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PC - Windows : Command and Conquer Generals: Deluxe Edition Reviews

Below are user reviews of Command and Conquer Generals: Deluxe Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Command and Conquer Generals: Deluxe Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (51 - 53 of 53)

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I wasted waaaaaaaay too much time playing this game online

4 Rating: 4, Useful: 0 / 0
Date: January 08, 2008
Author: Amazon User

I doubt it is as popular online now since there have been many great new additions to the RTS game genre the last couple of years, but this will go down as one of the best. Why? 12 different armies to choose from, each with their advantages and disadvantages and quirks to master, fast paced games based on combat rather than economy building. I doubt there will be anything as good for a long time.

Command & Conquer Generals & Zero Hour

5 Rating: 5, Useful: 0 / 0
Date: March 02, 2008
Author: Amazon User

A step up from the original C&C games with better and more realistic game play and weapons. You can only choose from three different countries this time but there are many different types of styles you can choose to be. For example you can be the United States, but you can choose from three different Generals; Air Force General, Super Weapons General, and Laser General. Make sure that your processor and video card are in accordance with the minimum needed to play the game so you don't have a lot of lag and make the game less fun for yourself!

Awesome game... if you're an idiot.

2 Rating: 2, Useful: 0 / 0
Date: April 03, 2008
Author: Amazon User

This goes to show you, if you buy an older game, you are most likely going to be astonished by how bad they can be. Not that Generals is a total loss, but if you want anything close to a thinking strategy game, look someplace else. The campaign mode is tedious and the solo player skirmishes are basically nothing more than a "see who can build their stuff first" race. I guess this is realistic though, since most of the military conflicts in history consisted of both sides trying to build a full military base while the enemy is sending in tanks. What makes it worse is the suicidal mentality of your army's AI. Many a time will you lose your builder trucks simply because they either just sit there when being attacked or decide to rush into the middle of a battle to fix a structure even though the structure automatically fixes itself. The only warning you get is an almost subliminal alarm that goes of a thousand times per minute and quickly becomes no more than part of the overall din of battle. And if you do hear it, don't bother trying to save the truck. By the time the alarm actually goes off, the unit is pretty much dead already anyway. It is kind of like a "come watch me die" theme song. I can't imagine these flaws couldn't have been fixed relatively easily by simply making a timer before any attacks and being able to set a checkpoint for non-combat units that are under fire. However, if you are dedicated enough to work through the first half of a skirmish, you will be rewarded by fighting an enemy that completely gives up in the second half, save for small waves of assaults that mysteriously become only a fraction of the original efforts. I can't see much improvement over the original Red Alert games that preceded Generals. The graphics aren't much better, the AI is equally as autistic and strategy is pretty much the same. On a positive note, the game does add some good units, like the combat Chinook and sniper. But overall, if you were frustrated by the Bozo the Clown mentality of the early Command and Conquer games, you will be equally dismayed by the exact same stuff here.


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