0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Cheats
Guides


PC - Windows : Medal of Honor Pacific Assault Director's Edition Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Medal of Honor Pacific Assault Director's Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Medal of Honor Pacific Assault Director's Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
GameZone 90






User Reviews (1 - 11 of 96)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Fun -- punctuated by horrible loading times

3 Rating: 3, Useful: 89 / 96
Date: December 20, 2004
Author: Amazon User

Medal of Honor: Pacific Assault, at times, has some excellent action, and these are the times that make it worth playing. Unfortunately, it has a handful of really bad sequences, and the most annoying loading times of any PC game.

Medal of Honor: Pacific Assault, when it's on, when you're actually playing the darn thing, can be tense, exciting, and thrilling. But, often, you are looking at a progress bar instead. Hoooooooo, boy does this game suffer from loading times. I would have to say that this game has the worst ratio of "loading screen to gameplay time" that I have ever experienced. The bad loading times amplify the incredibly annoying quick save/reload fests that you get into near the end of the game, which leaves you with a bitter taste in your mouth about this game.

To some degree, Pacific Assault follows other World War 2 games like Allied Assault and Call of Duty. The game is mostly linear, and it contains a lot of mayhem mixed in with scripted events. However, this is definitely not just another World War 2 game. It is different in some good ways.

For starters, Pacific Assault's on-foot action is less scripted than other WWII games have been. The jungle firefights remind me a lot of last year's "Vietcong" than Allied Assault. You creep slowly through the jungle and encounter small groups of Japanese troops, and then engage them in short but sweet firefights. The firefights are mostly unscripted, relying instead upon this game's underrated AI. Both your squad mates and your enemies are pretty smart about staying alive and using cover. It's very satisfying to relieve your pinned down squad by finding a way to flank your enemies, and then blast them from their rear. Sometimes, the hardest part of a firefight is just finding where the enemy is hiding. Using cover is paramount to surviving, and so is popping out from behind cover to deliver quick blasts with your weapon. Enemies will attempt to do the same to you. However, sometimes, when you are winning a battle, the last couple of guys in a Japanese squad will rush at you screaming in a mad, desperate Banzai frenzy. This leads to some truly memorable moments.

The medic is a great mechanic that seems to borrow from games like Halo and Vietcong. The idea is that instead of picking up frequent health packs and armor, you can be healed if you find some safe cover for a while. This adds a tactical level to the game that most first person shooters don't have.

The jungle scenes are the best part of this game in every way. It's too bad that you have to play the game for an hour and a half before you experience them. That's how long it takes you to get through the tutorial level and the disappointing Pearl Harbor level. The game mixes up the action quite a bit. Specifically, there are rail-shooter and turret-shooter sequences sprinkled here and there, where you shoot at enemies while riding in the back of a truck or operate an anti-aircraft gun and shoot down Japanese Zeroes. There is even a flying mission. None of these other missions are particularly memorable, and some of them are quite bad. There is one ridiculous "shoot down Zeroes with an AA gun" scene that is literally impossible until you learn that there is a lame trick that makes it easy to complete in about 60 seconds. It takes dozens of trial-and-error quick save and reload sequences to learn this (or, you can look on the internet for it), and this totally ruins that part of the game.

The visuals aren't as nice as Half-Life 2 or Far Cry, but they are still very good. The water, fire, and smoke, all look very nice. Best of all is the most beautiful and realistic looking sky that I have ever seen. The jungle is also very convincing. The music is sort of generic, but it's high quality stuff. Best of all, the game feels very authentic. It maintains the high drama of the other World War 2 games, while giving it a different feel too.

The campaign ends after about 10 hours, which isn't very long, considering that at least 2 or 3 of them are spent looking at the loading screen. The way that the loading screens disrupt this game's flow cannot be understated. The ending is also horribly unsatisfying. I absolutely hated the ending level of this game with a passion. It is a maddeningly and impossibly difficult, unforgving quick save fest where you are constantly getting cut down by two or three machine gun nests at a time, all of which can reduce you from full health to zero in about two seconds. The entire last two hours of the game is filled with trial-and-error and trying to scamper from cover to cover in increments of about three feet, reloading your game constantly as you get cut down in seconds. The last level is filled with barbed wire (which you cannot climb over) and invisible walls, which funnel you into these death trap trenches that have machine gun nests awaiting you at the end, and absolutely no alternate path. The game gives you no flamethrower or bazooka, and no ability to call in naval strikes. The design for this level is abysmal, and it's a shame that the awesome jungle levels are overshadowed by this frustrating turd in the punch bowl.

The verdict? I guess it's worth a look.

A truthful review of this game - scripted and outdated!

1 Rating: 1, Useful: 32 / 37
Date: November 16, 2004
Author: Amazon User

First of all ignore the idiots that reviewed this game just because THEY NEEDED IT SOOOO BAD and gave it 5 stars just because they wanted Pacific Assault to get high ratings...such immature little weenies!!!!

MOH, when first released, really rocked the gaming world. But after the release of Call Of Duty, we can see how pathetic the MOH franchise now is.

I was loyal and loved MOH. I thought COD was just a simplistic rip off. I was wrong. COD really is a much better game, the weapons and graphics are more realistic, the sounds, the environments. Everything.

Pacific Assault is nothing more than MOD in the Pacific! Instead of Germans, you fight the Japanese. Duh!
It is not realistic, the graphics are dated, the missions are lame and you get level load after level load interrupting your game play!!!

Have you ever seen a rat in a maze? That is what it feels like playing this game! You have narrow paths they force you to follow! You don't have half the freedom that COD offers! As soon as a large confrontation is about to happen...the game does an AUTOSAVE. If that is not a predictable, dead give away I don't know what is. You get frantic and confusing objectives thrown at you, enemies thrown at you by the dozens. This game seemed more like Serious Sam than it did MOH.

You start off storming a beach and just as you are getting into the battle, you are knocked out!You wake up years earlier in boot camp and learn how to use the game. Then you are at Pearl Harbor just as it gets attacked. You spend time running through a ship saving men from the fire...wow...whoopeee! You get topside and have to shoot down Zero's as they attack. After all this garbage, you finally get to the jungle and have some fun. But not really.

The levels are so scripted and predictable that you don't have any choice but to hit the enemy head on every time. I think the most annoying thing is that a simple bush or log trips you up!!! Moving around and getting around obstacles can be a real pain in the rear in this game!!!

The weapons are really terrible! Very inaccurate. Also very weak. An enemy can be 5 feet from me and it takes 10 shots from a BAR rifle to kill the guy! Realistically, it would take 1 or 2. In COD it takes one or two. The sound effects of the guns are soft, dull and unfulfilling.

What did I like about this game?
Just 2 things -
1 - You have to call a medic over to get health. No stumbling over health packs...nice touch! Nice until they felt like compromising this strategy in some battle by dumping health packs on the ground and in fox holes in the middle of the game.

2 - You can trade up your weapons. They typically start you with a pistol and a rifle/machine gun. I drop the rifle and grab a machine gun as soon as I can. Now I can have 2 machine guns! Very handy. Or I can carry a sniper rifle and a machine gun! An awesome combo!

The graphics are ok. Nothing phenomenal. COD still kicks butt there too. The enemy AI is the same. Nothing new. They charge at you aggressively and sometimes it seems like they are flanking you but then they just disappear, never to return! Geeee, thanks a lot, how exciting!

You do get to play in a squad, which is a very welcome addition to this franchise. However, in many cases when your in a tight/narrow jungle path, your team mates just keep getting in the way. Oh and they NEVER die! NEVER!!!! Don't worry about protecting them. Just kill until the enemy is gone. Your teammates will miraculously survive every time unless the game is scripted to cause a death(which happens a few times). Even with this benefit, the levels get redundant! Go here, get attacked. go here, get attacked. The storyline seems like an after thought or even nonexistant.

Let me say that MOD:Allied Assault and the Spearhead Expansion pack were both really fun and I feel I got my money's worth. The Breakthrough Expansion pack was just a snack to tide us over until Pacific Assault was done.

Pacific Assault is now finished and it is NOT WORTH the purchase.

As always, my advice is, wait...WAIT...save your money, download and play the demo when available and then wait until this game is on sale after X-Mas. If you download the demo, play it and really enjoy it...then play it again on a harder setting and see if you still want to buy the game. If so, then go for it. You can either be patient and listen to a guy that is only trying to SAVE you your MONEY...or just fork over your money and be disappointed later.

A step down, not up

3 Rating: 3, Useful: 44 / 57
Date: May 23, 2005
Author: Amazon User

I'm probably one of the few people who has everything needed to run this game well, a 3GHz Athlon 64, 2Gb of fast RAM, GeForce 6800 Ultra 256 and a fast SATA drive on a good Chaintech motherboard. So I did get the intended game experience, no lag, no choppy graphics.

First, when you start the game, you have to endure a few adverts, every time. If the are selling me adverts then they should cut the price. I gave up on this game for a while, after launching into the action you get killed and are forced back to the training level. Very clever guys, very movie like, and totally unnecessary and a real pain in the rear end. I've been playing FPS games since Wolfenstein 3D and I don't need anyone to force me to define a key to crouch or jump or move left and right.

Now, the game play. The Pearle Harbor scene is just a waste of space, sorry but I'm not actually interested in saving random injured guys, I came here to blow away the bad guys. Was this some sort of attempt to make the game more inclusive for people who don't want to blow away bad guys? Well, they aren't going to like 95% of the game then are they.

Up to now this series has been fairly realistic, you got armed like the guys in that theatre. So were there really any American Marines raiding with five shot bolt action rifles? In the whole series the use of heavy weapons has been a distraction, just a way of adding some action I suppose, but it fits about as well as having to fight your way to your aircraft in MS Flight Simulator. The simulation of foot soldiers is almost hand animation standard, the simulation of aircraft is probably ten years out of date. Shooting from vehicles sucks too, not even a formula one car turns as sharply as they do.

Control of the rest of the squad is inadequate, much of the time I want them to stay down and back but regardless of what I say they run on ahead and start a battle I'm not ready for. And then there are no clear criteria for victory. In the scene where you rescued a crashed pilot I tried some strategies that had me killing loads of bad guys and yet there I was being bayonetted. When I completed it successfully it didn't seem like we killed half as many bad guys.

Then there's the long load time, and more especially long reload times. If I quick save with f5 then restore within the same scene with f9 it should just take a second or so to put me back where I was, instead it seems to reload everything. There's probably time to load 100Mb of data in the time it takes. As a software engineers with 22 years experience I'd say someone has become really sloppy at EA Games.

The lasting dissatisfaction is weapon effects, when my sights are square on and I pull the trigger the guy should fall and yet sometimes it's taking a couple of shots with the sniper rifle when I can see that I'm aiming for a high chest shot at under a hundred yards. At other times I can shoot someone with a pistol from a moving boat. Then I'm using an anti tank gun and it's not hitting even close to point of aim at 25 yards but it's still getting the job done. Later again I'm shooting down Zeros with a BAR... an almost impossible task in the real world, and yet I can shoot down two in a couple of minutes.

On the up side the sounds are wonderful, I shoot WWII era weapons outdoors and the sounds they user are pretty realistic, the music also isn't offensively intrusive though I did turn it off after a couple of hours.

The graphics weren't much payback for the high end resources needed. No better than in games two or three years old. Certainly nowhere near the visual pleasure that "Serious Sam: The Second Encounter" was two years ago. Serious Sam makes vastly better use of the music too.

There's lots I don't like about this game, the gameplay is nothing like as much of a pleasure as Quake 2. Mostly you are confined to narrow corridors dressed up with objects you can't cross, but there's never really much scenary in scope, move far and you are out of the level. I'll finish this game because I started it, but I won't buy another EA game until I hear good third party reviews.

For me, for now, EA has lost the plot.

It's not so bad!

4 Rating: 4, Useful: 19 / 23
Date: November 19, 2004
Author: Amazon User

Awww, come on, guys!!! Where's the love? I am nearing the end of MOHPA, and I have to say that I've had one heck of a time. I think most of you are just upset that it wasn't the groundbreaking, be-all, end-all shooter that you were hoping for, while losing sight of what it is: an exciting, challenging, riveting game! Let me counter a few of the "problems" that people have voiced:
1. "The graphics are outdated." The graphics are not outdated, your video card is. I recently received a GeForce 6 series graphics card, and with 1152x864 resolution, this game looks at least as good as Call of Duty (another game I love).
2. "It's repetitive." Chya! They're all islands in the South Pacific! Don't you think the Marines felt the same? Also, this is not entirely true. The environmental changes (such as day, night, dusk, haze, etc.) make for a different experience on each island, and Tarawa is completely different from the other two islands. Also, juxtaposed throughout the tight, "kill-the-enemy" jungles, there are some pretty awesome variations, such as the Makin Atoll escape level and Bloody Ridge.
3. "The AI Japanese have an advantage." I'll admit, this made me upset as well. After being mowed down by machine-gun fire, sniped from trees, and Banzai-charged, I came to this conclusion: either I'm really dumb or these guys are really smart! But if you think about it, the Japs had been on these islands, they knew the territory, and the Americans were shocked by such a ferocious enemy. I came to appreciate the fact that you actually have to use strategy in defeating your opponents.

Also, I found myself caring about each member of my squad. I felt grateful to my medic, Jimmy Sullivan, for the risks he took to heal me; I felt a bond with Willie Gaines because of the several events that we went through together; and, most importantly, I felt a profound affection for Frank Minoso (I think that's how you spell it), so much that I was happy to hear that he sat out the battle on Tarawa, and I REFUSED to drop the BAR that he gave to me before that battle. I did what I could to keep them safe.

Well, that's just my humble opinion. I hope that you are willing to allow for the few quirks in the game (such as odd verge-of-death sequences) in order to enjoy the bliss that is Medal of Honor: Pacific Assault.

Not bad. Not bad at all.

4 Rating: 4, Useful: 10 / 10
Date: March 12, 2006
Author: Amazon User

I feel for those people who have taken the time to write a review that merely exposes their ignorance of the game. Clearly the game is intended to give you a taste of what it was like to be in World War II in the Pacific. I think that for us older gamers and those younger ones that have the ability to use their own imagination, this game is actually very nice.

The point to remember is that while you may want complete and utter control over the situation, these guys did not have it. Also, don't forget that these guys in the game did not have a "Quick Save" to help them out. I find the AI and environment rather appropriate for what I've read and appreciate their willingness to force players to deal with the same frustrations real combat veterans may have felt. Sometimes you are simply stuck in a difficult situation or environment and have to make due. Often times, people surviving was not about their super skills but simply luck. Realizing that and making it through some of these levels is what brings the game home for me.

All those "blast everything with unlimited ammo and unlimited life" players should choose their standard Halo 2 and move on. You want to deal with a smidgen of the real challenges and frustration a real war veteran may have dealt with...play this game. Be patient, stay focused and enjoy the embience from the safety of your computer screen and this game will return rewards.

Robert

Another good game, but.....

4 Rating: 4, Useful: 9 / 9
Date: May 10, 2005
Author: Amazon User

I love the Medal of Honor series. And I could not wait to play Pacific Assault.

The graphics were very good. The main problem though was that I couldn't turn everything up (I have a P4 2.8, 1gb ram, 128mb Geforce fx 5200 video card) or this game was extremely laggy. It was even worse on-line. I can only imagine what it would look like with everything turned up.

The sound was very good. Everything sounded life like and with headphones on it was eveb better.

The gameplay was excellent. I did hate the levels trapped in forest. It seemed like a 1/3 of the game were levels like this. But it also made it different from all other WWII FPS games. It looked nothing like those other games. And when the Japanese soldiers started losing, they would banzai charge you. There were a couple of levels where they just kept charging and you wondered if it would ever end. And you didn't pick up health on the ground like the other games. You had to wait for a medic to heal you and your buddies, but he could only heal you so many times.
The levels outside of the jungle though were the best and most of the missions were solid, action packed, and very intense. This game was almost as intense as the Call of Duty games.

As for the on-line side, it wasn't very good. The choice of servers isn't very good and there weren't alot of those that seemed to have people playing. Some of the maps I had seen weren't designed very well and I couldn't find anyone playing the objective based servers. It was all deathmatch. I haven't really spent much time playing it (been playing Counterstrike Source, Half-Life 2 death match, and Tribes:Veangeance), but hopefully more people and servers will show up and there will be chances to play it. But then the game is also very laggy (I have a DSL connection at 3Mbps). I guess I will have to get a new cpu to keep with next generation of games.

Overall, I give this game a good rating as I was really wound up playing this game.

Highly Detailed, Authentic and a blast to play

4 Rating: 4, Useful: 7 / 7
Date: November 15, 2004
Author: Amazon User

First off the most common complaint seems to be that the setting for a few of the levels is the jungle. "It all looks the same" ok, um let me see, well it is called Pacific Assault! If I'm not mistaken MUCH of the land based fighting in the South Pacific took place in jungles and tropical environments. The designers of the game put a tremendous amount of research into this game and it shows in accurate weapons, uniforms, battles, and tactics. It is as far as I've seen the most realistic WWII shooter I've played. This is mostly due to the fact that you fight as a member of a squad through entire battles like that of Guadal Canal. There is no aimless jumping from country to country like in Call of Duty (although that is an excellent game) therefore it adds to the realism. Over all it has a very theatrical feeling reminiscent of WWII films like The Thin Red Line.
The A.I. is very intelligent and the medic healing system is very creative and adds to the realism of the experience. The only problem with this game is that it requires a very advanced graphics card and a powerful processor. If one does not possess anything above 2.5 Gig speed and if you don't have a 256MB graphics card forget it; because it will appear "laggy." To avoid this on slower machines I advise you to turn off texture shader 2.0 in the settings menu. Anyhow if you are looking for an authentic, graphically superb first person shooter set in WWII Pacific this is it! It is far superior to the abysmal consol game Medal of Honor: Rising Sun. If you are a WWII buff and a fan of the Medal of Honor series it is a must own.

Don't waste your money

1 Rating: 1, Useful: 7 / 7
Date: November 29, 2004
Author: Amazon User

It is a crying shame that the quality of this game is so poor. I have never written a review of a game before, but this game left me feeling ripped-off and you should know about it.

I purchased the original MOH:Allied Assault (at first-issue time) and the Spearhead and Breakthough Expansion packs. Those games, especially Allied Assault and Spearhead were excellent. Breakthrough is so-so. Even those games, as good as they were, still earned EA Games a lot of complaints due to their lack of support for some issues.

Then, I found out that the original developers of Medal of Honor were dissatisfied with the way EA Games was handling the publishing and quality-control. Those developers left EA Games and went with a different publisher to produce Call of Duty. Call of Duty is a GREAT game of the same flavor. This should tell you something about EA Games. It should also tell you that the original artists no longer have input to the development of the Medal of Honor series. So, who are the yo-yos that are producing Pacific Assault?

I didn't listen to my "inner-voice" and got MOH:Pacific Assault anyway. It "looked" good. Man did I step in it! MOH:PA is an absolute DOG! I have top-line, high performance computer equipment (3.2 Ghz P4, 1 Gig Ram, on an Asus P4c800-E Deluxe MoBo, and a Geforce 5700-Ultra Video Card on Win XP-Pro) and it ran SLOOOOW. The mouse lagged BIG time. I went online and found that the very first patch (and only patch at the time) for this game was just to address the input-lag problem. Mind you, it didn't "correct" it, it just made it less prominent... the problem is still there.

Now, you gotta ask yourself... why would EA Games ever release a product with such a prominent problem? This demonstrates a complete lack of customer-concern. However, even that patch didn't snap it up to the playability level that the older MOH games had.

On the plus side (what little there is of it), the game runs pretty good in Single-Player Mode where you just play against the computer. It's still a little laggy, even with the patch.

The minuses are enormous in my opinion. I buy a game because of its online multiplayer capability, because that's where the REAL FUN is... when you go online and play against/with other human players. But this game fails miserably in that department. The game is almost unplayable when online, and I have a cable connection at 3Mbits down and 256K up.

In MOH:Allied Assault, and Spearhead, I run my video at 1280x960 with the detail cranked up somewhere between the default and the Max. It all runs without any lag. Not with Pacific Assault though. Don't even THINK about running it at those settings. I was lucky to get it to run at 1024x768 without it crashing. Same computer system in both cases.

If your PC isn't the latest and greatest light-dimming speed demon, then you should forget about this game altogether.

EA Games has no excuse to justify the poor quality and lack of playability of Pacific Assault. This game qualifies as a rip-off of your money.

You can get much more enjoyment and playability over a longer term if you get Call of Duty instead.

oh look, another tree!

3 Rating: 3, Useful: 8 / 9
Date: November 13, 2004
Author: Amazon User

The most pleasing to look at level was the ones without the trees or inside a claustrophobic battleship. I now have a much better understanding of why other game makers hasn't tackled the Pacific theater in other FPS games...it's boring. No matter how great they texture the trees, when you get hundreds of them, it don't make them anything else then an obstacle. Hours upon hours of running around in similar looking locale, and your fighting spirit is sapped away. In the original Medal of Honor, there was dramatic scenary. From the ruins of Omaha beach, to the green and luscious forest estates, to crumbling villages. And because the trees are so tightly grouped, there isn't much room for movement. You try and dodge a little bit to the side, and you're now stuck on something (a tree, most of the time)

Close spaces seems to be a theme in this game. From the tight corridors of a burning battleship, to the trench system of Tarawa, and *shudder* the tree infested jungles of everywhere else. Add to this the tendency of the enemy to charge you with their bayonets (and when they charge, they put a sidestep move on you that'll inspire the greatest of the NFL players), and your weapons needing time in between shots = you get stabbed by a bayonet doing hella lots of damage. But the good thing is that your teammates are invincible to death it seems.

The controls in the game isn't too responsive. this might be due to my graphic card being outdated (Geforce ti-4600) however.

Wasn't a bad game, but I expected more from MOH line. It's just too bad there isn't any other (to my knowledge) Pacific theater FPS game out. So if you're hung up on needing to play in this part of the war, then you're stuck with this game. Good thing - the price here in Amazon is amazing!

FYI - don't bother with the director's cut. Never even used the damned light machine gun and didn't miss it. And the extras are damn near unwatchable. You won't miss anything. So save yourself that extra $10 and buy the regular version.

Not as good as MOHAA

3 Rating: 3, Useful: 8 / 9
Date: November 30, 2004
Author: Amazon User

This game definitely doesn't do justice to the MOH series. Maybe I was expecting too much but I don't feel this game is as good as MOHAA or CoD. I think this game has nice additions to the list of features but the gameplay is seriously lacking. Let's start with the good things about this game.

Pros:
The graphics and animations are very nice despite what some people are saying. You can see the realism when you see bullets hit the water and when you see bodies flying after explosions. There are times when you are romping through streams and you see bodies floating.

The medic option is pretty cool. You get about 4 per mission/level change. When you get healed, the medic tells you how many more times he can help you so you really have to be stingy about when you call for help. You can also run out to save members of your squad and carry them to safety. That really helps add to the realism and I think it's a great addition.

The ability to lead your team is a nice addition as well. You can tell them to push forward, fall back, give covering fire and rally on your position. Covering fire really helps when you need to take matters into your own hands. Your team members can be heard relaying your orders to everyone else.

Death scenes are pretty cool. When you're down to 0 health, the screen turns black and white and blurry. If you're right in the middle of enemy territory, you will see the enemy come up to you and finish you off.

You can also earn medals and awards by completing objectives.

Cons:
My biggest complaint about this game are the obstacles. So many things get in your way. A medium-sized plant will inhibit your progress and you have to go around the plant just to keep moving down the path. You can really only go down a set path that is laid out for you. It'd be nice if you could roam the map and flank the enemy but for the most part you have to face them head on.

I've also had problems where I'm taking cover and I lean out to shoot the enemy and the thing I'm taking cover behind gets in the way. The barrel of my gun is clearly out in the open and has a direct line to the enemy but all I see is the ricochet and I end up with wasted ammo. If the crosshairs are lined up directly on the enemy, your shot should hit them but that's not always the case with this game.

The enemy AI is too smart. When trying to make an assault on a base, they are manned with MG's and snipers. I tried to go prone and get in a position to ambush them but that didn't work. I was behind a bush where even I couldn't see what was going on but they gunned me down. I'm consistenly playing the same section of the missions over and over. The time between switching weapons is pretty slow too. If you run out of bullets, the enemy charges you and takes off a considerable amount of health in the time it takes you to change your weapon.

The requirements are weird. I am running a Pentium 4 3.2E GHz, 512 MB RAM, ATI AIW Radeon 9600XT. I had the settings on 1028x764 with Texture and Model Detail on High and the shaders on 2.0. It ran fine until I hit the 2nd mission in the jungle and it was unplayable because it lagged so much. I had to reset the details to Medium in order to play it.

There are too many different controls to keep track of. There are buttons to crouch and go prone which is fine. But then there is a button to stand from the crouch and to crouch from the prone position. That's too complicated!

Summary:
The graphics, animations and features are what make this game interesting. The gameplay is manageable but leaves something to be desired. If you put the graphics and animations of this game with the gameplay of MOHAA, you'd have a great game. If you can get this game on sale then it's probably worth it. I don't think you're getting your money's worth if you pay full price for it.


Review Page: 1 2 3 4 5 6 7 8 9 10 Next 



Actions