0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Game Cube : Resident Evil Zero Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Resident Evil Zero and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil Zero. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
CVG 70
IGN 82
GameSpy 80
GameZone 93
Game Revolution 75






User Reviews (1 - 11 of 162)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Great Prequal

4 Rating: 4, Useful: 0 / 0
Date: September 01, 2008
Author: Amazon User

This is a great prequal to an equally great series. I must say that though it was fun it should only be played by the hardcore gamer for it can be rather difficult at times. Four stars overall.

A Solid, But Predictable RE Game.

4 Rating: 4, Useful: 0 / 0
Date: July 14, 2008
Author: Amazon User

I picked up this game a) because I played it when it came out yet did not finish it; and b) My plan is to play through all of the series again before RE5 comes out. Hence the late review. This is a good game; if you liked any of the "classic" RE games then this one plays exactly like them, with a couple of changes.

The changes are most notably manifested as "partner zapping" and inventory management. These are both good and bad innovations. Partner zapping allows you control two characters at the same time, and with limited inventory spaces (6 each) you cannot carry many items. Switching between characters, having to split up, and exchange equipment is very innovative for this series... but the system never quite feels natural and I am continually hitting the wrong button which takes up a lot of time and becomes a bit of a chore.

The story, graphics, and especially sound in the game are all top notch for their time. These are the main reasons I played through the game. The more you play it, the less frightening it becomes; however the dreary, blood-stained environments and stress-inducing sound fx and music always keep you mildly on edge. Also, a few of the new enemies are difficult to defeat and are animated disturbingly (I love the Leech Zombie's walk). Not as scary as REmake or stressful as RE4, but creepy nonetheless.

The biggest con that this otherwise solid entry has going against it is its predictability. If you've played through the other RE's, the following objects mean something to you: Zombie bursting out of a door, A Piano, A Battery operated Lift, a Mansion, and a crank with either a square or hexagonal peg. All of these things are here... 5 games later. I'm glad that RE4 gave the series an overhaul, because this game demonstrates how much in need of one the series was. The gameplay is almost exactly the same control-wise, and puzzle-wise.

Overall, if you enjoy the Resident Evil series of games before part 4 came along, you will likely enjoy this game. It's a pinnacle of last-gen technology; but with the exception of minor gameplay tweaks it's same-old same-old.

The idea is cool but gameplay is annoying...

4 Rating: 4, Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User

The idea of 2 people working together, controlling them both seperatley and the 2 people puzzles are cool but the play is annoying. If you don't like back tracking don't get the game, but if you are hard-working persistant, and like puzzles you should buy it. It is annoying because you'll find your other character in a place far away, when needed. The in this Resident Evil don't seem like they would be RE creatures butit has a cool story. It's worth to play once, but once you beat it once, you just wanna put it down. The gameplay I would give a 3.6/5 but overall, a 4/5.

Classic if familiar Evil

5 Rating: 5, Useful: 1 / 1
Date: December 07, 2007
Author: Amazon User

What's strange about a series like Resident Evil is that with 5 main canon games (1, 2, 3, Code Veronica and Zero) before 4 overhauled the series for the better, many were complaining about the lack of gameplay innovation and Capcom's tendency to stick to the same thing many grew to despise over the years and yet we almost forgive the same thing with series like Grand Theft Auto, Final Fantasy, Halo or Legend of Zelda. So Zero in a sense is the last time the old gameplay will be featured and while there's a couple of new innovations and refinements, it's still the same and like the saying goes: it might not be the best but it's certainly better than anyone else doing the same thing.

Story: Taking place before the mansion incident of Resident Evil, Rebecca Chambers of S.T.A.R.S. Bravo Team is en route in helicopter investigating strange murders when they experience engine trouble and make an emergency landing. While exploring, Rebecca finds an empty train and encounters Billy Coen, an ex-marine who was scheduled to be executed when he escaped. The 2 have to team up in order to survive and in the process, learn about the founders of Umbrella and many other secrets.

Graphics: The REmake boisted some of the most atmospheric and all-around immaculately detailed graphics the Gamecube has ever seen. While it doesn't have that great art design the mansion and its surroundings brought, Zero is a step-up with even more realistic shadows and lights, especially during the train where lights whiz past the windows and throw quick shadows on the floor. The creatures are just as messed up and awesome as well but the color palette is kind of, I don't know, bland.

Sound/Music: What was odd about the REmake was that there was a lot of really eerie, atmospheric music yet most of the time it mainly used the sound effects to set the tone and Zero makes better use of the sound spectrum with so many sounds and creepy music to provide its weirdness. The voice acting, while still B-movie in nature, is a bit more improved and not as annoying.

Gameplay: Same control scheme so veterans will not have issues but newbies will definately feel the learning curve. Basically, wherever your character is, pressing Up will always be forward and Down will make them back up. In a 3D environment, it does feel awkward but if you've played previous games, you'll know what to expect so it's not as big an issue. But the big gameplay change is the zapping system where you control Rebecca and Billy at the same time where you can either have them follow you or make them stay in place (a la Ashley in Resident Evil 4). Some puzzles require teamwork. One early example is Billy is locked in a room with a jammed door, a dumbwaiter and a key. He puts the key in dumbwaiter, switch to Rebecca who grabs it, unlocks a door to get an Ice pick, send it back to Billy who uses it to unlock the door. Some of it is clever while others aren't used to their full potential. Also, the partner can be set to Action where they'll attack the enemy who's trying to grab you or Idle where they just sit there, helping conserve ammo. It's not as cumbersome as you'd expect and it's even welcome in some areas.

The other gameplay change is in regards to the item boxes. While I personally never had an issue with them, many had an issue with having to walk back everywhere to deposit an item you don't need yet or ever or get an item that's required for story advancement. Now in Zero is the ability to drop items whenever you want with a handy map that tells you not only what's there but the specific location on the map. While it's incredibly useful to get rid of ammo for a gun you don't even have, there's times where you leave them in close proximity to another and have to somehow accurately put your character over it to pick it up, plus there's just way too many items, from herbs to ammo to bigger weapons retaining their taking up 2 spaces aside from REmake's one slot (a major letdown), they'll just be a lot of stuff to sift through.

As far as the difficulty is concerned, it's a little bit more annoying than the REmake was since while gone are the Crimson Heads, in its place are leech zombies who have a loooong reach with their tentacles, can withstand several grenade blasts and even explode before they die, making it hurt even more. Advice is to avoid at all costs, then of course there's big toads and agile monkeys and with narrow hallways and cluttered rooms, you'll end up running into a lot of monsters. While the series has always recommended you save ammo and run, it should be greatly emphasized here.

Resident Evil Zero is certainly a welcome addition to the series with its creepy atmosphere, gameplay mechanics and its story but one can see why 4 became the overhaul that changed the series for the better.

You don't know what lurks around the corner!

5 Rating: 5, Useful: 0 / 2
Date: October 04, 2007
Author: Amazon User

This was my first RE game ever, and at first I didn't do good. I did not conserve ammo at all, and I got up to the mansion. My first encounter with a leech zombie was freaky!!! I was in the bath room, there were no zombies. I collected a bottle and gasoline, and then I was off back to the hall way back to the main room. Then, it appeared! I thought it was another zombie, so I assumed a shotgun was appropiate for this monster. It turned out that I wasted all my shotgun ammo on it, and plus it exploded on me! If you ever encounter one, three molotov cocktails (empty bottle + gasoline) should do the trick! Also, this game has many puzzles, that might require one partner to do something while having the other do something else (rebbeca hitting switch while billy gets hookshot). So, make sure to conserve ammo (you don't need to take out all the zombies you encounter) unless you are in easy mode, then you might be ok.

Item Management

3 Rating: 3, Useful: 1 / 1
Date: September 20, 2007
Author: Amazon User

I am a big fan of the Resident Evil series; however, I felt this game was just not up to par with the others. Overall game was boring and I had no motivation to play. The game became nothing more than item managment. Who can carry this, so I can pick up this, and then combine this so I can have room for this, leave this here, and have Billy pick it up, so I can transfer bullets to him to make room for this. OH yeah, where did I drop that knife?? The whole item system took the fun out of this game.

Second Best

5 Rating: 5, Useful: 1 / 2
Date: June 01, 2007
Author: Amazon User

Out Of all the Resident Evil saga, This one is the second best to both re4 and re3:Nemesis.This game was awesome,hard,easy,and scary all at the same time.Altough i have to say it was pretty short.I mean,it all revolved around the same building pretty much.Exect for the train.And the leech guys (aka Hunmanioid Leech,Leech Zombie)were frekin scary and hard to kill.The tyrant is scary the first time you fight him.I say buy this,but from gamestop.Its easier to get it there.TOTALLY RECOMMENDED!

an excellant RE game

5 Rating: 5, Useful: 1 / 2
Date: May 17, 2007
Author: Amazon User

oh i love this game i was first introduced to it by a friend and then recommended that i buy it. im so glad i did. the graphics are amazing but what could have made it better or more challenging for that matter is if like in the RE remake the zombies came back to life as crimson heads. this game and all the new Re countinue to blow me away with better graphics harder scenarios and even cooler monsters. this game is a must have for any Resident evil fan.

A must have for any RE fan!

5 Rating: 5, Useful: 5 / 5
Date: December 02, 2005
Author: Amazon User

This game is sweet! It enriches the already awesome RE storyline by showing you what happened before the mansion! The gameplay is classic resident evil style (i.e., tank like controls), and the sound and graphics are top notch! This game really shows you what the GameCube is capable of. The challenge is much lower than the remake of RE for GameCube (for that I am thankful!), and the play through is rather quick. I think it'd be easy for most people to play through in less than 10 hours. Don't let that short time scare you off though! There is plenty of replay value. If you finish the game once on any challenge mode (no matter how bad you do), you get a bonus game and access to extra wardrobe in the regular game. THe better you do, the more extras are unlocked. This really is an outstanding game. [The only bad thing about this game are the leach zombies (they're kinda like normal zombies, but rubber-like and nasty).]

this game was awsome just becasue it was very diffcult

5 Rating: 5, Useful: 1 / 11
Date: November 02, 2005
Author: Amazon User

okay one i first saw this game i thought yes RE0 prequel once i started playing i was kinnda feeling like i was watching awsome horror CGI horror flick
staring Micheal Pitt as Billy Coean
Nataie Port man from Closer as Rebecca Chambers
Ioan Gruffudd as Willam Birkin


Review Page: 1 2 3 4 5 6 7 8 9 10 Next 



Actions