Playstation 2 : Tekken 5 Reviews

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Gas Gauge 90
Below are user reviews of Tekken 5 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tekken 5. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores

Game Spot 92
Game FAQs
GamesRadar 90
IGN 93
GameSpy 100
GameZone 96
Game Revolution 80
1UP 80

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Fantastic game with potential for months

5 Rating: 5, Useful: 60 / 69
Date: March 19, 2005
Author: Amazon User

Tekken 5 is the latest in the Tekken fighting game series. The graphics, gameplay and customizable outfits make it a game well worth buying!

We really enjoy fighting games and have played most that have been released. It can be easy to start comparing them to each other and to look for the best of all possible worlds in each game. Tekken 5 really does a great job compared to most of what is on the market today!

First, of course, the fighting. There are 20 characters to start with - plus a number of unlockable. The game does a GREAT job of offering you male and female, young and old, a variety of races. And unlike some other modern games, the females are actually clothed and earn your respect. You fully get the sense that each character has a background, a style, an attitude.

Every character has his or her own moves and combinations. You can master one character, and move on to learning the next character's talents. The more you learn about each character's style, the better you get in any of the combat situations. There are plenty of moves to keep you entertained for weeks, and each executes flawlessly on the screen.

Which brings us to the graphics. I really have to say that this is one of the best looking games I have seen on the PS2. Normally I give the XBox the edge on graphic quality - but there are some arenas that are just stunning. The dark chapel with orange stained glass stands out in my mind. Yes, the backgrounds are in action, the clouds move, birds fly by. You find that in just about any game in modern times. But the quality of the scenes are sometimes just amazing. Sure, there are some arenas that are a bit boring and look repetitive - there's one with dirt, dirt piles and dirt tornados which isn't graet. In general, though, someone spent a lot of time on the worlds you play in.

The graphics for the characters is also quite well done. The braids move with your action, the scraves blow, the attack moves are smooth and flowing. When you slam into the ground or a wall, it creates impacts. Sure, being a PS2, there are some limits. The ground-pieces that fly up are sometimes rather jagged looking. Still, it's about as good as I've seen.

The game has a wide range of difficulty settings, and you can choose characters that are easier or more difficult for you to play with. There's a challenge even in the easiest modes though - don't expect to button-mash your way to victory. It really pays to spend a fair amount of time in training mode, to learn the specific talents of each character.

I do have to say that when you are fighting a tough boss, it gets REALLY annoying to have the boss laugh at you - to have to sit through 5 long seconds of a replay of your failure - to then see and hear "YOU LOSE!" and then another few seconds of start-up before you try again. It's fine the first time or two, but there should be a way to skip it after that. We know we lost, already. There isn't a need for the game to grind your face in the dust for 15 seconds.

That being said, even the main boss is beatable once you learn the counter-moves to his attacks. It's a matter of study, and learning your character's unique talents. There is definitely a way to win with every character. Again, button mashing won't do the trick. It takes strategy.

Also, even though you have a 'circular world' to fight in where you can side-step left or right, it's a very close quarters game. You can't back up to set up a strategy, you can only mince a step or two back. There aren't other levels to jump down to or take advantage of. It's sort of like a sumo match, with a narrow circle to mince around in.

The sound is fast-paced fighting music. There are different styles, to go with the different arenas, but all of it is generic and repetitive. I really like some of the other games that have "real" Chinese and Japanese music, say, for temple battles. But I realize of course that some people ignore the music completely, so it all depends on what interests you. I happen to appreciate having a great music track with my game.

There are a nice variety of game options to keep you playing for months. There are of course the story modes where each character goes through stages and meets their friends and foes. There are one and two player random matches. There are all sorts of unlockables, customizations, and even a bunch of mini-games.

Highly recommended in general!

Rating: 4.5/5

Includes Tekken, Tekken 2, and Tekken 3, whats not to like??

5 Rating: 5, Useful: 23 / 30
Date: March 21, 2005
Author: Amazon User

I have to be honest, my PS2 has been drawing dust. Sure I have an XBOX too, but with the exception of Gran Turismo, I really wasn't playing anything for the PS2, until now!

At first glance, I never really though the PS2 could fork out a game like this. Tekken 5 is not a sequel to Tekken 4, it's a whole new game and has enough to keep you busy for some time. 30+ classic fighters from the Tekken series including three new ones, Raven, Feng, and Asuka. The game includes a massive amount of game modes, story, Arcade, time trial, practice, and even a new platform game called "Devil Inside" which is a simplistic punch kick brawling fest, but still fun to boot, more on that later. Amazingly, this one disc also includes an arcade museum mode that includes fully playable games of Tekken, Tekken 2 and Tekken 3 taken directly from the arcade! That's right, FOUR Tekken games in one, actually 5 when you include "Devil Inside", an amazing package well worth your hard earned dough.

But Tekken 5 is why we're buying this game, and I have to say this is the most in depth fighter I personally have ever played. I was a Soul Calibur junkie for years, but times change and I'm ready for something new and fresh, and Namco does it again. The game still feels very realistic like past versions and definitely for hardcore gamers who love fighting games, but still also has that arcade feel to keep the casual gamers interested too. With only 4 buttons controlling the action, the game is easy to catch on but difficult to master. It's has a steeper learning curb that's for sure, button mashers will not be able to get far by just pressing random buttons as you really need to learn some moves with your gamepad too, as the game has an extremely high difficulty level even on normal. I found something odd. The "analog stick" is not supported. I find this to be dumbfounding as I really think the control stick is better for fighting rather than the old school game pads. Why oh why no options in the control screen to activate "Analog" Because there isn't any!! Ouch. Weirdly enough though, when you play the "devil inside" mode the analog kicks in. Why not in the main game itself? Doesn't make any sense!!

Anyhoo. When I first popped in the game and played "arcade" mode I was getting beat left and right, and I'm definitely not used to using the normal game pad. The opponents are relentless too. But with practice, you'll learn the way of the force to continue on as did I. The game rewards you with new costumes, new stages and even and a few secrets, but I won't give that away. With the 30+ fighers and differnet moves to learn for each, you have extensive replay value and this one will keep you busy forever.

The gameplay takes a bite off of Tecmo's DOA series with the interaction with the environments. You can be thrown into walls, kicked off platforms, and smashed against pillars and gobs of obstacles. Copying aside, I had more fun pounding people agasint a wall then I had with DOA, the gameplay just feel better and this game hits 10 times harder than DOA ever has.

I personally wish there was a little more blood-letting, (How about some fat lips, black eyes, or some cuts and bruises, that would have been sweet for added realism, but I suppose the pain inflicted on your opponents (and you) go through is worth the price of admission. It's sometimes not right to see a beautiful woman in a 2-piece skimpy outfit being smashed with her head to ground, certainly not a good way to get a date with someone in real life, but I guess that's why this is a video game. Over time you'll learn the word "no mercy" in fighting and won't care what you do to them. Heck, pick up a buddy, and you'll have the best two player fighter since the classic Street Fighter days.

Hard hitting gamplay aside, you really won't find a sweeter looking PlayStation 2 game than Tekken 5. Tekken 5 pushes the system to the max, and even support progressive scan and wide screen mode for HD owners, this is what I'm talking about. I always thought Soul Calibur was the juciest fighter to look at, but the character models in Tekken 5 actually look better, especially when there are nearly 30+ fighters, an astounding feat. The women seem to be a little more revealing this time around, although the game still has the tame "Teen" rating, so not too much skin I suppose. I can't believe how some of the bodacious babes and other fighters look though. Are those real?

The environments are amazing too, but the problem is that you won't be appreicate it too much with the exhilerating fighting enginge that will distract you from the graphics. So far I at least notice 20+ stages and I expect to earn some more in story and arcade mode.

The fighters ine the game are as follows: Yoshimitsu, King, and Nina, Kazuya, Paul, Law, Bryan, Lei, Hwoarang, Bruce, Baek, Anna, Xiaoyu, Steve, Marduk, Christie,Raven,Asuka, Lee and Kazama and 10 unlockables from the past series too! Wow!

The Devil Inside mode is just the icing on the cake. Simplistic kck and punch platform game with even some jumping and climbing aspects. Basically it's kill the robots, find the boss, then go to the next stage. It's not Streets of Rage,but it's fun enough for anyone to have fun with it, I liked it.

If you want the best fighter around, Tekken 5 is it and with the bonuses of having Tekken, Tekken 2 and Tekken 3, this one is basically a no-brainer to own. Nothing else comes close. You'll love it. Namco does it again! Another must have for the PS2.


5 Rating: 5, Useful: 10 / 12
Date: November 20, 2005
Author: Amazon User

That's all I have to say....okay, not really. Not only has NAMCO made another Tekken that beats the previous titles, it's another case of, "This latest Tekken(great fighting) game beats the latest Dead or Alive(crappy excuse for a fighting) game".

I break down the game in the following categories:

Gameplay - Now, Tekken has never been about "press buttons randomly and you'll stand a chance, dude!", that's Dead of Alive and Virtua Fighter. So once again there is a great deal of challenge involved. It's combo system is a better Tekken 4 combo system, but the juggle system is a dream, bringing back the glory days of Tripple T, which fits unsurprisingly excelently. The arenas are a little more interactive than the last game, the ground breaks beneath you when hit hard enough, although it looks the same in every stage. The only floor effects that look different are the glass and ice, they break like glass, obviously. I personally thinks it's a nice touch. Also, wall combos are harder to do, but are, in return for the sake of balance, harder to get out of than in 4. Each character is balanced perfectly and the 3 new characters, Asuka, who plays like Jun Kazama, and Feng Way and Raven, who have original fighting styles, fit in just like characters that have been in the series since the first game, and they are major fun to pick up, and once again, Jin Kazama's fighting style is almost completely redone form 4, but Devil Jin plays exactly like Tekken 3 Jin. The minigame could've used a lot of work.

Graphics - With a new graphics system, 10 times better than 4. Clothes and Trees sway realisticly in the wind, and the arenas look better than ever before. Even the background life watching the action is more detailed, it's especialy fun to watch the Penguines and Seals play in the midst of the fighting in the arctic stage, that's right, not just in the background, but in the middle of the fighting. It's so funny to watch them move away from you when the action gets too close for them to handle.

Content - Perfect, especialy with 32 characters, too bad the boss isn't playable without a gameshark or codebreaker though. Not to mention the fact that every character has 10 customizeable items and 24 colors for each outfit, plus characters even have alternate costumes to unlock, you unlock Eddy as Christies Alternate outfit. Plus the endings are awesome, and even more awesome are the mid-game cutscenes for all characters, some are serious, while others are extreemly hillarious. Best so far is the Arcade History mode, which includes the original arcade versions of Tekken 1, 2 and 3, which are available from the outset of play, plus one more unlockable game, the original arcade version of starblade, also, a demo of it is available automatically once you turn on the game during loading, and the modes are incredible, especially theater mode, which includes the American and Japanese E3 movies, and the 4 different versions of the intro movie. Arcade mode is also completely revamped, it uesd to be the version you get from the cabenet at the arcade, obviously. Now, Time Attack mode is the cabnet version of Tekken 5, and arcade mode is a ranking mode where you have an unlimitted ammount of opponents, much like survival, but you can continue after you lose. What happens is, you pick a name in the customization mode, then pick arcade mode, pick a character, then fight, you'll go up in ranking, and earn plenty of G, the currency of the game which you use to customize your character in customization mode. The amount of characters, customization items, and ranks keeps you playing forever.

Replay value - Extreemly high.

Bottom line, the game rules, it's got plenty of content, and great graphics to boot, and it deserves nothing less than the attention it's getting.

Number 5 happens to be my favorite number.

5 Rating: 5, Useful: 7 / 7
Date: August 03, 2005
Author: Amazon User

Despite offering a variety of new gameplay features, Tekken 4 was a bit of a letdown for a lot of Tekken fans. At a time when Virtua Fighter 4 was all the rage and Soul Calibur II was gaining a lot of deserved attention, Tekken seemed to have slipped out of the limelight and fallen behind. As a long time Tekken fan I thought this was a shame, as I really did enjoy Tekken 4 and felt it was a great game overall. After revolutionising arcades outside of Japan with a card-based ranking system in 2004, Tekken 5 has now hit the PlayStation 2 in an attempt to bring the series back to its well-deserved former glory.

There are no extra elements thrown into the battles this time; no breakable walls, no cliffs to fall from and the position switch from Tekken 4 is gone as well. What Tekken 5 does offer, however, is some of the finest martial arts action you can find anywhere. Each character has been revamped with plenty of new moves and animations, and like Tekken 4 there are very few "clone" characters that simply have the similar or exact moves as another character. Jin Kazama again uses a traditional Karate move set instead of the Mishima style used by Kazuya and Heihachi, while the three new characters offer not only great new styles but excellent personalities as well. Raven, a mysterious special agent apparently involved in the 'death' of Heihachi, uses an absolutely fantastic Ninjitsu style that has easily made him one of my favourite Tekken fighters ever. Feng Wei, a new Chinese warrior chasing down scrolls stolen by the Michima Zaibatsu, uses a great Chinese Kenpo technique. Finally, Asuka Kazama uses her own Kazama style based on traditional martial arts taught to her by her father.

Aside from the expected Tekken warriors such as Paul Phoenix, Yoshimitsu, Kazuya Michima, Jin Kazama, Hwoarang, Nina and Anna Williams, King, Lei Wulong, a new Jack-5 model, Martial Law (Forest must still be running around causing trouble outside of the tournaments), Julia Chang, Kuma and Panda, there are some surprise returns from characters who haven't been around as of late, some of which featured in Tekken 2 but were dropped when the game made a 19 year leap to Tekken 3. Ganryu brings his expected Sumo style back to Tekken, Bruce Irvine gives Bryan Fury a run for his money by adding another kickboxing style to the fray, even Hwoarang's mentor Baek Doo San is back, as well as Wang Jinrei and Lee Chaolan (as himself, not Violet).

Tekken 4's debut characters also return with their great styles from before, each with updated move sets. Eddy Gordo fans still need to get their fix from Christy Monteiro's lighting quick Capoeira style again, as Namco made a respectable move and left him out of the tournament once again (his storyline just didn't make sense to include him again) and British boxer extraordinaire Steve Fox brings a refreshing and unique style to Tekken 5. Finally, the murderer of Armour King and the original King from Tekken 1 and 2 returns as well; of course I'm referring to the Vale Tudo warrior Craig Marduk. Each and every character brings something unique to the game and there truly is something for every player. All the great styles make for some absolutely fantastic bouts with great motion captures for every strike; the slow motion replay at the end of each match making it that much better.

It's true that this game lacks some of the almost standard features found in games like Mortal Kombat: Deception and Dead Or Alive, like interactive arenas or online play, but the sheer fun of the battles almost makes up for it. From throws to a freeform combo system, powerful slow strikes and amazing juggle combos, Tekken 5 is what martial arts action should be all about. When a game lacks online play and flashy arena destruction, it needs to have a great fighting engine to counteract these omissions and Tekken 5 certainly does.

One thing it has over a lot of the competition is a great storyline and fantastic characters. The mysterious devil gene within Jin and Kazuya is always intriguing and makes for some epic battles and attacks, and the grandfather-father-son relationship between them and Heihechi is very cool. Almost every other character is memorable in their own way too, some due to the amount of time they've had with the series (Paul for example) and some due to fantastic character designs and personalities (Raven fits this one well.) Yoshimitsu and King are both mysterious classics in their own rights, while Bryan Fury is such an absolute badass that you can't help but like him. The Tekken cast are all much more memorable than the cast of similar titles like Virtua Fighter and Dead Or Alive for example and in my opinion they rival even the great cast of Mortal Kombat: Deception.

Though the boss in Tekken 5 almost feels like a deus ex machina that Namco pulled out to simply have a final powerful boss, he actually does have some relevance to the story. Some players will undoubtedly be turned away by the style of boss this is; instead of being a great fighter who has mastered the arts, he simply has a small variety of very powerful attacks that he repeats multiple times, one of which takes nearly all of your life and can only be strafed around (which is hard to do quickly) and he'll usually repeat the attack instantly after you dodge it, thus hitting you anyway. Though challenging for a while, once you get the hang of his attacks you should easily be able to come up with a way around him; it might just take quite a few rounds for each character.

Tekken 5 features an enhanced difficulty level, referred to as Ultra Hard that is sure to give some players a headache. The AI randomises their attacks, so it can be difficult to tell what is coming; however, Tekken vets who have been playing and mastering the game for years (or just die-hard fans of fighting games) will probably be able to overcome even the ultra hard difficulty quickly.

Of course, with every fighting game there is something equally as important as the fighters and that is where the warriors are fighting! Though Tekken 5 lacks dynamic environments that change areas as the battle progresses, it features some very clever and fantastic looking stages. For instance, the Dragon's Nest sits high atop a mountain area and displays a giant dragon in the background that falls apart when players are thrown against it. The Cathedral is an epic looking arena that features some amazing lighting and sees battles with Jin's amazing devil form. Speaking of lighting, Moonlit Wilderness has to be one of the most impressive fighting grounds I have ever seen in a game, taking place in a field full of tall grass under a bright moonlit night, near to some ancient statues, with each character emitting a beautiful glow. Stages like the Waterfall are full of puddles of water that react as characters walk over them or land in them, while Pirate's Cove has mounds of gold coins that scatter throughout the arena as the battles take place. Empty swimming pools, a penguin-infested Polar Paradise, a dojo in the process of burning down and an underground illegal fighting arena are also included, with plenty of others too.

Tekken 5's arenas are not without their share of interaction; there are plenty of objects that are destroyed when a player slams into them and almost every time a fighter lands on the ground, various cracks are made as pieces of concrete come apart. My only disappointment with the arenas is the final boss battle, which feels primitive in both design and graphics. It is also unfortunate that King's sky-tower arena has been dropped, as it could have looked truly spectacular!

In the arcades, Tekken 5 had a nifty feature that was only previously available in Japan, where the players had cards that kept their nicknames, records and customised characters on it. Hell, players could even bring their PS2 controller and plug it into the arcade! You could say the game was an arcade revolution and some of these features have been brought over to the PS2. Like Virtua Fighter 4, the arcade mode pits you against "ghosts" of real players, who play like the actual players do. You'll see their nickname displayed below their health bar, as well as their rank (ranging from beginner, 9th Kyu, up to 1st and beyond) The difficulty is determined by the challenger's rank and each ghost profile has customised characters, so they all look different from each other, even when two profiles use the same fighter. As you beat challengers you gain points that eventually allow you to level up to a higher rank. The system is a great one and adds a lot of replay to what could have been a dreadfully stale arcade mode.

I'm having difficulty sitting at the keyboard to write this, because at the moment I'm having an absolute blast ranking up my custom King so I can earn money to put towards new purchases for other characters. Tekken 5 features a great section that allows you to purchase numerous visual enhancements to any character in the game, for both of their outfits. Accessories vary for each character and range from the wacky to plain awesome. For instance, one character can be equipped to have a giant fish on their back, or maybe simply a backpack. A couple of fighters can have holstered guns or sawed off shotguns, or maybe just a wallet chain or handcuffs. One of the best things however are the hair styles and masks. King can be equipped with around four different masks, one being Armour Kings and another actually revealing part of his face. Devil Jin can have long hair that covers almost his entire face and goes down below his chest making him look truly evil. Another great customisation, and probably the best, is the ability to change the colour of almost every part of any outfit, giving each character your own unique feel. Though a lot of the characters in the game look spectacular (I can't stress it enough, Namco has outdone themselves when it comes to character designs here), if you dislike one it is easy to change their outfit around until you like it.

Though the menus don't look at all as I expected and much of them seem to have a lot of empty space, the presentation of Tekken 5 otherwise is phenomenal. From the moment you boot up the game and play a short shooting game during the loading screen, to the absolutely AMAZING introduction sequence (perhaps one of the greatest opening scenes ever created with fantastic music to boot), your senses are in for a real treat with this title. The ending cinema sequences are usually incredibly good, some enormously funny (Asuka Kazama, Paul Phoenix, Lee Chaolan), some full of incredibly well directed action (Bryan Fury, Yoshimitsu, Hwoarang) and some just plain cool (Jin). The introductions take a nice twist as well, featuring superb artwork with a good narration overlap that does a great job introducing the character and why they're in the tournament.

The graphics in Tekken 5 are ace all around and very smooth on top of that. Featuring some of the best lighting effects I've seen in a fighting game, the detail on the characters' muscles, clothes and hair is simply phenomenal and every single frame of animation is an absolute joy to watch. Moves flow together well even if they aren't a proper combo and you'll be surprised how great an exchange of moves between competitors ends up looking, especially during the replays; there's even some incredibly cool throw counters hidden away as well. The signature energy blasts that debuted in the original Tekken are still here and light up the characters in a really fantastic way. Concrete cracks, glass shatters, water splashes, wood breaks; Tekken 5 excels in almost every way when it comes to graphics and the sound is not short of spectacular either.

Every sound effect for every punch, kick, throw and swipe is satisfying and the sound of a character's body smashing against a brick wall is perfect. Unlike KOF: Maximum Impact, the voices in this game are spot on and fit each character well. It is rare that characters end up sounding how you thought they would when you first saw them, yet most of these seem to do just that, which is good since you'll hear them talking quite a bit in story mode both in and out of fights. Worth noting is that each character speaks their native tongue as well, so you won't find Kazuya speaking perfect English here. The music is superb, in the cinematics, menus and the battles themselves with each stage getting its own background music. All of these can be listened to via the theatre mode, which is where you can re-watch any characters prologue and epilogue as well.

Unfortunately Tekken 5 is not online, which I almost considered marking it down for, but the game is so outstanding in every other aspect that it would pain me not to give it the praise it deserves after the amount of work Namco has obviously put into this title. There are no flashy sections in matches where the characters move from area to area; just pure, perfect martial arts action. Every character has a deep system of moves and combos; you'll probably continue discovering new abilities weeks after you started. Wrestling fans will be amazed at the amount of work put into King's move set that really makes him feel like an actual wrestler and not a big fighter in wrestling gear.

Even without online play, there is plenty of replay value hidden away, with a full ending for each character, dozens of fighters to unlock, hundreds of accessories to buy with money you must earn and a variety of modes expected from a fighting game. The arcade mode really packs in a lot of replay value with the great ranking system, as well. Finally there is a new third person action mode, similar to Tekken Force, called Devil Within, staring Jin. Though it is fun playing through once, it is nothing worth writing home about but offers some good, classic beat 'em up action and delves deeper into the history of Jin. If this wasn't enough, Tekken 5 even comes with arcade perfect ports of Tekken, Tekken 2, and Tekken 3. I don't even have to tell you why this is a good thing... Anybody who enjoys a trip of nostalgia will love it.

Tekken 5 may lack online play, but trust me when I say that is all it lacks. It is an amazing fighting game, sure to please fans of the series and the fighting genre, bringing the franchise back to its roots and offering outstanding martial arts action. My only real complaint is that more new characters would have been appreciated, although the amount of fighters returning from Tekken 2 almost makes up for it. If you're looking for a superb fighting game for the PS2 with awesome characters, arenas, a good story and outstanding, addictive gameplay then look no further, as Namco have outdone themselves here; welcome the King of Iron Fist Tournament back to glory!

Best Tekken in the series

5 Rating: 5, Useful: 8 / 9
Date: February 26, 2005
Author: Amazon User

This game blows me away. Tekken has always been the most solid fighting game on the ps2 and this one is no exception. The graphics are mind blowing easily one of the most visually appealling games on the ps2 ever. The character models look great and the music fits in more than any of the others have before it. The dumb position changes and different leveled floors from tekken 4 have been smartly removed. It seemed they listed to the users and just added in everything we wanted to see. The customization feature strongly resembles Vf4's in that you can change the colours of your costume, buy items and truly make your favourite character your own. you can then take your character in Arcade mode and raise you players rank and the challenge gets harder and harder. The only thing that keeps this from being perfect is no Online play but it makes it up with the amount of new things in the game. the three new characters in the game are all very differnt from the origional characters apart from Asuka Kazama who is related to Jun Kazama who was killed after Tekken 2 they share the same kind of fighting style and moves that fans of Jun will recognize and pick up on. Tekken 5 has the best roster in the game since tekken 3 with alot of returning characters not seen in the tekken game since tekken 2 (not including Tag Tournament) What makes this even more clever is that they have added Tekken 1, 2 and 3 into the Aracade History mode so you potentially have almost all of Tekken's history on one disk. I think this is a must buy for any fighting game fan or even someone who enjoys a great multiplayer, Tekken 5 is awesome.


5 Rating: 5, Useful: 6 / 6
Date: March 05, 2005
Author: Amazon User

Tekken 5 is an awesome game, and the best one out of all the Tekkens. This game would make an awesome addition to any gamers collection. This game has awesome graphics, and has extra things in it that makes it different from all the Tekken games. What I meen by that is that it brings new modes into it. Tekken 4, for example, was just a modified version of Tekken 3. The only thing added to Tekken 4 that wasn't in Tekken 3 was the good graphics, and like two extra characters. There were no new modes added, or anything different. It is almost like buying the same game over again, just a bit updated.

But, Tekken 5 brings Tekken to a bran new level! It has 3 new modes added to it. One is the Arcade History Mode, which allows you tp play the earlier Tekken games (Tekken, Tekken 2, and Tekken 3). Another awesome mode is Tekken: The Devil Within, which completely wipes out the Tekken Force mode (which got boring since it hasn't really changed throughout the games), and allows you to play as Jin Kazama. Tekken: The Devil Within allows you to play as Jin in a 3-D world, and it is very similar to Tekken Force, only having story with it, and allowing you to actually explore your environment, and not just go down a hallway beating up people.

Tekken: The Devil Within allows you to jump onto things around you, and break things around you and more, whie Tekken Force is just fighting down the hallway, and having like 1 or 2 obstacles to break.

Another added mode is the customization mode. That mode allows you to change your character's costume's colors, add items on your characters including swords, guns, hats, and more.

The game also has awesome gameplay and moves, and features over 30 characters after unlocking the hidden ones. You start out with 20 characters, who are:

Asuka Kazama
Feng Wei
Jin Kazama
Christie Monteiro
Julia Chang
Kazuya Mishima
Steve Fox
Nina Williams
Lei Wulong
Craig Marduck
Marshall Law
Paul Phoenix
Ling Xiaoyu
Bryan Fury
Lee Chaolan

That's quite a load of characters to start with, and their is still another 15 to unlock. See how much better Tekken 5 is from Tekken 4? Tekken 5's last boss is way cooler than Tekken 4's boss, which is Heihachi, essentially in what looks like a diaper. I recommend this game for anyone older than 12 (because it has language and sexual themes). Buy this game people, because if you are fans of Mortal Kombat, Street Fighter, Budokai, Soul Caliber, Tekken 4, or Smackdown VS. Raw, then I strongly recommend this game for you.

Peace Out

Surprisingly Excellent and Fresh

4 Rating: 4, Useful: 6 / 7
Date: February 26, 2005
Author: Amazon User

I was thoroughly dissappointed by Tekken 4: Sluggish Pace, Boring Additions and nothing really ground-breaking. Tekken 5 surprised me by being an amazing game, what Tekken 4 should have been. The graphics are excellent as is the music. There are ending cinemas once you beat the game again, and as before, some are great, some are just OK, but either way they are all good enough to merit beating the game which each character. The new characters are good, fresh breath of air that help mix it up a bit. As for the returning roster, the old characters have enough moves and enough of a new look to them to make them interesting once again. There aer a slew of extra modes, a Tekken tradition, although it always comes down to gameplay and Tekken is great here. Though nothing is revolutionary, the game has been sped up again which is nice, the silly slopes from Tekken 4 are gone, but not the walls: the good stayed, the bad was weeded out. The game takes a LOT from Virtua Fighter 4, basically the addition of items for your character to wear along with a monetary system to motivate you to win and buy things; also, the arcade feel of Virtua Fighter was borrowed in that fighters also have names other than their character names (such as a "Paul" character being called "GRIZZLIE187" or such). Anyway, the game is great and lots of fun, however I could only give it 4 stars because it doesn't really bring anything new to the table. Instead, it takes the best parts of Virtua Fighter 4 along with the best parts of the Tekken series. The result, is a fun, addictive, satisfying game.

For hard core Tekken players only...

3 Rating: 3, Useful: 6 / 7
Date: April 08, 2005
Author: Amazon User

I was never a serious Tekken fan but I did look forward to 5 figuring I would finally get into the game. The game, frankly, is too hard. Unless you know all the combos and moves of most of the characters you will frequently flounder about. I have been playing this for several months now and still can't get the hang of it, so I usually end up button mashing. There is no air control, so when you are knocked in the air it is easy for your opponent to whack you a few more times. The guard is virtually nonexistant, or at least not as clear as it is on Soul Calibur. And once your opponent starts some combos on you, you can't always break free, and end up losing half your life right away. The graphics are excellent and the game does include the previous Tekken games and an art gallery, etc. I do like the ability to customize your characters costumes, a feature which should be fun on Soul Calibur 3. It is also a PS2 exclusive, so if you don't have a PS2 then you're just outta luck aren't ya?

I'll still play Tekken, but I have not yet become a seriously interested player. I guess I'll just have to wait for SC3 in the fall. ;)

The best Tekken yet

5 Rating: 5, Useful: 4 / 4
Date: May 10, 2006
Author: Amazon User

With Tekken 5, the folks at Namco have crafted the best edition yet of the long running fighting franchise. Featuring a horde of fighters, undoubtadly the best lineup yet, Tekken 5 features the same deep gameplay and combo mechanics that will keep you playing for quite some time. And because it's Tekken, there's a bevy of hidden characters and features to unlock as well. There's no Tekken Force mode this time around, and instead there is Devil Within, a segment that is similar to Tekken Force where you play as Jin Kazama as he battles his way to learn of the devil gene within him. It's not much to write home about in itself, but there's more features to behold here as well, including the addition of playing the arcade versions of Tekken 1, 2, and 3 as well as the Namco shooter Starblade. The graphics are improved and the backgrounds have been revamped as well, all helping make Tekken 5 the best fighter not just for the PS2, but for home consoles in general. For veterans to the series and newcomers alike, Tekken 5 is a masterpiece, and essential to every PS2 owner's library.

Not for the casual gamer

4 Rating: 4, Useful: 4 / 4
Date: March 16, 2007
Author: Amazon User

I have a family and a job, so I play some 4-12 hours a week, this game requires much more time and dedication than I can allow. Even on easy the game keeps beating me for hours until I manage to finish history mode with a new character.
The main difficulties I have are the d-pad as the only way to move the character, and the hard to learn combo system.
I can learn basic moves and some stance-based moves, but I have no time to waste on learning complicated and timed sequences, it's made worse by the un-ergonomic d-pad, my left thumb is sore, I haven't find any way to use the analog stick instead. Even Mortal Kombat Deception and Deadly Alliance timed button combinations were easier, forgiving and more enjoyable.
If the analog sticks were available then the game would be much different, for the better at least in my case, faster and friendlier, that's why I prefer soul calibur any day.
The customization option is disappointing to me.
Some characters are poorly designed. A bear and a Kangaroo!? Cute but no thanks.
The final boss, fast and cheap as he is, the only two ways I have found to defeat him is by using high kicks, but it doesn't work every time, so I keep trying and trying. The other way is to attack by running and kicking. It's frustrating.
Some of the music, sound effects and the announcer get really annoying when you must repeat again and again the same stage until you defeat the AI. Many times I've turned off the sound to achieve the necessary concentration to win a particularly difficult stage, Law for example gets really vicious in some of the higher stages.
I haven't managed to do a single throw to the AI; well maybe I haven't tried hard enough or in the easier stages.

The graphics are nice.
The devil inside game mode is nice; the analog stick works in there.
Some characters are nicely designed and some of then are friendlier for the casual gamer, with faster or easier moves or combinations. Nina, Lee, Hwoarang and Asuka for example, I haven't tried all of them yet.
Huge selection of moves available to each character. Not really sure if this must be among the cons because many of these moves are long, difficult and timing-unforgiving combos.
I haven't tried the player vs. player yet, but I assume is better, as the vicious and cheap AI is put aside.
Includes full arcade versions of tekken 1, 2 and 3.
The endings for each character are very nicely done, some of them are funny. The intro is very good too, music aside.

OK, if you have the desire and the time to master this kind of game, then enjoy. If you don't, I would recommend soul calibur 2 or 3 instead, not toddler-easy but more entertaining and less frustrating. Rent it, if you want a try before buying it.

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