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Xbox : Enter the Matrix Reviews

Gas Gauge: 49
Gas Gauge 49
Below are user reviews of Enter the Matrix and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Enter the Matrix. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 64
Game FAQs
IGN 72
GameSpy 40
Game Revolution 45
1UP 25






User Reviews (11 - 21 of 173)

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Pros and Cons

3 Rating: 3, Useful: 5 / 8
Date: August 19, 2003
Author: Amazon User

These are the pros and cons of the game (with a few extra things)

Pros

Weapons
Cool Moves with Focus

Cons

Gameplay
Graphics
Cheese

Greatest Moment:
Pausing the game to sit on da jon.

Great game if you like ninja and don't expect much

2 Rating: 2, Useful: 4 / 6
Date: June 06, 2003
Author: Amazon User

This game is for ninja fans, which I am not, so I won't rate this game highly. But even ninja fans would not get too excited about this game.

Pros: Not sure there are any, except a cool looking intro before the game starts. All down hill afterwards.

Cons: Difficult gameplay, camera at a strange angle, and difficult to manipulate controls. Plot? Nothing else to say.

Easy summary: forget this game.

Just fair to middlin'

3 Rating: 3, Useful: 4 / 6
Date: July 28, 2003
Author: Amazon User

I liked the first Matrix movie alot, kind of liked the second (if I hear one more person say, "Not as good as the first," I may go mad. What movie WAS as cool as the first one, before or since?) As the other reviewers have noted, the game does become monotonous and the claim that the movie experience is incomplete without the game is nonsense.

There are some very cool elements to it, like bending gravity and the actual fighting parts are good. But in the meantime, you will get to places in the games where you can't save and get killed repeatedly, having to redo large portions of the gameplay.
Not the best, not the worst.

If you're a huge fan of Matrix, you'll likely finish it. If you are a huge fan of first person shooters, you'll likely look elsewhere for your gaming fix.

Like the Matrix? Like cr@ppy controls? Get ready for this!

2 Rating: 2, Useful: 4 / 6
Date: January 03, 2004
Author: Amazon User

The girls (Jada and Bellucci) kiss. That is cool. Once you see that, just stop.

Just to let you know how awful the controls are, on the XBOX version, the fire button is the little black peripheral button. No, not the trigger--that little one you use for your lights in HALO. God. The genius who configured this mess ought to have his shins slapped by baseball bats all day long. This whole game is about as responsive as a plastic sled on gravel.

But the chicks do kiss. That is, and will always be, cool.

Sloppy Sloppy Sloppy

1 Rating: 1, Useful: 3 / 4
Date: December 17, 2004
Author: Amazon User

Maybe I am a putz. But maybe this is just a lousy game. The graphics are not bad, the storyline is a little weak. But the controls suck and that makes for a lousy game. In first person mode, the controls are way too sensitive, and you cannot change the sensitivity or the up down orientation. The characters do things you do not want them to do, turn whatever way they want, stick to the wall when you do not want them to, refuse to when you do. The camera goes off on an angle you do not want. In fact, playing next to walls, I have seen nothing but the wall on the screen while the character is fighting.

Personally, this game had a lot of hope. But poor controls, and lousy logic in certain areas make this game a major disappointment. Do not waste your money.

Can't turn it off..

5 Rating: 5, Useful: 3 / 4
Date: May 22, 2003
Author: Amazon User

I just recieved the Matrix in the mail today. I tried to tune out the hype surrounding this mythical video game as best I could. I turned on the BOX and from the get go I was impressed. The cut scenes from "Reloaded" help put you into the atmosphere to start off. The first baddy I came across I waxed with no problem. As I got farther into the game, I realized the fighting system isnt supposed to be complex, its supposed to be user friendly and just plain fun. You can tune out the hype all you want. But when you disarm a SWAT team member and use his own weapon to send him to glory it wont matter. Just remember, there may be only 2 buttons to attack with, but pushing different directions makes you pull off amazing combos. Graphically the game is pretty, it aint beautiful, but it sure works. Just picture a game where Max Payne is put inside Bruce Lee's body. This game was completely worth the dough. One more bit of advice, you are not Neo. Run from the agents!

NOT worth it.

2 Rating: 2, Useful: 3 / 4
Date: September 03, 2003
Author: Amazon User

Alright, the Matrix and Matrix II were great movies (okay, so I wouldn't go that far for MII...) but this game sucks. Sure, great kung-fu moves and all packed in, but if you actually look, you'll find glitches, glitches, and glitches. If you don't give about bugs in games, go ahead and buy it...but I warned you.

...

1 Rating: 1, Useful: 7 / 17
Date: May 19, 2003
Author: Amazon User

...

The first thing that I found annoying about this game were the controls. Most games I play have the A and X buttons for punching and kicking. This had B and Y. Also, you must press the right joystick in any direction to toggle between first person mode. Isn't it a waste of a joystick to use it as a toggle button. To look around in first person mode, you must go back to the left joystick. Also, you cannot move your character in first person mode. I needed to move slightly sideways to get someone in the crosshairs, but I had to go out of first person mode, move, then go back into first person mode.

I also thought the "Fire" button was not very intuitive. Additionally, when you are playing Ghost in the driving mode, you only have to worry about three controls. That being the case, they still decided to change what you use as the "Fire" button. Why not keep it consistent with what was used in the non-driving modes?

I like games that help you escape into the world of the game. I don't like to feel like I am playing a monotonous arcade game. With "Enter the Matrix", I felt like I was playing an arcade game. At one point, you couldn't drive through the wooden gate arms at a toll booth. Instead, the game told you to survive for 2 minutes, then the gates would open. Oh yeah, I could see that happening in the movie. Yeah, right.

I did like the "Focus" feature which allowed you to go into "Bullet time."

...

Save Your Money!

1 Rating: 1, Useful: 2 / 2
Date: May 26, 2003
Author: Amazon User

Save your money. Seriously - this game will be showing up in the used bins in a matter of days (mine's already there). It's utterly amazing how something with so much potential could be executed sooooo poorly. First of all, the graphics are horrendous! Terrible! Playstation 1 type quality. Look at the tires on the cars - they're octagons! The characters move like stick figures - all of the animation is stiff and unrealistic. The lighting is terrible - there are frequently shadows stuck on walls with no associated light source.

Secondly, the controls are horrible. On the XBox, the little black button is used for fire, while the R trigger isn't used at all? Have the designers even played a game on the XBox?? Switching into first person view for sniping is a nightmare. Also, there is absolutely no control over the camera, so whenever you're in a tight area (like the sewers), you will frequently yourself in places where you can't see a thing.

One of the so-called strengths of this game is the variety of attacks and moves you can do (like ducking down behind a wall to hide). The problem is, you have absolutely no control over it! If you're trying to dispatch an enemy Karate-style, you just mash buttons and watch your character go through a variety of really poorly animated attacks. When you're running near a wall, your character will frequently go into their wall-hide thing. It's incredibly awkward and frequently very frustrating.

The bullet-time thing (focus) is cool for about 30 seconds, but then it just starts to slow down the game. Also, you have even less control in focus mode than you do normally - if you kick and miss, your character will go through a whole long slow-mo animation before you can attack again. It's just painful.

This game is also one of the buggiest games I've ever seen released on a console. You will very frequently encounter AI standing in place staring at the wall, twitching. On several occasions, doors didn't open when they were supposed to, or I couldn't pick up a necessary item (grenade), so I had to reload a previous save to continue. Very frustrating!!

Some of the tie-in's to the movie are kind of interesting, but certainly not worth suffering through this very poor game to experience. The FMV's were shot on the same sets as the movie and while they were theoretically shot by the same directors, they definitely felt low-rent (compared to the movie) to me. The in-game cut-scenes suffer from the same horrendous animation as the rest of the game. Also, while the story compliments the movies, unless you're a pretty die-hard Matrix fan and feel like you have to get every miniscule piece of the puzzle, you're not missing a whole lot.

Good but it is lacking

4 Rating: 4, Useful: 2 / 2
Date: May 30, 2003
Author: Amazon User

It really ties in to the movie and sort of 'immerses' you in the experience. They do have Matrix-time "focus", where you can temporarily slow time and do cool moves.

Gameplay is intriguing. You're given general objectives but then have to figure out how to get to them. So you're not exactly led by the nose. There are sometimes big rooms with lots of directions, lots of offices, lots of choices. Still, the game is about getting from Point A to Point B. Add to that the quite annoying aspect that there are times that a door won't open until you kill all enemies in the room. So you go around and check the doors, but you have to slay everyone there before the "special door" will open up. Yes, some games use that technique. But this game in general is supposed to be a realistic adventure. In realistic adventures, doors don't sense when all enemies are dead and then spring open.

The graphics are good but AI, one of THE most important parts of any game, is spotty at best. Sometimes the guards hide behind cover. Sometimes they stand in the open when cover is right next door. I've had cases where a guard stood pointing a gun at a door even though I was right behind him, pounding the stuffing out of 2 of his friends. He didn't even turn around until I bashed him in the head.

The game really had a great deal of potential and I think with another month or two in QA testing it could have shone. But there are many, many areas that appear to have gotten through in a "good enough" state instead of a "ready for prime time" state. They focussed on the MOVIE aspect of the game, but not the GAME aspect.


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