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Xbox : Prince of Persia: Warrior Within Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Prince of Persia: Warrior Within and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Prince of Persia: Warrior Within. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 87
CVG 90
IGN 87
GameSpy 60
GameZone 87
Game Revolution 75
1UP 85






User Reviews (21 - 31 of 53)

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Still as good

5 Rating: 5, Useful: 2 / 3
Date: December 28, 2004
Author: Amazon User

Prince of Persia: Sands of Time was an awesome adventure game, filled with puzzles that used the princes's agility, as well as having you flip switches, and move levers. One complaint that many people had was the lack of combat. I personally think that the core, and most fun part of the game were the parts where you had to use your agility. But Ubisoft has heard the complaints, and added in a new combat system.

GRAPHICS
Warrior Within's graphics are just as good as Sands of Time. The enviornments are as good too, even though they are not bright, and pretty looking, the dark, fallen apart look of Warrior Within's enviornments are still amazing.

Control
The control is just as good as Sands of Time, though there is a new systems, that is dual wielding. Yes, in Sands of Time you had two swords also, but one of the swords was the dagger of time, but now you have two weapons. One of these weapons you can swap for another, there are a whole bunch of different swords, daggers, axes, and maces, that you pick up, and they are all different. Axes you need to time well because they are a little slow, but are powerful, daggers are the opposite, and swords and maces are well balanced. You can also throw your secondary weapon at an enemy. A big improvement is that fact that the different main swords you get have different abilities, for example the Lion Sword has a charge attack.

SOUND
The sound in Warrior Within is a bit of a step down from Sands of Time for these reasons:
1. For a "darker" feel, Ubisoft has added : Corny dialouge during combat such as "NEXT," and "I DON'T HAVE TIME FOR THIS,"
2. Also for a "Darker" feel Ubisoft has decided that they wanted hard rock music instead of the good music in sands of time. You can make a darker game without dumb dialouge, and hard rock, those don't even make the game darker.
All the other things about the sounds are good, the enemies will tell their allies to regroup, and the sword sounds are very well done.

GAMEPLAY
The gameplay in terms of the puzzles/agility tests are still awesome, you even want to replay them sometimes after you are done. Puzzles have to do mostly with getting water evenly spread out into ditches to activate a tower. Agility tests require carefull thinking, such as, "Can i leap to the other side of the bridge, or should i wall run?" And also require a speedy reactions, because if you are going to jump from wall to wall, you need to time your jumps just right so you dont fall to your doom. Which brings me to my next point, in Sands of TIme you could manipulate the sands(of time) in which you could rewind/slow down/ fast foward(combat only.) But in Sands of Time you had a dagger of time, but now you have a madallion (of time) So you can swap for different weapons, as well as use free-form fighting, in which you can basically jump over a guy, grab him, and then kick him/slice him. The agiligty tests have been taken to the next level, and in certain areas you are chased by a beast that you can't kill, so you have to run away from him, but if you get cuaght, you die instantly, so you have to be VERY quick. The game also has boss battles, which shows that they have succumbed to making their game for more of a main stream audience, which I don't think is good, these boss battles are not only frustratingly hard, but they are not too fun, because even though the combat system has improved, its still not great. But fighting against the henchmen is still fun. In some parts you fight an enemy for a while, and then after a certain amount of damage, they will teleport to another place. So you will have to use agility to get to that place, and keep fighting.

So with cons like I have mentioned, how can Warrior Within get 5 out of 5? Answer: Warrior Within still keeps Sands of Time's fun agility and puzzles as well as improving combat(Even though there are more fighting squences, which isn't that great, but still pretty fun.) Despite efforts to make the game a standard action game thats cranked out every five seconds, the core gameplay (agility tests/puzzles) is still there, and improved on, so I would highly recommend it.

An unfortunate turn for a promising series

3 Rating: 3, Useful: 2 / 3
Date: September 08, 2005
Author: Amazon User

Before I get into what I thought was wrong with Warrior Within, I must say that this *is* a very fun game. The acrobatic puzzles are still there (sort of), the combat is much improved, and the animation is as high quality as the first. However, things start to break down after that.

Gone is the charming, cocky prince from the first game, replaced by a scowling, unconvincingly brooding prince in leather bandages (and gone with him is any sympathy you might have for his character). Gone is the engaging music, a fusion of vaguely middle-eastern sound and modern rythm, replaced by sickeningly repetetive generic industrial drone that doesn't key into the action intelligently. Gone are the interesting puzzles and complex acrobatic paths, replaced by much simpler ones that must be traversed repeatedly as you backtrack through the castle. Gone is the inventive architecture of the sultan's palace, replaced by dull brown textures as far as the eye can see. Gone are the witty dialogue and voice-overs, replaced with grunts and screams and cringe-inducing one-liners. Gone are the interesting uses of time-manipulation, replaced with much more gimmicky superpowers. Gone is the simple but exciting story, replaced with a confusing and hokey plot with a twist that is easy to spot far earlier in the game.

With all this gone, what has been added to make this a sequel? Well, boss battles have been added, which are frustratingly long exercises in doing the same three moves over and over again until you wear them down, hoping they don't kill you in one unblockable hit. New enemies have been added, including unimaginative "evil prostitutes" with embarassing taunts and large ogres that are only interesting to beat once, but show up quite often.

It's sad to see Ubisoft trying so hard to destroy what was good about Prince of Persia. One can only hope that Prince of Persia 3 harks back to the earlier installation of the series.

It was just "OK"

3 Rating: 3, Useful: 2 / 3
Date: May 15, 2006
Author: Amazon User

Is pretty obvious to anyone who has played Sands of Time and this game to know that it lacks in quite a few areas. One thing I did find more in depth, however, was the story. This again, seemed to make the game worse. It made the prince, the story...everything seem dark. The game wasn't suttle about this either. It was like a totally new experience. One thing that seemed like a huge change from Sands of Time, in my opinion, was the very open feel of this game. In Sands of Time, you seemed to go from point A to point B with a clear path in between. This game, however, was very open-ended and I seemed to have to back track quite a bit. One good thing that comes from the open-ended approach was the length of the game; it was fairly long for an adventure game and seemed to start and end at exactly the right time. The thing I find most appealing about Warrior Within is the combat system. Although it is much the same as before, it is at the same time somewhat different. In this game, you can dual wield two weapons which is very fun. The combat system is much more free than before too which allows you to create your own combos and fighting techniques. Although the story and main character are much darker than before, the gameplay was still Prince of Persia in style. So, overall, the game was still much enjoyable.

Presentation
Like I said before, the story is much darker than Sands of Time and while this isn't entirely bad, it seems like a bit much.

Graphics
The graphics are very nice in this game. The environments are very open ended and look pretty realistic.

Sound
The voice acting in the game is on spot. Well done. The music, however, was really loud and kind of obnoxious.

Gameplay
Again, the gameplay didn't change too much, so it is very much still typical Prince of Persia platform/combat style.

Lasting Appeal
Much longer than the first and there are unlockables and 2 bonus modes to play.

Wrong Direction

2 Rating: 2, Useful: 6 / 22
Date: November 02, 2004
Author: Amazon User

I just got finished playing the demo of this game and I have to say that it feels like the developers are pandering to the 13 year old grundge beat 'em up gamers out there. What was once a charming and enthralling experience is now a Mountain Dew commercial. Worst of all- there's far more fighting- and rediculously hard bosses- so you can just forget about completing this one until the cheats come out. Why do developers do things like this?

for those who did not enjoy this game

5 Rating: 5, Useful: 4 / 12
Date: December 15, 2004
Author: Amazon User

as a member and near constant reviewer of gamespot.com i speak from quite a bit of experience, i have been a thouroghly harcore gamer my whole life so i know enough to say the least, so enough about me, lets see where to start, oh yes the person decided that the music was the kind of edgy terrible heavy metal that those dam teens listen to nowadays, god forbid you die because theres some music that u by chance didnt like, well i must say i love godsmack, and the music completely reflected the feel of the game, it was heavy, dark, yet it had great middle eastern instumental aspects i loved it, u are a skilled warrior and are out to change your fate, the music reflects the seriousness of the mission and just sounds great, the gameplay is also incredible, of course all of the great platforming elements of the last game with some new featurse, its just fun to play. then the completely redone fighting style is heaven to say the very least i realized just how incredible this game was when i was jammin to godsmack and spinning like a top on the ground and hacking at my enemies feet, this game is great, the plot is dark and mysterious and always changing for the unexpected, and dual weilding by the way is incredible and the variety of weapons only adds to the lets see how- many enemies can i take with as many different weapon styles as possible feeling- great. so in conclusion to this review this game is great and should be enjoyed by all, if you didnt enjoy it you should probably take a better look around at the gaming industry and where its going, better graphics, gameplay, and plots only make this game a classic to be remembered along side the awesome game that spawned it.

what is everyone whining about

4 Rating: 4, Useful: 2 / 4
Date: February 14, 2005
Author: Amazon User

This game is fantastic! yeah the music is bad and rahter redundant but there are some very harsh criticisms that i feel are undeserved. The free form fighting is really just that and if you're a fan of fighting games (my old school streets of rage, double dragon, battle toads people...rpg nerds dont know whats good) then you'll love the freedom of this game. Maybe its possible to get by on button mashing but the fact that you have so many combos at your disposal is great. Personally i had fun switching it up and the slow motion decaptitaions were the dopest.

The acrobatics are fun to watch as well...this game had me cracking up with all the prince's high flying antics. (i just thought a man fliping like a gymnist and then going to work on 17 foot beasts was hallarious)

anyhow bottom line you dorks know you had fun playing this game, probably playing it again right now, trying to figure out where that 9th upgrade chamber is and how you get the secret ending.

all you sands of times fans act like you didn't know this game was gonna be a darker more fighting based game...so i ask again whats everyone whining about?

A frustrating sequal that all but ruins the series

3 Rating: 3, Useful: 1 / 1
Date: August 12, 2005
Author: Amazon User

Prince of Persia WW-a very very frustrating game. That's the first impression I got when playing this game. Now I wasn't too surprised that the puzzling levels didn't make sense half the time, cuz Ive played the first game(Sands of time) and it was the same(if not less frustrating). Ok but I hate to start with the bad in games, though I will spit it out at the end of my review. But for now:the good. This new installment of the Prince of Persia series provides a basic, but exciting story: the prince has unlocked the sands of time, leaving a furios monster,Dahaka, after him. You kill many cool-but-fierce monsters and bosses while trying to flee from Dahaka, and find the Sands of Time. You see, if you find them, then you can turn back time, and never open them, therfore sparing your own life. Translation:Kill oober cool enemies and haul butt when a big black monster comes your way. Make sense? But I dont want to give anything away, so I will mantion simpler things. Graphics. Ah yes the wonderful, crisp graphics. I love them you will too I assure you they are much much better than those of Prince of Persia Sands of Time. Also, I was very impressed with the amazing range of weapons and that you could dual weild if it suited you. The sound.......well lets just say it gets quite rough at times, with the new voice actor for the Prince, because this guy cant seem to say one-sentence things he sounds like he just got braces on or something, he can't talk like a normal person. Ok I know im slowly fading from good to bad, but what can I say? this game is as bad as good. Now where was I? Oh yes i remember now:the horribly difficult puzzling levels they are oober hard I made no sense of them, and even with help from Nintendo Power magazines(thanks a million guys at NP, you saved my controller from being chucked out the window,thanks to your expert help) I found it extremely difficult to beat these levels. Yea PP:WW=HARD. But if your up to a challenge and love more puzzling levels than you can shake a stick at, this game is for you. Besides the sense of power is undenialbly great after you beat each hard level. Plus, maybe its just me. If your extremely patient and dont mind the out of place hard rock music all the time, and dont mind some annoying voice acting errors, this is a VERY worthy sequal. If the bosses dont slay you, the wonderful graphics will.

An overall nice game

5 Rating: 5, Useful: 1 / 1
Date: October 29, 2005
Author: Amazon User

First this was one of the best sword games I played.
I liked the earlier game, Sands Of Time and it was fun to play. But the combat was very frustrating and it almost spoilt the fun.
The best part of the game was that its combat has significantly improved and the puzzle solving part was almost intact.
Things that improved and I liked a lot are
-- ability to weild two weapons and perfom lot of combos on it. The ones I liked was XXYYXX. Very effective against group of enemies.There are other combos which are are also very effective.
-- good combos on single move also. And I always did the steal and kill move where in you strangle the enemy and steal the weapon and then kill it. But beware do it if that is the only enemy left.
-- ability to throw the secondary weapon. Some enemies are very suseptible to this and suffer good damage.
-- ability to throw enemies on other enemies or even throw them off the cliff.

Sad part I have to battle with so many girls for which I could have other plans. That also brings up one not so required part of the game being rated M. Sometimes I forgot if it is a Persian palace or Oscar presentation when seeing the dress.
I did miss Farah in this game.

The game has BOSS battles but then it is almost predictable. You dont have much moves in the boss batles.

The other thing I missed was some BOW and SPEAR action. Although u could almost get SPEAR action by throwing weapons.
Another thing which I and lot of other people missed is the simplicity of the prince in sands of time. Blood and enemies being sliced apart are shown a lot. Not sure if it was needed. Not that I hate violence in games(I have played almost all of Doom series). But I just felt that this game could have done without that.

The game does get bit confusing if you are not following properly because of the time travel. The storyline is lengthy and you travel in similar rooms at different time. That can sometime be confusing. But advantage is that if you miss to get something (like a treasure artwork chest or gain extra life) you can come back with more sand powers.
Its not that you can get the game with just combat supremacy. Apart from the normal puzzles there are time limited puzzles There are at time where you have to be sharp and vigilant when u are chased by Dahaka. One wrong move and you are done. But then of course you have sands to reverse the fate. Also this game makes use of the sands a lot. And you cant get across some puzzles without using the sands.

And Yeah there is are quite a few suspenses in the game. I dont wanna spoil those. Play and u will know. Hint SandWraith .

Overall the game is fun to play and I give it full 5 stars to play. I m just happy that I dont have kill the same an enemy 300 times. A nice calculated move or blow might be enough.

If you like Prince of Persia series then the game is it. When playing I was wondering what if Halo3 had master chief the ability to move like the prince and strangle the elites and jump over enemies and fire guns while in air :).(Okay I admit I am a Halo fan). But the novelty of the moves in this game (POP) inspires me.

Waiting anxiously for the third game in series.

Try to play Sands of Time before you get started on the game. If you can live with the frustrating combat of Sands of Time that game is also great.

Fast Paced, and Pleasantly Fun

4 Rating: 4, Useful: 1 / 1
Date: May 29, 2006
Author: Amazon User

The Second installment of the Prince of Persia Series, Warrior Within's combat and satisfyingly long campaign have improved on the Sands of time, but the nice prince we see from the previous game drastically turned into a darker and more arrogant prince.

Warrior Within continues the prince's story from last year's game, so, because the prince has unleashed the mystical Sands of Time, he finds himself pursued relentlessly by a menacing time monster called the Dahaka.

The biggest new addition to the game is a deeper combat mechanic. The prince is now capable of dozens of different weapon combos, and these are context sensitive depending on whether you are holding a single weapon or dual-wielding two weapons. With a single weapon in hand, you can grab enemies and throw them. You can even strangle them. Dual-wielding takes away your throw options, but it lets you perform much more powerful weapon combos. What's interesting is that the effect of your moves changes depending on what type of weapon you have in your left hand, which is the prince's less-dominant hand.

+ Fast paced combat, more fighting moves and combos
+ Longer Campaign
+ Beautifully crafted levels
+ Same intense puzzle solving, and acrobatics

- Boss fights a repeititive
- Lost sense of the prince's dignified character
- xbox version - audio glitches

Overall Prince of Persia is an excellent sequel, and is a must by for people who love action/adventure games.

Brutal, Dark, Bloody, even a bit Sadistic...yet, Awesome!

4 Rating: 4, Useful: 1 / 1
Date: December 11, 2004
Author: Amazon User

I played through The Sands of Time earlier this year, and I was very impressed. It was a beautiful game that had a smooth, majestic feel to it. The gameplay was great, the characters compelling, and the Arabian themed music marvelous. Now we have Warrior Within, which is basically the older brother of Sands, except he has an anger disorder, likes dark and eerie localities, enjoys loud rock music, and is hell bent on escaping his doomed fate.

Warrior Within is brutally magnificent. The new prince shows no mercy this time around; enemies will be sorry they ever challenged him. The game's difficulty gets progressively harder, and nearing its end, things can get extremely frustrating. What pry tell is the solution for this? It is patience. The patient gamer will eventually be rewarded. The story is very engrossing, it pulls you in and never quite lets go. However, some of the backtracking is annoying. The music fits the mood of this game. The battles have become so brutal that the rock music enhances the intensity of the situations. I feel as though more enchanting Arabian music could have implemented into the slower parts of the game, like the platforming sections.

In all, if you enjoyed Sands of Time and are prepared for the dramatic departure from it, then buy this game, you'll have a blast. This game is bold, daring, insanely violent, and absolutely hardcore. It is also a longer adventure than Sands. Are you ready for one gripping gameplay experience? If so, then pick this one up.


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