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Xbox : Tom Clancy's Ghost Recon: Island Thunder Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Tom Clancy's Ghost Recon: Island Thunder and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Ghost Recon: Island Thunder. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 79
Game FAQs
IGN 84
GameSpy 60
GameZone 87






User Reviews (1 - 11 of 46)

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From what I played, this is bad

1 Rating: 1, Useful: 1 / 5
Date: March 09, 2004
Author: Amazon User

This game looked really cool and was about Army Special Forces so I bought it to give Socom 2 a little break. So I take it home and as many know online is always better than single player so I hook it up on xbox live. The first thing I didn't like was the slow movement in the strafing, side to side. Here is the killer though, I didn't play the game long enough to find out if the whole online was respawn, if it is this is the dumbest shooter game I have ever played online. While I was playing all the other team did was camp at my respawn and shoot me in the back!! The majority of my time played was spent respawning. I am only going to say this once and I am only going to say this once, if you want to play online just rent the game to find out you don't like it but make sure you rent the game to find out if it is for you. As for me, I will stick to Socom 2.

Appaling...

1 Rating: 1, Useful: 1 / 8
Date: September 13, 2005
Author: Amazon User

I purchased this game to try out on my Xbox Live and I was almost angry at how dumb the game was. If you actually find somebody that plays this game online, it's still not any fun. I am not a follower of the Tom Clancy series (with the exception of Splinter Cell, Chaos Theory was awesome), and though I never tried the single player aspect, this game was a complete let-down. Do not waste your time and money on this game, I can't believe those people who rated this game higher than 2 stars...

Ghost Recon: Island thunder

2 Rating: 2, Useful: 2 / 8
Date: October 13, 2003
Author: Amazon User

Ghost Recon is a good game but in both Ghost Recon and Ghost Recon: Island Thunder there were only about eight levels. This is very frustrating because you finish the game very quickly. I do not recomend buying this item.

Could have been a great game except for always crashing

2 Rating: 2, Useful: 1 / 4
Date: August 10, 2003
Author: Amazon User

What a shame that's all I can say. This could have been a really good game, but even worse than the original ghost recon, this game will literally crash several times each mission, and the only way to get through a mission is to constantly save each step along the way... making the game an incredible headache. I had hoped I had just bought a dud copy, but the rental I made to compare games was just as bad.

Why is this game like this. Because the people who wrote the code for the game were sloppy and the game was released before a decent, clean bug free code was written for it. Obviously someone wanted to make some quick money and ended up churning out a lousy game.

A shame because this as well as the first version would be very fun to play if you could get anywhere without having to continually restart the xbox.

The graphics are not super magnificent, nor is this game worth the cost. For a game with half as many missions as the first one, you would think they would charge less than almost full cost, like maybe half price for half the game?????

The first game, though crashed alot, though not as much, at least had some character and a good story line. This game is exactly the same thing based in Cuba, trying to stabilize the country after Castro had died. It is hard for this game to keep your interest (especially when you have to keep restarting it).

In summary: what a pity they had to settle for trying to collect fast cash selling this game while still pre-mature and turning out such a dog of a game when they could have made it a really good one with more effort and time.

Rent this- don't waste your money!!!

not for kids 13 and under

2 Rating: 2, Useful: 1 / 7
Date: November 29, 2003
Author: Amazon User

this was a cool game, but it was very hard.I think this game is not for childern 13 and under because its very very hard.

rainbow six three or ghost recon

2 Rating: 2, Useful: 1 / 6
Date: January 19, 2004
Author: Amazon User

Ok game with amazing graphics. In ghost recon you kill kill and kill thats it. kinda boring. The multi player sucks. A must get game is rainbow six three. Best game ever for online. During missions you can talk to your computer team and give them commands through a xbox live communicator.

Too easy!

2 Rating: 2, Useful: 0 / 2
Date: August 21, 2003
Author: Amazon User

The gameplay and graphics are great! BUT the amount of missions is weak. In the campaign mode there are only like 8 missions. The first one had a lot more missions to complete, and it had a lot more stuff to open up by completing different missions in your dossier. I'm sure it is good if you have the xbox live, but if you don't have it, it is really easy. I beat all the missions on elite the first time through, so it took me like an hour and a half to beat the whole game. Good to rent but wouldn't recommend buying it.

What happened to all the money we spent on testing?

2 Rating: 2, Useful: 0 / 9
Date: September 02, 2003
Author: Amazon User

Is the game flawed? Yes. Should you buy it? That depends on your patience and willingness to work around a good game with poor or non-existent human interface testing. Basically if you do anything the game programmers did not anticipate, and they do seem narrow minded, the game will spend several minutes trying to resolve the new situation and it will either A.) be successful, B.) Hang completely, or C.) Give you the reboot screen. Unfortunately (B) and (C) happen with much more
frequency than (A).

Working around the problem(S) is fairly simple.
1.) Save after the completion of any/every mission objective. Only do this when the squads are inactive. In other words don't start them towards their next objective and then save.
2.) Don't switch weapons while the enemy is engaged. This almost always guarantees some form of stop. Switch to the alternative weapon before the engagement begins. You'll know when to do this because you had to restart when you needed it.

The question becomes one of is this game worth the trouble to manage the errors. It really has a good story, interesting situations, good graphics, etc. Medal of Honor Rising Sun won't be out for awhile, it may keep you busy while your waiting. It is kind of interesting to see how many minutes you can go without upsetting the program. I'm currently at 29 minutes. I suspect that if you play it exactly right, the way the developers anticipated, you can get through the thing without a crash, but I lack the time or interest to test the theory.

Rent it before buying or check ebay/amazon for used versions. I'm sure there will be many that rival rental prices.

dissapointing length

3 Rating: 3, Useful: 0 / 0
Date: March 10, 2007
Author: Amazon User

an extremely short title. It was over in a couple of days. A bunch of new levels were later released on xbox live...

NOT a true squad-based title

3 Rating: 3, Useful: 2 / 2
Date: August 10, 2003
Author: Amazon User

Ghost Recon Island Thunder is not the squad-based, tactical shooter you would expect it to be. It's not a bad game as long as you're not buying it for the squad tactics. It's not a run and gun game. It's realistic in many ways, such as the absence of medkits that will heal you instantly. A well placed head or torso shot can kill you. What disappointed me is the lack of control you have over your squad in the campaign mode, and the complete absence of it in multi-player versus mode. In the single player campaign mode, you are in charge of 6 soldiers. One would think that just like in any standard squad-shooter, GRIT would allow you to directly control one of the six while being able to give specific commands to the rest of the squad. But in reality the six soldiers are divided into 2 teams of 3, called Alpha and Bravo. You can directly control any of the six, but you CANNOT control the two other soldiers in your team. Say, you're in Alpha. You cannot order anyone in alpha to stay, follow, or go somewhere specific. They will always follow you wherever you go. If you stand, they stand. If you go prone, so will they. You do have the ability to command Bravo. You can tell them to go anywhere in the map in however way you want them to. You can even assign the level of their aggression. But sadly, you CANNOT give individual commands. You can only order the 3. So in reality, this is a two-man squad shooter, giving you direct control of one man (Alpha) while giving you command over the other (Bravo). While the limited squad control isn't too terrible in the single-player campaign mode, it's a total disgrace in the multi-player mode. In generic squad-based, 4-man-squad games such as Brute Force or Conflict Desert Storm you can have any member of your team either follow, stand their ground, or go somewhere specific. You can assign a sniper to stand back while you have one guard the gate you're about to go through just in case someone tries to run after you. You can then have the other member follow you as you move forward. In that set up, you have a sniper covering your back, a hidden teammate to blind side on rushing enemies, and a buddy right on your tail for extra firepower and added protection. In GRIT, the only option you have is no option. Your 2 teammates will mimic everything that you do. You cannot spread them out, so if someone finds you and uses a grenade, you're all dead. As a solo affair with no teammates GRIT is as realistic as you can get. But to advertise it as a squad-based game is simply a lie. On the minor points, the interface of GRIT is an absolute nightmare. It's as confusing as they come. I will not even begin to try to explain it, as thinking about it alone is confusing enough. And speaking of more confusion, the radar system in GRIT for tracking down enemies is a distraction at best. At its worst, the radar in GRIT will just get you lost and frustrated. It's supposed to tell you the general direction of where your enemy could be. But it points you to the HEMISPHERE your enemy could be hiding in. In some situations, you could almost do a complete 180 and the radar's pointer still won't change. Also, call me an idiot, but in the campaign mode there was a part that made me spent 20 minutes running around looking for the enemy, only to find out that the radar has been detecting a stationary enemy jeep with two dead machine gunners on them! That was bad.
Overall, the in-game presentation of GRIT is impressive enough for anyone to at least keep on giving it a try, often times questioning themselves if there's something wrong with them because they can't quite get into the game. But the absence of control over your squads and other minor logic flaws interfere with what could've been the game of the eyar.


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