Unfortunately, the game was clearly written for the PS2 and then ported to the Xbox with little thought about gameplay. This time Atari took a good game and definitely did not make it better.

Let's do the good parts first, since Indigo Prophecy really is a good game on many levels. The game's inner story is based on an actual legend associated with the change of Mayan eras. Into this new era is supposed to be born an 'indigo' child who will come with a prophecy that will grant great power to those who would listen. Add in a lot of human sacrifice and a dollop of paranoid plot to take over not just the world, but the universe, and you have Indigo Prophecy in a nutshell.

Oracles use randomly chosen instruments to carry out sacrifices, and this is the story of Lucas Kane, who suddenly finds himself a murderer and must elude both the police and assassins from a secret clan long enough to find out what happened to him and why he suddenly has strange powers. Pther key characters are Lucas' brother Marcus, and two police investigators, Carla Valenti and Tyler Miles. The player get's to control all of these characters, often in the same episode. The story is good, and the modern noir settings and sound are as well. Where this game runs into trouble is in the action game play and artwork.

Action is managed by to different operations, either following directional sequences displayed on the screen, or in rapid toggling of the two trigger keys. On any of the typical Xbox controllers these operations are more irritating than challenging. Accomplishing significant parts of this game involve being totally focus on the few square inches of screen where the progress of the challenge is displayed. So there you are in the middle of an action sequence and you can actually miss most of the action. It wasn't until I happened to look at my PS2 controller that I realized all this activity would have been much smoother if I had played the PS2 version of the game.

Artwork is low detail even for a PS2 based game, and looks even weaker on an Xbox. This is odd, considering that there isn't a lot of intricate action to eat up computer time that could have been dedicated to graphics. Atari chose to make this game on a slim budget, and the story, while strong, isn't enough to make this a real winner.

Overall, this is a three and a half star game on the Xbox, but a solid 4 on the PS2. Good entertainment, but not particularly memorable.


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