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Playstation : Wild Arms 2 Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of Wild Arms 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Wild Arms 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 54
Game FAQs
IGN 60
Game Revolution 65






User Reviews (21 - 31 of 39)

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An RPG from Sony that's good.

4 Rating: 4, Useful: 1 / 1
Date: July 08, 2001
Author: Amazon User

That's right this RPG is good. Although overshadowed by the famous Final Fantasy series (it's so sad that so many good RPG's are overshadowed by some of SquareSoft's bad ones) it stands on two strong feet. It plays kinda like SaGa Frontier one put not really. There are 3 characters, Ashley, Brad, and Lilke and you choose which character to play as as you go through the game. However your character will keep changing until all three get together to form one party. The battle system is ok, not great. The basic enemies become very easy to kill in one turn making this a relatively easier game. The bosses have been divided up into different hit zones, a la Vagrant Story. If you "kill" a sub-part of the boss you get extra experience and money than if you just killed it outright. A nice idea. If a boss is giving you trouble you can just kill it quickly or you can lengthen the battle by taking it out piece by piece. When it loses a body part it also loses an attack. Players will be reminded of the Reactor battle in Parasite Eve 2. The Boss battles, however, have a nasty tendency to be fairly easy as well. There are special attacks that the character can do when it gets enough FP and these can be cool or they can be really dumb. It's your decision. The nice thing about FP though is that it doesn't go away if you use a simple skill, only if you use one of the four character skills and your base starting FP goes up with your level. Example: at level 23 when a battle starts you will have 23 FP. Some I never understood why they were there so I never used them. Wild Arms also has summoned monsters in the form of creatures called Mediums that you attach to your character and you can summon them in battle if a certain character was in your party. The music is really cool. There is a nice spanish-sounding trumpet during the beginning anime of the game. Although I think only music lovers will know what a spanish trumpet sounds like. The only negative about the music is that the tracks are awfully repetitive to the point where it repeats itself ever 20-30 seconds. Bad parts. Game really should be analog not digital. I have a strong belief that RPGs and action games should be analog now-a-days and anything less is kinda sad. I would understand if it was made in 1998 or 1999 but this was made in 2000, late 2000 if I remember correctly not only that but the game is in XenoGears-like 3-D. Analog is not an option but a nessecity. Other than the control, the items should of been described. Some are self explanatory (gee I wonder what a healing nut does?) other's you sit and look and go "I don't know what that does." They really should of described the items rather than forcing you to hold the triangle button, since it doesn't prompt you on the screen to press it for describtion. There is also a system called searching. Towns, castles, dungoens and what-have-you are not shown on screen. You have to find them using a little dinky radar-type thing. This could make things go on forever if you have to search out a town in a giant desert (this does happen too). And now for a random thought. All the bosses have really cool names attached to them. Like, 'The Garanguatuan Little Piggy Eater Grandol.' This one's made up but that is what they look like. I just thought that it was funny. Why don't other game bosses have funny names? (stupid question I know).

Not as strong as the original, but still very enjoyable...

4 Rating: 4, Useful: 1 / 1
Date: November 05, 2004
Author: Amazon User

Wild Arms 2, like most sequels, would have the incredibly hard task of following the series dynamite debut back in 1997. While many think that sequels never attain the level of the original (thus the theory of diminishing returns) Wild Arms 2 holds up pretty well overall, but doesn't really break any new ground for the series.

Graphically, Wild Arms 2 pretty much follows in the path of its predecessor in that the game has it high and lows. Environments such as towns, dungeons and world map are now completely 3D, unlike the first game, and are very well done with lots of detail - as one would expect a last generation PSX title. Unfortunately, like the original, the graphics in the battle scenes are still behind the times (that's somewhat of an understatement). While they are better than first game's, you can tell that this element of the game probably recieved the least attention from the development team. While they're not horrible, it leaves you wondering what could have been.

Story-wise, Wild Arms 2 delivers another interesting and engrosing tale as the original did, even though this time it does take a little but longer for things to get rolling, but not to the point as in Star Ocean: The 2nd Story. However, once the story gets going, their is no turning back (the story is the main reason I like this game the way I do - it has some great twists).

Character development is strong as well, but not as strong as in the first installment. This is probably due to the fact you get 6 characters (1 is hidden) in this game in contrast to having just three characters in the first game. Having more characters means having less time to spend developing each one, but is a VERY welcome change from the first game and is a trade-off that works in favor of the game. I only wish that they empolyed this in Wild Arms 3.

As for battle system, Wild Arms 2 ditches magic points in exchange for the force point system. Overall, this works pretty well, but they're are more than a few occasions where you wish your abilties used MP instead FP. This is especially apparent when fighting the optional foes. Due to the fact a character loses all their FP when knocked out, their are points you'll find you can't defend or cast anything upon revival until you build up more FP. More often than not against the optional foes, they'll knock you into subbmission before you can build your FP back up. This isn't as big of problem with fighters as it is with mage-type characters, who rely on thier FP to cast spells.

Wild Arms 2 is also the hardest out of the three Wild Arms games. There is no duplication trick like the first game and you CANNOT buy Goat Dolls (an automatic revive upon knock-out item) as in Wild Arms. This and the situaution with the force points system makes the extra boss battles in Wild Arms 2 much harder than anything found in Wild Arms and Wild Arms 3. Basically, there is no easy solutions to some of the optional battles in WA2, you just gotta use pure skill, or dumb luck.

While not an amazing game or sequel, Wild Arms 2 is well crafted game worthy of any RPG freak or gamer's playing hours.

Comparable to the Final Fantasy series

5 Rating: 5, Useful: 1 / 2
Date: August 15, 2001
Author: Amazon User

Honestly one of the best sequels I have ever seen. Granted the graphics aren't as great as Final Fantasy IX, but this one came out earlier. Losing the MP system for spells was a great idea. This gives room for more use of the Guardians and their powers. Having the addition of 3 more characters is just as useful, especially being able to change your party in the middle of battle (something which I haven't seen in any other game). Because of this, the game has 3 magic users, 1 heavy hitter, and 2 people that can use firearms. Just like in the last game, there are plenty of optional bosses, some of which are easier than most regular ones, the rest tougher than a well done piece of flank steak. You have the choice of avoiding most normal battles which is useful since most don't give too much experience. As far as I can see, there are only 2 shortcomings. You can only upgrade each gun 10 times total instead of a certain amount for each category and each character only has 3 tools instead of the 4 in the original.

Great

5 Rating: 5, Useful: 2 / 10
Date: July 01, 2000
Author: Amazon User

Wild Arms 2 is a great game but its a little borning. Going back and forth to The Chateau is borning.

WIld Arms 2 is a great game but borning.

Wild Arms 2 :B+

It's allright

3 Rating: 3, Useful: 1 / 3
Date: February 10, 2003
Author: Amazon User

I bought this game because it is an RPG. Me,an RPG freak. It's a pretty good game,allthough I don't like anime. I think that there being anime-like graphics is a little annoying. The puzzels are challenging. Characters don't have as much depth as some of the Squaresoft games but,if you don't care about depth in a story this game will be allright. Gameplay is aight. Battling isn't much fun though.

fun at first, but the gameplay fades

3 Rating: 3, Useful: 0 / 3
Date: August 06, 2000
Author: Amazon User

WA2 is the funnest thing in the world at first, but the gameplay gradually fades. First of all, compared to games like FF8 the graphics are like Pong, I like the battle system a lot though. See, instead of having a limited amount of MP, as you attack, guard etc. and enemies attack you, your FP (no idea what this stands for) once you get a certain amount, you can cast spells and perform special abilites. Your characters also have 4 special abilites which can be used when your FP reaches a certain "level" This isn't another tactic, when your FP just reaches a certain number, one of the red things will light up to show that a level has been gained. There are three main characters must play solo quests (which the order is determained by you) before they meet up. I think Brad has the best story. Before I forget, there are many puzzles in the game, which will please or displease some gamers. The music and sound effects are pretty good. Overall, this isn't huge, only two discs, but it's worth a rent if you were a fan of the original or not.

Best ever RPG

5 Rating: 5, Useful: 0 / 3
Date: October 28, 2000
Author: Amazon User

I think that this is a great game. I don't usually like RPGs but this game is fun... My friend rented this game I played it and it is one of my favorite games. If your gonna get an RPG get this one. It has at least 4 character. THis game is a little hard... but that just makes it better so i would recomend this game over most others.

A great game!!

5 Rating: 5, Useful: 0 / 1
Date: December 21, 2000
Author: Amazon User

This game is a truly challenging game. The puzzles are challenging and the story line goes deep with plenty of secrets. All this and more is what, in my opinion, makes an extraodinary RPG. This game deserves appraisal from all serious RPG gamers.

This game is okay.

3 Rating: 3, Useful: 0 / 1
Date: February 11, 2001
Author: Amazon User

I picked this game up becuase I liked the first one A lot. I hoped that this game would live up to it's predecessor, but it did not. Almost nothing has changed with this game from the first one. There are only Two major changes. The first is with the way you find new dungeons. You have to use a search ability to be able to find them. I did find that a bit interesting. The other thing is that as you gain levels you get points you can put towards special skills, Such as one that increases your Hit points a bit more than usual each level you go up. While this is nice it doesn't help much that the battles are all very boring to fight. I swear I don't remember battles in the original being this boring. Also in order to do any special skills you use force points instead of magic points. To make boss battles a bit more interesting you can hit various parts of there bodies, which will usually prevent them from doing certain attacks. You also get more experience when the battle is over, but you can easily beat all of the bosses in the game without even having to bother with this. I did it on most of them, but later on there just didn't see to be any point to it. It just seemed to make the battles last longer. And I did not want that. Despite the boring battle system, the story is fairly interesting. But I felt the characters were not developed enough. The character dialogue really didn't seem to fit too well. Each charcter also like on the first one, have different abilities you must use to get through certain puzzles.Though, I really felt there were way too many puzzles in the game. I would say the best thing about this game is the music. A lot of it I found to be pretty good. This game has no connection to the first one in any way, except the fact that there is still something with the name ARMS in it. If you have not played the first one yet, you may appreciate it a bit more than I did. Just try not to get your expectations to high.

Really awesom

5 Rating: 5, Useful: 0 / 1
Date: April 04, 2001
Author: Amazon User

I wasn't expecting much when I started this game, but it's great. The plot really moves and keeps you going like a good novel. The battle system is great, and the puzzles well balanced. It's very difficult to find games as well designed, tested and playable as this one is!


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