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PC - Windows : Mech Warrior 4: Vengeance Reviews

Below are user reviews of Mech Warrior 4: Vengeance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mech Warrior 4: Vengeance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 112)

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What A Let Down

1 Rating: 1, Useful: 14 / 57
Date: November 27, 2000
Author: Amazon User

If you are a fan of mechWarrior3 you are going to be really disapointed with 4. They are totally different games that share a similuar concept. You can forget building the mega killer Mech in this game. The Ultra 20 Auto cannon is gone, the largest is a 5. The Mechs have hardend weapon points that limit your ability to custom build what you want. Take the Thor for instance it has a missile rack on the torso. Well that torso is now a hard point for missiles only. Arm, and torso critical spaces have specified spots for specified weapon types. Its like you are being dictated too as to what you can put where. The Mech lab is poorly constructed, and much more difficult to keep up with your Mechs load out. Those of us that really enjoy the fast paced games of unlimited ammo and awesome auto cannon firepower in MechWarrior3 will have no place in MechWarrior4, we were not taken into consideration. I won't speak much on the graphics, they are great, but how can you enjoy the graphics of a game you cannot enjoy. The seven new mechs, full customability, all new terrain features, the 16 player on line game, what a let down. But the box is pretty cool looking.

great Mech fun!

5 Rating: 5, Useful: 10 / 12
Date: November 30, 2000
Author: Amazon User

I've you love the MechWarrior feel of gaming, here you have the ultimate in Meching around. The graphics are great, the gameplay top-notch, and the Mech configurations are far easier to manipulate in this new version. Better character control has made it easier to manuever through campaigns, as well. As an individual who's seen a lot of games, I highly recommend this one.

Excellent! Well Balanced.

5 Rating: 5, Useful: 27 / 33
Date: December 01, 2000
Author: Amazon User

... I think this game is an excellent, well balanced game! The only real beef I have with it is that it seems too short and I wish you could play the single player missions in Multi-player games. Other than that, the game is excellent! The storyline is good and the actors don't suck. I don't know about you, but I like seeing weapons come out of places they are supposed to come from. It's kind of weird and unrealistic to see a beam weapon, or ballistic weapon coming from a missile rack don't you think? Also, I would imagine it makes Multi player a little more balanced and fun. You have to work for your victory, using combat tactics and strategy! No more Cheapo, no talent mechwarriors stocking up on Ultra AC's and taking everyone out with a couple shots! I say bravo to Microsoft for making the game beautiful, and fun for everyone! I also should note that the animation in the game is wonderful! The Mechs move and take weapon hits as you would expect them to in the real world! Very fluid! Again I say Bravo Microsoft!

Definitely worthy of the name

4 Rating: 4, Useful: 84 / 88
Date: December 02, 2000
Author: Amazon User

The short: Great gameplay, great engine, excellent interface, awful story and acting. A fine addition to the Mech series of games. A solid, stable, fun game that doesn't require that you played any of the previous three to have a complete blast with it.

The long: I respectfully disagree with the review that gave this title one star because you can't make any Mech into a supermachine. That is precisely what makes this game better than all the ones that came before it. I have played ALL of the MW games, including the Virtual World cockpit sims, and this is the best yet. The game has been totally changed (and by the FASA guys themselves) from being just a computerized version of the paper game into a solid computer game that more accurately conveys what it should be like to be in one of these machines.

The shortcoming of the previous games was that Mech models didn't matter. You could take any one of them and put in any weapons, any equipment, any armor. You were limited only by total weight, so what was the difference?

Now there IS a difference. The missile racks on a Mech now really do have missiles in them (or nothing), and you can really hit those racks and blow them up. In the prior games you could hit a Mech in the waist and it would count as a "torso side" hit, regardless of what the structure of the machine was supposed to be. Now it plays far more like you'd think the real deal should. Two 75-ton Mechs are now completely different if they're different models, and you can play them with different tactics. You can use your knowledge of their structures to hit them where it hurts. Shouldn't it have been this way all along?

Game balance is totally different: Legs are way tougher to hit and to damage, so you can't cheap out as easily with leg or even head shots. Mechs accelerate, decelerate, and reverse faster, so if you crash into somebody, you don't ballroom dance with them at close range until somebody dies (and the meltdown from a death at close range is now greatly to be avoided--very cool); you can break off easily and continue to run and gun. Every Mech battle is now the extended duel it should be--no easy way out, and no cheap argument-ending superweapons like the Ultra AC/20. Now you've got to actually fight. If you don't like solid tactical fighting, then go play any first-person shooter, ninnies.

Weapon select and grouping is now totally different; the HUD is much simpler and more effective to use, and the Mech lab is equally simplified and effective. Wingman command is perhaps the best such game interface yet invented; very quick and it works.

Missile play also is done right this time; long-range missiles launch in an arc to the target, short-ranges are dumbfire and Streaks always hit without needing a lock. Other toys like AMS and BAP really work now, and have a noticeable effect and advantage during play. The new way that the missiles launch in a ripple-shower (instead of all at once) is more fun. This means that evasive action works. Now rather than either getting hit with the full load or totally missed, you can do things like dodge some and try to let AMS handle some, and everything in between. It also means that you need skill and strategy as a missile marksman, which wasn't really the case before.

The Mechs themselves have never looked better. They're highly detailed, distinctively blacken on damage, limp, stagger, run, walk, recoil, fall, and DIE awesomely. The graphics look great. Weapon effects are intense and the sounds are rich and throaty. You feel like you're dealing out some hurting even if you're only scratching paint when you unleash a machine gun. The AI is no longer dirt-stupid, puts up a great fight and won't sit there while you snipe from long range or pull other tricks that used to work. It's much more equivalent to the great bot AI that you see in first-person shooters like Unreal Tournament or Quake.

The single-player campaign is 25 full missions, far longer in play time than MW3. Unfortunately the story is as awful as most other computer games. Starcraft or Half-Life this is not. I can't remember seeing worse acting since high school, so I can't give this five stars. It's solid in just about every other way, though. I look forward to any expansions that may be on the way.

Microsoft put the fun of 'Virtuality' into FASA's Battletech

5 Rating: 5, Useful: 3 / 4
Date: December 04, 2000
Author: Amazon User

Microsoft's stab at the "heavy mech" market is a hit. Mechwarrior 4 goes back to the roots of the Battletech universe: Create an imersive world full of technological marvels and the public will go nuts. And go nuts they have. Multiplayer games on the Zone are packed full of players young and old alike. In fact, it's the Multiplay aspect of Mechwarrior that is the game's biggest draw, and Microsoft put together the perfect team in place for this.

Mechwarrior 4's technical team consisted of the same developers who brought you the Virtual Reality "Tesla" pods that are seen in Battletech centers all across the country. (You can usually find one at your nearest Dave & Busters location.) These pods are full-sized cockpits complete with multiple screens, big booming sound, and excellent multiplayer capability. Microsoft's version comes the closest to this experience than any of the previous titles.

Battletech purists will argue that many of the features of the original game are lost, however the changes that Microsoft has made will make for a quicker-paced game with a longer shelf life.

Fantastic - Awesome Tactical Depth!

5 Rating: 5, Useful: 3 / 4
Date: December 05, 2000
Author: Amazon User

Gone are the days when players stock up on one weapon type, and lay the smackdown on others by simply shooting a few times. Now, you actually have to THINK. Use superior tactics to win a battle, not necessarily superior weapons. An extremely intuitive Mech Lab allows you to customize your 40-foot 'Mech with almost any combonation of Ballistic, laser, missle, and other weapon types.

Couple that with beautiful, smooth, realistic graphics and extraordinarily accurate physics, and what do you get? Ladies and gentlemen- I give you *du du daaaah* MechWarrior 4: Vengeance. This game really deserves the 5-star rating I've given it. Kudos to Microsoft for making such a deep and engrosing tactical simulation.

Ryoken.

A solid game

5 Rating: 5, Useful: 2 / 5
Date: December 06, 2000
Author: Amazon User

I have been a long time Mechwarrior fan and before that a Battletech nut. Much of Mechwarrior 4 has been reinvented to be a better experience for gamers in general. The Mechs are extremely detailed and sharp and move more like they should. The weapon effects are good and the weapons are much more balanced. The campaign, while longer, seemed to easy even up in to the hardest settings. While the missions are well designed most are forgettable search and destroy types. I really like just wandering around the map, the environment is much more populated than in MW3 adding to the feel of being in something huge.

To be totally honest and fair there were a few things that I wanted to see and did not. I liked the story but I felt uninvolved, if I am the main character I would like to see more of what is going on beyond the mission briefing screen. The game is told to you in a little window in the corner, I would have liked big between mission cut scenes like in Starsiege. The inside of the cockpit lacks much detail, a step backwards from MW3. The new Mechlab is much better, but they have limited what I can and can not do to my Mech. Yes, this is better balanced and easier to use, but very simply I want to decide to use and I did not like it that the option wasn't there for me. Still, none of this detracts to much from a great game.

Mech Warrior IV: Heat Getting Critical

4 Rating: 4, Useful: 1 / 4
Date: December 06, 2000
Author: Amazon User

Imagine sitting in the cockpit of a 100 ton 40 foot tall-mechanized monstrosity. Armed with pulse lasers, long range missiles, autocannons and the burning desire for redemption pumping in your veins. In Mech Warrior 4: Vengeance, your imagination will be a weapon of destruction and sitting behind the controls of one of these armored goliaths is the reality.

The fourth edition in the Mech Warrior series, it continues to spearhead the Mech simulator genre. Taking place in the Battle Tech Universe, the game delivers a setting, a storyline, and the action that Battle Tech demands. With the 25 single player missions in campaign mode, training, instant action mode, and even multi-player capabilities, will give you hours of mechanized destructive fun. Also with the choice of over 21 different Mechs, command of 3 other lance mates and a huge plethora of armament gives this game the tactical flexibility any would be Mech Warrior would drool for. Coming with a built in multiplayer game browser, finding a game is a snap. If you would prefer, you can host one as well.

Mech Warrior IV is sure to take claim of its birth right as the leader in this genre. If you haven't already go get a copy now, so I can blow a hole through your chassis and see you reactor blow like a super nova.

Good, but disappointed.

4 Rating: 4, Useful: 1 / 5
Date: December 10, 2000
Author: Amazon User

I was hoping for a Mechwarrior game with all the bells and whistles. I thought it was going to be a major step forward. And from all the pictures I saw this even fed my hunger more. But now that I have it, my first thoughts were, this is it. The graphics have been improved a bit, and the motion is a little clearer. But this is not a much of an improvement over Mechwarrior 3. Its basically just a revision, you could even call it version 3.5 :) For anyone who hasn't played a previous Mechwarrior game, I'm sure they'll love it. I was just hoping for so much more, and I just think that this game was rushed to get released before Christmas.

Disappointed

1 Rating: 1, Useful: 2 / 14
Date: December 11, 2000
Author: Amazon User

I am a huge fan of Mechwarrior 3, but I am disappointed with Mechwarrior 4. The Mech lab seems more restricting, the mechs are harder to control, and it's difficult to tell how or what you're doing. I keep finding myself going back to Mech3 and leaving Mech4 on the shelf.


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