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Dreamcast : Armada Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Armada and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Armada. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 78
Game FAQs
IGN 91
Game Revolution 80






User Reviews (1 - 11 of 39)

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Awful!

1 Rating: 1, Useful: 3 / 5
Date: April 25, 2000
Author: Amazon User

What an awful excuse for a game! What could possibly haveposessed Sega to put forth a game of such low quality as this one? Theonly good thing was the short FMV intro. After that, everything sucked.

I know Armada was one of the 1st Dreamcast games and as such, would not exactly be perfect. But come on, this game is just ridiculous!

This game was so bad that I could not even tell what the objective/s were. I never knew what I was supposed to do, how I was supposed to do it, where I was supposed to go, or why I was to go there. You do little more than fly around areas that have no interesting features and that all look identical, all the while shooting at ridiculously large and difficult waves of enemies which all look nearly the same and seem to just keep coming and never stop.This gets very boring rather quickly. Aside from the high frame rate and the somewhat good graphics, there isn't any aspect of Armada's gameplay that could not be duplicated on any of the old 16 bit systems. Some say this is good, but I don't think so. If Sega wanted to release one of these re-hashed 2D shooters a couple years from now, ok, fine. But since this is one of the games that premiered with the Dreamcasts' lauch, it should have been something new and interesting. If this game would have been 3 dimensional, it would have somewhat increased its interesting qualities ( though the repetitive, virtually identical looking enemies and levels would not help matters any ). But as it is, this game is just terrible. Whatever you do, stay away from this awful excuse for a videogame!

Not an RPG game, not much of a shooter, either.

1 Rating: 1, Useful: 2 / 3
Date: April 07, 2000
Author: Amazon User

When I bought this game for my Dreamcast, I was craving an RPG. I hoped that Armada would be able to tide me over untill a more traditional role-playing game came out. There is practically no RPG element to this game, however, and the shooter aspect gets boooooring fast. If you want a role-player, buy a role-player, if you want a shooter, buy a shooter. This game is not much of either. ...I'm going to the pawn shop.

Are You Old School?

1 Rating: 1, Useful: 2 / 2
Date: March 27, 2000
Author: Amazon User

When you first play Armada, it seems like an interesting return to old-school, top-down shoot-em-ups. Then you play for a while, and realize that it is basically an old game with better graphics. Remember Life Force for 8-bit NES? More fun than Armada. I can think of others...basically, you'd be better off going out and getting an NES and some old games for less money than this costs. Basically, Armada was fun for about 2 days, then it got boring.

A massive mistake!

1 Rating: 1, Useful: 0 / 0
Date: May 25, 2003
Author: Amazon User

First, don't get me wrong: I love 2D space shooters and RPGs. 'Armada' is a mix of these fine genres, but it's a very poor mix. It fails as a shooter because it has bad controls and poor action; It fails as an RPG because story and characters are never developed.

And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then?

This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.

Just OK.

2 Rating: 2, Useful: 5 / 10
Date: January 11, 2000
Author: Amazon User

I was excited to play Armada upon recieving my Amazon shipment, but that only lasted for just so long. Initially the game was fairly engaging, as it's pretty much universally fun to zoom around in space and blast evil aliens into dust, and on top of that it looks pretty cool. Unfortunately that's about as deep as this game ever gets. All this talk about it having RPG elements is basically this: as you kill the baddies, you earn credits and experience points. Earn enough exp. points and your ship gets stronger, and the credits buy you new weaponry and gadgets. Sounds cool, but the execution is lackluster to say the least. The extra weapons don't make a whole lot of difference and don't look very cool. Also, you can buy many but only four may be equipped at a time. The most frustrating thing about Armada however, is the fact that as the levels go up the enemies don't change a whole lot, they just get harder to beat and more numerous. If it's only kind of fun with 10 enemies on the screen, what makes it better with 30? Nothing in my opinion.

This game is so dull...

2 Rating: 2, Useful: 2 / 5
Date: March 16, 2000
Author: Amazon User

If you take asteroids, remove the cool sounds, remove the awesome control, and add some mediocre graphics and RPG elements, you get this game. We played this for about three hours, waiting for it to get good. I really need to start renting games before I purchase them; reviewers suck at rating games like this.

Flat and boring...don't waste your time or money

2 Rating: 2, Useful: 1 / 6
Date: December 20, 2000
Author: Amazon User

I can't believe that a game this shallow actually made it into production for a system such as Dreamcast.

This game is more representative of the old standup arcade games from the 80's than the virtual absorbing games of today.

An extravagantly long game, Armada has ZERO graphical depth and gets boring very quickly.

Gets Old Fast

2 Rating: 2, Useful: 0 / 0
Date: February 29, 2000
Author: Amazon User

The missions were far too easy to get through, and there were not enough of them. I'm not sure what you could call role playing in this game, considering the only thing you really do is fly around in space shooting weird looking alien ships. All of the screen shots advertising this game come from the intro, the actual ship you control is small and disappointing. You can upgrade your ship by buying equipment with money found from the armada ships you kill. However, to get the really good items you will have to spend many, many hours of playing the same unexciting game that is honestly not worth your time.

Armada-4 people

3 Rating: 3, Useful: 9 / 14
Date: November 26, 1999
Author: Amazon User

Armada is a good game for people who enjoy growing a character (RPG-style) and new game types. My brother and I both thought it felt like playing Ultima On-line, sort of. It is not an on-line game, but I read somewhere that it was supposed to be but Sega had some problems getting the on-line part of Dreamcast ready in time. I would give it 4 stars if it had on-line play. The graphics are just ok but not great. I much prefer Soul Calibur graphics. Armada is very cool in terms of being non-linear like original NES Zelda, multiplayer, and easy to play for many hours (though my little brother plays much more than I do). It is fun to keep playing because when you die, you still keep all the money and items but you appear back where you started. The story is pretty good but there are some words I do not understand. I like all the voices of the people on the planet where you start. The voices change when you finish quests. I actually like this game second best (not as much as Soul Calibur). I am glad the game is original and interesting.

Entertaining for a while, not much replay value

3 Rating: 3, Useful: 6 / 8
Date: July 25, 2000
Author: Amazon User

Initially, I was very excited by this game. The 2-D action of rotating a ship and using a thrust button to move was familiar from old arcade games; the graphics were kind of cool; there looked to be a huge game world to explore, with hidden artifacts; backstory given from the perspectives of several different races; protecting friendly ships on journeys into deep space; a variety of special weapons to choose from.

However, a number of things about the game quickly deflated my enthusiasm.

* Combat got to be monotonous - you could mix things up a little bit by playing different races, some of which you need to use different strategies for. However, even that gets old quickly.

* As you play, you won't see much new in the way of graphics - new planets that you'll find are less interesting looking than where you started, and about all that you'll see that's new are some different ship designs. After a while, there's absolutely nothing new to see.

* The game world turns out not to be so deep or interesting. You'll get tips that a base or planet exists at certain coordinates, but later on you'll get sent there anyway on a quest. About all there is to the game world is the farther away from the base you go, the harder the enemies get; and on any given planet, you'll find a distinct type of enemy ship.

* The backstory sounds interesting at first, but starts to come down to "there's a blah ship at blah coordinates that seems to be coordinating the Armada activity, go destroy it." You go blow it up, and are then told "that only seems to have made the Armada mad, this blah ship is now threatening blah base, go destroy it." Various plot teaser elements are never followed up on. The actual end of the game is distinctly unsatisfying. The storyline given is that the Armada will now leave humanity alone; however, to keep you playing, you can still go out into space and fight all the same old random enemies. So, is the big threat to humanity over or isn't it?

* There's no variety in the impromptu missions. They all amount to escorting a computer-controlled ship to some coordinates, and blasting stuff along the way. To make matters worse, the destination never makes any sense, it's just some random location. Once arrived, the escorted ship just starts flying around blasting stuff until it gets blown up. Talk about futile! You spend as much time on those missions as on anything, and they make no sense and have nothing to do with the plot.

My experience with the game was initially exciting and intriguing, but quickly turned to monotony; from there, it became "ok, well, I guess I'll try to finish it". The end came fairly quickly, and after that the thought of continuing to play to beef up my ship seemed mind-numbingly boring.


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