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Game Cube : Resident Evil Zero Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Resident Evil Zero and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil Zero. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
CVG 70
IGN 82
GameSpy 80
GameZone 93
Game Revolution 75






User Reviews (11 - 21 of 162)

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A must have for any RE fan!

5 Rating: 5, Useful: 5 / 5
Date: December 02, 2005
Author: Amazon User

This game is sweet! It enriches the already awesome RE storyline by showing you what happened before the mansion! The gameplay is classic resident evil style (i.e., tank like controls), and the sound and graphics are top notch! This game really shows you what the GameCube is capable of. The challenge is much lower than the remake of RE for GameCube (for that I am thankful!), and the play through is rather quick. I think it'd be easy for most people to play through in less than 10 hours. Don't let that short time scare you off though! There is plenty of replay value. If you finish the game once on any challenge mode (no matter how bad you do), you get a bonus game and access to extra wardrobe in the regular game. THe better you do, the more extras are unlocked. This really is an outstanding game. [The only bad thing about this game are the leach zombies (they're kinda like normal zombies, but rubber-like and nasty).]

Video game or feature-film-played-with-a-joystick?

4 Rating: 4, Useful: 5 / 5
Date: November 29, 2003
Author: Amazon User

Resident Evil, having lost it's horror edge, has striven harder to achieve a more cinematic feel. In the recent GameCube remake, this gradual metamorphosis was nearly perfected. The highly detailed pre-rendered backgrounds along with the gorgeously constructed character models and in-game cinematics combined to easily make a game that was almost more enjoyable to watch than play. Nevertheless, the transition from video game to "feature film played with a joystick" wasn't complete until now in this latest Zero chapter featuring the final appearance of the "classic gameplay" seteup of the RE franchise.

The level of detail pales in comparison to any other video game out there and I could only describe the spectacular beauty of this game as art design run amuck. Nearly everything in the game was meticulously crafted to create a totally convincing reality. If Raccoon City's dark forests and spooky mansions didn't exist in your mind already then they were imprinted indelibly hereafter. In comparing it to the remake, it's not so much that the graphics are way better as they are so much more over the top.

All this eye candy belies the fact that there isn't much of a game. A new character, Billy Coen, was added, plus a new villain (Dr. James Marcus). The magic boxes were dropped in favor of a new item dropping system which was supposed to enhance gameplay. But like all things new, it sometimes works and sometimes doesn't. While I will say it's convenient it doesn't reduce the amount of backtracking you have to do ferrying items around anymore than in previous RE titles. The game itself still revolves around unlocking doors to new areas and finding hidden items to solve puzzles.

The partner zapping system also lacks in depth. The few puzzles that require two characters or a different character's attributes are all pretty obvious and would not have enhanced the game much if either character was allowed to perform all the actions in the game independently. The added character also tends to get in the way when moving around in the games innumerable cramped hallways. In combat, the partner character is more a liability than an asset because they tend to only stand in one place and shoot. As support fire against a zombie, however, Becky sometimes serves useful. Otherwise, you'll probably end up loading Billy with the guns and ammo and let him do all the dirty work.

Story-wise, we know most of the details already so what we get is more a clarification of things already told in other games than a new chapter in and of itself. Continuity-wise too, much of what is revealed in the game is actually contradictory to events in later titles or involves information that assumes prior exposure to the rest of the RE story. But the biggest problem of flow is the issue of Rebecca's personality. From Zero to One they just don't match up. This isn't that big a deal since Capcom, true to form, dodged the bullet by making Jill's game in the remake the official story anyway.

Wrapping up, it's another killer title in a killer franchise but only improves on an already well-tuned system by small steps and no major leaps or bounds. After all these years, you would hope Capcom would bring the series up to date (it's almost 2004 and the STARS are still stuck the last half of 1998!). I guess you can't blame them for wanting to stretch out the Raccoon City plotline as long as possible since creating something new would be a harder challenge in appeasing the diehard fans. I'd say this game is a true coda (not a prequel) to the series so far and is great to whet the appetite until the much anticipated release of Outbreak and RE4 next year.

A good game with a few flaws here and there.

4 Rating: 4, Useful: 7 / 9
Date: July 22, 2003
Author: Amazon User

I don't like that Capcom still hasn't fixed a few things in the RE series. The game presents a nice challenge but only because you're faced with contorlling two characters at one time rather than the standard one. A nice idea, that could easily work out fine. I had no problems with this idea, since there weren't many (if any) parts where I had to take a specific character and go to a certain point.

The game is nice, though as a prequel it reveals too much and makes the first RE game a joke. In a prequel you don't usually want to get AHEAD of the sequel. RE0 does just that with the already advanced Zombies and monsters in the game, as well as the same damn boring plot we've seen since the dawn of Resident Evil on the playstation.

As far as graphics go, this is by far the most stunning GCN game I've ever seen. Everything has a reaction and the lighting effects are spectacular!

As far as gameplay and horror go. There's nothing new in Resident Evil that could possibly be scary. In fact after RE2 all the horror was gone from the series and the only thing left were complex puzzles and intresting weapons. RE0 is no exception.

I don't usually mind repetetive gameplay in a series but for RE I had to make an exception. Every RE game is the same, more or less. You play as a boy or girl (both in this sense and Code Veronica). However, RE still has some shocking plotwists. I also don't like the fact that nothing new has really happened in the world of RE. It's a nice "Formula" but the fact that every RE game ends in about the same fashion makes the games predictable.

Also, the same bad controls are still there and your inventory space is still hard to manage. This time you must deal with both characters having six slots. Six slots as opposed to the normal eight really brings your item management to a new level.

Also, each character has their own abilities which I hate. For example, Rebecca can mix herbs. Now if you try to make Billy mix herbs it just won't work! No matter how hard you try. This becomes annoying.

It's about the same old same old. There is nothing new about RE anymore and that makes the plot very predictable. Get RE0 but then trade it. Some secrets are around but the game isn't worth the replay.

better than Resident Evil one for Gamecube

5 Rating: 5, Useful: 6 / 7
Date: November 18, 2002
Author: Amazon User

Resident Evil Zero begins in July 1998, one day before the events in Resident Evil, following a bizarre succession of murders in the Arklay Mountains located just outside the small mid-western town of Raccoon City. Because of the unusual nature of the murders, the Raccoon City Police Department sends six members of the elite S.T.A.R.S. (Special Tactics And Rescue Squad) Bravo Team including Rebecca, a young women on her first mission, to investigate.
As the team sets out in their helicopter, they spot a mysterious train stopped in the woods. Then suddenly, for some unknown reason the engine in the chopper stalls. As the chopper begins to fall into the woods the team sees a burning wagon in the distance. After the crash, the team decides to split up to investigate the two sightings. One team sets out to investigate the wagon and the other team, including Rebecca, to investigate the train. As Rebecca enters the mysterious train, the horror and the battle to survive Resident Evil Zero begins.

Resident Evil Keeps Getting Better

5 Rating: 5, Useful: 6 / 7
Date: January 18, 2003
Author: Amazon User

I'm a huge RE fan, and I consider this the best release yet. I have no complaints whatsoever on 0. It could be the best game I've ever played. If nothing else, buy it for the amazing cut-scenes. The series' undeniable disconcerting atmosphere is back, and the visuals are absolutely stunning. Walk into a room and admire the lighting affects and gentle rocking of wine bottles as you manuever through a moving train. Also, the rain is absolutely beautiful. The monsters are rediculously grotesque: spend 15 minutes playing the game and you run into an accumulation of leeches devouring a man from the inside out, then combining to form one creepy son of a gun. Visuals are not the only stunning features. New gameplay tweaks have improved the series. These include the erasure of those headache inducing item boxes. You can drop items directly on the floor. And of course, you can switch between Billy and Becky. RE0 is a must-buy...there is positively no excuse for GC owners not to buy it. This game gets my pick for game of the year, edging out the RE1 remake and Metroid Prime.

The nightmare begins...

5 Rating: 5, Useful: 5 / 6
Date: December 17, 2002
Author: Amazon User

This game is even better than the first. With jaw dropping graphics, an extremely creepy musical score, and an army of virus ridden zombies, intimidating bosses, and experimentations that look like they crawled staright outta hell are scary enough to make even the most hardcore gamer wet himself. This games earns itself a gold star in every ranking a game could get. (Although the controls are a little bit difficult to get used to w/ the slow turning) You play as Medic Rebbeca Chambers and ex-marine, Billy Coen. It features multiple levels of play so new players to the Resident Evil series can get used to it. It has somewhat of a replay value with its addicting extra minigame: Leech hunter (A.K.A. The zombies from the night of the living dead just crashed your easter egg hunt.) This game is way scarier than the first. Sometimes it gets so intense, you just gotta turn off the T.V. and regain your sanity. You'r walking down a hallway, a bloody zombie does a backflip through the window behind you and then procedes to feast apon your brain. Or you enter a new room and hear the faint shuffling of footsteps and moaning in the distance from some unkown place is enough to make your hair stand on end.

I have 3 tips for you:

1) Buy this game because it rules.
2) Don't EVER EVER play this game at midnight, alone, and with the lights off.
3) Trust me on number 2

Addictive and clever, easier too.

4 Rating: 4, Useful: 5 / 6
Date: December 08, 2004
Author: Amazon User

I loved the first RE game on the Gamecube. The graphics, the sound, the ambience were all top-notch. Never before (with the exceptions of the Myst games on the PC) had I been so totally immersed in the atmosphere of a video game before. RE was thrilling and frightening.

All of that returns in Resident Evil Zero, a prequel about the events leading up to the T-Virus outbreak in the Umbrella Mansion in the Arklay Mountains. There are a few differences though.

This time around you are in control of 2 characters. One is Rebbeca Chambers, the medic girl from RE. And the other is Billy Cowen, an escaped convict who teams up with Rebecca when they meet on an abandoned train.

Together they take on Zombies and giant insects as they try to figure out what has happened in the Umbrella training facility. It's a lot easier than the first one. Though there are far more enemies to blow away, there are way more bullets. So you don't have to be so careful about reserving ammo. The Crimson Heads are also gone (thankfully) so when a zombie is dead it stays dead. And lets be honest, those Crimson Heads were terrifying.

Originally this game was made for the Nintendo 64 but was never released so they just remade it for the Gamecube. I wise choice as the game fully shows off what the Gamecube is capable of. RE Zero is full of ominous camera angles, dingy locations and a dark atmosphere extending all the way down to the tiniest detail. Though I did particularly like the bright and somber (?) ending.

Complete this game quick enough and you'll unlock a bonus game called Leech Hunter in which Rebecca and Billy (now in different clothing) can run around the training facility blasting at things. It's just for fun but it's still quite cool.

If you're a fan of RE 1 then RE Zero is a must have. Not quite as good but still a damn cool game!

Scary & Fun - after the kids go to bed

4 Rating: 4, Useful: 4 / 4
Date: January 06, 2004
Author: Amazon User

Let me preface this review with a disclaimer: I never bought a "Dreamcast", played the arcade version, or saw the movie. In fact this was the first Resident Evil game I've played. So I'm not an expert in the Resident Evil world. That being said, I enjoyed playing Resident Evil Zero a lot. As others have mentioned, the graphics are awesome. Shadowed and detailed. I found the music appropriate. It's much scarier when all you hear are distant moans from zombies or water dripping.

I liked the availability of weapons and ammo, though I never found a use for the knifes that keep showing up early. Not usable as a weapon.

The puzzles had me stumped at places, but I eventually solved them. The two-player control wasn't bad and I got used to the awkward joystick control of the player movement after about an hour.

The inventory management problem wasn't an issue with me. Sure, it did make you backtrack to get important items you'd left behind. But if you ran back, rather than walked back, it went quickly enough. I can see how some players would rather be able to just carry an infinite amount of baggage and be able to plow ahead without stopping, blowing away whatever you encounter. But to me that would get pretty boring. You wouldn't have to make any choices, like whether to take the Magnum, that only takes up 1 block, or the grenade launcher, which takes up 2. To me that is part of the puzzle, what objects to take along and what to leave behind.

There was a storyline, of sorts. But not being familiar with the RE world, it didn't make a lot of sense to me. It referred a lot to people I never knew about and showed movie clips of people I never ran into.

The only gripe I had was a lack of roaming monsters. Noone ever followed you if you left a room and once you got to an puzzle impass (blown away all the bad guys, but haven't figured out how to get through to the next area), you never ran into any more bad guys. It would be more fun if bad guys would continue to pop up every so often while I tried to figure out the puzzle. You could stand in the lobby of the mansion all day, and no monster would come attack you and noone would come by and swipe anything you left on the floor.

But these are minor gripes. Resident Evil Zero is a lot of fun and keeps you on your toes. I was kind of sad to get to the end. It comes on two disks, and the first disk seems a lot longer than the second. But the two together give you many hours of fun.

The Prequel!

5 Rating: 5, Useful: 5 / 7
Date: December 06, 2002
Author: Amazon User

Ever Wonder what went on, before Jill, Chris, happened to stumble into this massive mansion, in the early 90's. Where did it all start? Resident Evil was one of the first games for my Playstion. May it rest in piece, I need a new one. Well this game brings you to the story of the Alpha Team. The Graphics are absoulutly stunning, although it is not the first, the orignal scare is not there as it was with RE. RE0 still has it's qualities, I suggest playing the game with the lights off and the sound up high. I can't get over the graphical improvment that the RE series as gone through. I had Impure thoughts when Rebbeca bent down and picked up the shotgun. It is that good. I haven't played the the third RE Nemesis, and i don't intend to, the first was great the second ok, but the whole storyline is what has intrigued me into this one. It's worth it, Enjoy it.

One of the best...

5 Rating: 5, Useful: 5 / 7
Date: June 11, 2003
Author: Amazon User

This is a great game. Buy it. Read no further.

Ok so you kept reading, want to know why it is great huh? Well the reason this game owns, is that it features Bravo team member Rebecca Chambers. Not to mention perhaps the best male lead since Leon Kennedy, Billy Cohen. Billy is a tatooed escaped felon who killed several people... supposedly. At least that is what your led to believe as you uncover the truth. Rebecca is a medic who happens to be a teen genius. Chris Redfield stumbles into her during Resident Evil 1.

Anyways the graphics are just as great and detailed as Resident Evil remake. The train is an especially cool idea for a location. Everything you have grown accustomed to in prior RE games is here. Scares, puzzles, deep storylines, character development, and zombies. Not to mention loads of weapons to seperate the zombies heads from their necks. You will love it, if you love the others. Check out the novels too. They are sweet!


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