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Playstation 2 : Metal Gear Solid 3: Snake Eater Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Metal Gear Solid 3: Snake Eater and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metal Gear Solid 3: Snake Eater. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 87
Game FAQs
GamesRadar 100
IGN 96
GameSpy 90
GameZone 95
Game Revolution 85
1UP 90






User Reviews (71 - 81 of 270)

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Manuals Are Your Friends

5 Rating: 5, Useful: 3 / 6
Date: December 06, 2004
Author: Amazon User

I know most of you don't even notice the small booklet that comes with the games but MGS3 in fact does come with one, and surprisingly enough it tells you how to play. :-O

Before you play the game open it up and learn a few things about the controls before you write your review saying that the controls and camera are useless.

The game is supposed to be a STEALTH game, you aren't supposed to be "run(ning) around like an idiot." Yes occationally in the basic camera setting you can only see 10 feet to your left/right/behind you. The game comes with a niffty thing called the first person view to aide you in your journey. The idea behind this is when you enter a new area, look in first person view and scout around the area. If you are hiding in the bushes for a half an hour only to take three steps and run into a guard then you aren't playing right and are not using the first person view.

Now another neat trick for when you are stuck on your belly, in the grass, in first person mode, is the little peak move. Again check your manual, you can make Snake peak over the top of the grass, so you can see in front of you.

As for targetting being "impossible" well this isn't a FPS so you have to, once again, figure out how to do things right. In the manual it should explain to you how you can steady your aim so that it is IMPOSSIBLE to not know where you are aiming.

Another review mentioned it being extremely hard to knife people. Not only did this person obviously not read the manual but he certainly never noticed the new CQC moves that allow you to grab any guard and have your way with him, either interogating him, slamming him down, choking him out, snapping his neck and SLITTING HIS THROAT.

Yes the camera can be difficult occationally but if you play the game the way it is meant to be played you will have few issues with it and certainly not find it 'unplayable' like some people who didn't read their manuals.

a look back to an earlier era in the Metal Gear timeline

5 Rating: 5, Useful: 3 / 6
Date: March 08, 2005
Author: Amazon User

"Metal Gear Solid 3: Snake Eater" takes the player back into the 1960's following a young agent named Snake. He looks and sounds just like the Solid Snake we know and love, but Solid Snake was a rookie in the mid 1980's during the Outer Heaven mission ("Metal Gear" for the NES). This is far too early to be our Solid Snake. But, from playing the two previous Metal Gear Solid games on the Playstation and Playstation 2 we know that our Solid Snake was a clone of a character named Big Boss (the bad guy from the Outer Heaven and Zanzibar missions). So, doing a little logic here, it is a safe assumption that the Snake of "Metal Gear Solid 3" is the Big Boss of previous games. I don't count this as much of a spoiler because a little knowledge of the Metal Gear series and where this game falls on the timeline makes the identity of this Snake a fair guess.

Snake is given a mission to assist a Russian scientist defect and come to America. Snake is dropped off in the field with no supplies (as usual) and is left to his own wits and resources to find weapons and items to help him in his mission. This is a covert mission, as usual, and the name of the game is stealth. If Snake is able to get by with out being spotted by the enemy, he'll have an easier time completing his mission. What is new in "Metal Gear Solid 3" is that for the first time most of the game takes place outdoors. This allows for a completely different mode of stealth and Snake must utilize the terrain and a variety of camouflage to keep him hidden. Something else that is new is a "Stamina" bar besides the "Health" bar. Snakes actions will take stamina as will being injured in battle. If Snake does not restore his Stamina his aim will suffer and it will be easier for his health to drop. To replenish Stamina, Snake must hunt for his food. He can kill snakes, rats, frogs, fish, or any other animal he might encounter. Keeping a full stamina bar is a must.

What most players will notice is that there is no radar as we remember from the previous two Metal Gear Solid games. This makes sense as the game is set in the 1960's and a radar system like we might have in the late 1990's would not exist back then. There are motion detectors and similar items that serve a similar purpose, but none work nearly as good as the old radar did. Perhaps because of the lack of a radar, I found this to be quite a challenging game on "Normal" difficulty, though as the game progressed it was easier to just sneak as much as possible and then snipe everyone possible. Even if an alarm was sounded it was still easier to kill every guard then to sneak around them. I understand that is my failing as a player and it isn't the way the game was designed, but even using the strategy guide I did not do nearly as well with the sneaking as I had hoped.

The storyline in "Metal Gear Solid 3" is similar to that of the previous Metal Gear Solid games in that it reaches global conspiracies and fills in a bit of what we learned from the previous games as far as the background story goes. There are double-crosses and the cinematic cut-scenes are effective and well done and not quite as intrusive or long as those from "Metal Gear Solid 2". The game play is also based on the same style of fighting as the other games, only with the addition of something called CQC (Close Quarter Combat). CQC is an extension of the ability in previous games to sneak up behind an enemy and choke him out. With CQC there are more options: slitting the throat, interrogating the enemy, choking him out, throwing him to the ground, or using him as a human shield. This adds a greater variety to combat and this can help out quite a bit in sneaking, but to be honest I barely used this skill (perhaps I should have).

"Metal Gear Solid 3: Snake Eater" is an excellent game which took me 24 hours to complete while using the strategy guide. I found it to be challenging, but still quite a bit of fun to play. Any fan of the Metal Gear series would enjoy this, as would fans of games like "Splinter Cell". While this game can be defeated by using a "run and gun" style of gameplay (or a sit back and blast every enemy who comes on the screen), the real point of the game is stealth. You can actually beat this entire game without killing a single enemy, including the bosses. Everyone can be either snuck around or taken out with tranquilizer darts (even the bosses). This, of course, is much more difficult. I was only able to beat two bosses with the darts, and spent more time blasting away trying to stay alive. This game is likely to be hailed as one of the best games of the year, and I would tend to agree.

-Joe Sherry

Title Explanation

5 Rating: 5, Useful: 3 / 6
Date: October 04, 2003
Author: Amazon User

Metal Gear Solid 3 looks great (I have downloaded some of the trailer music and it's flat out beautiful). If game asthetics are just as important to you as gameplay, then be sure to check this out. The graphics already look awesome.

F.Y.I., it will be called Snake Eater most likely because according to the story in MGS, Solid Snake served in the Special Forces before joining Philantrophy, the anti-Metal Gear group. Since the character in MGS3 seems to be a younger Snake, we can only assume he is a Special Forces agent in the game. S.F. agents carry the nickname "Snake Eaters." I just thought anyone curious should be aware of that; I learned that myself from Time Magazine. Or maybe you eat small reptiles; who knows. All I know is that Kojima is definitely going to put a lot of effort into this game and we can expect greatness.

The story's good, but the gameplay's flushed down the toilet

2 Rating: 2, Useful: 5 / 14
Date: January 21, 2005
Author: Amazon User

If somebody told me one year ago that there was actually going to be a Metal Gear Solid game I wouldn't like, I would have laughed and called them crazy. And yet, here I am, giving this a poor review. So, what went wrong? Well, let me go through the game.

First the story. This is the main thing that's been improved from part 2. This shows the backstory of series mainstay Solid Snake's genetic father Big Boss, or Naked Snake as he's called here. It gives us a brief glimpse into his head, and yes, maybe even shows us a bit why he did what he did in the first two Metal Gear games. It's impossible not to feel sorry for him, to not somewhat sympathize with him. Kojima did an excellent job on the incredibly character driven story. So why the cruddy score? Well, I'm not finished yet.

Next, there's the graphics and the sound. These two once again are on par with the rest of the series. The graphics are incredibly detailed and it's hard to not just stare at everything in first person view and marvel. Likewise, both the soundtrack, including the catchy James Bond-esque theme "Snake Eater" as well as the voice acting, are as good, if not better, than the original.

Finally, here comes the part I have been dreading to write about. We all know the main aspect of the MGS series has been stealth. The premise of this version was that it would also include new survival aspects, such as eating wild life to stay healthy. Unfortunately, just about none of this works. The stealth has now been completely ruined, as it's now pretty much impossible for Snake to go without being noticed, no matter how stealthily he is. Even the new camoflauge aspect is a best, as no matter now well you're hidden, even if it's at a full 100%, the guards STILL notice you. So if you can't even use stealth, then what's the point? The survival parts don't really do much either. The eating food thing isn't really needed, as even eating the animals that Snake hates will restore most of his health. Oh, and I forgot one thing: the pain in the butt cure menu. Now, throughout both cutscenes and the actual game, when Snake gets hurt you must now take the time to go into the menu and heal his injuries, or as a result he'll take more damage then usual. This little gameplay addition I feel could have been easily done away with, as it's more annoying than anything else.

I honestly tried to like this game. I did the very best, from the bottom of my heart, to continue playing, but I'm not even enjoying it enough to continue on with the excellent story. This is one MGS that even hardcore fans need to stay away from.

The worst MGS ever. Kojima ruined the series.

1 Rating: 1, Useful: 7 / 24
Date: January 30, 2005
Author: Amazon User

I remember the classic days of MGS 1. When MGS 2 came out, I was sooo excited and I loved every minute of it....until Kojima ruined it and made me play as girly Raiden. So when I heard about MGS 3, I thought, "Yes! Kojima is bringing back Solid Snake and this one will be the true sequel to the twin snakes!" Well it isn't solid snake. Its boring Naked Snake aka big boss. The storyline is boring, the music sucks and so do the supporting characters.

Don't even get me started on the gameplay. They ruined the entire STEALTH ESPIONAGE ACTION style from MGS1 & MGS2. There is no more espionage or stealth. You spend half the game in the menu system changing clothes, performing surgery, or eating - all of which were horrible additions to this crap game. The enemies always see you and due to the crap camera (which is GOOD for MGS2 because it is INDOORS), you can't see them.

All I wanted was another adventure with Solid Snake and Otacon. One more time. One more mission. Going around and finding the best strategy to get through a room of enemies.

Metal Gear never took itself too seriously, which is also one thing I loved. Now Kojima tried to make this too much like Splinter Cell (which is awful), and MGS 3 ended up boring and overly serious with no light hearted elements.

F-

a game for all the action genre lovers

5 Rating: 5, Useful: 2 / 3
Date: December 03, 2004
Author: Amazon User

i was very excited to get this game, and i was not dissapointed. With all the new moves and added features to the game i think it is the best yet of the series. Anyone who likes the metal gear series or likes espionage games will surely enjoy this. The jungle enviroments are incredibly realistic. And this is the most realistic game for combat ever, the only bett experience is joining the army yourself =) the enemy AI is incredible and it has aspects of a real jungle and war. you need to hunt food and eat, you can find food like snakes and birds. Also you can get injuries such as broken bones and gunsho wounds. The storyline is great and the game is the most fun since metal gear 1

P.S. i gave a low education rating because this is a video game not a teaching toy

Another fair review

5 Rating: 5, Useful: 2 / 3
Date: December 30, 2004
Author: Amazon User

While I am glad to see that a lot of people who have played this game love it, you may see some reviews that bash it because of the lack of a few things.

Most will complain about some of the aspects of not having the Soliton Radar system which was the cornerstone of MGS1 and MGS2. To those who whined I say, this was taking place in 1964, no such thing existed. The idea of a character being trapped in the jungle having to take down a legion of adversaries without a lot of super high tech weapons at thier disposal, simply amazing.

If you are a fan of the first 2, then this game ties up some loose ends for you. I won't spoil any of it for you, it is worth buying just to watch the excellently constructed dialogues between the characters.

A lot of the shooting has to be done in 1st person, you don't get that nice laser sight to lock on with so some of your shots may go astray. The idea of hunting to preserve your stamina, be careful what you eat, and be careful how long you carry some food, it can go rotten and make you sick....... that's right sick. When you get shot, you may want to get that kife ready for some quick battlefield surgery, that's right....... surgery.

The ultimate soldier has all the tools needed to survive in this desolate area. A beautiful game where all the details were taken into account. Waiting patiently in the grass has never seemed so fun.

Great game

5 Rating: 5, Useful: 2 / 3
Date: February 04, 2005
Author: Amazon User

really enjoyed this game. It was fun, exciting, and entertaining as well. I really liked the story. Hideo Kojima produces some of his best work in MGS 3. Set during the 60's Snake Eater is a prequel to the Metal Gear series. It is visually stunning, producing graphics I didn't think the PS2 was capable of. Plus is has great gameplay and a great story with memorable characters easily makes this the best of the trilogy. If you liked the Previous Metal Gear Solid games you'll definetly enjoy the final in the saga.

Pushing the PS2 to places it's never gone...

5 Rating: 5, Useful: 2 / 3
Date: March 10, 2005
Author: Amazon User

Ever since Metal Gear Solid first appeared on the Playstation, everyone's been biting off of it. Other games have come out, using the whole "Super-secret U.S. agent sneaking around stealth-ily and doing stuff) and every other game that comes out implements some kind of stealth aspects. And sure, while some games like Splinter Cell have done the actual "Stealth-action" genre better than MGS, MGS is still the most playable. It's so easy to start playing it and suddenly find yourself 6 or 7 hours in the future. It's that "thing" that some games have, and MGS3 has returned and shown that it still has it over all the imitators.

So...Snake's in the jungle. It's the '60's. Prequel. Cool. There's a lot of stuff I've been wondering about regarding origins and backstory in MGS. I dig. But players of MGS1 & 2 will find themselves missing the newfangled technology of our times. Well, only one thing, that being a fancy radar with line-of-vision cones of the enemies. But during play, I go over it quick, and found that it mades the game much better. The satisfaction of sneaking up on gaurds is much higher now ^^ Not that there isn't a motion detector or a sonar radar, but it's a far cry from the MGS1/2 radars. And the move from the indoors to the jungle is really neat. If you ever played the 8-bit NES "Rambo" game, you probably thought it was horrible. But thankfully, Hideo Kojima has finally brought us the action of "Rambo" only John Rambo is called "Snake" and the punk policemen are evil Soviet soldiers that are attempting to bring about nuclear holocaust. But other than that, the action's all there.

The story was good (To stray away from any "Solid" puns) Though I thought the MGS1 story was better. I could kind of feel that they tried to make the story less complicated than MGS2, after everybody (Including me) complained about the story in the last 2 hours of MGS2.

Graphically, MGS3 is prettiest game to ever grace the PS2. Sure, Square makes prettier FMV's, but to have an entire game look this good on the PS2? The enviroments are gorgeous, characters models are excellent, and certain things (Like the battle with The Fury) need to be seen to be appreciated. A lot of the things that make the game so unbelievable graphically, casual gamers wouldn't notice. But take my word for it...as of right now, this game is the benchmark graphically for the PS2.

I love what Konami has done with the audio in this game. The game is meant to be very cinematic, and much like a movie, sometimes silence is the best soundtrack. Not that it's quiet all the time or anything. But seeing how it's a "STEALTH-action" game, having BGM playing all the time while you're sneaking around the jungle would seem pretty cheesy. I personally would like to see more silence and ambience in games. But that's me. Harry-Gregson Williams once again puts together an excellent soundtrack, although there's no brilliant stand-alone songs in this one like the MGS2 Boss Battle music or Main Theme's to MGS1 & 2. But as a soundtrack accompanying a game, it does it's job very well.

Simply put, if you don't enjoy MGS3, there's something wrong with you. You probably lack the fun trigger in your brain or something. The game is easy to pick up and play, and it's one of those games that really doesn't get old. Playing it the 5th time is just as enjoyable as the 2nd (Because nothing is like the 1st time you play any game ^^) But the 2nd time is still remarkably good. Even if you "Don't like stealth games" you can still run around and just kill everybody. So you don't have an excuse. Go get this game.

One of my favorite PS2 games

5 Rating: 5, Useful: 2 / 3
Date: March 28, 2005
Author: Amazon User

Back when I bought Metal Gear Solid 2, I thought the game was awesome even though they made me play as Raiden. The story, boss fights and the whole espionage theme were great. Then when I heard they were releasing Metal Gear Solid 3, I couldn't wait for it to come out. I got it for christmas last year (2004) and have played it through three times so far because I have nothing better to do and it's an awesome game. The storyline is great, basically you play as Naked Snake and have to destroy a weapon that can launch nuclear missles anywhere in the world. Throughout the game you have to sneak past enemy soldiers, change your camoflauge according to the enviroment you're in, heal gunshot wounds and other medical related injuries and hunt for food. The whole camoflauge system was a good idea. You obtain different camos with different patterns and colors to adjust to your enviroment, which becomes nescessary in the jungle. Hunting for food isn't too much of a challenge. Basically all you do is shoot an animal thats right infront of you and you get to eat it to recover stamina. But it isn't that big of a deal. I read alot of reviews about how the game sucks because the radar isn't included. Well its like in the freaking early 80's those radars havent been invented yet. The camera angles do get annoying at times, I will admit. CQC (close quarters combat) is an awesome addition where you can take enemys down. It has alot of extras and bonuses including the amusing game, Snake vs Monkey. Basically this game is awesome, alot better than Metal Gear Solid 2 and is one of the greatest stealth games ever. If you own a PS2, you should buy this game.


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