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PC - Windows : Dreamfall: The Longest Journey Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Dreamfall: The Longest Journey and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dreamfall: The Longest Journey. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 81
Game FAQs
GamesRadar 70
CVG 67
IGN 74
GameSpy 100
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Game Revolution 65
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User Reviews (11 - 21 of 170)

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The game of my dreams, almost

4 Rating: 4, Useful: 14 / 17
Date: June 03, 2006
Author: Amazon User

When I was little, I played a lot of educational computer games for kids. I enjoyed them, but I always dreamed of playing a game that told a real story, like a movie, only you could interact with it. Eventually, I discovered adventure games, but still, the puzzles got in the way of the story much of the time, and I have, I am sorry to say, only played two full-length adventure games I did not have to go online to find hints for.

This game, in case you didn't know, is a sequel of sorts to The Longest Journey (released in Europe in 1999, USA in 2000), one of the most succesful and acclaimed adventure games of the past ten years. TLJ told the story of a young art student named April Ryan, who discovered that she was chosen to save two worlds: Stark, the world of Science (our world), and Arcadia, the world of magic.

There was some suggestion that Dreamfall wouldn't really be a sequel and it wouldn't really be an adventure game, as it would feature action and stealth elements. After playing it, I would say that in some ways it is a sequel and in some ways it isn't, but it definitely is an adventure game, though not a traditional one.

I played The Longest Journey twice and liked it, so I was as eager as anyone to play Dreamfall. When I got it, I was soon sucked in, and enthralled, up to the already-infamous ending.

The story, as most people agree, is fantastic. It may use elements from other sources, but it makes them its own, just like the original Longest Journey did. I think Dreamfall does this better than the older game did, actually. It begins slowly, like The Longest Journey did, introducing us to the facts of life for the main character of the game, Zoe Castillo. She has recently dropped out of college and hangs around at home most of the time. At the beginning, she is watching TV when she sees a video of a little girl in a wintry landscape next to a black house, who says, "find her, save her". At first, Zoe shruggs it off, but as she goes about her business that day, she keeps seeing the video, which seems to be meant for her, and the message changes to "find April Ryan, save her". At the same time, Zoe's ex-boyfriend (who she's still friends with) asks her to do a favor for him, which turns deadly. Said ex-boyfriend then disappears, and Zoe begins a journey around the world (including the small neighborhood of Venice in Newport), and beyond, during which she discovers a huge corporate mind-control conspiracy (which just might be even more), and of course encounters April Ryan. (Unlike TLJ, there is no Cortez or anyone like that to tell Zoe what's going on and why she's needed. Zoe sets off on her own, and only finds out what's going on quite a ways into the story.)

You play as Zoe most of the time, but there are two other playable characters as well. One, of course, is April Ryan, who has grown bitter and disillusioned since the last game, and is now part of a rebellion against the Azadi, who drove out the Tyren from Marcuria after the last game, but then decided to stay and "help" the Northlands, which involves persecution of all magical races, laws against practicing magic, and the prohibition of all religions save their own. She claims to be through with the saving of the world, and to no longer be who she was ten years before, but the player may have doubts.

The third is Kian Alvane (yes, TLJ fans, you HAVE heard that name before) who is an Azadi Apostle (i. e. assasin), who is sent to eliminate one of the rebels, but finds himself questioning his country's actions in the Northlands, partly because of encounters with April. He is rather under-developed, though he is clearly being set up for future adventures.

The story, as you can probably tell, is quite complex and involving, and, I think, better paced and structured than that of The Longest Journey. The multiple characters thing helps to cover a lot of ground without fallling into loosely related episodes like the Longest Journey did. This is one of the best stories in gaming history, I think. It's certainly better than a lot of movies out there. Maybe the whole evil corporate conspiracy thing isn't exactly original, to say nothing of the rebellion-against-evil-empire thing, but it works well. And, anyway, The Longest Journey borrowed from a lot of things, too, in much more clumsy fashion. Those who think the story is confusing or stupid have been watching too much TV. It is certainly very different from The Longest Journey, in subject matter, and general feel, although the basic structure of both games is surprisingly similar.

As you can probably tell this game actually has THEMES! Primarilly, dreams and faith, by all possible definitions of both terms. April and Zoe both had plans for their lives that unravelled for different reasons, to which they responded in different ways (Zoe dropped out of college and everything else, April became angry and bitter, developed a death wish, and gave up what she DID have), but both need faith to carry on. Both are aware of how they have changed (Zoe repeatedly says that her current mood isn't her, and she doesn't like being that way, April says at one point "The April Ryan (Charlie and Emma) knew is dead", and later says "I'm not that girl anymore. I don't even remember what she was like"). But when the crisis in the game confronts them, they respond differently. Zoe accepts it, and decides to do what's right no matter what, first deciding to find Reza, then taking on the whole conspiricy (as she says, "I might not like the Zoe I was turning into, but I would hate the Zoe who didn't try to help her best friend"), whereas April resists and does her best to have nothing to do with it ("Not my problem. I'm through with your world. I have enough turmoil in my life already"), even though it keeps coming to her, and she may yet soften... Again, both need faith to live. I can relate to this, being in a similar place in my life myself. Faith in a more traditional sense is handled as well. The Azadi are set to dominate all of Arcadia, particularly the Northlands, out of religious zeal and dogmatsim similar to that of certain Muslims (As a conservative Christian, I must admit don't feel altogether comfortable with that part of the story. When will people realize that religion isn't inherently subjective, and that believing your religion is the objective truth doesn't make you a hate-filled zealot? And most of us DO question our faith on a regular basis! Also, the fact that the Azadi came to the Northlands to drive out the Tyren, and then stayed and ran the place, could be a veiled reference to the American occupation of Iraq. These things are subtly handled, however, and only caused even I minor annoyance.) This is focused in the character of Kian, who starts out believing what the rulers of the Azadi tell him without question, particularly regarding their mission to spread the light of the Goddess throughout the world (in other words, conquer it), but comes to question them after seeing the Northlands, and particularly a couple of encounters with April. Faith is also used as a girl's name, but I won't spoil that. Dreams are also a major theme. Without spoiling too much, I'll just say that they are central to the conspiracy, and Zoe has powers involving them.

If the plot may be somewhat derivative, the characters aren't. In some ways, Zoe is a lot like April was at the beginning of The Longest Journey: she's at college age, has some problems, but is mostly settled in her life, only to have everything disrupted by greater things. In other ways, however, she could not be more different. In TLJ, April was escaping from an unhappy childhood with her adopted family, and set on being an artist. Zoe, on the other hand, though her mother died (supposedly) when she was little, has a pretty good relationship with her father, has recently dropped out of college, lives at home, and doesn't know what to do with her life. She is more relaxed and introspective than April was, but has just as much attitude, in her own way. In an odd way, she looks like Chihiro from Spirited Away. As for April, she is much more edgy than she was before, having gone from slightly-ditzy-art-student to hardened-rebel-leader. She doesn't want to get involved in another big mess (which is understandable, since the last one basically ruined her life). Like Zoe, she doesn't know what to do with herself at the outset. As previously mentioned, she has become bitter and angry, and has developed a death wish. Under all this, however, she still seems to be the same person she was before, with the same sense of humour. This is helped by the fact that Sarah Hamilton reprises her role as April's voice While in The Longest Journey she changed outfits fairly often, in Dreamfall April is always dressed like Aragorn from the Lord of the Rings movies. She looks kind of like Charlize Theron did in Aeon Flux, which is appropriate. Kian, as previously mentioned, is somewhat underdeveloped, but he seems to be a decent fellow who has been indoctrinated with bad ideologies. (More on that later.) The supporting characters are no less. Zoe has two good friends, one male and one female, like April did, only they have more importance to the plot. Her friend Reza Temiz is the reason she gets involved in the whole thing in the first place, and Olivia DeMarco, who owns a computer store and is a hacker and general computer wizard, helps her get past locks and barriers, and other tech-oriented things many times over the course of the game; her role is similar to that of Burns Flipper in the first game. All the characters in the game have distinct personalities.

Great voice acting all round, particularly Zoe (Ellie Conrad Leigh), and April (Sarah Hamilton), but the supporting cast is just as good, and one of the great things is that the returning characters from TLJ (such as Crow, Benrime, and Charlie and Emma), are all voiced by the same actors from before. This is an aspect of the game that doesn't seem to have been criticized, and considering what voice acting in computer or video games of any kind usually is, this is really special.

The music is good as well. A lovely orchestral score, with a few U2-style pop songs that fit into the plot at crucial moments. No one has been complaining about this either.

Now for the technical stuff.

The graphics may not be anything to write home about from a technical standpoint (though they are superior to those of the last game), but, artistically, they are amazing. The character models are much better this time around as well, and some of the characters have real expressions.

Those of you who were consumed with frustration by the control system, I feel your pain. I was tempted to give up after a few minutes myself, but if you make some adjustments (lower the camera sensitivity, for example) and persevere, you'll get used to it eventually, and it IS worth it. I must agree with those who thing the controls could be better. Dreamfall is made in 3D, which is great for a cinematic effect, and its default control system is keyboard-and-mouse, which involves using the keyboard to move, and the mouse to look around, and is kind of uncomfortable. There is an all-mouse option as well, but it is hardly traditional, as it involves moving the mouse forward to move the character forward, and I never got used to it, or tried. Since it's possible to use a traditional point-and-click interface WITH a 3D environment, as games such as the Westerner and the Bone series have done, it seems a shame that they didn't include a system like that as an option. Maybe next time.

As for the much debated combat and stealth elements, they could be frustrating, so I was glad they weren't harder, but I would have liked to skip the action elements at least. The stealth elements could be kind of fun, though I did have to remember to constantly save my game, which was frustrating. I agree with those who think Funcom should improve them or remove them in the next game. Or both; they could have a refined combat and stealth system for those who want them, and the abiltiy to skip those sections for those who don't. In any case, they're very minor.

Which brings me to the gameplay. Many have complained that Dreamfall is really an interactive movie, rather than a game. I agree, but that's what I want, so I'm happy. I was happy to get through large portions of the game without hints, as well. For the puzzle people, I can see how it would be frustrating. I confess I would like to see a bit more emphasis on the "interactive" part myself. For example, before it came out, Ragnar Tornquist said there would be a lot of side quests and things. Unless he was referring to the fact that it's possible to do most things multiple ways, he let us down on that one. I'd been hoping for something like Morrowind, where you could go off on these little bunny-trails that had nothing to do with the main plot, and were completely optional, you could play through without knowing they existed, and also the ability to have the main plot proceed different ways. As it is, the game is really very linear. And there ARE huge chunks of cutscenes. More interactivity would be appreciated.

And now I come to the most controversial aspect of the game: the "ending", which, after only a few weeks of release, has already become infamous in adventure game circles, and understandably so. For those who ask if it's REALLY so shocking, depressing, and inconclusive as every one says, yes, it is. As I said, I was pulled into the drama and fantasy of Dreamfall, up to Chapter 10, when a certain something happened (you will know it when you see it, let's just say not only April and Kian, but Arcadia itself, basically disappear from the game), and things went downhill from there. (I had a similar experience with the original Longest Journey, though to a lesser extent.) Like many others, during the final cutscenes I was praying that it wouldn't end right there, hoping I wouldn't see the credits, but eventually I did, and I was filled with despair. Without going into details, let's just say that, similar to LucasArts's Monkey Island 2 (which Tornquist must have played), it gives you the impression that all you and the characters have done over the course of the game has been futile. And you still aren't even clear what's going on! The business about the little girl who appears to Zoe is wrapped up nicely, but that's it. Nothing else is.

When I finished, I was very depressed. The brief cutscene at the end of the credits gave me a little hope, but not much. I ended up talking about Dreamfall for most of my appointment with my therapist that day, as I had difficulty recalling the details of my own life. Later, I went to Ragnar Tornquist's blog, and discovered that he had intended Dreamfall to be part two of a trilogy, and part one of a two-part story. In other words, the ending is NOT a declaration of existential nihilism, just a cliffhanger, like The Empire Strikes Back. Actually, the cliffhanger to end all cliffhangers, because after this game, no one will be able to bear a cliffhanger ending ever again, and will stage boycotts.

To sum things up, I loved this game. (whether it's really a game or not, I couldn't care less.) Sure, the gameplay had a fair deal to be desired, and the ending was traumatic, but no game has ever pulled me into a story and made me feel for the characters the way this one did. When you think about it, the trauma of the ending was a tribute to the story, because it made me CARE. I'm not quite sure how to rate it, if I could, I might give it 4.5 stars on both counts. As it is, I gave it four stars overall because there IS room for improvement.

Also, to look back on history, when Myst was released, it discarded many things that were du rigeur in adventure games at that time, and tried to bring it down to the basic essentials. There hadn't been anything like it before, and it was a huge hit, and then every body tried to copy it, which may well have contributed to the decline of the adventure genre. (Myst fan though I am, I must admit it.) Now the genre is starting to shake loose of the Myst stigma, and Dreamfall again tries to discard conventions and bring the adventure game down to its bare essentials, only the other way! In other words, it is the ultimate anti-Myst.

In short, if you're into puzzles, check out Schizm or Uru or something. If you're like me, and want to live a story (and don't suffer from extreme anxiety or depression), you can't go wrong with Dreamfall.

I hope that The Longest Journey 3 comes out before another six years, and that it features another wonderful interactive story, only with more emphasis on "interactive", improved controls, improved/removed action and stealth elements, and a real (preferably at least semi-happy) ending.

(It should be noted that the bad language that was so prevalent in The Longest Journey is still present, but there's much less of it.)

Awesome

5 Rating: 5, Useful: 19 / 27
Date: April 20, 2006
Author: Amazon User

In an age where computer game stories can be summed up on a soggy napkin usually Dreamfall is a revealation. A wonderfully deep story superbly told with great voice acting and superb narrative.

If you are a shooter or action fan, sure you will *hate* this game, but anyone who craves an engaging and dynamic story then this is unmissable.

Too Frustrating

3 Rating: 3, Useful: 16 / 22
Date: May 12, 2006
Author: Amazon User

This game is made for a console NOT a PC
I spent hours running into walls and trying to run the right way.

I finally gave up - the game may be very good - but I wont know. If you are getting it for your PC make sure you buy a gamepad too - or you with want to throw the game thru the window and bash in your monitor. I went and bought Oblivion then - much better controls - I dont know what Funcom was thinking...I doubt they tested it on a PC.

loved the original

2 Rating: 2, Useful: 10 / 11
Date: August 10, 2006
Author: Amazon User

I played this game for a few hours then finally stopped and deleted it from my computer. I think that the fighting, monsters, bad guys etc ruined a great adventure game. Also agree that it is very frustrating to try and play on a PC. Even if there is a third game...finding out the end of the story isn't worth the frustration.

Pretty. Boring.

2 Rating: 2, Useful: 11 / 14
Date: June 01, 2006
Author: Amazon User

I read the reviews before I shelled out the $39.99 for Dreamfall. I *knew* about the annoying keyboard controls and the movie-ness of the game. But it had been a long time since I'd bought a new game, and the box just called to me. Plus, like most everyone else, I loved The Longest Journey, so how bad could a sequel be?

Pretty bad. Graphics are okay. Not spectacular. Gameplay is about as annoying as it could possibly be. Whatever happened to point-and-click? Instead, you have to use the keyboard to run your character all over creation.

But don't worry. You'll get used to it. The running, that is. I think about 40% of the game is spent running from one place to another. Another 40% is spent watching scenes or engaging in dialog that can get real boring after about five minutes. 15% is combat or sneaking around to avoid combat. Ugh. I hate combat. If I wanted a fighting game, I'd buy a fighting game. Geez. So that leaves a whopping 5% of the game for puzzles (the same ones over and over again) and generally figuring things out.

By the end, I felt like a complete spectator. Isn't that the exact opposite of what you want from an adventure game?

A 20-hour movie

2 Rating: 2, Useful: 11 / 14
Date: July 21, 2006
Author: Amazon User

This is not really an interactive game. It is a 20 hour movie, with some trivial occasional user input in between long scenes.

Having said that, the plot and the characters were interesting. The ending, however, was disgraceful, with pretty much every major plot point left unresolved. It is like watching a long movie, and then, 20 minutes before the end, the screen goes blank.

Is this a shameless attempt to sell the sequel? Someone's idea of a joke? Developer ran out of money? Or maybe someone just likes to mess with people's heads.

Your guess is as good as mine.

Falls before the dream

2 Rating: 2, Useful: 7 / 7
Date: May 23, 2006
Author: Amazon User

This game does not work for 4 reasons:-

1) It comes after Longest Journey and is not even a pale shadow of its predecessor.

2) Its too short ---It falls as soon as you start to dream.

3) You don't get steeped in the atmosphere.

4)Apart from Zoe you do not connect with any one of the other characters.

Graphics are beautiful and solid,interface is nice too, even the sound is robust but the story too short and as soon as you are beginning to enjoy the whole experience -----it ends.

I am feeling let down because I hoped so much and I got quite less.

The worst part was distributing game time between three characters.The designers should have just concentrated on Zoe and made the chapters more immersive and the story a little longer.

Forgive me if I am being a little harsh on a good adventure game because they are a dying genre nowadays but I never ever said wow! or awesome! even once and the fault does not lie in the game but the very fact that it follows the footsteps of the finest adventure game ever made till now, which I have not only played time and again despite its linearity but because its a story worth reading forever until dreamfall.

Anyways happens ----hope we get a better game later.

Play the first one before you play Dreamfall

4 Rating: 4, Useful: 7 / 7
Date: November 28, 2006
Author: Amazon User

Looking at the box, you would have no way of knowing that this is a sequel. If you have not played the first game, The Longest Journey, I would advise you to do so before playing Dreamfall. It is not absolutely necessary, since most of what you need to know is explained, but your appreciation of the story will be enhanced greatly. Also, if you play the original after you play Dreamfall, some of the major plot points will be spoiled.

The graphics in this game are stunning--much more so than in the first game. However, the gameplay itself is somewhat wanting. It is hard to play with a mouse and keyboard (an almost unforgivable sin for a PC game, if you ask me), but I'm told it is easier with a gamepad. It has been described as more of an interactive movie than a pure adventure game. The cut-scenes are long and numerous (but you can skip them if you want). Even if you found the puzzles too difficult in the first game, you shouldn't have any problem with Dreamfall. Compared to the first game, it is also very short (maybe 10-12 hours).

Despite all the negatives, the story is unparalleled. Where most games today have thin, derivative storylines, Dreamfall is deep, engrossing, and original. Be warned: he ending is a cliffhanger and it leaves many questions unanswered. If you can accept that and be patient for the third and final installment to come out (200?), buy this game.

The Good, The Bad, The Disappointing

2 Rating: 2, Useful: 11 / 15
Date: May 04, 2006
Author: Amazon User

-----The Good-----

Dreamfall's graphics and sound are absolutely stunning. The artists have done an amazing job of creating worlds that the player can not only believe in, but actually wants to be a part of.

As with the original Longest Journey, the voice acting is excellent, the characters well developed, and the storyline so engaging that you'll find yourself playing for "just 5 more minutes" in order to find out what happens next.

-----The Bad-----

The gameplay leaves something to be desired. The puzzle solutions are usually very obvious and require little to no thinking. There was one puzzle that actually required me to write down a few notes and even then it was fairly simplistic. The story-driven elements of the gameplay are extremely linear; you're rarely given real dialog choices and, even when you are offered a choice, every option leads to an almost identical outcome.

Dreamfall also adds a combat element to the game. Why this was put in is questionable as it is only used half a dozen times, is fairly "clunky" to control, and doesn't really add much to the game. Leaving it out and having a game with no "action" would have damaged the integrity of the game less than leaving it in.

Unfortunately the result of all these gameplay damaging elements is a game that is less like a game and more like an interactive movie. There are quite literally sections of the game, lasting upwards of 15 minutes, in which the player does nothing except sit and listen to/read dialog. Fortunately, these sections are made enjoyable by the surpurbly written story.

-----The Disappointing-----

All in all, I had a great time with this game right up until the end: then the game ended.

To say the end of the game comes at a surprising moment would be the understatement of the century. Instead of feeling a sense of curiosity as to how the cliffhanger will be resolved, I felt a sense of disbelief that the game was actually over. Then the credits started to roll and my jaw hit the floor.

Unfortunately, this abrupt ending doesn't come off as a well constructed cliffhanger intended to make me eager with anticipation for the sequel. Instead, it comes off feeling like I've just purchased and played half a video game.

My advice to anyone reading this review: don't buy the game yet. Wait to see if the sequel is ever produced. If it is, buy both games at once and play them back to back. If it's not, you won't have to live with the disappointment of never knowing how the story actually ends.

an objective look at a popular Adventure game

5 Rating: 5, Useful: 11 / 15
Date: June 25, 2006
Author: Amazon User

First things first. I am new to the adventure game genre, having played nothing of the sort since a few of the original King's Quest series. I hope my review seems somewhat objective in that regard. Now then, I must point out two facts which caught me by surprise.

1, In this game you do NOT have a choice of what character you play as I was led to believe. You play the character the game intends you to play when it intends you to play her/him. Zoe, the one wearing the pink shirt, is your main character. You play April a fair bit, but significantly less than Zoe, and you play Kian once in a great while.
2, The one thing that displeased me about this game was the loading screens. Holy cow. For those alone I wanted to give 4.5 stars, but Amazon only does integers. Some scenes you can emerge into and do a lot of stuff: have long interactive conversations, explore, sneak, etc. But in other scenes it seems like you wait 20-30sec for a loading screen, run across the scene grounds in about 10sec, then wait another 20-30sec at a loading screen for the next brief scene, and so on. It was horrible.

However, I did not let the loading screens deter me (well, not after I was hooked, anyway - which didn't take long) because the game itself and the story especially are extraordinarily compelling. Right about the time I feel comfortable moving the character around and am gaining a feel for the way to play the game and interact with NPC's, I realize that I am truly hooked on the plot of this game. I played it eagerly for two days, then on Saturday sat down and aggressively played through the latter half of the game (using a downloaded 3rd party game walkthrough) just so I could see the story unfold. It is addictive and baffling and rewarding. I recommend all players avoid my greed and prolong the temptation of the game; enjoy every moment of it. There is really no way to become lost, outside of a few mildly confusing puzzles, because the scene structure is like a role-playing game. You really can't make any mistakes. At least, no non-fatal ones. On the note of puzzles, I recommend exhausting all inventory options before giving up rather than simply running around looking for things to interact with like I did.

The game really is like a long interactive movie, much less a playable game. This feels particularly true by the time you've learned the controls completely and move your character intuitively without hesitation. The settings and story take over and you feel like you're walking through a vivid fantasy. Side comment: do not buy this game if you want to DO something. Buy it if you want to be entertained in a more passive style.

I want to give praise to the concept designers and the scene developers. They really know the imagination of humans and how to manufacture the clichés of Fantasy to a level of pristine excellence I have never before partook of in a game. Everything I saw, everything I experienced, felt so right, almost real. I went back through about 20 minutes of cutscenes just to acquire a save point (you can only save outside of cutscenes when you are in control of a character) at the library of the Dark People because the environment I saw there looked and felt like things straight out of my subconscious. I felt like I was at home, a home I have never known outside of my dreams. Oh, and the music (more like ambient sound effects) reminded me of the movie The Village, so it was comforting in its harmless creepiness.

Being in the game was amazing; it actually moved me. Right from the beginning you may notice that everything looks especially vivid due to the absence of any on-screen interface distractions. All controls and interaction prompts are hidden until you activate them, so moving in the game feels very natural, albeit slightly surreal, not at all artificial or shielded. This serves to highten the experience of watching/controlling the events before you. My mind even did a blow-out during the Convergence chapter conversation between April and Kian. I start out playing one character when they meet, then midway through the conversation the camera moves over into the perspective of the other person. It was like I was talking to different aspects of myself. It totally blew my mind because I never imagined a game would even attempt to do something so radically life-mimicking as this psychological dichotomy. Later on during the Louisiana bayou environment (you'll know it when you see it) I was shocked again by examples of repeating history and precognition which were thrown upon me in the way that scene unfolds through gameplay. Simply brilliant.

On a lighter subject, the comedy of this game is subtle yet poignant. Much of it is mature, which suits the occasional language level. This comedy will catch you by surprise and make you laugh almost in relief due to having been caught off guard. Later though, after a certain character returns (I read in other reviews he was a returning character, so I will not name him specifically lest I ruin the surprise), the humor becomes obvious and overwhelming. It serves as a timely counter to the weighty foreboding and oppressive complexity of the game's development. (I mean "complex" in the sense of drama, not gameplay.)

Now for a few miscellaneous comments before I close.
1, I just want to say this clearly: You can customize the game controls. Ignore everyone else's comments about the controls being "clunky". It's the fighting engine that's clunky, not the controls.
2, The acting and the voices of the Japanese people outside and inside WATICorp museum are very subpar. I am currently residing in Japan and I must say the audio/visual performances in this section of the game are agonizing for someone who knows better.
3, When you return to the Winter house for the third and final time, get comfy before you approach the house. Once you do, you cease controlling a character and instead go on a ride of a solid ~20 minutes of cutscenes that play out to the end of the game and spark new levels of impatient intrigue for the sequel. What fun!

That's all I can think of, so this is the end. Enjoy Dreamfall!


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