0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Playstation 2 : Kingdom Hearts II Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Kingdom Hearts II and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Kingdom Hearts II. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 87
Game FAQs
GamesRadar 90
IGN 76
GameSpy 90
GameZone 94
Game Revolution 80
1UP 90






User Reviews (21 - 31 of 235)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Excellent, addictive, and everything expected....

5 Rating: 5, Useful: 5 / 5
Date: April 11, 2006
Author: Amazon User

I would have given this 4 1/2 stars if I could have, but since I can't, I'll round up. I have loved Final Fantasy games for years and have been as closet-Disney-freak my entire life so the idea behind this and Kingdom Hearts is about as good as it gets for me. This game is very fun and entertaining. The new battle sequences are better than before and I like the new worlds (Port Royal, Disney Castle, Timeless River, and The Pride Lands). The only things I don't like in this game is the limited ability to roam around worlds as much as the previous game and the other fault is not in the game but the fact that the connecting story line between Kingdom Hearts 1 and 2 was made on a system I don't have. I bought the strategy guide and based on clips in the game, I pretty much know what happened, I just wish I could get a better grasp of everything by being able to play it on PS2. The creators could have at least stayed in the same company and put the game on PSP, but as I said, that's not Kingdom Hearts II's fault. Overall this game is extremely fun and addictive and I would recommend it and it's predecessor to any fans of the Final Fantasy series or of Disney movies.

Revenge of the Kiddie Games

4 Rating: 4, Useful: 7 / 9
Date: April 02, 2006
Author: Amazon User

When I heard about the first Kingdom Hearts, I was put off greatly by the Disney aspect. Getting over that, it came to be one of the best games PS2 had to offer. I was not alone with that.

Kingdom Hearts 2 delivers for the fans Square-Enix and Disney but really smacks the hardcore gamers in the face with this title. Harsh? Not really.

Visual:
The graphics are improved a bunch (which is to be expected with newer titles). The new worlds that we are offered us a look into to many other past and present Disney titles (though I still wonder why did they ruin the cartoon reality with Pirates of the Caribbean). That being said, they did a great job.

The camera is now on the right thumb-stick instead of the triggers, so obviously they heard us from there. Though, it isn't perfect, it's an improvement from the original.

Sound:
Disney music. You either love it or hate it. Can sound a little cheesy or poor depending on your audio setup but otherwise it's pretty good. The voice acting is really good, too.

Gameplay:
This is where it gets rocky. Remember the first game and how it was button mashing for the most part? Guess what, it's worse. In the first game, summons were needed to help you out or take a huge chunk out of a boss. Now, not so much. This is due to one thing: the enemy doesn't really get harder as your crew gets stronger. Overall, the game is really easy compared to the first, which could, at times, be challenging. Maybe they wanted a younger, less experienced gaming audience to be allowed to have fun with it.

But be grateful, the Gummi ships are less ridiculous, more fun, and seemingly worth wild. If you get bored with the main story, this is where you go. It's fast-paced, so no, you can't sit there firing and hoping you don't take a hit or two this time around.

Interface:
The menus are a lot better and they have a purpose this time. If you don't remember everything from the first two titles, you can look back and catch up. In fact, just to keep up with current story line, you might need to go and read a little.

Also, for those (myself included) who did not play the GBA title, you should really read what you missed. But it isn't that much that will throw you off (unless you aren't a critical thinker).

Overall:
I've heard Kingdom Hearts 2 described by many gamers and editors like this: we've waited years for this game, and we get a pretty package, but when we open it up, we are disappointed. And to some degree, they're right; it wasn't harder and I'm not sure what it was, but it was missing something. Oh yeah, it wasn't that exciting, especially compared to the first.

If you've played the first two or just Kingdom Hearts 1, this title will fill in those unanswered questions a lot. If you're new to the series, at least play the PS2 game before this latest title. Kingdom Heats: Chain of Memories on Gameboy Advance isn't necessary unless you REALLY like the story of the first game.

Anticlimactic...

3 Rating: 3, Useful: 7 / 10
Date: April 17, 2006
Author: Amazon User

When I wrote my review for Chain of Memories, I hadn't yet finished it, but I have finished KH2, and I'm sure I got every secret place, item and battle in the whole game (not that they were many, or hard to find.) I did this because I wanted to make sure I didn't miss anything and blame the game for not having something that I just hadn't found yet. This is why this review is so much delayed and in the end, a big reason why it's so much of a spoiler. Rest assured, if you read this review through to the end, you'll learn a thing or two about the game's storyline. Then again, what else are reviews for?
I'll start with the positive aspects of the game, then move on the gripes. First off, this game is the sequel (and sort of the other half) to Kingdom Hearts 1. In KH1, we met Sora, a boy who just happens to be the chosen Keyblade Master, and his friends Riku and Kairi. Pretty soon, however, their world was swallowed by Darkness and Sora found himself entwined in a battle to save numerous different worlds from this darkness (called the Heartless.) He's joined in this venture by Donald, Goofy, and a few other disney characters periodically.
In the sequel, which takes place after the Game Boy game "Chain of Memories," in which Sora lost his memory and chose to regain it through some unexplained form of Hybernation, you actually start out as a character other than Sora. Because of this, Kingdom Hearts begins with a mystery. Who's this Roxas character? Where's Sora?
This aspect is perhaps one of the best in the entire game, as I found Roxas to be compelling, mostly because of the strange and confusing situations he finds himself in.
Once Roxas's part of the game is over, you're in control of Sora again and the game progresses in much the same way it did in the first game, visiting worlds and meeting Disney characters. Saving worlds from heartless, with one difference. In this game, there's a new enemy; the Nobodies. A race of strange creatures that are created at the same time Heartless are. Nobodies are physically stronger than Heartless, but they attack much less often.
In this game, Sora visits the Land of Dragons, where he gets to interact with Mushu and Mulan, the Beast's Castle, which is in grave danger, of course, the Olympic Underworld, where Hades is still causing problems, the Hundred Acre Wood, Atlantica (home of the little Mermaid,) Port Royal (where Jack Sparrow hangs out,) Agrabah, where Jafar is about to make his comeback, Halloweentown and Christmastown, home of Santa and his elves, the Pride Lands, where Simba reigns, Disney Castle, where Mickey's in charge, the Timeless River; a doorway into the past (Steamboat Willie,) Hollow Bastion, which the Squaresoft characters seem to have chosen for their home, Space Paranoids, and lastly, the homeworld of the Nobodies themselves.
I have to say that I liked the concept of the nobodies almost as much as the Heartless. They're technically supposed to be without hearts, but they seem less void-like than the heartless did. What can I say? Nothingness is hard to describe.
I think it's worth mentioning that the cinematics in this game were done much better than in the first, with almost all cinematic images done using more complex character models, instead of two-thirds of them like the first game. I enjoyed the mini-games in the hundred-acre wood and the graphics used during those mini-games, frequently showing the letters on the page in a way that reminded one quite distinctly of the Winnie the Pooh movies, which was a nice touch. Atlantica was largely mini-games in which you have to press certain buttons at certain times to complete a song, but I'm a fan of Dragon's Lair, so I liked the effect. I was very pleased with the KH interpretation of Pirates of the Carribean, and I liked Sora's reaction to hearing that Santa Claus really existed. But a much bigger thrill, for me, was in Agrabah. The story of the original game covered, in a basic sense, the storyline of the first Aladdin movie, and the Agrabah in the second game covers, in a basic sense; "The Return of Jafar," one of my favorite direct-to-video Disney movies ever. Far better than the vast majority of direct-to-video, or even theatrical animated sequels. I found every second in the Timeless River to be a treat; plain and simple. Also, Tron has been integrated into the KH mythos, and I couldn't be happier about it. I love the Tron concept and storyline, and I feel it worked in the context in which it was used.
The gummi ship engine has been much improved, although they're still confusing as heck to assemble, and the gummi courses can be confoundedly difficult if you're going after the more difficult levels. I actually spent more time on the gummi courses than neccesary in this game because it was fun, and it felt like I was doing something.
In this game, Sora also gets to perform limits, drives and some new summons and spells, while discarding a few old ones, all of which were both useful and cool to try out. But I hope you're in a good mood now, because it's time for the gripes.
Kingdom Hearts 2 is the sequel to one of, if not THE best RPG of all time. It's a sequel that people have been waiting for ever since they beat Kingdom Hearts 1 and got to watch that ending sequence. Because of this, it has some hefty expectations to measure up to.
In the first place, although the graphics were, if anything, a little better in this game than in the last, the aesthetic was not. The first game felt like a life-or-death struggle for the fate of the multiverse because the heartless were a threat that destroyed entire worlds, but in this game, those same heartless are placed on the back burner as a sort of lesser danger, which I wouldn't mind as much if the nobodies had seemed in any way threatening. But aside from the fact that they attack you, they didn't seem to want to really hurt you or smash your world. On the contrary, they seemed like petty thugs and bullies for most of the game, as does Pete; the Disney Villain who works with the heartless in this game. Likewise, in the first game, Sora travels to different worlds in order to lock the heart of those worlds to prevent the heartless from destroying them, but in KH2, he goes to different worlds to open "gummi paths," so that he can reach new areas, which feels less like a vital mission and more like aimless meandering. Again, this is only an aesthetic difference, but one that, I feel, hurt the game.
One difference that's clear almost at once is that the music in this game is FAR inferior to the original game's soundtrack. The first game went all-out with music that made you feel each world you were in and a score near the beginning and end that haunted your soul with the feeling of an everpresent enemy of great power. In this game, the music was merely quaint. A far cry from the soulful tunes of the first.
I have little to say about the Mulan level. It's pretty much what you'd expect, although I didn't see a need for the quest you're sent on upon your return there. Likewise the Beauty and the Beast level, which was, I feel, large and grand-looking enough, but lacked a musical number to really pronounce that.
However, I think no level disappointed my more than the Olympus Colliseum Underworld. In the first game, this was done properly, with multiple wonderful tournaments full of fascinating and stunning enemies, and even bonus matches against Gods, Titans and Sephiroth, but in this game, the tournaments are held in the underworld, which wouldn't have been so bad except that for some reason I can't understand, the developers of this game have decided that underworld colliseum tourneys shouldn't net you any experience, making them basically just a series of battles to be completed because the game says you should. Also, like the nobodies, Hades doesn't seem like such a bad guy in this game. Although he does try to take control of one of the characters, he mostly just puts you through tournaments in which you can't die or gain experience or munny, and so which are basically just there. He has no dastardly plan to take over someplace, and aside from his desire to see Hercules lose for once, doesn't really even seem evil. He's certainly not a threat.
But more than that, I was disappointed with the enemies fought in Olympus in KH2. Cerberus is all well and good, but we fought him in the last game, and moved on to tougher foes. The Hydra shows up, and in a shameful slaughtering of continuity and plain sense, is killed by a multi-beheading, when everyone knows chopping off a Hydra's heads only makes it stronger. Worse yet, the titans make no appearance at all. The Rock Titan shows up once in the beginning to be beaten up by Herc in a cinematic, but you don't get to fight a single God or Titan in this game, aside from Hades, who, as I said, never seems all that threatening. I was looking forward to a battle royale against all four of those nasty titans (maybe even five if you include the cyclops,) but let's face it. You don't get tougher than Titans, even in the Disneyverse, and the fact that you didn't get to fight any in this game felt, to me, like the toughness of the battles was being toned down.
I distinctly remember killing Ursula and her poopsies in KH1, yet for some reason that's never explained, they're back in the second game, which would at least feel a little threatening, except that they fight you in a musical number. -sigh.-
Also, I think the characters and events in Hollow Bastion were very basic and surface-level. I know Hollow Bastion is supposed to be the Squaresoft world, but if so, we should see some Squaresoft-type stuff going on there. Not just Cloud fighting with Sephiroth in a symbolic battle or Leon or Yuffie hanging around, but some of the actual events from some of the games, like we see in the Disney worlds.
Also, the biggest reason I enjoyed the first Kingdom Hearts so much was that everything was so fresh and new. Therefore, the content of KH2 upset me a bit because it contained so many of the worlds I'd already visited. In fact, aside from Pirates of the Carribean and Tron, I don't think a single new Disney franchise was brought into the KH mythos by KH2, which is very upsetting, considering the resivoir they have to draw from. The Black Cauldron, Disney's Robin Hood, the Jungle Book, etc... You can't tell me they just didn't consider it. Wishes to see this sort of thing have been all over the internet. But worse yet, many of the franchises that WERE used in the first KH are left out in this one. There's no dalmations in this game, no Bambi, no Dumbo, no Tarzan (although I'm less sad to see him go,) and no Alice in Wonderland. There's less of a colorful amalgam in this game than there was in the first.
In the end, there's one thing more I was discontented with, and that's the "door to the light" premise. In the first game, we're repeatedly told that Sora will be the one who opens the door to the light, and in this game, a door to light does open, but it doesn't create the kind of changes described in the original. Originally, it was said that the reason the worlds were disconnected and secret is that the central light of their multiverse had been hidden away, and Sora's quest to defeat the heartless was partly a quest to uncover that light by scraping away the darkness, which he almost succeeds in doing at the end of the first KH, but not quite.
But in the second game, the importance of the door to light is relegated to a mere doorway between the light side of the world and the dark side, and no kind of grand restoration takes place, like at the end of the first game.
Also, I'm probably the only one who cares, but I was a little annoyed that the level cap in this game was 99, whereas in the last game it went all the way up to 100.
I guess that on the whole, I was disappointed, but then, my expectations were pretty high. If you want me to try to summarize all this in three words, I think "not severe enough," pretty much covers it. I found it to be pretty bland. The good isn't as bright as in the first game, the darkness isn't as dark, and the characters are less vibrant and distinct. Where the first game gave me hope and Chain of Memories made me feel like there was a grand adventure awaiting, this game was anticlimactic, and so it made me sad. I mean, it's not a bad game. It's very well made, and I liked certain parts of it, but I can't give it as good a grade as most people do.

Kingdom Hearts 2 (unexpected)

4 Rating: 4, Useful: 6 / 8
Date: April 01, 2006
Author: Amazon User

I started to play Kingdom Hearts 2, and I thought it was going to be just like the first, I was wrong. Some things new to the game, Drives-ability to fuse you character with your other ones, New Playable Characters-you get to play as Roxes a boy from Twilight town,and King Mickey, plus they're plot twists. Two problems with the game though, 1.If you hadn't played Chains of Memories for the gameboy you won't recongize some characters. 2. The constant cut scenes get aggervating after a while. I giv KH2 a 4 out of 5.

AFTER 3 VERY LONG YEARS!

5 Rating: 5, Useful: 5 / 6
Date: March 31, 2006
Author: Amazon User

After 3 very long years, Kingdom Hearts 2 (the sequel to one of the most original RPG's in historty) is finally out answering more questions that anyone would wanna ask. Kingdom Hearts 2 takes place 1 year after the events from the original game and this game doesn't dissapoint. ONe thing that is going to be obviously when u first play the game is that there is a new hero name Roxas. Roxas is actually the half of Sora(the main character) and he is trying to figure out why these weird dreams and questionable events are happening to him. THE BEGIINING of the game is kind of slow at first until u pick up a keyblade be cause the begining of the story with Roxas is a 3 hour tutorial of all the things ur gonna run into in the game. I'm not gonna spoil da story but this game is way superior to the original.

First of all is the UNBELEIVABLE battle system which is 5x better then da first. The basic Magic and regular atacks are there but there is something called a DRIVE system which allows Sora to transform into a twice as better fighter. Another thing is being able to weild two keyblades, this was an amazing surprise because it was so much fun and much faster to kill when u have two keyblades. ALSO i cannot forget about the new Action command with the triangle button, a much faster way to talk to people ,open up chests, and counter measurement combos. The only thing I didn't like about was the summoning spells-Stitch and Chicken Little I mean nobody cares about these disney characters let alone having an important role such as this in the game.

The Music is doned by the one and only Utada Hikaru, which once again comes up with an amazing theme/ending song that is both fitting and satisfying for the game. The orchestra is also breathtaking to the wonderful music for Hollow Bastion to the light hearted beat for Twilight Town. Also the other thing that is upgraded is the Gummi Ship thing. Unlike the first one which was frustrating and a real annoyance, this one is very fun in fact. The battle system is extremely fast at times that it is so confusin yet very authentic. Square Enix was planning to make this more than another mini game, but actually part of the game perse'.

THE STORY IS NOT OVER YET
-Encounter even more Disney heroes and villians
-Travel to amazing worlds you've never experienced
-Use powerful new techniques, magic and combination attacks
-EWxperience and adventure larger and deeper than before
ENJOY THE GAME THAT WILL SUCK MANY HOURS FROM YOUR LIFE!

ONE OF THE BEST GAMES I'VE PLAYED!!!

2 Rating: 2, Useful: 5 / 6
Date: April 15, 2006
Author: Amazon User

Recently, I bought this game (last one in stock...) and I LOVE it!!! As a major fan of Action/Adventure genres and Final Fantasy, I grabbed it immediately when it landed on store shelves. Although the hefty $50 price tag (OMG, i know) set me back, it was a great addition to my collection.

As there are other reviews, I won't go into detail about the storyline... but I will post what I disliked and liked about it. First off, the battle system has no boundaries or turns, so you can slash away at enemies without having to wait. The worlds, varying from Mulan to Pirates of the Caribbean, always have you wondering what will happen next, therefore keeping the game alive. Also, collecting the various keyblades is cool, except for some (like Fenrir, which you obtain only after beating SEPHIROTH, who I was sluaghtered by...)

But, like other games, it has a few flaws. Take the Final boss battle for example (which took me AT LEAST 45 minutes to complete, even on Beginner mode). You only get to fight with one other character (I don't want to spoil it for others, so I won't mention his name :D ). After you beat the boss, you're only reward is a cutscene and credits. Not being able to save, it seems as though you did all that for nothing.....

Although some parts are frustating, and most of the dialogue is confusing (Hearts, hearts, hearts...), it is a wonderful game, and I hope you enjoy it!!! (if you buy it :D )

The Best Game of 2006 so far!

5 Rating: 5, Useful: 4 / 4
Date: April 05, 2006
Author: Amazon User

Until (maybe) Final Fantasy XII is finally released, Kingdom Hearts II is the best game of 2006. Square took every shaky element from the first game (the sometimes repetitive battle system and the camera mainly) and took them to the next level. The battle system is excellent. With new reaction commands to spice up the battles and all-new Drive and Limit abilities, Sora has become a true powerhouse.

I only have 2 complaints about the game and they are: Battles are too EASY and the worlds are dumbed down! In the first game you were always challenged by the difficulty, whether it was the battle with Ursula on Atlantica, the colliseum battle with Hades or the battle with the dragon (unless you were really high-leveled of course). In this one, as long as your level's somewhere around the battle level of the world you're currently on you won't have any trouble. Even the battle with Leon and Yuffie was easy, a pushover compared to the first round (right now, I'm at Tron and have yet to work on part 2 of the colliseum). And I'm playing on Proud mode. My other complaint is the worlds. In the first game you were allowed to pretty much go anywhere and explore before finding the actual place you needed to go. In this one...it won't let you go anywhere but the direction you need to go. For instance, in the Pride Lands Nala tells you to meet at Pride Rock, and Sora says "Someplace called Pride Rock." You try to go to an area that isn't Pride Rock and he says "This isn't Pride Rock!" If he doesn't know what it is, how does he know where to go? Anyway...these gripes barely detract from the brilliant story and beautiful graphics!!

The rest of the game is absolutely top-notch. The worlds are beautiful and you'll swear you're actually seeing clips from the films as you play. The graphics push the PS2 to its limits, which will be seen the best in The Pirates of the Caribbean world. The voice acting is superb as well. Most of the original cast of characters is back, save for David Boreanaz as Squall, Mandy Moore as Aerith (WHY did they cast Mena Suvari??) and a select few Disney characters (Johnny Depp and Keira Knightley?!?!).

The story itself is a 5/5 in itself. The interesting (while somewhat long) beginning with Roxas all the way through is very in-depth and asks a lot of questions (only a few of which have been answered so far...). Overall, Kingdom Hearts II is the game you've been waiting for. And you don't really need to play Chain of Memories to truly be able to understand the story. Get it, you won't regret it!

WOW!

5 Rating: 5, Useful: 4 / 4
Date: November 27, 2006
Author: Amazon User

Sora is off on another adventure with his good pals Donald and Goofy. But wait, what's this, you start the game playing as a certian Roxas. Don't be alarmed, Sora comes into the game after you perform a few missions with Roxas.

Now the real game starts. This game is amazing, storyline; shockingly good, combat; excellent, being able to skip the cutscenes after you already beat the game; finnally.

The game has many similarities to the first game such as leveling up, some magic spells and your friends. The changes the made only make the game better. You have new forms called drive forms. If you fill up your drive gauge, Sora can transform into 4 different forms which causes a tremendous increase in power, magic or both.

Some worlds are old such as Olympus, Hollow Bastion and Halloween Town. But many more Disney character areas join the fray with Mulan, The Lion King and Pirates of the Carribean to name a few. The game is long too. It took me 16 hours to beat (I watched all the cutscenes though and took a few sidetrips to Olympus).

If you're in the mood for an incredible game, buy this one. It's also a good idea to buy Kingdom Hearts 1 first as well as the Game Boy Advance version, "Kingdom Hearts 1.5 Chain of Memories", as well if you want to truly appriciate the heartfelt and touching storyline behind this astounding game.

Kindom Hearts II

5 Rating: 5, Useful: 4 / 4
Date: February 08, 2007
Author: Amazon User

This is one of my first games on my new ps2. I'm new to the whole ps2 world. The last system I had before this was Sega Gensis. The game is very Zelda like. You have missions and quest to complete yet your inside a magical world of Disney. For a beginner this is a really easy game to play. I've figured out a lot of the stuff on my own and they tell a lot of the directions too. I'd def recommend this to anyone.

I've been waiting four years for this!

5 Rating: 5, Useful: 4 / 4
Date: April 21, 2006
Author: Amazon User

I got my PlayStation 2 for Hanukkah 2002, and I received Kingdom Hearts along with it. It took me close to forty hours to finish that game. This one I completed in twenty five.

I was shocked when the ending rolled around. My first thought was "how could the game have gone by so fast?" I was more than a little miffed, let me tell you. As far as the actual ending goes, no spoilers, but if you skip past the fact that the final boss(es) actually posing a challenge, unlike the ones in Kingdom Hearts (which is funny once you think about it, considering it's the same guy) I was bawling. I've never cried at the end of video games. But the ending was really touching.

This game has made a few quantum leaps up from Kingdom Hearts. The story line is far less straightforward, with the good guys being human and not superhuman (or duck and not superduck if you want to get technical) and the bad guys posing an unclear yet somehow far more significant threat, while still managing to have a sense of humor. The prologue draws you in, makes you want nothing more than to find out what happens next, which, admittedly, keeps you playing through the sometimes tedious, difficult and irritating mini-games of Twilight Town as Roxas. I don't fully understand what happened to him once Sora woke up. From what I understand, there were several people I spoke to who admitted they kept playing not just because of curiosity, but from an intense desire to hear Vivi of the text-box oriented Final Fantasy IX, finally speak. I might be considered one of those people. Final, after three hours of Roxas-based gameplay and mind-boggling suspense, the title screen opens and you begin the game as Sora. From that point, from the time you meet the King at the train station, up until the point where you board the gummi ship, any player will be mesmerized. After that, there's no guarantee.

I continued to be mesmerized. There was the best of the old mixed in with the best of the new to make you feel like you were indeed picking up exactly where you had left off. The gummi ship travel was actually fun this time and not an irritating chore, one that would invoke serious nail-biting if you weren't good at it. Of course, it was much more difficult. But just as you were about to run out of life, the gateway would always open. Except this one time. The worlds were works of art. The graphics were beautiful, and sometimes the background music could just make you want to stop and listen, particularly in the Beast's Castle, Hollow Bastion and Port Royal. (by the way, it was Geoffrey Rush as Barbossa however Johnny Depp was notably absent for the role of Jack Sparrow)

The battle system took some serious revamps. Gone is your basic hack-and-slash ha-hoo-huh-ha-hyaa! Now you have limit commands (Trinity limit, Auron's tricks, and anything you assign Donald and Goofy, as well as numerous others) Summons (Stitch, the Genie, Chicken Little) and drives (Valor form, Wisdom Form, Master Form) not to mention a couple of new magic tricks coinciding with the removal of some of the old (How could Sora have forgotten Stop and Aero?) It is, due to a new alert system, slightly more difficult to keep track of what your magic spell level is. (I didn't even notice that I had Reflect magic until the end of the game, and was shocked to find I had Firaga, Blizzara, Thundara, Magnega and Cura, which inconveniently consumes ALL of my MP) But more conveniently, when used strategically, this battle system (including all mentioned above plus several slash and guard techniques employed using the square button) will come in immensely useful when facing down the demon bosses of the game, Demyx, Xaldin, Barbossa, Xigbar and Xemnas-with-a-lance, in other words, all the bosses that are nearly impossible to hit making you think that you were about to die on both sides of the screen, and making them a royal pain in the---well, we'll just leave it at that.

One of the best things about this game is the newfound ability to skip cutscenes. Extremely useful at the Hollow Bastion Crystal Fissure, or someplace in the vicinity, about to fight (excuse me, try to fight) Demyx for the zillionteenth time and unwilling to sit through the long cutscene between Sora, Donald, Goofy and the King preceding the fight. The other best thing about the game, which was in a very convenient location, was the opening sequence. Utada Hikaru's 'Sanctuary'. She hit it clean off this time. This song outmatches Simple and Clean by like, a jillion points. Simple, beautiful and haunting, and not just the song. The images displayed, with emphasis on haunting. It made you want to find out what these iimages were, and how they fit into the story. And even by the end, you might or might not have understood them. Except the one with Marluxia. Anybody (like, not me) who has played Chain of Memories (again, not me) would understand that, or so I am told.

Anyway, the opening song. So haunting, in fact that my eight year old sister had a nightmare about it. But I'm definitely buying the CD, and not just to torment my sister. But because I think it would be worth it.

And finally, the villains. WHAT in the world happened to Pete and Maleficent at the end? I daresay I sense an opening. Rise, Kingdom Hearts III, rise!

Awesome game. Beyond words.


Review Page: 1 2 3 4 5 6 7 8 9 10 Next 



Actions