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PC - Windows : Dark Fall: The Journal Reviews

Gas Gauge: 66
Gas Gauge 66
Below are user reviews of Dark Fall: The Journal and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Fall: The Journal. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 64
Game FAQs
IGN 78
GameSpy 40
GameZone 70
1UP 80






User Reviews (41 - 51 of 57)

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Difficult Game.

5 Rating: 5, Useful: 2 / 2
Date: March 08, 2007
Author: Amazon User

This game is really difficult. Before I played Dracula, Dark Fall 2 and these 2 games were easier. I spent a lot of time to play Dark Fall but couldn't win without help. Anyway the game is really good. (But if you want to play this game, be prepared for a lot of reading).

Short, enjoyable, and creepy!

4 Rating: 4, Useful: 2 / 2
Date: May 27, 2007
Author: Amazon User

Dark Fall is creepy, but in a non-bloody way. Shadows and whispered voices along with a generally dark atmosphere set the tone for this very engaging game.

Most of the action takes place in a deserted hotel or the adjoining rooms of the train station platform. You cannot get lost, even with numerous rooms to explore. You cannot die, either, and there is a cleverly designed way to get hints during the game that does not detract from it at all.

Despite there being many pieces to find and put together, I did not find this game to be frustrating like others I've played recently. I think this is because the game is pretty straightforward. If you find a set of coordinates, there is only one place to use them, a row of 7 buttons corresponds to information set up in the same manner, etc.

Inventory is not hard to handle- a little wrench shape lets you know a tool is needed, and if you click on the right one, the tool simply does what it's supposed to. (The only exception is where to use the goggles- listen for the verbal clue) There is no pixel hunting, thankfully. A few areas are hidden just enough to make you look a bit harder, but everything makes sense and you don't have to go in circles looking for the cellar or attic, for example.

The voice work is excellently done. There's not a great deal of music, however some of the sound effects get annoying after a while if you stay in one spot thinking. This is a point and click game in the first person. There is no violence, however due to the creep factor I would not recommend this for kids under 13. (Just a note: one drawer contains several old-timey nude women, but not in close up) There is no foul language.

There's several different types of puzzles to keep you busy, but none are extremely hard. I solved a couple by randomly clicking. A few are audio-based and there is no captions to this game. There are no math problems. You save the game by saving it to a file you create and I found it quick and easy. There are no audio or settings controls.

Overall, this is a pleasant little game set in an interesting environment that will not overtax your brain.

Quite Well Done

3 Rating: 3, Useful: 2 / 2
Date: September 13, 2007
Author: Amazon User

"Dark Fall: The Journal" is a ghost story. It is not a horror story. No dripping blood. No beasties popping out of the woodwork. If you like a good ghost story that you play slowly and carefully, take notes, make some sketches, then this is the game for you.

This is a first person, single character game with no dialog. There are some sounds, snatches of old songs, a character from the past may speak. The time is the present. You go to a rural train station and a small hotel in England that was abandoned in 1947. You are looking for your brother. This is not a time travel game. Rather, everything is exactly as it was on a certain night in that year. It is a game of immersion. Gradually, you find clues, and you learn what happened on that particular night.

The game has a few minor puzzles. The major puzzles form a sort of gauntlet at the end of the game. These puzzles can be solved with what you have learned during the game. No sliders, colors, or mazes. If you have not played the game carefully, you will not possess the information that you need to solve these puzzles and complete the game. In particular, you will find a number of mysterious symbols necessary to solve the final puzzle. You must find all of them.

The graphics are of the single-scene type with no panning. They are very detailed and very atmospheric. You will believe that you are there.

If you like a good ghost story, you will certainly enjoy this game.

Spooky, Fun Game

4 Rating: 4, Useful: 3 / 5
Date: July 14, 2005
Author: Amazon User

This game is definately spooky and enjoyable. The puzzles were sufficiently challenging (I had to use a walkthrough on occasion). I even got goose bumps when that phone rang! The only negative for me was all the rooms you had to enter and re-enter (it takes place in a hotel). Overall, it's a great game.

"Darkfall" Is A Pretty Good Game!

4 Rating: 4, Useful: 3 / 5
Date: October 16, 2004
Author: Amazon User

This is one of a few adventure games that I have actually played all the way through. This game definitely has some very nice graphics. The ambience of the game is quite spooky, and the sound effects add to the spooky atmsophere. This game literally did give me the creeps a couple times while playing it! The puzzles were on the difficult side. Also, you will need to take extensive, detailed notes -- copy down every diagram you find, every bit of information. Some people have commented that this aspect of the game ruined it for them, but I don't mind having to do this. Also, I didn't like the fact that some objects you could interact with had absolutely NOTHING to do with the game or solving a particular puzzle. For example, the radio in the one room lets you tune in to about six different stations playing all kinds of music. But it has absolutely no relevance to the game! In another room, there is a record player on which you can drop the needle at any point to hear the record play different songs -- but this is not at all crucial to the game! There is a clever, in-game help system, but I found it to be marginally useful as well as difficult to "turn on" when I needed it.

This was a very good game overall, and I highly recommend it if you are into this type of game.

Spooky, yet frustrating.

2 Rating: 2, Useful: 3 / 5
Date: January 06, 2005
Author: Amazon User

Dark Fall provides a spooky atmosphere using great sound effects and voice acting. However, unless the player is detail-oriented and willing to collect perhaps three times as much information as is needed to solve the game, frustration may ensue.

Clues to exorcise the haunted train station hotel are scattered deeply, often in creative contexts (sound, music, diagrams, coded text). What I found most wearisome was not knowing whether a particular discovery would help solve any of the puzzles.

Some elements were clever, but not well-used: psychic goggles that illuminate crucial clues but which only worked in a few locations. The in-game help from a deceased spirit similarly only worked at a few points during the game.

The point-and-click Myst style of travel is quite dated by today's game standards. Unlike the Myst series, Dark Fall has no face-to-face interaction with characters. I also found the ending, as others have mentioned, to be underwhelming.

While this game creates a scary ambiance within a deeply woven plot, the solutions to puzzles were often overly detailed and sometimes tedious (e.g., try up to 24 combinations of button clicks, without a clue). Since it received 4/5 stars overall, I bought it at Amazon. However, there may be some ratings inflation here---gaming magazine reviews were much lower for Dark Fall and other games that have received high ratings here, including Silent Hill 3, Blair Witch 3, and the scintillating Britney's Dance Beat.

So-So Game

3 Rating: 3, Useful: 3 / 7
Date: October 30, 2004
Author: Amazon User

The graphics are just okay. The storyline is so-so. There is a lot of notetaking to do! Just try to use your head and write down the important stuff. It is a bit hard to gather what will be important, but you will get the hang of it. There is a lot of reading, but it adds to the story. If you don't read everything, it will make the game more boring with a less interesting tale. The game is not scarey, nothing is going to jump out and make your heart race. There are a few creepy sounds and that is it. Some of the puzzles are too easy, yet a couple took some figuring out. It is a lot of the same stuff over and over it feels, which gets a bit boring. I lost interest in it from the moment I started, but completed the game anyway. It is not the worse game, but I suppose could be better. I hope I like the second one more, if I even bother.

Boring Lame Adventure game

1 Rating: 1, Useful: 3 / 7
Date: January 02, 2005
Author: Amazon User

We have a group of friends who get together every other weekend to play various adventure games while sitting in a group around a computer and taking turns at the mouse while using group strategy to complete the game.
We have played tons of them... many from DreamCatcher.

DARK FALL rates among the most boring.
In fact we uninstalled it and threw it in the trash.

The first and most annoying feature was the interface.
In today's world of PC gaming, having static still shots of your environment (like early days of MYST) is lame.

Realistic 3D environments where you can spin and get your bearings is the only acceptable interface for these types of games anymore...... a series of still scenes with no movement ability inside your screen is quickly disinteresting and detracts from the game.

After about an hour, this game hit the trash can.
There are much more engaging adventure games out there to have fun with

Be aware of what you're buying

3 Rating: 3, Useful: 10 / 45
Date: August 23, 2006
Author: Amazon User

I love adventure games. Nancy Drew is the best. It would be nice if there was a warning about ouija boards or other supernatural garbage being part of game play. I don't use them in real life, let alone in a game.

Story interesting - game design flunks

2 Rating: 2, Useful: 3 / 8
Date: December 24, 2003
Author: Amazon User

As a "seasoned" adventure gamer, this one disappointed me greatly. I cannot recall when I last played a game that required me to WRITE with pen and paper, about every clue in the game. Most central objects cannot be inventoried so you can revisit them at leasure, but you have to walk back to the place you found them, and recheck things. A waste of time and effort - the plotline should be finding things and clueing them together, not how well you managed to write all words down, excatly as written in the game.

I must admit I didn't finish the game. I don't have patience for that. I got tired, that clicking on a door won't open it, unless you click excatly on the little spot around the door-knob put aside for this excat function, and the constant turning around to see everything - no wide-angle view when you stood a few pases back.

The storyline sounds interesting, and the spooky atmosphere in the game, is great and chilling. But the composition of the game has a long way yet to come.


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