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GameBoy Advance : Super Mario World: Super Mario Advance Reviews

Below are user reviews of Super Mario World: Super Mario Advance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Mario World: Super Mario Advance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 236)

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This game is one of the reasons I'm still a gamer at 32.

5 Rating: 5, Useful: 43 / 54
Date: February 07, 2002
Author: Amazon User

When I bought my SNES back in 1991, it was only because I needed to establish credit and I couldn't think of anything else to buy. I'd seen a commercial for a game called F-Zero and was shocked to see how far games had come in the seven or so years since I'd lost all interest in them. That was why I bought the system. I had no intention of really getting back into gaming. But as fate would have it, that SNES system came bundled with a copy of Super Mario World. I remembered Mario from Donkey Kong and the original Mario Brothers arcade game, and I was aware of the Super Mario NES games, though I'd never played them. I think I had the SNES for a few weeks before I was finally bored enough to play SMW. Well, that was the end for me. I became a born-again gamer on the spot and I played SMW religiously for over two years. I'm still gaming more than ever, over 11 years later.

This game isn't going to impress anyone on a technical level today, but I think that as far as gameplay is concerned, this can still compete in today's market. It's a timeless classic, the sort of game that will truly never go out of style. I never would have guessed I'd be able to hold this massive masterpiece in the palm of my hand. I'm reserving my copy of the GameBoy Ultima version of Mario 64 right now...

New challenges 100s of new details, not as good of graphics

5 Rating: 5, Useful: 20 / 22
Date: February 21, 2002
Author: Amazon User

Nintendo decided to skip Super Mario 3, and go for 96 level Super Mario World, in the second installment of Mario on Gameboy Advance. The game starts with a new intro of Mario, Luigi and Peach out in a hot air balloon, where Mario and Luigi go off flying with their caps, when they return, the Princess has disappeared! For those of you who have played Super Mario World for the Super Nintendo, nothing big has changed, but there are 100s of details which have improved, which most people would never notice, such as the ability to save anywhere (because this is portable), more sound effects like the voices of Mario and Luigi and also hold 999 lives! An amazing new feature is the colored Yoshi's! Once you find a colored Yoshi in the hidden Special World, you can find them everywhere at random. The graphics however are not as bold and bright as Super Mario World, instead they are light and dull. The sound really is not up to par with the original game either. There are new controls as well, such as the jump and run are still the A and B buttons, but now the spin jump is the R button. There are also new intros and finishes to the game. Like Super Mario Advance, there are several new challenges, such as there are now 350 dragon coins in the game, get them all, and see a little scene where Princess Peach turns them into Princess coins. For every 1 million points you earn a star is added to the start screen. Silly little challenges that will keep people working for years to come.

ýAnd In a Decade Later, It Still Lives!ý

5 Rating: 5, Useful: 26 / 35
Date: January 07, 2002
Author: Amazon User

It was 1992 and it lived in perpetual veneration. It was the year of the Super Nintendo, the return of a particular messiah. It was Mario's moment. I can still visualize the little toothless kid I was thundering from school, slamming the door on the way home, snatching the SNES controller, and directing Mario as my mom repeatedly chastised, "not so close to the TV!" I couldn't help it, at seven years old I was a gaming addict. Eventually, my face drooped closer to the TV, and in a decade of eye-ball glazing, I can salute the GBA port of Super Mario World Advance in praise, for it sizes up to the same rewarding fulfillment of its SNES forefather.

Processed with an effervescent graphical makeover, the GBA version exudes a nice blend of enhanced colors along with a slight pinch of detail. Another touch in the range of additions are the revamped music and the short, cheery quirks from Mario. Running on a higher resolution and opulent audio, Super Mario World Advance clocks in an indistinguishable experience to that of the SNES. Received as a faithful port, all the bullet stomping, shell-kicking, invincible star rampaging, and all the other aspects of 2D at its finest stuffed me on the sofa, solely rapt like I was seven-year-old again. Safe to say, in a decade later this 2D platforming masterpiece still lives in a prospect of excellence. For those who actually missed Super Mario World on the SNES (shame on you) now is the time to be acquainted with the incredible classic everyone will be revisiting.


In summary, Super Mario World Advance has the player rescue princess Toadstool from the clutches of the unrelenting turtle-villain known only as Bowser. The player's path is to sweep through the seven vast worlds where movement takes place on dotted maps. After a level is diced another dot becomes accessible and up until a castle is reached. There a Koopaling (one of Bowser's children) awaits to be whitewashed in one of many ingenious ways. Upon defeat, the next world opens and past levels may be incessantly replayed. Super Mario World Advance plays in an almost non-linear tone. Each world gushes out a great heap of secret and alternate directions. Hidden stages are typically unlocked by finding a hard-to-spot finishing point.

The colorful rebirth of Mario on the GBA remains intact, giving gamers-on-the-go a workout for the fingertips. Yet, of all its memorable and rewarding facets, Super Mario World`s real boom was its new hero, Yoshi. A dinosaur with one threatening tongue, Yoshi was ridden and used often. His use for exposing secret stages were required, letting the player experiment and endlessly search for any missed areas. With the option of handling a new and welcomed character, playing in an extensive quantity of levels, and almost non-linear gaming, gamers can see why this 2D groundbreaker help pave the way for an era of outstanding gaming.

From the world-shattering 2D of Super Mario World to the revolutionary Mario64, Miyamoto has definitely set the fundamentals of the Platform genre. And the genius who prearranged the re-releasing of Mario pastimes on the GBA is definitely a lucrative, and for the gaming audience, a grateful one. The GBA's port stocks all the bouncing stars, the flaming flowers, the growing mushrooms, the floating capes, and every1-up the SNES kept. Even if you have the original, the GBA one is still worth the weight loss of your wallet. Completed with slight enhancements, an unlimited lasting appeal, and glistening with Nintendo quality, this is Super Mario World with the liberty to play anytime and anywhere. Because sometimes it's just good to dwell on the past and into your gaming memories.

Welcome back to Dinosaur Land

5 Rating: 5, Useful: 12 / 12
Date: June 09, 2004
Author: Amazon User

Has it really been 14 years? The same game that I remembered getting the Christmas it came out, it bundled with the Super Nintendo, it being the game I was unable to put down? The same game I played at 6 or 7, coming back to me now at 20?

Yes. And still every bit as enjoyable - though easier to clear this time around.

The shining masterpiece of Mario gameplay, the pinnacle of platform gaming: Super Mario World. Why didn't I buy you sooner? I missed your fun gameplay, your expansive levels, your multicolored Yoshi pals, your secrets, your everything.

Oh, hi. Buy this game.

Why? It is everything a platform game should be, and now it can fit in the palm of your hand (or you can stick it in your Gameboy Player and remember the olden golden days). 96 goals to clear, hundreds of Dragon Coins to collect, a huge worldmap.. SMW should be in every game enthusiast's library. The colorful graphics are top-notch, the controls are so tight they're second nature, the music is fun and takes a while to get on your nerves (especially in the @&@#(!## Special World level where you have to float Balloon Mario across the map and no I swear it didn't take me over 30 tries).

Updates. Luigi is no longer purple! There's a new intro explaining how Peach gets captured this time. The majority of levels have Dragon Coins, including castles and ghost houses, and the game keeps track of them. Once you collect them all, you'll get a neato surprise. You can now modify the color of Yoshi you get. Once you clear all 96 goals, you can warp to whatever level you wish using the new staus screen that shows you how many Dragon Coins you've collected on each level, all the goals you've gone through, and if you beat the level using Mario or Luigi. Yeah, you can choose to play as Luigi now. He's got his wiggly jump from the GBA Super Mario 2. I haven't used him cos it's akin to sacrilige, so I can't tell you if playing him is any fun or not.

But this game is most certainly fun. Please, please buy it if you haven't already. I personally guarantee you will not regret owning this classic piece of console history.

could not ask for more...

5 Rating: 5, Useful: 13 / 15
Date: February 03, 2002
Author: Amazon User

Super mario world is my favorite of all the mario games ever. its the one i never get tired of, and the one i always go back to. it is definately the most rewarding of all of them, as well as challenging. so i'm very happy they are putting it on the game boy advance- the best game ever to play on long road trips! its almost the exact port with some souped up menus and all, just like they did for the first one. this one realy shows of the GBA capabilities. what are you waiting for?? if you own one GBA title own this one!

One of my favorite classic is back, and it's portable

5 Rating: 5, Useful: 10 / 10
Date: May 15, 2003
Author: Amazon User

This was one of my favoirte games on the SNES, and now I can play it on the road.
Pros:
Very addictive game
Same ol Mario Story
Nice music
The birth of Yoshi!(purple ones are the best, because they fly)
A lasting game
A lot of bounuses
Mini games are still fun
decimate enemies with the fireflower, or the good ol feather
This is my favorite Mario game out of the whole series
Cons:
A bit repetive at the end
They couldave inproved the graphics right
I still wonder what's up with the blue and red blocks
Luigi's last performance in a Super Mario game(Was invisible in Mario 64, and Super Mario Sunshine)

Well, what can I say, this is one of the hottest classics, and products avalible for the Game Boy Advance(So is Zelda, Link to the past, and Metroid Fusion). If you love Mario or have a gameboy advance, than you should have this, or get it, bacause I gaurentee you, you won't regret it. And I hope the next game they come out with is super mario all stars

peace

Only 96???

5 Rating: 5, Useful: 14 / 17
Date: March 20, 2002
Author: Amazon User

For those of you who have played the SNES version: expect very few differences. For those of you who have not: a must have for your GBA.

It comes packed with the 96 levels of old, yet in it's full vibrant colors, intriguing game play, and simple graphics. This game is addictive; a fun title for any gamer.

This time around you can sport teamwork with your brother, Luigi. His controls, to enhance game play, are quite different. He's a tad slower and jumps higher (he still has that funny kick from SMB2) than his older brother. Even his fireballs bounce higher than Mario's.

A neat addition to the over world map, is the level status. Any levels you tread in, are automatically added to your list, which allows you to see whether or not you have picked up all 5 dragon coins in each level, and if it requires you to beat it in multiple ways (red dots specify multiple path levels).
This game is still easy. I give replay value 6 out of 10. Find all the dragon coins, and you get to play the game all over again for princess coins. A challenge well worth taking.

This game boasts a superior sound engine as well. If you love the music from the old, strap on some Casio's and turn'em up. You're in for some listening enjoyment.

This game is a definite must have. A definite old-timer's delight.

remake of classic super NES classic mario game

5 Rating: 5, Useful: 15 / 19
Date: January 25, 2002
Author: Amazon User

super mario world for GBA is the exactly remake of the super NES classic released with the system when it launched 10 years ago. The game features sharp, colorful graphics, 96 levels to explore, bonus games, excellent music of Nintendo composer Koji Kondo. This remake has all of that, and in addition for the first time has voices included for both mario and luigi (which was the same upgrade for the remake of SMB2 in the original mario advance), and also give Luigi his higher jumping ability. Yoshi, the co-star of SMW, also appears in this game to gobble up enemies. I, a long time mario fan, has been waiting for this game along with other remakes of classic marios for the GBA, will guarentee that this game will not disappoint you if you love platform games, this is a must have for mario fans and newcomers should at least give this game a rent to try it out. Keep up the good work Nintendo!

Super Mario World

5 Rating: 5, Useful: 10 / 11
Date: October 29, 2002
Author: Amazon User

Fun and easy to manange, but a challenge for a 7 yr old to play. Keeps me entertained, but not frustrated. My favorite game.

Spectacular port of the legendary Super NES game.

5 Rating: 5, Useful: 10 / 11
Date: August 12, 2002
Author: Amazon User

When "Super Mario World" was released for the Super Nintendo Entertainment System back in the 1990, it revolutionized the world of gaming. While it was still a side-scroller like its predecessors, it brings 3-D background graphics and more challenging objectives to the table. The earlier "Super Mario" games (and many other similarly-styled videos games) were sequential in how a person defeated each board and each world. With "Super Mario World", it all of a sudden became the choice of the player on how they wanted to defeat the game. In addition, there were challenges that lay beyond just merely beating the game. With the layout of the game being a large island map, the player had a choice of which direction to go when choosing a level to play. Many of the levels have more than one objective to them, which leads to the opening of secret passages ways and other levels. There are switch blocks which can be activated from their special locations which help the player beat later levels. This game contains a special 'star road' and 'special' sets of levels and the ultimate goal of finding all 96 level objectives before going on to defeat the almighty Bowser and free the kingdom.

I could go on for hours about how wonderful this game is, but the more important piece of information to be put forth is, "how well does it transfer to the GameBoy Advance system?". The answer is: Flawlessly!! Aside from my gripe about the lack of a backlight (which is a criticism of the system, not the game), this version recreates the original in every single way possible and even provides a few new bells and whistles that enhance the gameplay. (It's also worth noting that this cartridge comes with the arcade version of "Mario Brothers", too). Ports like this for the GameBoy Advance are what is make the handheld gaming environment a real competitor again.


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